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-rw-r--r--noncore/games/backgammon/backgammon.cpp2
-rw-r--r--noncore/games/backgammon/backgammon.h1
2 files changed, 2 insertions, 1 deletions
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp
index 06523f1..db1a058 100644
--- a/noncore/games/backgammon/backgammon.cpp
+++ b/noncore/games/backgammon/backgammon.cpp
@@ -114,48 +114,50 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl)
menuBar->insertItem(tr( "Game" ),gamemenu);
QPopupMenu* thememenu= new QPopupMenu(this);
thememenu->insertItem(tr( "New" ),this,SLOT(newtheme()));
thememenu->insertSeparator();
thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme()));
thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme()));
thememenu->insertSeparator();
thememenu->insertItem(tr( "Default"),this,SLOT(themedefault()));
thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme()));
menuBar->insertItem(tr( "Theme" ),thememenu);
QPopupMenu* optionmenu=new QPopupMenu(this);
optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect()));
optionmenu->insertSeparator();
optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI()));
optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules()));
menuBar->insertItem(tr( "Options"),optionmenu);
QWidget* mainarea=new QWidget(this);
setCentralWidget(mainarea);
//the main area
QBoxLayout* layout=new QBoxLayout(mainarea,QBoxLayout::TopToBottom);
area=new QCanvas(235,235);
+ QColor bgColor=palette().color(QPalette::Normal,QColorGroup::Background);
+ area->setBackgroundColor(bgColor);
boardview=new BackGammonView(area,mainarea);
boardview->setMaximumHeight(240);
layout->addWidget(boardview);
connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int)));
//status bar
message=new QLabel("<b>Backgammon</b>",mainarea);
message->setAlignment(AlignHCenter);
layout->addWidget(message);
//the marker
marker_current=new QCanvasRectangle(area);
marker_current->setBrush(QColor(0,0,255));
marker_current->setSize(15,5);
marker_current->setZ(1);
for(a=0;a<4;a++)
{
marker_next[a]=new QCanvasRectangle(area);
marker_next[a]->setBrush(QColor(0,255,0));
marker_next[a]->setSize(15,5);
marker_next[a]->setZ(1);
}
connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1()));
diff --git a/noncore/games/backgammon/backgammon.h b/noncore/games/backgammon/backgammon.h
index e3276f1..d803489 100644
--- a/noncore/games/backgammon/backgammon.h
+++ b/noncore/games/backgammon/backgammon.h
@@ -1,45 +1,44 @@
#ifndef BACKGAMMON_H
#define BACKGAMMON_H
#include "backgammonview.h"
#include "canvasimageitem.h"
//#include "rulesdialog.h"
#include "moveengine.h"
#include <qlabel.h>
#include <qmainwindow.h>
//#include <qwidget.h>
class BackGammon : public QMainWindow
{
Q_OBJECT
private:
- //GUI
//the "status" bar
QLabel* message;
//the main drawing area
QCanvas* area;
BackGammonView* boardview;
CanvasImageItem* board;
CanvasImageItem* table;
CanvasImageItem** p1;
CanvasImageItem** p2;
CanvasImageItem** p1_side;
CanvasImageItem** p2_side;
CanvasImageItem** diceA1;
CanvasImageItem** diceA2;
CanvasImageItem** diceB1;
CanvasImageItem** diceB2;
//CanvasImageItem** oddsDice;
CanvasImageItem* nomove_marker;
QCanvasRectangle* marker_current;
QCanvasRectangle* marker_next[4];
//ENGINE
MoveEngine* move;