-rw-r--r-- | noncore/games/tictac/main.cpp | 6 | ||||
-rw-r--r-- | noncore/games/tictac/tictac.cpp | 7 | ||||
-rw-r--r-- | noncore/games/tictac/tictac.h | 7 | ||||
-rw-r--r-- | noncore/games/tictac/tictac.pro | 9 |
4 files changed, 12 insertions, 17 deletions
diff --git a/noncore/games/tictac/main.cpp b/noncore/games/tictac/main.cpp index 0185b8c..cfff683 100644 --- a/noncore/games/tictac/main.cpp +++ b/noncore/games/tictac/main.cpp @@ -1,19 +1,13 @@ /**************************************************************************** -<<<<<<< main.cpp -** $Id$ -======= -** $Id$ ->>>>>>> 1.1.8.1.2.1 -** ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. ** ** This file is part of an example program for Qt. This example ** program may be used, distributed and modified without limitation. ** *****************************************************************************/ #include <qpe/qpeapplication.h> #include <opie/oapplicationfactory.h> #include "tictac.h" OPIE_EXPORT_APP( OApplicationFactory<TicTacToe> ) diff --git a/noncore/games/tictac/tictac.cpp b/noncore/games/tictac/tictac.cpp index 3d727ac..4954ba4 100644 --- a/noncore/games/tictac/tictac.cpp +++ b/noncore/games/tictac/tictac.cpp @@ -1,34 +1,34 @@ /**************************************************************************** - ** $Id$ + ** tictac.cpp,v 1.3.8.1 2003/08/29 06:50:40 harlekin Exp ** ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. ** ** This file is part of an example program for Qt. This example ** program may be used, distributed and modified without limitation. ** *****************************************************************************/ #include "tictac.h" #include <qpe/qpeapplication.h> #include <qpainter.h> #include <qdrawutil.h> #include <qcombobox.h> #include <qcheckbox.h> #include <qlabel.h> #include <qlayout.h> #include <stdlib.h> // rand() function #include <qdatetime.h> // seed for rand() #include <qstringlist.h> //needed for proper internationalization //*************************************************************************** //* TicTacButton member functions //*************************************************************************** // -------------------------------------------------------------------------- // Creates a TicTacButton // TicTacButton::TicTacButton( QWidget *parent ) : QPushButton( parent ) { t = Blank; // initial type @@ -259,70 +259,71 @@ void TicTacGameBoard::computerMove() stopHuman = i; // remember position a[i] = TicTacButton::Blank; // restore button continue; // computer still might win } a[i] = TicTacButton::Blank; // restore button altv[altc++] = i; // remember alternative } if ( stopHuman >= 0 ) // must stop human from winning a[stopHuman] = TicTacButton::Cross; else if ( i == numButtons ) { // tried all alternatives if ( altc > 0 ) // set random piece a[altv[rand()%(altc--)]] = TicTacButton::Cross; if ( altc == 0 ) { // no more blanks st = NobodyWon; emit finished(); } } *btArray = a; // update model updateButtons(); // update buttons delete[] altv; } //*************************************************************************** //* TicTacToe member functions //*************************************************************************** // -------------------------------------------------------------------------- // Creates a game widget with a game board and two push buttons, and connects // signals of child widgets to slots. // -TicTacToe::TicTacToe( int boardSize, QWidget *parent, const char *name ) - : QWidget( parent, name ) +TicTacToe::TicTacToe( QWidget *parent, const char *name, WFlags fl ) + : QWidget( parent, name, fl ) { QVBoxLayout * l = new QVBoxLayout( this, 6 ); // Create a message label + boardSize = 3; message = new QLabel( this ); message->setFrameStyle( QFrame::WinPanel | QFrame::Sunken ); message->setAlignment( AlignCenter ); l->addWidget( message ); // Create the game board and connect the signal finished() to this // gameOver() slot board = new TicTacGameBoard( boardSize, this ); connect( board, SIGNAL(finished()), SLOT(gameOver()) ); l->addWidget( board ); // Create a horizontal frame line QFrame *line = new QFrame( this ); line->setFrameStyle( QFrame::HLine | QFrame::Sunken ); l->addWidget( line ); // Create the combo box for deciding who should start, and // connect its clicked() signals to the buttonClicked() slot whoStarts = new QComboBox( this ); whoStarts->insertItem( tr( "Computer starts" ) ); whoStarts->insertItem( tr( "Human starts" ) ); l->addWidget( whoStarts ); // Create the push buttons and connect their clicked() signals // to this right slots. newGame = new QPushButton( tr( "Play!" ), this ); connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); diff --git a/noncore/games/tictac/tictac.h b/noncore/games/tictac/tictac.h index ec6c79c..bb0b485 100644 --- a/noncore/games/tictac/tictac.h +++ b/noncore/games/tictac/tictac.h @@ -1,34 +1,34 @@ /**************************************************************************** -** $Id$ +** tictac.h,v 1.1.10.1 2003/08/29 06:50:40 harlekin Exp ** ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. ** ** This file is part of an example program for Qt. This example ** program may be used, distributed and modified without limitation. ** *****************************************************************************/ #ifndef TICTAC_H #define TICTAC_H #include <qpushbutton.h> #include <qvector.h> class QComboBox; class QLabel; // -------------------------------------------------------------------------- // TicTacButton implements a single tic-tac-toe button // class TicTacButton : public QPushButton { Q_OBJECT public: TicTacButton( QWidget *parent ); enum Type { Blank, Circle, Cross }; Type type() const { return t; } void setType( Type type ) { t = type; repaint(); } QSizePolicy sizePolicy() const @@ -62,47 +62,50 @@ public: ~TicTacGameBoard(); enum State { Init, HumansTurn, HumanWon, ComputerWon, NobodyWon }; State state() const { return st; } void computerStarts( bool v ); void newGame(); signals: void finished(); // game finished private slots: void buttonClicked(); private: void setState( State state ) { st = state; } void updateButtons(); int checkBoard( TicTacArray * ); void computerMove(); State st; int nBoard; bool comp_starts; TicTacArray *btArray; TicTacButtons *buttons; }; // -------------------------------------------------------------------------- // TicTacToe implements the complete game. // TicTacToe is a composite widget that contains a TicTacGameBoard and // two push buttons for starting the game and quitting. // class TicTacToe : public QWidget { Q_OBJECT public: - TicTacToe( int boardSize=3, QWidget *parent=0, const char *name=0 ); + TicTacToe( QWidget *parent=0, const char *name=0, WFlags fl = 0 ); + static QString appName() { return QString::fromLatin1("tictac"); } + private slots: void newGameClicked(); void gameOver(); private: void newState(); QComboBox *whoStarts; QPushButton *newGame; QPushButton *quit; QLabel *message; TicTacGameBoard *board; + int boardSize; }; #endif // TICTAC_H diff --git a/noncore/games/tictac/tictac.pro b/noncore/games/tictac/tictac.pro index eb0705e..5cbdbdc 100644 --- a/noncore/games/tictac/tictac.pro +++ b/noncore/games/tictac/tictac.pro @@ -1,32 +1,29 @@ -TEMPLATE = app -CONFIG += qt warn_on release +CONFIG += qt warn_on release quick-app HEADERS = tictac.h SOURCES = main.cpp \ tictac.cpp -TARGET = tictac INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe -DESTDIR = $(OPIEDIR)/bin + +TARGET = tictac TRANSLATIONS = ../../../i18n/de/tictac.ts \ ../../../i18n/nl/tictac.ts \ ../../../i18n/da/tictac.ts \ ../../../i18n/xx/tictac.ts \ ../../../i18n/en/tictac.ts \ ../../../i18n/es/tictac.ts \ ../../../i18n/fr/tictac.ts \ ../../../i18n/hu/tictac.ts \ ../../../i18n/ja/tictac.ts \ ../../../i18n/ko/tictac.ts \ ../../../i18n/no/tictac.ts \ ../../../i18n/pl/tictac.ts \ ../../../i18n/pt/tictac.ts \ ../../../i18n/pt_BR/tictac.ts \ ../../../i18n/sl/tictac.ts \ ../../../i18n/zh_CN/tictac.ts \ ../../../i18n/zh_TW/tictac.ts - - include ( $(OPIEDIR)/include.pro ) |