-rw-r--r-- | noncore/games/solitaire/patiencecardgame.cpp | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/noncore/games/solitaire/patiencecardgame.cpp b/noncore/games/solitaire/patiencecardgame.cpp index a1e4968..00448ad 100644 --- a/noncore/games/solitaire/patiencecardgame.cpp +++ b/noncore/games/solitaire/patiencecardgame.cpp | |||
@@ -1,43 +1,44 @@ | |||
1 | /********************************************************************** | 1 | /********************************************************************** |
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | 2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. |
3 | ** | 3 | ** |
4 | ** This file is part of Qtopia Environment. | 4 | ** This file is part of Qtopia Environment. |
5 | ** | 5 | ** |
6 | ** This file may be distributed and/or modified under the terms of the | 6 | ** This file may be distributed and/or modified under the terms of the |
7 | ** GNU General Public License version 2 as published by the Free Software | 7 | ** GNU General Public License version 2 as published by the Free Software |
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | 8 | ** Foundation and appearing in the file LICENSE.GPL included in the |
9 | ** packaging of this file. | 9 | ** packaging of this file. |
10 | ** | 10 | ** |
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | 11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE |
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | 12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. |
13 | ** | 13 | ** |
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | 14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. |
15 | ** | 15 | ** |
16 | ** Contact info@trolltech.com if any conditions of this licensing are | 16 | ** Contact info@trolltech.com if any conditions of this licensing are |
17 | ** not clear to you. | 17 | ** not clear to you. |
18 | ** | 18 | ** |
19 | **********************************************************************/ | 19 | **********************************************************************/ |
20 | |||
20 | #include "patiencecardgame.h" | 21 | #include "patiencecardgame.h" |
21 | 22 | ||
22 | 23 | ||
23 | int highestZ = 0; | 24 | int highestZ = 0; |
24 | 25 | ||
25 | 26 | ||
26 | PatienceCardGame::PatienceCardGame(QCanvas *c, bool snap, QWidget *parent) : CanvasCardGame(*c, snap, parent) | 27 | PatienceCardGame::PatienceCardGame(QCanvas *c, bool snap, QWidget *parent) : CanvasCardGame(*c, snap, parent) |
27 | { | 28 | { |
28 | numberOfTimesThroughDeck = 0; | 29 | numberOfTimesThroughDeck = 0; |
29 | highestZ = 0; | 30 | highestZ = 0; |
30 | 31 | ||
31 | if ( qt_screen->deviceWidth() < 200 ) | 32 | if ( qt_screen->deviceWidth() < 200 ) |
32 | { | 33 | { |
33 | circleCross = new CanvasCircleOrCross( 7, 16, canvas() ); | 34 | circleCross = new CanvasCircleOrCross( 7, 16, canvas() ); |
34 | rectangle = new CanvasRoundRect( 30, 10, canvas() ); | 35 | rectangle = new CanvasRoundRect( 30, 10, canvas() ); |
35 | 36 | ||
36 | for (int i = 0; i < 4; i++) | 37 | for (int i = 0; i < 4; i++) |
37 | { | 38 | { |
38 | discardPiles[i] = new PatienceDiscardPile( 78 + i * 23, 10, canvas() ); | 39 | discardPiles[i] = new PatienceDiscardPile( 78 + i * 23, 10, canvas() ); |
39 | addCardPile(discardPiles[i]); | 40 | addCardPile(discardPiles[i]); |
40 | } | 41 | } |
41 | for (int i = 0; i < 7; i++) | 42 | for (int i = 0; i < 7; i++) |
42 | { | 43 | { |
43 | workingPiles[i] = new PatienceWorkingPile( 5 + i * 23, 50, canvas() ); | 44 | workingPiles[i] = new PatienceWorkingPile( 5 + i * 23, 50, canvas() ); |
@@ -96,51 +97,53 @@ void PatienceCardGame::deal(void) | |||
96 | card->showCard(); | 97 | card->showCard(); |
97 | highestZ++; | 98 | highestZ++; |
98 | } | 99 | } |
99 | } | 100 | } |
100 | 101 | ||
101 | for ( ; t < 52; t++) | 102 | for ( ; t < 52; t++) |
102 | { | 103 | { |
103 | Card *card = cards[t]; | 104 | Card *card = cards[t]; |
104 | faceDownDealingPile->addCardToTop(card); | 105 | faceDownDealingPile->addCardToTop(card); |
105 | card->setCardPile( faceDownDealingPile ); | 106 | card->setCardPile( faceDownDealingPile ); |
106 | QPoint p = faceDownDealingPile->getCardPos( card ); | 107 | QPoint p = faceDownDealingPile->getCardPos( card ); |
107 | card->setPos( p.x(), p.y(), highestZ ); | 108 | card->setPos( p.x(), p.y(), highestZ ); |
108 | card->showCard(); | 109 | card->showCard(); |
109 | highestZ++; | 110 | highestZ++; |
110 | } | 111 | } |
111 | 112 | ||
112 | endDealing(); | 113 | endDealing(); |
113 | } | 114 | } |
114 | 115 | ||
115 | 116 | ||
116 | void PatienceCardGame::readConfig( Config& cfg ) | 117 | void PatienceCardGame::readConfig( Config& cfg ) |
117 | { | 118 | { |
118 | cfg.setGroup("GameState"); | 119 | cfg.setGroup("GameState"); |
119 | 120 | ||
120 | deckTurns = cfg.readNumEntry("DeckTurns", 2500); | 121 | // todo: make this eventually configurable |
122 | deckTurns = cfg.readNumEntry("DeckTurns", 2); | ||
121 | // Do we have a config file to read in? | 123 | // Do we have a config file to read in? |
122 | if ( !cfg.hasKey("numberOfTimesThroughDeck") ) { | 124 | if ( !cfg.hasKey("numberOfTimesThroughDeck") ) |
125 | { | ||
123 | // if not, create a new game | 126 | // if not, create a new game |
124 | newGame(); | 127 | newGame(); |
125 | return; | 128 | return; |
126 | } | 129 | } |
127 | // We have a config file, lets read it in and use it | 130 | // We have a config file, lets read it in and use it |
128 | 131 | ||
129 | // Create Cards, but don't shuffle or deal them yet | 132 | // Create Cards, but don't shuffle or deal them yet |
130 | createDeck(); | 133 | createDeck(); |
131 | 134 | ||
132 | // How many times through the deck have we been | 135 | // How many times through the deck have we been |
133 | numberOfTimesThroughDeck = cfg.readNumEntry("numberOfTimesThroughDeck"); | 136 | numberOfTimesThroughDeck = cfg.readNumEntry("numberOfTimesThroughDeck"); |
134 | 137 | ||
135 | // restore state to the circle/cross under the dealing pile | 138 | // restore state to the circle/cross under the dealing pile |
136 | if ( canTurnOverDeck() ) | 139 | if ( canTurnOverDeck() ) |
137 | circleCross->setCircle(); | 140 | circleCross->setCircle(); |
138 | else | 141 | else |
139 | circleCross->setCross(); | 142 | circleCross->setCross(); |
140 | 143 | ||
141 | // Move the cards to their piles (deal them to their previous places) | 144 | // Move the cards to their piles (deal them to their previous places) |
142 | beginDealing(); | 145 | beginDealing(); |
143 | 146 | ||
144 | highestZ = 1; | 147 | highestZ = 1; |
145 | 148 | ||
146 | for (int k = 0; k < 7; k++) | 149 | for (int k = 0; k < 7; k++) |
@@ -190,49 +193,49 @@ void PatienceCardGame::writeConfig( Config& cfg ) | |||
190 | 193 | ||
191 | bool PatienceCardGame::mousePressCard( Card *card, QPoint p ) | 194 | bool PatienceCardGame::mousePressCard( Card *card, QPoint p ) |
192 | { | 195 | { |
193 | Q_UNUSED(p); | 196 | Q_UNUSED(p); |
194 | 197 | ||
195 | CanvasCard *item = (CanvasCard *)card; | 198 | CanvasCard *item = (CanvasCard *)card; |
196 | if (item->isFacing() != TRUE) | 199 | if (item->isFacing() != TRUE) |
197 | { | 200 | { |
198 | // From facedown stack | 201 | // From facedown stack |
199 | if ((item->x() == 5) && ((int)item->y() == 10)) | 202 | if ((item->x() == 5) && ((int)item->y() == 10)) |
200 | { | 203 | { |
201 | item->setZ(highestZ); | 204 | item->setZ(highestZ); |
202 | highestZ++; | 205 | highestZ++; |
203 | 206 | ||
204 | // Added Code | 207 | // Added Code |
205 | faceDownDealingPile->removeCard(item); | 208 | faceDownDealingPile->removeCard(item); |
206 | faceUpDealingPile->addCardToTop(item); | 209 | faceUpDealingPile->addCardToTop(item); |
207 | item->setCardPile( faceUpDealingPile ); | 210 | item->setCardPile( faceUpDealingPile ); |
208 | 211 | ||
209 | if ( qt_screen->deviceWidth() < 200 ) | 212 | if ( qt_screen->deviceWidth() < 200 ) |
210 | item->flipTo( 30, (int)item->y() ); | 213 | item->flipTo( 30, (int)item->y() ); |
211 | else | 214 | else |
212 | item->flipTo( 35, (int)item->y() ); | 215 | item->flipTo( 35, (int)item->y() ); |
213 | } | 216 | } |
214 | else return FALSE; // <- was missing, caused facedown card to react | 217 | else return FALSE; // <- was missing, caused facedown card to react |
215 | // to clicking, which is wrong | 218 | // to clicking, which is wrong |
216 | moving = NULL; | 219 | moving = NULL; |
217 | moved = FALSE; | 220 | moved = FALSE; |
218 | 221 | ||
219 | // move two other cards if we flip three at a time | 222 | // move two other cards if we flip three at a time |
220 | int flipped = 1; | 223 | int flipped = 1; |
221 | QCanvasItemList l = canvas()->collisions( p ); | 224 | QCanvasItemList l = canvas()->collisions( p ); |
222 | for (QCanvasItemList::Iterator it = l.begin(); (it != l.end()) && (flipped != cardsDrawn()); ++it) | 225 | for (QCanvasItemList::Iterator it = l.begin(); (it != l.end()) && (flipped != cardsDrawn()); ++it) |
223 | { | 226 | { |
224 | if ( (*it)->rtti() == canvasCardId ) | 227 | if ( (*it)->rtti() == canvasCardId ) |
225 | { | 228 | { |
226 | CanvasCard *item = (CanvasCard *)*it; | 229 | CanvasCard *item = (CanvasCard *)*it; |
227 | if (item->animated()) | 230 | if (item->animated()) |
228 | continue; | 231 | continue; |
229 | item->setZ(highestZ); | 232 | item->setZ(highestZ); |
230 | highestZ++; | 233 | highestZ++; |
231 | flipped++; | 234 | flipped++; |
232 | 235 | ||
233 | // Added Code | 236 | // Added Code |
234 | faceDownDealingPile->removeCard(item); | 237 | faceDownDealingPile->removeCard(item); |
235 | faceUpDealingPile->addCardToTop(item); | 238 | faceUpDealingPile->addCardToTop(item); |
236 | item->setCardPile( faceUpDealingPile ); | 239 | item->setCardPile( faceUpDealingPile ); |
237 | 240 | ||
238 | if ( qt_screen->deviceWidth() < 200 ) | 241 | if ( qt_screen->deviceWidth() < 200 ) |
@@ -255,34 +258,35 @@ void PatienceCardGame::mousePress(QPoint p) | |||
255 | (p.x() > 5) && (p.x() < 28) && | 258 | (p.x() > 5) && (p.x() < 28) && |
256 | (p.y() > 10) && (p.y() < 46) ) | 259 | (p.y() > 10) && (p.y() < 46) ) |
257 | { | 260 | { |
258 | 261 | ||
259 | beginDealing(); | 262 | beginDealing(); |
260 | Card *card = faceUpDealingPile->cardOnTop(); | 263 | Card *card = faceUpDealingPile->cardOnTop(); |
261 | while ( card ) | 264 | while ( card ) |
262 | { | 265 | { |
263 | card->setPos( 5, 10, highestZ ); | 266 | card->setPos( 5, 10, highestZ ); |
264 | card->setFace( FALSE ); | 267 | card->setFace( FALSE ); |
265 | faceUpDealingPile->removeCard( card ); | 268 | faceUpDealingPile->removeCard( card ); |
266 | faceDownDealingPile->addCardToTop( card ); | 269 | faceDownDealingPile->addCardToTop( card ); |
267 | card->setCardPile( faceDownDealingPile ); | 270 | card->setCardPile( faceDownDealingPile ); |
268 | card = faceUpDealingPile->cardOnTop(); | 271 | card = faceUpDealingPile->cardOnTop(); |
269 | highestZ++; | 272 | highestZ++; |
270 | } | 273 | } |
271 | endDealing(); | 274 | endDealing(); |
272 | 275 | ||
273 | throughDeck(); | 276 | throughDeck(); |
274 | 277 | ||
275 | moved = TRUE; | 278 | moved = TRUE; |
276 | } | 279 | } |
277 | } | 280 | } |
278 | 281 | ||
279 | 282 | bool PatienceCardGame::canTurnOverDeck() | |
280 | bool PatienceCardGame::canTurnOverDeck() { | 283 | { |
281 | return (numberOfTimesThroughDeck != deckTurns); | 284 | return (numberOfTimesThroughDeck != deckTurns); |
282 | } | 285 | } |
283 | 286 | ||
284 | void PatienceCardGame::throughDeck() { | 287 | void PatienceCardGame::throughDeck() |
285 | numberOfTimesThroughDeck++; | 288 | { |
286 | if (numberOfTimesThroughDeck == deckTurns) | 289 | numberOfTimesThroughDeck++; |
287 | circleCross->setCross(); | 290 | if (numberOfTimesThroughDeck == deckTurns) |
288 | } | 291 | circleCross->setCross(); |
292 | } | ||