32 files changed, 1050 insertions, 1051 deletions
diff --git a/noncore/games/sfcave-sdl/animatedimage.cpp b/noncore/games/sfcave-sdl/animatedimage.cpp index 441c647..680b603 100644 --- a/noncore/games/sfcave-sdl/animatedimage.cpp +++ b/noncore/games/sfcave-sdl/animatedimage.cpp @@ -1,34 +1,34 @@ -#include "SDL.h" -#include "SDL_image.h" +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> #include "constants.h" #include "animatedimage.h" AnimatedImage :: AnimatedImage( string file, int nFrames ) { nrFrames = nFrames; currentFrame = 0; // Load image image = IMG_Load( (const char *)file.c_str() ); if ( !image ) { nrFrames = 0; image = 0; return; } SDL_SetColorKey(image, SDL_SRCCOLORKEY | SDL_RLEACCEL, SDL_MapRGB( image->format, 0, 0, 0 ) ); frameWidth = image->w/nrFrames; frameHeight = image->h; } AnimatedImage :: ~AnimatedImage() { if ( image != 0 ) SDL_FreeSurface( image ); } bool AnimatedImage :: nextFrame() { bool rc = true; diff --git a/noncore/games/sfcave-sdl/animatedimage.h b/noncore/games/sfcave-sdl/animatedimage.h index 3c03f52..ecebf03 100644 --- a/noncore/games/sfcave-sdl/animatedimage.h +++ b/noncore/games/sfcave-sdl/animatedimage.h @@ -1,25 +1,25 @@ #ifndef __ANIMATED_IMAGE_H #define __ANIMATED_IMAGE_H -#include "SDL.h" +#include <SDL/SDL.h> class AnimatedImage { public: AnimatedImage( string file, int nFrames ); ~AnimatedImage(); bool nextFrame(); void draw( SDL_Surface *screen, int x, int y ); bool AtEnd(); void reset() { currentFrame = 0; } private: SDL_Surface *image; int nrFrames; int currentFrame; int frameWidth; int frameHeight; }; #endif diff --git a/noncore/games/sfcave-sdl/bfont.cpp b/noncore/games/sfcave-sdl/bfont.cpp index 7dec8f5..3ba0f4f 100644 --- a/noncore/games/sfcave-sdl/bfont.cpp +++ b/noncore/games/sfcave-sdl/bfont.cpp @@ -1,44 +1,44 @@ /***********************************************************/ /* */ /* BFONT.c v. 1.0.2 - Billi Font Library by Diego Billi */ /* BFONT++ C++ port by Gianluigi Davassi */ /***********************************************************/ #include "iostream" using namespace std; #include "string.h" #include "stdlib.h" #include "stdarg.h" -#include "SDL_image.h" +#include <SDL/SDL_image.h> #include "bfont.h" void BFont::InitFont() { int x = 0, i = '!'; Uint32 sentry = GetPixel(0,0); if (SDL_MUSTLOCK(Surface)) SDL_LockSurface(Surface); while ( x < (Surface->w-1)) { if(GetPixel(x,0) != sentry) { Chars[i].x = x; Chars[i].y = 1; Chars[i].h = Surface->h; for (; GetPixel(x, 0) != sentry && x < (Surface->w); ++x) ; Chars[i].w = (x - Chars[i].x); i++; } else { x++; } } Chars[' '].x = 0; Chars[' '].y = 0; Chars[' '].h = Surface->h; Chars[' '].w = Chars['!'].w; if (SDL_MUSTLOCK(Surface)) SDL_UnlockSurface(Surface); h = Surface->h; diff --git a/noncore/games/sfcave-sdl/bfont.h b/noncore/games/sfcave-sdl/bfont.h index dee97f1..5c2d7e7 100644 --- a/noncore/games/sfcave-sdl/bfont.h +++ b/noncore/games/sfcave-sdl/bfont.h @@ -1,44 +1,44 @@ /************************************************************ BFONT v. 1.0.2 - Billi Font Library by Diego Billi BFONT++ C++ port by Gianluigi Davassi ************************************************************/ #ifndef __BFONT_HEADER_H__ #define __BFONT_HEADER_H__ #include <iostream> -#include "SDL.h" +#include <SDL/SDL.h> class BFont { int h; // font height SDL_Surface *Surface; // font surface SDL_Rect Chars[256]; // characters width const char* name; // font name BFont(const BFont&); void InitFont(); int count(const char *text); public: BFont(const char *__filename) // generator bill : name(__filename) { LoadFont(__filename); } ~BFont() { SDL_FreeSurface(Surface); } // screen must be free by application int FontHeight () // Returns the font height { return h; } void SetFontHeight (int height) // Change the font height { h = height ; } int CharWidth (char c) // Returns the character width of the specified font { return Chars[c].w; } void LoadFont (const char *filename); // Load and store le font in the BFont structure int PutChar (SDL_Surface *screen, int x, int y, char c); // Write a single character on the "Surface" with the current font diff --git a/noncore/games/sfcave-sdl/fly_game.cpp b/noncore/games/sfcave-sdl/fly_game.cpp index 8b05d8f..69413ba 100644 --- a/noncore/games/sfcave-sdl/fly_game.cpp +++ b/noncore/games/sfcave-sdl/fly_game.cpp @@ -1,33 +1,33 @@ -#include "SDL_gfxPrimitives.h" +#include <SDL/SDL_gfxPrimitives.h> #include "constants.h" #include "fly_game.h" #include "random.h" FlyGame :: FlyGame( SFCave *p, int w, int h, int diff ) : Game( p, w, h, diff ) { gameName = "Fly"; difficulty = MENU_DIFFICULTY_EASY; terrain = new FlyTerrain( w, h ); player = new Player( w, h ); highScore = 0; } FlyGame :: ~FlyGame() { // terrain and player get deleted by parent class } void FlyGame :: init() { switch( difficulty ) { case MENU_DIFFICULTY_EASY: player->setMovementInfo( 0.3, 0.2, 1.5, 1.5 ); break; case MENU_DIFFICULTY_NORMAL: player->setMovementInfo( 0.35, 0.4, 2.5, 3 ); break; case MENU_DIFFICULTY_HARD: diff --git a/noncore/games/sfcave-sdl/fly_game.h b/noncore/games/sfcave-sdl/fly_game.h index 1ab081a..f648deb 100644 --- a/noncore/games/sfcave-sdl/fly_game.h +++ b/noncore/games/sfcave-sdl/fly_game.h @@ -1,28 +1,28 @@ #ifndef __FLY_GAME_H #define __FLY_GAME_H #include "sfcave.h" #include "flyterrain.h" #include "player.h" #include "game.h" -#include "SDL.h" +#include <SDL/SDL.h> class FlyGame : public Game { public: FlyGame( SFCave *p, int w, int h, int diff ); ~FlyGame(); void init(); void update( int state ); void draw( SDL_Surface *screen ); private: // int movePlayer; bool startScoring; bool checkCollisions(); }; #endif diff --git a/noncore/games/sfcave-sdl/flyterrain.cpp b/noncore/games/sfcave-sdl/flyterrain.cpp index b1b8db5..bffe5c9 100644 --- a/noncore/games/sfcave-sdl/flyterrain.cpp +++ b/noncore/games/sfcave-sdl/flyterrain.cpp @@ -1,34 +1,33 @@ - -#include "SDL_gfxPrimitives.h" +#include <SDL/SDL_gfxPrimitives.h> #include "constants.h" #include "flyterrain.h" #include "random.h" int FlyTerrain :: flyScoreZones[][3] = { { 0, 20, 5 }, { 20, 30, 2 }, { 30, 40, 0 }, { 40, 100, -1 }, { 100, 300, -2 }, { -1, -1, -1 } }; FlyTerrain :: FlyTerrain( int w, int h ) : Terrain( w, h, false, true ) { showScoreZones = true; } FlyTerrain :: ~FlyTerrain() { } void FlyTerrain :: setPoint( int point ) { static int fly_difficulty_levels[] = { 5, 10, 15 }; if ( nextInt(100) >= 75 ) dir *= -1; int prevPoint = mapBottom[point-1]; int nextPoint = prevPoint + (dir * nextInt( fly_difficulty_levels[0] ) ); diff --git a/noncore/games/sfcave-sdl/flyterrain.h b/noncore/games/sfcave-sdl/flyterrain.h index 63b5731..6258fa0 100644 --- a/noncore/games/sfcave-sdl/flyterrain.h +++ b/noncore/games/sfcave-sdl/flyterrain.h @@ -1,29 +1,29 @@ #ifndef __FLYTERRAIN_H #define __FLYTERRAIN_H -#include <SDL.h> +#include <SDL/SDL.h> #include "terrain.h" class FlyTerrain : public Terrain { public: FlyTerrain( int w, int h ); ~FlyTerrain(); void drawTerrain( SDL_Surface *screen ); int getScore( int difficulty, int dist ); void displayScoreZones( bool val ) { showScoreZones = val; } protected: bool showScoreZones; static int flyScoreZones[][3]; void setPoint( int point ); }; #endif diff --git a/noncore/games/sfcave-sdl/font.h b/noncore/games/sfcave-sdl/font.h index 5f0674a..ed9c590 100644 --- a/noncore/games/sfcave-sdl/font.h +++ b/noncore/games/sfcave-sdl/font.h @@ -1,33 +1,33 @@ #ifndef __FONT_H #define __FONT_H -#include "SDL.h" +#include <SDL/SDL.h> #include "bfont.h" #define FONT_MENU_HIGHLIGHTED 1 #define FONT_MENU_UNHIGHLIGHTED 2 #define FONT_WHITE_TEXT 3 #define FONT_COLOURED_TEXT 4 #define FONT_HELP_FONT 5 class FontHandler { public: static bool init(); static void cleanUp(); static int TextWidth( int font, const char *text ); static int FontHeight( int font ); static void draw( SDL_Surface *screen, int font, const char *text, int x, int y ); static void changeColor( int font, int r, int g, int b ); static BFont *getFont( int font ); private: static BFont *menuSelFont; static BFont *menuUnSelFont; static BFont *whiteFont; static BFont *colouredFont; static BFont *helpFont; }; #endif diff --git a/noncore/games/sfcave-sdl/game.cpp b/noncore/games/sfcave-sdl/game.cpp index 1ee0230..bf9c46f 100644 --- a/noncore/games/sfcave-sdl/game.cpp +++ b/noncore/games/sfcave-sdl/game.cpp @@ -1,37 +1,37 @@ #include <stdio.h> #include <time.h> -#include <SDL.h> -#include <SDL_image.h> +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> #include "font.h" #include "constants.h" #include "game.h" #include "player.h" #include "random.h" #include "sound.h" #include "stringtokenizer.h" #include "sfcave_game.h" #include "gates_game.h" #include "fly_game.h" #include "starfield.h" Game :: Game( SFCave *p, int w, int h, int diff ) { parent = p; sHeight = h; sWidth = w; difficulty = diff; replayIt = 0; replay = false; terrain = 0; player = 0; thrustChannel = -1; } Game :: ~Game() { if ( terrain ) delete terrain; diff --git a/noncore/games/sfcave-sdl/gates_game.cpp b/noncore/games/sfcave-sdl/gates_game.cpp index 700a6ec..638658b 100644 --- a/noncore/games/sfcave-sdl/gates_game.cpp +++ b/noncore/games/sfcave-sdl/gates_game.cpp @@ -1,33 +1,33 @@ -#include "SDL_gfxPrimitives.h" +#include <SDL/SDL_gfxPrimitives.h> #include "constants.h" #include "gates_game.h" #include "random.h" GatesGame :: GatesGame( SFCave *p, int w, int h, int diff ) : Game( p, w, h, diff ) { gameName = "Gates"; difficulty = MENU_DIFFICULTY_EASY; blockUpdateRate = 200; terrain = new Terrain( w, h ); player = new Player( w, h ); highScore = 0; } GatesGame :: ~GatesGame() { // terrain and player get deleted by parent class } void GatesGame :: init() { blockHeight = 80; blockWidth = 20; lastGateBottomY = 0; gateDistance = 75; nextGate = nextInt( 50 ) + gateDistance; gapHeight = 75; diff --git a/noncore/games/sfcave-sdl/gates_game.h b/noncore/games/sfcave-sdl/gates_game.h index 8499ff9..b44336a 100644 --- a/noncore/games/sfcave-sdl/gates_game.h +++ b/noncore/games/sfcave-sdl/gates_game.h @@ -1,36 +1,36 @@ #ifndef __GATES_GAME_H #define __GATES_GAME_H -#include "SDL.h" +#include <SDL/SDL.h> #include "rect.h" #include "sfcave.h" #include "terrain.h" #include "player.h" #include "game.h" class GatesGame : public Game { public: GatesGame( SFCave *p, int w, int h, int diff ); ~GatesGame(); void init(); void update( int state ); void draw( SDL_Surface *screen ); private: int gapHeight; int gateDistance; int nextGate; int lastGateBottomY; int blockDistance; int blockHeight; int blockWidth; int blockUpdateRate; Rect blocks[BLOCKSIZE]; diff --git a/noncore/games/sfcave-sdl/help.cpp b/noncore/games/sfcave-sdl/help.cpp index f1728f6..0a7924b 100644 --- a/noncore/games/sfcave-sdl/help.cpp +++ b/noncore/games/sfcave-sdl/help.cpp @@ -1,236 +1,236 @@ -#include "SDL.h"
-#include "constants.h"
-
-#include "font.h"
-#include "help.h"
-#include "sfcave.h"
-#include "starfield.h"
-
-Help :: Help( SFCave *p )
-{
- parent = p;
- stars = new StarField( false, 200 );
-
- loadText();
-
- init();
-}
-
-Help :: ~Help()
-{
- delete stars;
-}
-
-void Help :: handleKeys( SDL_KeyboardEvent &key )
-{
- if ( key.type == SDL_KEYDOWN )
- {
- if ( key.keysym.sym == SDLK_SPACE )
- parent->changeState( STATE_MENU );
- else if ( key.keysym.sym == SDLK_DOWN )
- textSpeed = 5;
- else if ( key.keysym.sym == SDLK_UP )
- {
- if ( textSpeed > 0 )
- textSpeed = 0;
- else textSpeed = 1;
- }
-
- }
- else if ( key.type == SDL_KEYUP )
- {
- if ( key.keysym.sym == SDLK_DOWN )
- textSpeed = 1;
- }
-}
-void Help :: init()
-{
- startPos = 320;
- currLine = 0;
- textSpeed = 1;
-
- // Create our coloured font
- FontHandler :: changeColor( FONT_HELP_FONT, 0, 0, 255 );
-}
-
-void Help :: draw( SDL_Surface *screen )
-{
- stars->draw( screen );
-
- list<string>::iterator it = textList.begin();
-
- // Move to start of text
- for ( int i = 0 ; i < currLine && it != textList.end() ; ++i )
- it++;
-
- int pos = startPos;
- while ( pos < 320 && it != textList.end() )
- {
- // get next line
- string text = *it;
-
- // draw text
- FontHandler::draw( screen, FONT_COLOURED_TEXT, text.c_str(), -1, pos );
- pos += FontHandler::FontHeight( FONT_COLOURED_TEXT );
- it ++;
- }
-
-}
-
-void Help :: update()
-{
- stars->move();
-
- startPos -= textSpeed;
- if ( startPos <= -FontHandler::FontHeight( FONT_COLOURED_TEXT ) )
- {
- startPos = 0;
- currLine ++;
-
- if ( currLine > textList.size() )
- {
- startPos = 320;
- currLine = 0;
- }
- }
-
-}
-
-void Help :: loadText()
-{
- textList.push_back( "SFCave" );
- textList.push_back( "Written By AndyQ" );
- textList.push_back( "" );
- textList.push_back( "Instructions" );
- textList.push_back( "To return to the menu" );
- textList.push_back( "press the space or " );
- textList.push_back( "middle button." );
- textList.push_back( "" );
- textList.push_back( "To speed up the text" );
- textList.push_back( "hold the down button" );
- textList.push_back( "(releasing will return" );
- textList.push_back( "to normal speed)" );
- textList.push_back( "" );
- textList.push_back( "" );
- textList.push_back( "SFCave is a flying game" );
- textList.push_back( "writtin originally for the" );
- textList.push_back( "Sharp Zaurus." );
- textList.push_back( "" );
- textList.push_back( "The aim is to stay alive" );
- textList.push_back( "for as long as possible," );
- textList.push_back( "and get the highest score" );
- textList.push_back( "you can." );
- textList.push_back( "" );
- textList.push_back( "There are currently three" );
- textList.push_back( "game types - SFCave," );
- textList.push_back( "Gates, and Fly." );
- textList.push_back( "" );
- textList.push_back( "SFCave is a remake of" );
- textList.push_back( "the classic SFCave game." );
- textList.push_back( "Fly through the cavern" );
- textList.push_back( "avoiding all the blocks" );
- textList.push_back( "that just happen to be" );
- textList.push_back( "hanging in mid-air" );
- textList.push_back( "" );
- textList.push_back( "Gates is similar to" );
- textList.push_back( "SFCave but instead of" );
- textList.push_back( "avoiding blocks you must" );
- textList.push_back( "fly through gates without" );
- textList.push_back( "crashing." );
- textList.push_back( "" );
- textList.push_back( "Fly is a different kettle of" );
- textList.push_back( "fish altogether. Instead," );
- textList.push_back( "you are flying in the " );
- textList.push_back( "open air above a" );
- textList.push_back( "scrolling landscape and" );
- textList.push_back( "the aim is to fly as close" );
- textList.push_back( "to the land as possible." );
- textList.push_back( "The closer to the land" );
- textList.push_back( "you fly the more points" );
- textList.push_back( "you score. But beware," );
- textList.push_back( "fly too high above the" );
- textList.push_back( "land and points get" );
- textList.push_back( "deducted." );
- textList.push_back( "" );
- textList.push_back( "How to play" );
- textList.push_back( "Press the space or middle" );
- textList.push_back( "button (Zaurus only) to " );
- textList.push_back( "apply thrust (makes you" );
- textList.push_back( "go up) and release it" );
- textList.push_back( "to go down." );
- textList.push_back( "" );
- textList.push_back( "Have fun" );
- textList.push_back( "AndyQ" );
-}
-
-// Test
-#ifdef DEBUG_HELP
-SDL_Surface *screen;
-Help *help;
-
-void go()
-{
- FontHandler :: init();
-
- /* Initialize SDL */
- if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
- {
- fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
- exit(1);
- }
- atexit(SDL_Quit);
-
- int videoflags = SDL_SWSURFACE ;
-
- if ( (screen=SDL_SetVideoMode(240, 320,32,videoflags)) == NULL )
- {
- fprintf(stderr, "Couldn't set %ix%i video mode: %s\n",240,320,SDL_GetError());
- exit(2);
- }
-
- help = new Help();
-
- bool done = false;
- while ( !done )
- {
- SDL_FillRect( screen, 0, 0 );
- help->draw( screen );
- help->update( );
-
- SDL_Flip( screen );
-
- SDL_Delay( 10 );
-
- SDL_Event event;
- while ( SDL_PollEvent(&event) )
- {
- switch (event.type)
- {
- case SDL_KEYDOWN:
- // Escape keypress quits the app
- if ( event.key.keysym.sym != SDLK_ESCAPE )
- {
- break;
- }
- case SDL_QUIT:
- done = 1;
- break;
- default:
- break;
- }
- }
- }
- }
-
-
-
-
-#ifdef __cplusplus
-extern "C"
-#endif
-int main( int argc, char *argv[] )
-{
- go();
-}
-
-#endif
+#include <SDL/SDL.h> +#include "constants.h" + +#include "font.h" +#include "help.h" +#include "sfcave.h" +#include "starfield.h" + +Help :: Help( SFCave *p ) +{ + parent = p; + stars = new StarField( false, 200 ); + + loadText(); + + init(); +} + +Help :: ~Help() +{ + delete stars; +} + +void Help :: handleKeys( SDL_KeyboardEvent &key ) +{ + if ( key.type == SDL_KEYDOWN ) + { + if ( key.keysym.sym == SDLK_SPACE ) + parent->changeState( STATE_MENU ); + else if ( key.keysym.sym == SDLK_DOWN ) + textSpeed = 5; + else if ( key.keysym.sym == SDLK_UP ) + { + if ( textSpeed > 0 ) + textSpeed = 0; + else textSpeed = 1; + } + + } + else if ( key.type == SDL_KEYUP ) + { + if ( key.keysym.sym == SDLK_DOWN ) + textSpeed = 1; + } +} +void Help :: init() +{ + startPos = 320; + currLine = 0; + textSpeed = 1; + + // Create our coloured font + FontHandler :: changeColor( FONT_HELP_FONT, 0, 0, 255 ); +} + +void Help :: draw( SDL_Surface *screen ) +{ + stars->draw( screen ); + + list<string>::iterator it = textList.begin(); + + // Move to start of text + for ( int i = 0 ; i < currLine && it != textList.end() ; ++i ) + it++; + + int pos = startPos; + while ( pos < 320 && it != textList.end() ) + { + // get next line + string text = *it; + + // draw text + FontHandler::draw( screen, FONT_COLOURED_TEXT, text.c_str(), -1, pos ); + pos += FontHandler::FontHeight( FONT_COLOURED_TEXT ); + it ++; + } + +} + +void Help :: update() +{ + stars->move(); + + startPos -= textSpeed; + if ( startPos <= -FontHandler::FontHeight( FONT_COLOURED_TEXT ) ) + { + startPos = 0; + currLine ++; + + if ( currLine > textList.size() ) + { + startPos = 320; + currLine = 0; + } + } + +} + +void Help :: loadText() +{ + textList.push_back( "SFCave" ); + textList.push_back( "Written By AndyQ" ); + textList.push_back( "" ); + textList.push_back( "Instructions" ); + textList.push_back( "To return to the menu" ); + textList.push_back( "press the space or " ); + textList.push_back( "middle button." ); + textList.push_back( "" ); + textList.push_back( "To speed up the text" ); + textList.push_back( "hold the down button" ); + textList.push_back( "(releasing will return" ); + textList.push_back( "to normal speed)" ); + textList.push_back( "" ); + textList.push_back( "" ); + textList.push_back( "SFCave is a flying game" ); + textList.push_back( "writtin originally for the" ); + textList.push_back( "Sharp Zaurus." ); + textList.push_back( "" ); + textList.push_back( "The aim is to stay alive" ); + textList.push_back( "for as long as possible," ); + textList.push_back( "and get the highest score" ); + textList.push_back( "you can." ); + textList.push_back( "" ); + textList.push_back( "There are currently three" ); + textList.push_back( "game types - SFCave," ); + textList.push_back( "Gates, and Fly." ); + textList.push_back( "" ); + textList.push_back( "SFCave is a remake of" ); + textList.push_back( "the classic SFCave game." ); + textList.push_back( "Fly through the cavern" ); + textList.push_back( "avoiding all the blocks" ); + textList.push_back( "that just happen to be" ); + textList.push_back( "hanging in mid-air" ); + textList.push_back( "" ); + textList.push_back( "Gates is similar to" ); + textList.push_back( "SFCave but instead of" ); + textList.push_back( "avoiding blocks you must" ); + textList.push_back( "fly through gates without" ); + textList.push_back( "crashing." ); + textList.push_back( "" ); + textList.push_back( "Fly is a different kettle of" ); + textList.push_back( "fish altogether. Instead," ); + textList.push_back( "you are flying in the " ); + textList.push_back( "open air above a" ); + textList.push_back( "scrolling landscape and" ); + textList.push_back( "the aim is to fly as close" ); + textList.push_back( "to the land as possible." ); + textList.push_back( "The closer to the land" ); + textList.push_back( "you fly the more points" ); + textList.push_back( "you score. But beware," ); + textList.push_back( "fly too high above the" ); + textList.push_back( "land and points get" ); + textList.push_back( "deducted." ); + textList.push_back( "" ); + textList.push_back( "How to play" ); + textList.push_back( "Press the space or middle" ); + textList.push_back( "button (Zaurus only) to " ); + textList.push_back( "apply thrust (makes you" ); + textList.push_back( "go up) and release it" ); + textList.push_back( "to go down." ); + textList.push_back( "" ); + textList.push_back( "Have fun" ); + textList.push_back( "AndyQ" ); +} + +// Test +#ifdef DEBUG_HELP +SDL_Surface *screen; +Help *help; + +void go() +{ + FontHandler :: init(); + + /* Initialize SDL */ + if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) + { + fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); + exit(1); + } + atexit(SDL_Quit); + + int videoflags = SDL_SWSURFACE ; + + if ( (screen=SDL_SetVideoMode(240, 320,32,videoflags)) == NULL ) + { + fprintf(stderr, "Couldn't set %ix%i video mode: %s\n",240,320,SDL_GetError()); + exit(2); + } + + help = new Help(); + + bool done = false; + while ( !done ) + { + SDL_FillRect( screen, 0, 0 ); + help->draw( screen ); + help->update( ); + + SDL_Flip( screen ); + + SDL_Delay( 10 ); + + SDL_Event event; + while ( SDL_PollEvent(&event) ) + { + switch (event.type) + { + case SDL_KEYDOWN: + // Escape keypress quits the app + if ( event.key.keysym.sym != SDLK_ESCAPE ) + { + break; + } + case SDL_QUIT: + done = 1; + break; + default: + break; + } + } + } + } + + + + +#ifdef __cplusplus +extern "C" +#endif +int main( int argc, char *argv[] ) +{ + go(); +} + +#endif diff --git a/noncore/games/sfcave-sdl/help.h b/noncore/games/sfcave-sdl/help.h index dc9e80e..2cc32cd 100644 --- a/noncore/games/sfcave-sdl/help.h +++ b/noncore/games/sfcave-sdl/help.h @@ -1,35 +1,35 @@ -
-#ifndef __HELP_H
-#define __help_h
-
-#include <list>
-#include <string>
-using namespace std;
-
-class SFCave;
-class StarField;
-
-class Help
-{
-public:
- Help( SFCave *p );
- ~Help();
-
- void init();
- void handleKeys( SDL_KeyboardEvent &key );
- void draw( SDL_Surface *screen );
- void update();
-private:
-
- SFCave *parent;
- StarField *stars;
-
- int textSpeed;
- list<string> textList;
- int startPos;
- int currLine;
-
- void loadText();
-};
-
-#endif
+ +#ifndef __HELP_H +#define __help_h + +#include <list> +#include <string> +using namespace std; + +class SFCave; +class StarField; + +class Help +{ +public: + Help( SFCave *p ); + ~Help(); + + void init(); + void handleKeys( SDL_KeyboardEvent &key ); + void draw( SDL_Surface *screen ); + void update(); +private: + + SFCave *parent; + StarField *stars; + + int textSpeed; + list<string> textList; + int startPos; + int currLine; + + void loadText(); +}; + +#endif diff --git a/noncore/games/sfcave-sdl/menu.cpp b/noncore/games/sfcave-sdl/menu.cpp index a4a4216..fb2a635 100644 --- a/noncore/games/sfcave-sdl/menu.cpp +++ b/noncore/games/sfcave-sdl/menu.cpp @@ -1,34 +1,34 @@ -#include <SDL_image.h> -#include "SDL_rotozoom.h" +#include <SDL/SDL_image.h> +#include <SDL/SDL_rotozoom.h> #include "constants.h" #include "sfcave.h" #include "game.h" #include "menu.h" #include "font.h" #include "starfield.h" MenuOption :: MenuOption( string text, int id ) { menuText = text; menuId = id; nextMenu = 0; highlighted = false; } MenuOption :: ~MenuOption() { } int MenuOption :: draw( SDL_Surface *screen, int y ) { if ( highlighted ) { int x = (240 - FontHandler::TextWidth( FONT_MENU_HIGHLIGHTED, (const char *)menuText.c_str() ))/2; FontHandler::draw( screen, FONT_MENU_HIGHLIGHTED, (const char *)menuText.c_str(), x, y ); return FontHandler::FontHeight( FONT_MENU_HIGHLIGHTED ); } else { int x = (240 - FontHandler::TextWidth( FONT_MENU_UNHIGHLIGHTED, (const char *)menuText.c_str() ))/2; diff --git a/noncore/games/sfcave-sdl/menu.h b/noncore/games/sfcave-sdl/menu.h index 6a5ef40..c263bcc 100644 --- a/noncore/games/sfcave-sdl/menu.h +++ b/noncore/games/sfcave-sdl/menu.h @@ -1,39 +1,39 @@ #ifndef __MENU_H #define __MENU_H #include <list> using namespace std; -#include <SDL.h> +#include <SDL/SDL.h> class SFCave; class StarField; class Menu; class MenuOption { public: MenuOption( string text, int id ); ~MenuOption(); void highlight( bool val ) { highlighted = val; } int draw( SDL_Surface *screen, int y ); void setNextMenu( Menu *item, bool down = true ); Menu *getNextMenu() { return nextMenu; } int getMenuId() { return menuId; } bool isDownMenuTree() { return downMenuTree; } private: int menuId; string menuText; bool highlighted; bool downMenuTree; Menu *nextMenu; }; class Menu { public: Menu( SFCave *p ); ~Menu(); diff --git a/noncore/games/sfcave-sdl/player.cpp b/noncore/games/sfcave-sdl/player.cpp index f024d6b..b491e53 100644 --- a/noncore/games/sfcave-sdl/player.cpp +++ b/noncore/games/sfcave-sdl/player.cpp @@ -1,34 +1,34 @@ -#include <SDL.h> -#include "SDL_gfxPrimitives.h" +#include <SDL/SDL.h> +#include <SDL/SDL_gfxPrimitives.h> #include "constants.h" #include "player.h" #include "random.h" #include "animatedimage.h" Player :: Player( int w, int h ) { sWidth = w; sHeight = h; thrust = 0.4; gravity = 0.6; maxUpSpeed = 4.0; maxDownSpeed = 5.0; explosion = new AnimatedImage( IMAGES_PATH "explosion.bmp", 15 ); init(); } Player :: ~Player() { if ( explosion ) delete explosion; } void Player :: init() { // Set player position pos.x( 50 ); pos.y( sWidth/2 ); pos.h( 2 ); diff --git a/noncore/games/sfcave-sdl/rect.h b/noncore/games/sfcave-sdl/rect.h index dc9c9d5..30f082c 100644 --- a/noncore/games/sfcave-sdl/rect.h +++ b/noncore/games/sfcave-sdl/rect.h @@ -1,61 +1,61 @@ -#ifndef __RECT_H
-#define __RECT_H
-
-#include "SDL.h"
-
-class Rect
-{
-public:
- Rect() { r.x = r.y = r.w = r.h = 0; }
- Rect( int x, int y, int w, int h ) { setRect( x, y, w, h ); }
- ~Rect() {}
-
- void setRect( int x, int y, int w, int h ) { r.x = x; r.y = y; r.w = w; r.h = h; }
- SDL_Rect getRect() { return r; }
- int x() { return r.x; }
- int y() { return r.y; }
- int w() { return r.w; }
- int h() { return r.h; }
-
- void x( int x) { r.x = x; }
- void y( int y) { r.y = y; }
- void w( int w) { r.w = w; }
- void h( int h) { r.h = h; }
-
- void moveBy( int x, int y )
- {
- r.x += x;
- r.y += y;
- }
-
- bool intersects( Rect r2 )
- {
- int tw = r.w;
- int th = r.h;
- int rw = r2.w();
- int rh = r2.h();
- if (rw <= 0 || rh <= 0 || tw <= 0 || th <= 0) {
- return false;
- }
- int tx = r.x;
- int ty = r.y;
- int rx = r2.x();
- int ry = r2.y();
- rw += rx;
- rh += ry;
- tw += tx;
- th += ty;
-
- // overflow || intersect
- return ((rw < rx || rw > tx) &&
- (rh < ry || rh > ty) &&
- (tw < tx || tw > rx) &&
- (th < ty || th > ry));
- }
-
-private:
- SDL_Rect r;
-};
-
-#endif
-
+#ifndef __RECT_H +#define __RECT_H + +#include <SDL/SDL.h> + +class Rect +{ +public: + Rect() { r.x = r.y = r.w = r.h = 0; } + Rect( int x, int y, int w, int h ) { setRect( x, y, w, h ); } + ~Rect() {} + + void setRect( int x, int y, int w, int h ) { r.x = x; r.y = y; r.w = w; r.h = h; } + SDL_Rect getRect() { return r; } + int x() { return r.x; } + int y() { return r.y; } + int w() { return r.w; } + int h() { return r.h; } + + void x( int x) { r.x = x; } + void y( int y) { r.y = y; } + void w( int w) { r.w = w; } + void h( int h) { r.h = h; } + + void moveBy( int x, int y ) + { + r.x += x; + r.y += y; + } + + bool intersects( Rect r2 ) + { + int tw = r.w; + int th = r.h; + int rw = r2.w(); + int rh = r2.h(); + if (rw <= 0 || rh <= 0 || tw <= 0 || th <= 0) { + return false; + } + int tx = r.x; + int ty = r.y; + int rx = r2.x(); + int ry = r2.y(); + rw += rx; + rh += ry; + tw += tx; + th += ty; + + // overflow || intersect + return ((rw < rx || rw > tx) && + (rh < ry || rh > ty) && + (tw < tx || tw > rx) && + (th < ty || th > ry)); + } + +private: + SDL_Rect r; +}; + +#endif + diff --git a/noncore/games/sfcave-sdl/sfcave-sdl.pro b/noncore/games/sfcave-sdl/sfcave-sdl.pro index a4eb918..a02eeb3 100644 --- a/noncore/games/sfcave-sdl/sfcave-sdl.pro +++ b/noncore/games/sfcave-sdl/sfcave-sdl.pro @@ -1,55 +1,55 @@ -TEMPLATE = app
-CONFIG += qt warn_on release
-DESTDIR = $(OPIEDIR)/bin
-TARGET = sfcave-sdl
-
-DEFINES = _REENTRANT main=SDL_main
-
-INCLUDEPATH += $(OPIEDIR)/include
-INCLUDEPATH += $(OPIEDIR)/include/SDL
-DEPENDPATH += $(OPIEDIR)/include
-
-LIBS += -lqpe -L${SDLDIR}/lib -lSDL -lSDLmain -lSDL_gfx -lSDL_image -lSDL_mixer -lstdc++
-
-SOURCES = animatedimage.cpp \
- bfont.cpp \
- font.cpp \
- game.cpp \
- menu.cpp \
- help.cpp \
- player.cpp \
- random.cpp \
- sfcave.cpp \
- sfcave_game.cpp \
- gates_game.cpp \
- fly_game.cpp \
- flyterrain.cpp \
- sound.cpp \
- terrain.cpp \
- settings.cpp \
- starfield.cpp \
- util.cpp
-
-HEADERS = animatedimage.h \
- bfont.h \
- constants.h \
- font.h \
- game.h \
- menu.h \
- player.h \
- random.h \
- rect.h \
- sfcave.h \
- help.h \
- sfcave_game.h \
- gates_game.h \
- fly_game.h \
- flyterrain.h \
- sound.h \
- terrain.h \
- stringtokenizer.h \
- settings.h \
- starfield.h \
- util.h
-
+TEMPLATE = app +CONFIG += qt warn_on release +DESTDIR = $(OPIEDIR)/bin +TARGET = sfcave-sdl + +DEFINES = _REENTRANT main=SDL_main + +INCLUDEPATH += $(OPIEDIR)/include +INCLUDEPATH += $(OPIEDIR)/include/SDL +DEPENDPATH += $(OPIEDIR)/include + +LIBS += -lqpe -L${SDLDIR}/lib -lSDL -lSDLmain -lSDL_gfx -lSDL_image -lSDL_mixer -lstdc++ + +SOURCES = animatedimage.cpp \ + bfont.cpp \ + font.cpp \ + game.cpp \ + menu.cpp \ + help.cpp \ + player.cpp \ + random.cpp \ + sfcave.cpp \ + sfcave_game.cpp \ + gates_game.cpp \ + fly_game.cpp \ + flyterrain.cpp \ + sound.cpp \ + terrain.cpp \ + settings.cpp \ + starfield.cpp \ + util.cpp + +HEADERS = animatedimage.h \ + bfont.h \ + constants.h \ + font.h \ + game.h \ + menu.h \ + player.h \ + random.h \ + rect.h \ + sfcave.h \ + help.h \ + sfcave_game.h \ + gates_game.h \ + fly_game.h \ + flyterrain.h \ + sound.h \ + terrain.h \ + stringtokenizer.h \ + settings.h \ + starfield.h \ + util.h + include ( $(OPIEDIR)/include.pro )
\ No newline at end of file diff --git a/noncore/games/sfcave-sdl/sfcave.cpp b/noncore/games/sfcave-sdl/sfcave.cpp index dbd788c..5d1cdd5 100644 --- a/noncore/games/sfcave-sdl/sfcave.cpp +++ b/noncore/games/sfcave-sdl/sfcave.cpp @@ -1,40 +1,40 @@ #include <stdio.h> #include <stdlib.h> #include <time.h> #include <sys/timeb.h> -#include "SDL.h" -#include "SDL_gfxPrimitives.h" +#include <SDL/SDL.h> +#include <SDL/SDL_gfxPrimitives.h> #include "constants.h" #include "sound.h" #include "menu.h" #include "help.h" #include "game.h" #include "terrain.h" #include "random.h" #include "sfcave.h" #include "font.h" #include "settings.h" #include "util.h" #include "sfcave_game.h" #include "gates_game.h" #include "fly_game.h" void start( int argc, char *argv[] ) { SFCave *app = new SFCave( argc, argv ); app->mainEventLoop(); delete app; } #ifdef __cplusplus extern "C" #endif int main(int argc, char *argv[]) { start( argc, argv ); return 0; diff --git a/noncore/games/sfcave-sdl/sfcave.h b/noncore/games/sfcave-sdl/sfcave.h index c707919..4e45ec2 100644 --- a/noncore/games/sfcave-sdl/sfcave.h +++ b/noncore/games/sfcave-sdl/sfcave.h @@ -1,36 +1,36 @@ #ifndef __SFCAVE_H #define __SFCAVE_H -#include "SDL.h" +#include <SDL/SDL.h> #include "terrain.h" class Game; class Menu; class Help; class SFCave { public: SFCave( int argc, char *argv[] ); ~SFCave(); void initSDL( int argc, char *argv[] ); void mainEventLoop(); void setCrashed( bool val ); void changeState( int s ); int getState() { return state; } Game *getCurrentGame() { return currentGame; } int getFPS() { return actualFPS; } bool showFPS() { return showFps; } void setMenuStatusText( string statusText ); void saveSetting( string key, string val ); void saveSetting( string key, int val ); void saveSetting( string key, long val ); void saveSetting( string key, double val ); string loadSetting( string key, string defaultVal = "" ); bool loadBoolSetting( string key, bool defaultVal); int loadIntSetting( string key, int defaultVal ); diff --git a/noncore/games/sfcave-sdl/sfcave_game.cpp b/noncore/games/sfcave-sdl/sfcave_game.cpp index 8fdbbe5..ccdd625 100644 --- a/noncore/games/sfcave-sdl/sfcave_game.cpp +++ b/noncore/games/sfcave-sdl/sfcave_game.cpp @@ -1,33 +1,33 @@ -#include "SDL_gfxPrimitives.h" +#include <SDL/SDL_gfxPrimitives.h> #include "constants.h" #include "sfcave_game.h" #include "random.h" SFCaveGame :: SFCaveGame( SFCave *p, int w, int h, int diff ) : Game( p, w, h, diff ) { gameName = "SFCave"; difficulty = MENU_DIFFICULTY_EASY; blockUpdateRate = 200; terrain = new Terrain( w, h ); player = new Player( w, h ); highScore = 0; } SFCaveGame :: ~SFCaveGame() { } void SFCaveGame :: init() { blockDistance = 50; blockHeight = 80; blockWidth = 20; switch( difficulty ) { case MENU_DIFFICULTY_EASY: blockDistance = 50; break; diff --git a/noncore/games/sfcave-sdl/sfcave_game.h b/noncore/games/sfcave-sdl/sfcave_game.h index 92a0f5d..6dddf5e 100644 --- a/noncore/games/sfcave-sdl/sfcave_game.h +++ b/noncore/games/sfcave-sdl/sfcave_game.h @@ -1,36 +1,36 @@ #ifndef __SFCAVE_GAME_H #define __SFCAVE_GAME_H -#include "SDL.h" +#include <SDL/SDL.h> #include "rect.h" #include "sfcave.h" #include "terrain.h" #include "player.h" #include "game.h" class SFCaveGame : public Game { public: SFCaveGame( SFCave *p, int w, int h, int diff ); ~SFCaveGame(); void init(); void update( int state ); void draw( SDL_Surface *screen ); private: int blockDistance; int blockHeight; int blockWidth; int blockUpdateRate; Rect blocks[BLOCKSIZE]; void addBlock(); void moveBlocks( int amountToMove ); void drawBlocks( SDL_Surface *screen ); bool checkCollisions(); diff --git a/noncore/games/sfcave-sdl/sound.cpp b/noncore/games/sfcave-sdl/sound.cpp index 855f2e6..0be1abf 100644 --- a/noncore/games/sfcave-sdl/sound.cpp +++ b/noncore/games/sfcave-sdl/sound.cpp @@ -1,157 +1,157 @@ -#include "constants.h"
-#include "sound.h"
-
-Mix_Chunk *SoundHandler :: sounds[NR_SOUNDS];
-Mix_Music *SoundHandler :: music;
-int SoundHandler :: soundChannels[NR_SOUNDS];
-bool SoundHandler :: soundOn;
-bool SoundHandler :: musicOn;
-
-bool SoundHandler :: init( )
-{
- // We're going to be requesting certain things from our audio
- // device, so we set them up beforehand
- int audio_rate = 22050;
- Uint16 audio_format = AUDIO_S16; //AUDIO_S16; /* 16-bit stereo */
- int audio_channels = 2;
- int audio_buffers = 1024;//4096;
-
- // This is where we open up our audio device. Mix_OpenAudio takes
- // as its parameters the audio format we'd /like/ to have.
- if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers))
- {
- printf("Unable to open audio!\n");
- return false;
- }
-
- // We're going to pre-load the sound effects that we need right here
- sounds[SND_EXPLOSION] = Mix_LoadWAV( SOUND_PATH "explosion.wav");
- sounds[SND_THRUST] = Mix_LoadWAV( SOUND_PATH "thrust.wav");
-
- music = 0;
-
- soundOn = true;
- musicOn = true;
-
- return true;
-}
-
-void SoundHandler :: cleanUp()
-{
- // Free audio sounds
- if ( sounds[SND_EXPLOSION] )
- Mix_FreeChunk( sounds[SND_EXPLOSION] );
- if ( sounds[SND_THRUST] )
- Mix_FreeChunk( sounds[SND_THRUST] );
-
- if ( music )
- Mix_FreeMusic( music );
-
- Mix_CloseAudio();
-}
-
-int SoundHandler :: playSound( int soundNr, int channel, int nrLoops, int playBeforeFinished )
-{
- if ( !soundOn )
- return -1;
-
- if ( soundNr >= NR_SOUNDS || !sounds[soundNr] )
- return -1;
-
- Mix_Chunk *chunk = sounds[soundNr];
- if( channel == -1 || !Mix_Playing( channel ) )
- channel = Mix_PlayChannel(-1, sounds[soundNr], nrLoops);
-
- Mix_Volume( channel, MIX_MAX_VOLUME );
- return channel;
-}
-
-void SoundHandler :: stopSound( int channel, bool fadeOut, int nrMilliSecs )
-{
- if ( !soundOn )
- return;
-
- if ( !fadeOut )
- Mix_HaltChannel( channel );
- else
- {
- Mix_FadeOutChannel( channel, nrMilliSecs );
- }
-}
-
-void SoundHandler :: playMusic( string musicFile )
-{
- if ( !soundOn )
- return;
-
- // If music already exists - stop it playing if necessary and free it up
- if ( music )
- {
- stopMusic();
- Mix_FreeMusic( music );
- }
-
- // Load music
- music = Mix_LoadMUS( musicFile.c_str() );
- if(!music)
- {
- printf("Mix_LoadMUS(%s): %s\n", musicFile.c_str(), Mix_GetError());
- // this might be a critical error...
- }
-
- playMusic();
-}
-
-void SoundHandler :: playMusic( bool fade )
-{
- if ( !musicOn )
- return;
-
- if ( music )
- {
- Mix_VolumeMusic( MIX_MAX_VOLUME );
- Mix_RewindMusic();
-
- if ( fade )
- Mix_FadeInMusic( music, -1, 1000 );
- else
- Mix_PlayMusic( music, -1 );
-
- }
-}
-
-void SoundHandler :: stopMusic( bool fadeOut )
-{
- if ( !music || !Mix_PlayingMusic() )
- return;
-
- if ( fadeOut && Mix_FadingMusic() == MIX_NO_FADING )
- {
- Mix_FadeOutMusic( 1000 );
- }
- else
- {
- Mix_HaltMusic();
- }
-
-}
-
-void SoundHandler :: setMusicVolume( int vol )
-{
- Mix_VolumeMusic( vol );
-}
-
-void SoundHandler :: setSoundsOn( bool val )
-{
- soundOn = val;
-}
-
-void SoundHandler :: setMusicOn( bool val )
-{
- musicOn = val;
-
- if ( !musicOn )
- stopMusic();
- else
- playMusic( true );
-}
+#include "constants.h" +#include "sound.h" + +Mix_Chunk *SoundHandler :: sounds[NR_SOUNDS]; +Mix_Music *SoundHandler :: music; +int SoundHandler :: soundChannels[NR_SOUNDS]; +bool SoundHandler :: soundOn; +bool SoundHandler :: musicOn; + +bool SoundHandler :: init( ) +{ + // We're going to be requesting certain things from our audio + // device, so we set them up beforehand + int audio_rate = 22050; + Uint16 audio_format = AUDIO_S16; //AUDIO_S16; /* 16-bit stereo */ + int audio_channels = 2; + int audio_buffers = 1024;//4096; + + // This is where we open up our audio device. Mix_OpenAudio takes + // as its parameters the audio format we'd /like/ to have. + if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers)) + { + printf("Unable to open audio!\n"); + return false; + } + + // We're going to pre-load the sound effects that we need right here + sounds[SND_EXPLOSION] = Mix_LoadWAV( SOUND_PATH "explosion.wav"); + sounds[SND_THRUST] = Mix_LoadWAV( SOUND_PATH "thrust.wav"); + + music = 0; + + soundOn = true; + musicOn = true; + + return true; +} + +void SoundHandler :: cleanUp() +{ + // Free audio sounds + if ( sounds[SND_EXPLOSION] ) + Mix_FreeChunk( sounds[SND_EXPLOSION] ); + if ( sounds[SND_THRUST] ) + Mix_FreeChunk( sounds[SND_THRUST] ); + + if ( music ) + Mix_FreeMusic( music ); + + Mix_CloseAudio(); +} + +int SoundHandler :: playSound( int soundNr, int channel, int nrLoops, int playBeforeFinished ) +{ + if ( !soundOn ) + return -1; + + if ( soundNr >= NR_SOUNDS || !sounds[soundNr] ) + return -1; + + Mix_Chunk *chunk = sounds[soundNr]; + if( channel == -1 || !Mix_Playing( channel ) ) + channel = Mix_PlayChannel(-1, sounds[soundNr], nrLoops); + + Mix_Volume( channel, MIX_MAX_VOLUME ); + return channel; +} + +void SoundHandler :: stopSound( int channel, bool fadeOut, int nrMilliSecs ) +{ + if ( !soundOn ) + return; + + if ( !fadeOut ) + Mix_HaltChannel( channel ); + else + { + Mix_FadeOutChannel( channel, nrMilliSecs ); + } +} + +void SoundHandler :: playMusic( string musicFile ) +{ + if ( !soundOn ) + return; + + // If music already exists - stop it playing if necessary and free it up + if ( music ) + { + stopMusic(); + Mix_FreeMusic( music ); + } + + // Load music + music = Mix_LoadMUS( musicFile.c_str() ); + if(!music) + { + printf("Mix_LoadMUS(%s): %s\n", musicFile.c_str(), Mix_GetError()); + // this might be a critical error... + } + + playMusic(); +} + +void SoundHandler :: playMusic( bool fade ) +{ + if ( !musicOn ) + return; + + if ( music ) + { + Mix_VolumeMusic( MIX_MAX_VOLUME ); + Mix_RewindMusic(); + + if ( fade ) + Mix_FadeInMusic( music, -1, 1000 ); + else + Mix_PlayMusic( music, -1 ); + + } +} + +void SoundHandler :: stopMusic( bool fadeOut ) +{ + if ( !music || !Mix_PlayingMusic() ) + return; + + if ( fadeOut && Mix_FadingMusic() == MIX_NO_FADING ) + { + Mix_FadeOutMusic( 1000 ); + } + else + { + Mix_HaltMusic(); + } + +} + +void SoundHandler :: setMusicVolume( int vol ) +{ + Mix_VolumeMusic( vol ); +} + +void SoundHandler :: setSoundsOn( bool val ) +{ + soundOn = val; +} + +void SoundHandler :: setMusicOn( bool val ) +{ + musicOn = val; + + if ( !musicOn ) + stopMusic(); + else + playMusic( true ); +} diff --git a/noncore/games/sfcave-sdl/sound.h b/noncore/games/sfcave-sdl/sound.h index d46b5bc..180429a 100644 --- a/noncore/games/sfcave-sdl/sound.h +++ b/noncore/games/sfcave-sdl/sound.h @@ -1,35 +1,35 @@ -#ifndef __SOUND_H
-#define __SOUND_H
-
-#include <SDL.h>
-#include "SDL_mixer.h"
-
-#define NR_SOUNDS 3
-
-class SoundHandler
-{
-public:
- static bool init();
- static void cleanUp();
-
- static int playSound( int soundNr, int channel = -1, int nrLoops = 0, int playBeforeFinished = false );
- static void stopSound( int channel, bool fadeOut, int nrMilliSecs = 1000 );
- static void setSoundsOn( bool val );
- static void setMusicOn( bool val );
- static void playMusic( string musicFile );
- static void playMusic( bool fadeIn = false );
- static void stopMusic( bool fadeOut = false );
- static void setMusicVolume( int vol );
-
-
-private:
- static Mix_Music *music;
- static Mix_Chunk *sounds[NR_SOUNDS];
- static int soundChannels[NR_SOUNDS];
- static bool soundOn;
- static bool musicOn;
-
- SoundHandler() {}
-};
-
-#endif
+#ifndef __SOUND_H +#define __SOUND_H + +#include <SDL/SDL.h> +#include <SDL/SDL_mixer.h> + +#define NR_SOUNDS 3 + +class SoundHandler +{ +public: + static bool init(); + static void cleanUp(); + + static int playSound( int soundNr, int channel = -1, int nrLoops = 0, int playBeforeFinished = false ); + static void stopSound( int channel, bool fadeOut, int nrMilliSecs = 1000 ); + static void setSoundsOn( bool val ); + static void setMusicOn( bool val ); + static void playMusic( string musicFile ); + static void playMusic( bool fadeIn = false ); + static void stopMusic( bool fadeOut = false ); + static void setMusicVolume( int vol ); + + +private: + static Mix_Music *music; + static Mix_Chunk *sounds[NR_SOUNDS]; + static int soundChannels[NR_SOUNDS]; + static bool soundOn; + static bool musicOn; + + SoundHandler() {} +}; + +#endif diff --git a/noncore/games/sfcave-sdl/starfield.cpp b/noncore/games/sfcave-sdl/starfield.cpp index 82edfc1..3b26895 100644 --- a/noncore/games/sfcave-sdl/starfield.cpp +++ b/noncore/games/sfcave-sdl/starfield.cpp @@ -1,295 +1,295 @@ -#include "SDL.h"
-#include "SDL_gfxPrimitives.h"
-
-#include <stdlib.h>
-
-#include "starfield.h"
-#include "random.h"
-#include "util.h"
-
-#define VERTICAL_VELOCITY 0
-
-StarField :: StarField( bool side, int nStars, int mx, int my, int minz, int maxz )
-{
- nrStars = nStars;
- maxX = mx;
- maxY = my;
- minZ = minz;
- maxZ = maxz;
-
- min_brightness = 50;
- top_star_speed = 6;
-
- sideways = side;
-
- if ( !sideways )
- {
- x = new int[nrStars];
- y = new int[nrStars];
- z = new int[nrStars];
-
- star_color = 0;
- vel_x = 0;
- vel_y = 0;
- pos_x = 0;
- pos_y = 0;
- }
- else
- {
- star_color = new int[nrStars];
- vel_x = new int[nrStars];
- vel_y = new int[nrStars];
- pos_x = new int[nrStars];
- pos_y = new int[nrStars];
-
- x = 0;
- y = 0;
- z = 0;
- }
-
- init();
-}
-
-StarField :: ~StarField()
-{
- if ( star_color )
- delete []star_color;
- if ( vel_x )
- delete []vel_x;
- if ( vel_y )
- delete []vel_y;
- if ( pos_x )
- delete []pos_x;
- if ( pos_y )
- delete []pos_y;
-
- if ( x )
- delete []x;
- if ( y )
- delete []y;
- if ( z )
- delete []z;
-}
-
-void StarField :: init()
-{
- if ( !sideways )
- {
- for ( int i = 0 ; i < nrStars ; ++i )
- {
- newStar( i );
- z[i] = (int)(Random() * (double)(maxZ - minZ)) + minZ ;
- }
- }
- else
- {
- int brightness;
-
- //Initialise each star
- for(int i = 0; i < nrStars ; i++)
- {
- //Inialise velocities
- vel_x[i] = -(int)floor( (Random() * top_star_speed)+1 );
- vel_y[i] = VERTICAL_VELOCITY;
-
- //Initialise positions randomly
- pos_x[i] = (int)floor((Random() * 240));
- pos_y[i] = (int)floor((Random() * 320));
-
- //The Faster it goes, the Dimmer it is
- if (vel_x[i] != 0)
- {
- brightness = (int)(255 / fabs(vel_x[i]) );
- if (brightness < min_brightness)
- brightness = min_brightness;
- }
- else
- brightness = 255;
-
- star_color[i] = brightness;
- }
- }
-}
-
-void StarField :: newStar( int starNr )
-{
- if ( !sideways )
- {
- x[starNr] = (int)(Random() * (double)maxX) + 1;
- y[starNr] = (int)(Random() * (double)maxY) + 1;
- z[starNr] = maxZ;
-
- int i = (int)(Random() * 4.0);
- if(i < 2)
- x[starNr] = -x[starNr];
- if(i == 0 || i == 2)
- y[starNr] = -y[starNr];
- }
-}
-
-void StarField :: move( )
-{
- if ( !sideways )
- {
- int amountToMove = 16;
- for(int i = 0; i < nrStars; i++)
- {
- // Rotate star
- z[i] = z[i] - amountToMove;
- if(z[i] < minZ)
- newStar(i);
- }
- }
- else
- {
- for(int i = 0; i < nrStars ; i++)
- {
- //Check speed limits x
- if (vel_x[i] > top_star_speed)
- vel_x[i] = top_star_speed;
- else if (vel_x[i] < -top_star_speed)
- vel_x[i] = -top_star_speed;
-
- //Check speed limits y
- if (vel_y[i] > top_star_speed)
- vel_y[i] = top_star_speed;
- else if (vel_y[i] < -top_star_speed)
- vel_y[i] = -top_star_speed;
-
-
-
- //Move Star
- pos_x[i] += vel_x[i];
- pos_y[i] += vel_y[i];
-
- if (pos_x[i] < 0)
- pos_x[i] = pos_x[i] + 240;
-
- if (pos_x[i] > 240)
- pos_x[i] = pos_x[i] - 240;
- if (pos_y[i] < 0)
- pos_y[i] = pos_y[i] + 320;
-
- if (pos_y[i] > 320)
- pos_y[i] = pos_y[i] - 320;
- }
- }
-}
-
-void StarField :: draw( SDL_Surface *screen, int w, int h )
-{
- if ( !sideways )
- {
- int scrW = w / 2;
- int scrH = h / 2;
- for(int i = 0; i < nrStars; i++)
- {
- int sx = (x[i] * 256) / z[i] + scrW;
- int sy = (y[i] * 256) / z[i] + scrH;
- if(sx < 0 || sx > w || sy < 0 || sy > h)
- {
- newStar(i);
- }
- else
- {
- int size = (z[i] * 3) / maxZ;
-
- SDL_Rect r;
- r.x = sx;
- r.y = sy;
- r.w = 3 - size;
- r.h = 3 - size;
-
- SDL_FillRect( screen, &r, SDL_MapRGB( screen->format, 255, 255, 255 ) );
- }
- }
- }
- else
- {
- SDL_LockSurface( screen );
- for(int i = 0; i < nrStars ; i++)
- {
-
- Uint32 c = getpixel( screen, pos_x[i], pos_y[i] );
-
-
- if ( c == 0 )
- lineRGBA( screen, pos_x[i], pos_y[i], pos_x [i]+ vel_x[i], pos_y[i] + vel_y[i], star_color[i], star_color[i], star_color[i], 255 );
-
- //*** NOTE : if the velocity of the stars never changes then the values such as 'pos_x[i] + vel_x[i]' could be precalculated for each star ***
- }
- SDL_UnlockSurface( screen );
- }
-}
-
-
-
-// Test
-#ifdef DEBUG_STARS
-SDL_Surface *screen;
-StarField *stars;
-
-void go()
-{
- /* Initialize SDL */
- if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
- {
- fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
- exit(1);
- }
- atexit(SDL_Quit);
-
- int videoflags = SDL_SWSURFACE ;
-
- if ( (screen=SDL_SetVideoMode(240, 320,32,videoflags)) == NULL )
- {
- fprintf(stderr, "Couldn't set %ix%i video mode: %s\n",240,320,SDL_GetError());
- exit(2);
- }
-
- stars = new StarField( false, 200 );
-
- bool done = false;
- while ( !done )
- {
- SDL_FillRect( screen, 0, 0 );
- stars->draw( screen );
- stars->move( );
-
- SDL_Flip( screen );
-
- SDL_Delay( 10 );
-
- SDL_Event event;
- while ( SDL_PollEvent(&event) )
- {
- switch (event.type)
- {
- case SDL_KEYDOWN:
- // Escape keypress quits the app
- if ( event.key.keysym.sym != SDLK_ESCAPE )
- {
- break;
- }
- case SDL_QUIT:
- done = 1;
- break;
- default:
- break;
- }
- }
- }
- }
-
-
-
-
-#ifdef __cplusplus
-extern "C"
-#endif
-int main( int argc, char *argv[] )
-{
- go();
-}
-
-#endif
+#include <SDL/SDL.h> +#include <SDL/SDL_gfxPrimitives.h> + +#include <stdlib.h> + +#include "starfield.h" +#include "random.h" +#include "util.h" + +#define VERTICAL_VELOCITY 0 + +StarField :: StarField( bool side, int nStars, int mx, int my, int minz, int maxz ) +{ + nrStars = nStars; + maxX = mx; + maxY = my; + minZ = minz; + maxZ = maxz; + + min_brightness = 50; + top_star_speed = 6; + + sideways = side; + + if ( !sideways ) + { + x = new int[nrStars]; + y = new int[nrStars]; + z = new int[nrStars]; + + star_color = 0; + vel_x = 0; + vel_y = 0; + pos_x = 0; + pos_y = 0; + } + else + { + star_color = new int[nrStars]; + vel_x = new int[nrStars]; + vel_y = new int[nrStars]; + pos_x = new int[nrStars]; + pos_y = new int[nrStars]; + + x = 0; + y = 0; + z = 0; + } + + init(); +} + +StarField :: ~StarField() +{ + if ( star_color ) + delete []star_color; + if ( vel_x ) + delete []vel_x; + if ( vel_y ) + delete []vel_y; + if ( pos_x ) + delete []pos_x; + if ( pos_y ) + delete []pos_y; + + if ( x ) + delete []x; + if ( y ) + delete []y; + if ( z ) + delete []z; +} + +void StarField :: init() +{ + if ( !sideways ) + { + for ( int i = 0 ; i < nrStars ; ++i ) + { + newStar( i ); + z[i] = (int)(Random() * (double)(maxZ - minZ)) + minZ ; + } + } + else + { + int brightness; + + //Initialise each star + for(int i = 0; i < nrStars ; i++) + { + //Inialise velocities + vel_x[i] = -(int)floor( (Random() * top_star_speed)+1 ); + vel_y[i] = VERTICAL_VELOCITY; + + //Initialise positions randomly + pos_x[i] = (int)floor((Random() * 240)); + pos_y[i] = (int)floor((Random() * 320)); + + //The Faster it goes, the Dimmer it is + if (vel_x[i] != 0) + { + brightness = (int)(255 / fabs(vel_x[i]) ); + if (brightness < min_brightness) + brightness = min_brightness; + } + else + brightness = 255; + + star_color[i] = brightness; + } + } +} + +void StarField :: newStar( int starNr ) +{ + if ( !sideways ) + { + x[starNr] = (int)(Random() * (double)maxX) + 1; + y[starNr] = (int)(Random() * (double)maxY) + 1; + z[starNr] = maxZ; + + int i = (int)(Random() * 4.0); + if(i < 2) + x[starNr] = -x[starNr]; + if(i == 0 || i == 2) + y[starNr] = -y[starNr]; + } +} + +void StarField :: move( ) +{ + if ( !sideways ) + { + int amountToMove = 16; + for(int i = 0; i < nrStars; i++) + { + // Rotate star + z[i] = z[i] - amountToMove; + if(z[i] < minZ) + newStar(i); + } + } + else + { + for(int i = 0; i < nrStars ; i++) + { + //Check speed limits x + if (vel_x[i] > top_star_speed) + vel_x[i] = top_star_speed; + else if (vel_x[i] < -top_star_speed) + vel_x[i] = -top_star_speed; + + //Check speed limits y + if (vel_y[i] > top_star_speed) + vel_y[i] = top_star_speed; + else if (vel_y[i] < -top_star_speed) + vel_y[i] = -top_star_speed; + + + + //Move Star + pos_x[i] += vel_x[i]; + pos_y[i] += vel_y[i]; + + if (pos_x[i] < 0) + pos_x[i] = pos_x[i] + 240; + + if (pos_x[i] > 240) + pos_x[i] = pos_x[i] - 240; + if (pos_y[i] < 0) + pos_y[i] = pos_y[i] + 320; + + if (pos_y[i] > 320) + pos_y[i] = pos_y[i] - 320; + } + } +} + +void StarField :: draw( SDL_Surface *screen, int w, int h ) +{ + if ( !sideways ) + { + int scrW = w / 2; + int scrH = h / 2; + for(int i = 0; i < nrStars; i++) + { + int sx = (x[i] * 256) / z[i] + scrW; + int sy = (y[i] * 256) / z[i] + scrH; + if(sx < 0 || sx > w || sy < 0 || sy > h) + { + newStar(i); + } + else + { + int size = (z[i] * 3) / maxZ; + + SDL_Rect r; + r.x = sx; + r.y = sy; + r.w = 3 - size; + r.h = 3 - size; + + SDL_FillRect( screen, &r, SDL_MapRGB( screen->format, 255, 255, 255 ) ); + } + } + } + else + { + SDL_LockSurface( screen ); + for(int i = 0; i < nrStars ; i++) + { + + Uint32 c = getpixel( screen, pos_x[i], pos_y[i] ); + + + if ( c == 0 ) + lineRGBA( screen, pos_x[i], pos_y[i], pos_x [i]+ vel_x[i], pos_y[i] + vel_y[i], star_color[i], star_color[i], star_color[i], 255 ); + + //*** NOTE : if the velocity of the stars never changes then the values such as 'pos_x[i] + vel_x[i]' could be precalculated for each star *** + } + SDL_UnlockSurface( screen ); + } +} + + + +// Test +#ifdef DEBUG_STARS +SDL_Surface *screen; +StarField *stars; + +void go() +{ + /* Initialize SDL */ + if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) + { + fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); + exit(1); + } + atexit(SDL_Quit); + + int videoflags = SDL_SWSURFACE ; + + if ( (screen=SDL_SetVideoMode(240, 320,32,videoflags)) == NULL ) + { + fprintf(stderr, "Couldn't set %ix%i video mode: %s\n",240,320,SDL_GetError()); + exit(2); + } + + stars = new StarField( false, 200 ); + + bool done = false; + while ( !done ) + { + SDL_FillRect( screen, 0, 0 ); + stars->draw( screen ); + stars->move( ); + + SDL_Flip( screen ); + + SDL_Delay( 10 ); + + SDL_Event event; + while ( SDL_PollEvent(&event) ) + { + switch (event.type) + { + case SDL_KEYDOWN: + // Escape keypress quits the app + if ( event.key.keysym.sym != SDLK_ESCAPE ) + { + break; + } + case SDL_QUIT: + done = 1; + break; + default: + break; + } + } + } + } + + + + +#ifdef __cplusplus +extern "C" +#endif +int main( int argc, char *argv[] ) +{ + go(); +} + +#endif diff --git a/noncore/games/sfcave-sdl/starfield.h b/noncore/games/sfcave-sdl/starfield.h index ae9bd34..133cb54 100644 --- a/noncore/games/sfcave-sdl/starfield.h +++ b/noncore/games/sfcave-sdl/starfield.h @@ -1,41 +1,41 @@ -#ifndef __STARFIELD_H
-#define __STARFIELD_H
-
-class StarField
-{
-public:
- StarField( bool side = false, int nrStars = 100, int mx = 240, int my = 320, int minz = 32, int maxz = 725 );
- ~StarField();
-
- void init();
- void move( );
- void draw( SDL_Surface *screen, int w = 240, int h = 320 );
-
-private:
- // 3d effect
- int *x;
- int *y;
- int *z;
-
- int maxX;
- int maxY;
- int minZ;
- int maxZ;
-
- // Sideways
- int *star_color;
- int *vel_x;
- int *vel_y;
- int *pos_x;
- int *pos_y;
- int min_brightness;
- int top_star_speed;
-
- bool sideways;
- int nrStars;
-
- void newStar( int i );
-};
-
-
-#endif
+#ifndef __STARFIELD_H +#define __STARFIELD_H + +class StarField +{ +public: + StarField( bool side = false, int nrStars = 100, int mx = 240, int my = 320, int minz = 32, int maxz = 725 ); + ~StarField(); + + void init(); + void move( ); + void draw( SDL_Surface *screen, int w = 240, int h = 320 ); + +private: + // 3d effect + int *x; + int *y; + int *z; + + int maxX; + int maxY; + int minZ; + int maxZ; + + // Sideways + int *star_color; + int *vel_x; + int *vel_y; + int *pos_x; + int *pos_y; + int min_brightness; + int top_star_speed; + + bool sideways; + int nrStars; + + void newStar( int i ); +}; + + +#endif diff --git a/noncore/games/sfcave-sdl/stringtokenizer.h b/noncore/games/sfcave-sdl/stringtokenizer.h index 3f299a6..51daa42 100644 --- a/noncore/games/sfcave-sdl/stringtokenizer.h +++ b/noncore/games/sfcave-sdl/stringtokenizer.h @@ -1,23 +1,23 @@ -#ifndef __STRINGTOKENIZER_H
-#define __STRINGTOKENIZER_H
-
-#include <vector>
-using namespace std;
-
-class StringTokenizer : public vector<string>
-{
- public:
- StringTokenizer(const string &rStr, const string &rDelimiters = " ,\n")
- {
- string::size_type lastPos(rStr.find_first_not_of(rDelimiters, 0));
- string::size_type pos(rStr.find_first_of(rDelimiters, lastPos));
- while (string::npos != pos || string::npos != lastPos)
- {
- push_back(rStr.substr(lastPos, pos - lastPos));
- lastPos = rStr.find_first_not_of(rDelimiters, pos);
- pos = rStr.find_first_of(rDelimiters, lastPos);
- }
- }
-};
-
-#endif
+#ifndef __STRINGTOKENIZER_H +#define __STRINGTOKENIZER_H + +#include <vector> +using namespace std; + +class StringTokenizer : public vector<string> +{ + public: + StringTokenizer(const string &rStr, const string &rDelimiters = " ,\n") + { + string::size_type lastPos(rStr.find_first_not_of(rDelimiters, 0)); + string::size_type pos(rStr.find_first_of(rDelimiters, lastPos)); + while (string::npos != pos || string::npos != lastPos) + { + push_back(rStr.substr(lastPos, pos - lastPos)); + lastPos = rStr.find_first_not_of(rDelimiters, pos); + pos = rStr.find_first_of(rDelimiters, lastPos); + } + } +}; + +#endif diff --git a/noncore/games/sfcave-sdl/terrain.cpp b/noncore/games/sfcave-sdl/terrain.cpp index b243f45..5943275 100644 --- a/noncore/games/sfcave-sdl/terrain.cpp +++ b/noncore/games/sfcave-sdl/terrain.cpp @@ -1,35 +1,35 @@ -#include "SDL.h" -#include "SDL_rotozoom.h" -#include "SDL_gfxPrimitives.h" +#include <SDL/SDL.h> +#include <SDL/SDL_rotozoom.h> +#include <SDL/SDL_gfxPrimitives.h> #include "constants.h" #include "terrain.h" #include "random.h" #include "util.h" #include "starfield.h" Terrain :: Terrain( int w, int h, bool drawTop, bool drawBottom ) { sWidth = w; sHeight = h; speed = 1; segSize = sWidth/(MAPSIZE-2)+1; this->drawTop = drawTop; this->drawBottom = drawBottom; stars = new StarField( true ); SDL_Surface *tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, sWidth + 20, sHeight, 32, 0x000000ff,0x0000ff00, 0x00ff0000, 0xff000000); terrainSurface = SDL_DisplayFormat( tmp ); SDL_FreeSurface( tmp ); initTerrain(); } Terrain :: ~Terrain() { SDL_FreeSurface( terrainSurface ); delete stars; } diff --git a/noncore/games/sfcave-sdl/terrain.h b/noncore/games/sfcave-sdl/terrain.h index 4070318..3cc9691 100644 --- a/noncore/games/sfcave-sdl/terrain.h +++ b/noncore/games/sfcave-sdl/terrain.h @@ -1,36 +1,36 @@ #ifndef __TERRAIN_H #define __TERRAIN_H -#include <SDL.h> +#include <SDL/SDL.h> class StarField; class Terrain { public: Terrain( int w, int h, bool drawTop = true, bool drawBottom = true ); virtual ~Terrain(); virtual void initTerrain(); virtual void moveTerrain( int amountToMove ); virtual bool checkCollision( int x, int y, int h ); virtual void drawTerrain( SDL_Surface *screen ); int getMapTop( int pos ) { return mapTop[pos]; } int getMapBottom( int pos ) { return mapBottom[pos]; } int getMaxHeight() { return maxHeight; } void increaseMaxHeight( int amount ); int offset; protected: int sWidth; int sHeight; int drawTop; int drawBottom; int mapTop[MAPSIZE]; int mapBottom[MAPSIZE]; int maxTop; int maxBottom; diff --git a/noncore/games/sfcave-sdl/util.cpp b/noncore/games/sfcave-sdl/util.cpp index f73e256..743f16e 100644 --- a/noncore/games/sfcave-sdl/util.cpp +++ b/noncore/games/sfcave-sdl/util.cpp @@ -1,75 +1,75 @@ -#include "SDL.h"
-
-#include <dirent.h>
-
-#include <vector>
-using namespace std;
-
-#include "util.h"
-#include "random.h"
-
-Uint32 getpixel(SDL_Surface *surface, int x, int y)
-{
- int bpp = surface->format->BytesPerPixel;
- /* Here p is the address to the pixel we want to retrieve */
- Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
-
- switch(bpp) {
- case 1:
- return *p;
-
- case 2:
- return *(Uint16 *)p;
-
- case 3:
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- return p[0] << 16 | p[1] << 8 | p[2];
- else
- return p[0] | p[1] << 8 | p[2] << 16;
-
- case 4:
- return *(Uint32 *)p;
-
- default:
- return 0; /* shouldn't happen, but avoids warnings */
- }
-}
-
-string chooseRandomFile( string path, string fileType )
-{
- vector<string> files;
- DIR *d = opendir( path.c_str() );
- if ( !d )
- return "";
-
- struct dirent *item = readdir( d );
- while ( item )
- {
- string file = string( path ) + item->d_name;
-
- // Rip extension from file
- int pos = file.find( ".", 1 ) + 1;
- string tmp = file.substr( pos );
- if ( tmp.size() > 0 && fileType.find( tmp ) != -1 )
- {
- files.push_back( file );
- }
- item = readdir( d );
- }
-
- closedir( d );
- return files[nextInt( files.size() )];
-}
-
-
-string getHomeDir()
-{
- string home;
-#ifdef QWS
- home = getenv( "HOME" );
-#else
- home = ".";
-#endif
-
- return home;
-}
+#include <SDL/SDL.h> + +#include <dirent.h> + +#include <vector> +using namespace std; + +#include "util.h" +#include "random.h" + +Uint32 getpixel(SDL_Surface *surface, int x, int y) +{ + int bpp = surface->format->BytesPerPixel; + /* Here p is the address to the pixel we want to retrieve */ + Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; + + switch(bpp) { + case 1: + return *p; + + case 2: + return *(Uint16 *)p; + + case 3: + if(SDL_BYTEORDER == SDL_BIG_ENDIAN) + return p[0] << 16 | p[1] << 8 | p[2]; + else + return p[0] | p[1] << 8 | p[2] << 16; + + case 4: + return *(Uint32 *)p; + + default: + return 0; /* shouldn't happen, but avoids warnings */ + } +} + +string chooseRandomFile( string path, string fileType ) +{ + vector<string> files; + DIR *d = opendir( path.c_str() ); + if ( !d ) + return ""; + + struct dirent *item = readdir( d ); + while ( item ) + { + string file = string( path ) + item->d_name; + + // Rip extension from file + int pos = file.find( ".", 1 ) + 1; + string tmp = file.substr( pos ); + if ( tmp.size() > 0 && fileType.find( tmp ) != -1 ) + { + files.push_back( file ); + } + item = readdir( d ); + } + + closedir( d ); + return files[nextInt( files.size() )]; +} + + +string getHomeDir() +{ + string home; +#ifdef QWS + home = getenv( "HOME" ); +#else + home = "."; +#endif + + return home; +} diff --git a/noncore/games/sfcave-sdl/util.h b/noncore/games/sfcave-sdl/util.h index e3aa31a..a67707b 100644 --- a/noncore/games/sfcave-sdl/util.h +++ b/noncore/games/sfcave-sdl/util.h @@ -1,10 +1,10 @@ -#ifndef __UTIL_H
-#define __UTIL_H
-
-#include <string>
-using namespace std;
-
-Uint32 getpixel(SDL_Surface *surface, int x, int y);
-string chooseRandomFile( string path, string fileType );
-string getHomeDir();
-#endif
+#ifndef __UTIL_H +#define __UTIL_H + +#include <string> +using namespace std; + +Uint32 getpixel(SDL_Surface *surface, int x, int y); +string chooseRandomFile( string path, string fileType ); +string getHomeDir(); +#endif |