-rw-r--r-- | noncore/games/backgammon/backgammon.cpp | 34 | ||||
-rw-r--r-- | noncore/games/fifteen/fifteen.cpp | 16 | ||||
-rw-r--r-- | noncore/games/mindbreaker/config.in | 2 | ||||
-rw-r--r-- | noncore/games/mindbreaker/mindbreaker.cpp | 15 | ||||
-rw-r--r-- | noncore/games/mindbreaker/opie-mindbreaker.control | 2 | ||||
-rw-r--r-- | noncore/games/minesweep/minesweep.cpp | 5 | ||||
-rw-r--r-- | noncore/games/parashoot/base.cpp | 5 | ||||
-rw-r--r-- | noncore/games/parashoot/bullet.cpp | 5 | ||||
-rw-r--r-- | noncore/games/parashoot/cannon.cpp | 5 | ||||
-rw-r--r-- | noncore/games/parashoot/helicopter.cpp | 4 | ||||
-rw-r--r-- | noncore/games/parashoot/interface.cpp | 10 | ||||
-rw-r--r-- | noncore/games/parashoot/man.cpp | 7 | ||||
-rw-r--r-- | noncore/games/solitaire/canvascard.cpp | 51 | ||||
-rw-r--r-- | noncore/games/solitaire/canvascardgame.h | 1 | ||||
-rw-r--r-- | noncore/games/solitaire/canvascardwindow.cpp | 7 | ||||
-rw-r--r-- | noncore/games/tetrix/qtetrix.cpp | 4 | ||||
-rw-r--r-- | noncore/games/wordgame/wordgame.cpp | 22 | ||||
-rw-r--r-- | noncore/games/zlines/ballpainter.cpp | 4 |
18 files changed, 97 insertions, 102 deletions
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp index c286a36..31835f8 100644 --- a/noncore/games/backgammon/backgammon.cpp +++ b/noncore/games/backgammon/backgammon.cpp @@ -1,975 +1,975 @@ #include "backgammon.h" #include "aidialog.h" #include "filedialog.h" #include "playerdialog.h" #include "rulesdialog.h" #include "themedialog.h" /* OPIE */ #include <opie2/odebug.h> +#include <opie2/oresource.h> #include <qpe/qpeapplication.h> #include <qpe/config.h> -#include <qpe/resource.h> using namespace Opie::Core; /* QT */ #include <qfile.h> #include <qlayout.h> #include <qmessagebox.h> #include <qtimer.h> #include <qmenubar.h> #include <stdlib.h> BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) : QMainWindow(parent, name, fl) { if (!name) setName("BackGammon"); setCaption(tr( "Backgammon") ); - setIcon( Resource::loadPixmap( "backgammon" ) ); + setIcon( Opie::Core::OResource::loadPixmap( "backgammon" ) ); //general counter varaible int a=0; //the game engine move=new MoveEngine(); //load the default theme Config conf("backgammon"); if(!conf.isValid()) { odebug << "config file does not exist" << oendl; conf.setGroup("general"); conf.writeEntry("theme","default"); conf.setGroup("rules"); conf.writeEntry("move_with_pieces_out",false); conf.writeEntry("nice_dice",false); conf.setGroup("display"); conf.writeEntry("small",false); conf.writeEntry("warning",true); conf.setGroup("ai"); conf.writeEntry("rescue",6); conf.writeEntry("eliminate",4); conf.writeEntry("expose",1); conf.writeEntry("protect",5); conf.writeEntry("safe",3); conf.writeEntry("empty",2); } conf.setGroup("general"); theme_name=conf.readEntry("theme","default"); QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; //the rules conf.setGroup("rules"); rules.move_with_pieces_out=conf.readBoolEntry("move_with_pieces_out",false); rules.generous_dice=conf.readBoolEntry("nice_dice",false); move->setRules(rules); //get the AI settings AISettings ai; conf.setGroup("ai"); ai.rescue=conf.readNumEntry("rescue",6); ai.eliminate=conf.readNumEntry("eliminate",4); ai.expose=conf.readNumEntry("expose",1); ai.protect=conf.readNumEntry("protect",5); ai.safe=conf.readNumEntry("safe",3); ai.empty=conf.readNumEntry("empty",2); move->setAISettings(ai); //get the theme component names Config theme(theme_file,Config::File); if(!theme.isValid()) { odebug << "theme file does not exist" << oendl; theme.setGroup("theme"); theme.writeEntry("board","casino_board_1"); theme.writeEntry("pieces1","casino_pieces_blue"); theme.writeEntry("pieces2","casino_pieces_white"); theme.writeEntry("dice1","casino_dice"); theme.writeEntry("dice2","casino_dice"); theme.writeEntry("table","casino_table_green"); theme.writeEntry("odds","casino_odds"); } theme.setGroup("theme"); board_name=theme.readEntry("board","casino_board_1"); piecesA_name=theme.readEntry("pieces1","casino_pieces_blue"); piecesB_name=theme.readEntry("pieces2","casino_pieces_white"); diceA_name=theme.readEntry("dice1","casino_dice"); diceB_name=theme.readEntry("dice2","casino_dice"); table_name=theme.readEntry("table","casino_table_green"); odds_name=theme.readEntry("odds","casino_odds"); //the menu QMenuBar* menuBar = new QMenuBar(this); QPopupMenu* gamemenu= new QPopupMenu(this); gamemenu->insertItem(tr( "New" ),this,SLOT(newgame())); gamemenu->insertSeparator(); gamemenu->insertItem(tr( "Load" ),this,SLOT(loadgame())); gamemenu->insertItem(tr( "Save" ),this,SLOT(savegame())); gamemenu->insertSeparator(); gamemenu->insertItem(tr( "Delete" ),this,SLOT(deletegame())); menuBar->insertItem(tr( "Game" ),gamemenu); QPopupMenu* thememenu= new QPopupMenu(this); thememenu->insertItem(tr( "New" ),this,SLOT(newtheme())); thememenu->insertSeparator(); thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme())); thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme())); thememenu->insertSeparator(); thememenu->insertItem(tr( "Default"),this,SLOT(themedefault())); thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme())); menuBar->insertItem(tr( "Theme" ),thememenu); QPopupMenu* optionmenu=new QPopupMenu(this); optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect())); optionmenu->insertSeparator(); optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI())); optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules())); menuBar->insertItem(tr( "Options"),optionmenu); QWidget* mainarea=new QWidget(this); setCentralWidget(mainarea); //the main area QBoxLayout* layout=new QBoxLayout(mainarea,QBoxLayout::TopToBottom); area=new QCanvas(235,235); boardview=new BackGammonView(area,mainarea); boardview->setMaximumHeight(240); layout->addWidget(boardview); connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int))); //status bar message=new QLabel("<b>Backgammon</b>",mainarea); message->setAlignment(AlignHCenter); layout->addWidget(message); //the marker marker_current=new QCanvasRectangle(area); marker_current->setBrush(QColor(0,0,255)); marker_current->setSize(15,5); marker_current->setZ(1); for(a=0;a<4;a++) { marker_next[a]=new QCanvasRectangle(area); marker_next[a]->setBrush(QColor(0,255,0)); marker_next[a]->setSize(15,5); marker_next[a]->setZ(1); } connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1())); connect(move,SIGNAL(done_dice2()),this,SLOT(done_dice2())); connect(move,SIGNAL(done_dice3()),this,SLOT(done_dice3())); connect(move,SIGNAL(done_dice4()),this,SLOT(done_dice4())); connect(move,SIGNAL(nomove()),this,SLOT(nomove())); connect(move,SIGNAL(player_finished(int)),this,SLOT(finished(int))); //the pieces p1=new CanvasImageItem*[15]; p1_side=new CanvasImageItem*[15]; - QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); + QImage piece_1_all(Opie::Core::OResource::loadImage("backgammon/pieces/"+piecesA_name)); QImage piece_1_front=piece_1_all.copy(0,0,15,15); QImage piece_1_side=piece_1_all.copy(0,15,15,5); p2=new CanvasImageItem*[15]; p2_side=new CanvasImageItem*[15]; - QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); + QImage piece_2_all(Opie::Core::OResource::loadImage("backgammon/pieces/"+piecesB_name)); QImage piece_2_front=piece_2_all.copy(0,0,15,15); QImage piece_2_side=piece_2_all.copy(0,15,15,5); for(a=0;a<15;a++) { p1[a]=new CanvasImageItem(piece_1_front,area); p1[a]->setSize(15,15); p1_side[a]=new CanvasImageItem(piece_1_side,area); p1_side[a]->setSize(15,5); p2[a]=new CanvasImageItem(piece_2_front,area); p2[a]->setSize(15,15); p2_side[a]=new CanvasImageItem(piece_2_side,area); p2_side[a]->setSize(15,5); } draw(); //the dice - QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name)); + QImage dicebgA_all(Opie::Core::OResource::loadImage("backgammon/dice/"+diceA_name)); diceA1=new CanvasImageItem*[7]; diceA2=new CanvasImageItem*[7]; - QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); + QImage dicebgB_all(Opie::Core::OResource::loadImage("backgammon/dice/"+diceB_name)); diceB1=new CanvasImageItem*[7]; diceB2=new CanvasImageItem*[7]; - QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); + QImage oddsbg_all=(Opie::Core::OResource::loadImage("backgammon/odds/"+odds_name)); //oddsDice=new CanvasImageItem*[6]; for(a=0;a<7;a++) { QImage dicebgA=dicebgA_all.copy(a*25,0,25,25); diceA1[a]=new CanvasImageItem(dicebgA,area); diceA1[a]->setX(5); diceA1[a]->setY(205-2); diceA1[a]->setZ(1); diceA1[a]->setSize(25,25); diceA2[a]=new CanvasImageItem(dicebgA,area); diceA2[a]->setX(35); diceA2[a]->setY(205-2); diceA2[a]->setZ(1); diceA2[a]->setSize(25,25); QImage dicebgB=dicebgB_all.copy(a*25,0,25,25); diceB1[a]=new CanvasImageItem(dicebgB,area); diceB1[a]->setX(175); diceB1[a]->setY(205-2); diceB1[a]->setZ(1); diceB1[a]->setSize(25,25); diceB2[a]=new CanvasImageItem(dicebgB,area); diceB2[a]->setX(205); diceB2[a]->setY(205-2); diceB2[a]->setZ(1); diceB2[a]->setSize(25,25); /* if(a<6) { QImage oddsbg=oddsbg_all.copy(a*15,0,15,15); oddsDice[a]=new CanvasImageItem(oddsbg,area); oddsDice[a]->setX(110); oddsDice[a]->setY(210-2); oddsDice[a]->setZ(1); oddsDice[a]->setSize(15,15); oddsDice[a]->hide(); } */ } //oddsDice[0]->show(); //set the board - QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); + QImage boardbg(Opie::Core::OResource::loadImage("backgammon/boards/"+board_name)); board=new CanvasImageItem(boardbg,area); board->setX(0); board->setY(0); board->setZ(0); board->setSize(235-2,200-2); board->show(); //the table - QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); + QImage tablebg(Opie::Core::OResource::loadImage("backgammon/table/"+table_name)); table=new CanvasImageItem(tablebg,area); table->setX(0); table->setY(200-2); table->setZ(0); table->setSize(235-2,20); table->show(); //the no move marker - QImage nomovebg(Resource::loadImage("backgammon/no_move")); + QImage nomovebg(Opie::Core::OResource::loadImage("backgammon/no_move")); nomove_marker=new CanvasImageItem(nomovebg,area); nomove_marker->setX(0); nomove_marker->setY(200); nomove_marker->setZ(2); nomove_marker->hide(); //default human against computer player1_auto=false; player2_auto=true; //start new game newgame(); } BackGammon::~BackGammon() { //DESTRUCTOR } void BackGammon::newgame() { gameFinished=false; QDateTime now=QDateTime::currentDateTime(); game_name=now.date().toString()+"_"+now.time().toString(); move->reset(); draw(); diceA1_value=7; diceA2_value=7; diceA3_value=7; diceA4_value=7; diceB1_value=7; diceB2_value=7; diceB3_value=7; diceB4_value=7; showdice(); player=2; dice1_played=true; dice2_played=true; dice3_played=true; dice4_played=true; dice_rolled=false; setplayer(); area->update(); } void BackGammon::playerselect() { PlayerDialog* playerdialog=new PlayerDialog(this); playerdialog->setAuto1(player1_auto); playerdialog->setAuto2(player2_auto); if(!playerdialog->exec()) return; player1_auto=playerdialog->getAuto1(); player2_auto=playerdialog->getAuto2(); } void BackGammon::loadgame() { FileDialog* file=new FileDialog(this,"Load Game",".game"); if(!file->exec()) return; game_name=file->filename(); QString game_file=QPEApplication::qpeDir()+"backgammon/"+game_name+".game"; Config game(game_file,Config::File); game.setGroup("dice"); diceA1_value=game.readNumEntry("diceA1_value"); diceA2_value=game.readNumEntry("diceA2_value"); diceA3_value=game.readNumEntry("diceA3_value"); diceA4_value=game.readNumEntry("diceA4_value"); diceB1_value=game.readNumEntry("diceB1_value"); diceB2_value=game.readNumEntry("diceB2_value"); diceB3_value=game.readNumEntry("diceB3_value"); diceB4_value=game.readNumEntry("diceB4_value"); player=game.readNumEntry("player"); dice1_played=game.readBoolEntry("dice1_played"); dice2_played=game.readBoolEntry("dice2_played"); dice3_played=game.readBoolEntry("dice3_played"); dice4_played=game.readBoolEntry("dice4_played"); dice_rolled=game.readBoolEntry("dice_rolled"); player1_auto=game.readBoolEntry("player1_auto"); player2_auto=game.readBoolEntry("player2_auto"); game.setGroup("pieces"); QString label; LoadSave load; for(int a=0;a<28;a++) { label.setNum(a); load.pop[a].total = game.readNumEntry(label,0); } move->loadGame(load); setplayer(); showdice(); draw(); area->update(); } void BackGammon::savegame() { QString game_file=QPEApplication::qpeDir()+"backgammon/"+game_name+".game"; Config game(game_file,Config::File); game.setGroup("dice"); game.writeEntry("diceA1_value",diceA1_value); game.writeEntry("diceA2_value",diceA2_value); game.writeEntry("diceA3_value",diceA3_value); game.writeEntry("diceA4_value",diceA4_value); game.writeEntry("diceB1_value",diceB1_value); game.writeEntry("diceB2_value",diceB3_value); game.writeEntry("diceB3_value",diceB4_value); game.writeEntry("diceB4_value",diceB4_value); game.writeEntry("player",player); game.writeEntry("dice1_played",dice1_played); game.writeEntry("dice2_played",dice2_played); game.writeEntry("dice3_played",dice3_played); game.writeEntry("dice4_played",dice4_played); game.writeEntry("dice_rolled",dice_rolled); game.writeEntry("player1_auto",player1_auto); game.writeEntry("player2_auto",player2_auto); game.setGroup("pieces"); QString label; LoadSave save=move->saveGame(); for(int a=0;a<28;a++) { label.setNum(a); game.writeEntry(label,save.pop[a].total); } QMessageBox::information(this,"Backgammon","Game saved","OK"); } void BackGammon::deletegame() { FileDialog* file=new FileDialog(this,"Delete Game",".game"); if(!file->exec()) return; game_name=file->filename(); QString game_file=QPEApplication::qpeDir()+"backgammon/"+game_name+".game"; if(!QMessageBox::warning(this,"Backgammon","deleted game\n"+game_name+" ?","OK","Cancel")) { QFile(game_file).remove(); } } void BackGammon::newtheme() { ThemeDialog* theme=new ThemeDialog(this); ImageNames names; names.theme=theme_name; names.board=board_name; names.pieces1=piecesA_name; names.pieces2=piecesB_name; names.dice1=diceA_name; names.dice2=diceB_name; names.odds=odds_name; names.table=table_name; theme->setCurrent(names); if(!theme->exec()) return; names=theme->getNames(); theme_name=names.theme; board_name=names.board; piecesA_name=names.pieces1; piecesB_name=names.pieces2; diceA_name=names.dice1; diceB_name=names.dice2; odds_name=names.odds; table_name=names.table; applytheme(); } void BackGammon::loadtheme() { FileDialog* file=new FileDialog(this,"Load Theme",".theme"); if(!file->exec()) return; theme_name=file->filename(); QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; Config theme(theme_file,Config::File); theme.setGroup("theme"); board_name=theme.readEntry("board","board_1"); piecesA_name=theme.readEntry("pieces1","pieces_1"); piecesB_name=theme.readEntry("pieces2","pieces_2"); diceA_name=theme.readEntry("dice1","dice_1"); diceB_name=theme.readEntry("dice2","dice_2"); table_name=theme.readEntry("table","table_1"); odds_name=theme.readEntry("odds","odds_1"); applytheme(); } void BackGammon::savetheme() { if(theme_name=="default") { QMessageBox::information(this,"Backgammon","Sorry\nCannot overwrite default.theme","OK"); return; } QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; if(QMessageBox::information(this,"Backgammon","Save Theme\n"+theme_name,"Yes","No")) return; Config theme(theme_file,Config::File); theme.setGroup("theme"); theme.writeEntry("board",board_name); theme.writeEntry("pieces1",piecesA_name); theme.writeEntry("pieces2",piecesB_name); theme.writeEntry("dice1",diceA_name); theme.writeEntry("dice2",diceB_name); theme.writeEntry("table",table_name); theme.writeEntry("odds",odds_name); } void BackGammon::themedefault() { if(QMessageBox::information(this,"Backgammon","Make Theme\n"+theme_name+"\nthe default theme","Yes","No")) return; Config conf("backgammon"); conf.setGroup("general"); conf.writeEntry("theme",theme_name); } void BackGammon::deletetheme() { FileDialog* file=new FileDialog(this,"Delete Theme",".theme"); if(!file->exec()) return; theme_name=file->filename(); QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; if(!QMessageBox::warning(this,tr( "Backgammon" ),tr( "deleted theme %1?").arg(theme_name),tr( "OK" ),tr( "Cancel" ))) { QFile(theme_file).remove(); } } void BackGammon::modify_AI() { AI_Dialog* ai_mod=new AI_Dialog(this,tr( "Load Theme" ),".theme"); ai_mod->setAISettings(move->getAISettings()); if(!ai_mod->exec()) return; //get the AI settings AISettings ai=ai_mod->getAISettings(); move->setAISettings(ai); //write new settings to conf file Config conf("backgammon"); conf.setGroup("ai"); conf.writeEntry("rescue",ai.rescue); conf.writeEntry("eliminate",ai.eliminate); conf.writeEntry("expose",ai.expose); conf.writeEntry("protect",ai.protect); conf.writeEntry("safe",ai.safe); conf.writeEntry("empty",ai.empty); } void BackGammon::setrules() { RulesDialog* rulesdialog=new RulesDialog(this,tr( "Load Theme" ),".theme"); rulesdialog->setRules(rules); if(!rulesdialog->exec()) return; rules=rulesdialog->getRules(); Config conf("backgammon"); conf.setGroup("rules"); conf.writeEntry("move_with_pieces_out",rules.move_with_pieces_out); conf.writeEntry("nice_dice",rules.generous_dice); move->setRules(rules); } void BackGammon::draw() { Pieces pieces; move->position(pieces); for(int a=0;a<15;a++) { if(!pieces.player1[a].side) { p1[a]->setX(pieces.player1[a].x); p1[a]->setY(pieces.player1[a].y); p1[a]->setZ(pieces.player1[a].z); p1[a]->show(); p1_side[a]->hide(); } else { p1_side[a]->setX(pieces.player1[a].x); p1_side[a]->setY(pieces.player1[a].y); p1_side[a]->setZ(pieces.player1[a].z); p1_side[a]->show(); p1[a]->hide(); } if(!pieces.player2[a].side) { p2[a]->setX(pieces.player2[a].x); p2[a]->setY(pieces.player2[a].y); p2[a]->setZ(pieces.player2[a].z); p2[a]->show(); p2_side[a]->hide(); } else { p2_side[a]->setX(pieces.player2[a].x); p2_side[a]->setY(pieces.player2[a].y); p2_side[a]->setZ(pieces.player2[a].z); p2_side[a]->show(); p2[a]->hide(); } } } void BackGammon::mouse(int x,int y) { if(gameFinished) { newgame(); return; } if(y<=200) //move pieces { if((player==1 && player1_auto) || (player==2 && player2_auto)) return; Marker marker; move->boardpressed(x,y,marker); if(marker.visible_current) { marker_current->setX(marker.x_current); marker_current->setY(marker.y_current); marker_current->show(); } else { marker_current->hide(); } for(int a=0;a<4;a++) { if(marker.visible_next[a]) { marker_next[a]->setX(marker.x_next[a]); marker_next[a]->setY(marker.y_next[a]); marker_next[a]->show(); } else { marker_next[a]->hide(); } } area->update(); } else //roll dice { if(x>=10 && x<=65 && player==1 && !dice_rolled) { dice1_played=false; dice2_played=false; dice3_played=false; dice4_played=false; dice_rolled=true; srand(QTime::currentTime().msec()); diceA1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); diceA2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); if(diceA1_value==diceA2_value) { diceA3_value=diceA1_value; diceA4_value=diceA1_value; } else { diceA3_value=7; dice3_played=true; diceA4_value=7; dice4_played=true; } showdice(); area->update(); move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); } else if(x>=160 && x<=225 && player==2 && !dice_rolled) { dice1_played=false; dice2_played=false; dice3_played=false; dice4_played=false; dice_rolled=true; srand(QTime::currentTime().msec()); diceB1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); diceB2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); if(diceB1_value==diceB2_value) { diceB3_value=diceB1_value; diceB4_value=diceB1_value; } else { diceB3_value=7; dice3_played=true; diceB4_value=7; dice4_played=true; } showdice(); area->update(); move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); } } } void BackGammon::done_dice1() { dice1_played=true; if(player==1) diceA1_value=7; else diceB1_value=7; setplayer(); showdice(); draw(); area->update(); if(!dice2_played || !dice3_played || !dice4_played) { if(player==1) { move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); } else { move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); } } } void BackGammon::done_dice2() { dice2_played=true; if(player==1) diceA2_value=7; else diceB2_value=7; setplayer(); showdice(); draw(); area->update(); if(!dice1_played || !dice3_played || !dice4_played) { if(player==1) { move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); } else { move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); } } } void BackGammon::done_dice3() { dice3_played=true; if(player==1) diceA3_value=7; else diceB3_value=7; setplayer(); showdice(); draw(); area->update(); if(!dice1_played || !dice2_played || !dice4_played) { if(player==1) { move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); } else { move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); } } } void BackGammon::done_dice4() { dice4_played=true; if(player==1) diceA4_value=7; else diceB4_value=7; setplayer(); showdice(); draw(); area->update(); if(!dice1_played || !dice2_played || !dice3_played) { if(player==1) { move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); } else { move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); } } } void BackGammon::nomove() { if(player==1) nomove_marker->setX(0); else nomove_marker->setX(170); nomove_marker->show(); message->setText(tr( "<b>no move</b>" )); dice1_played=true; dice2_played=true; dice3_played=true; dice4_played=true; if(player==1) { diceA1_value=7; diceA2_value=7; diceA3_value=7; diceA4_value=7; } else { diceB1_value=7; diceB2_value=7; diceB3_value=7; diceB4_value=7; } area->update(); QTimer::singleShot(2000,this,SLOT(nomove2())); } void BackGammon::nomove2() { nomove_marker->hide(); setplayer(); showdice(); draw(); area->update(); } void BackGammon::finished(int theplayer) { nomove_marker->hide(); if(theplayer==1) message->setText(tr( "<b>Player 1 wins. Click on board for new game.</b>" )); else message->setText(tr( "<b>Player 2 wins. Click on board for new game.</b>" )); diceA1_value=7; diceA2_value=7; diceB1_value=7; diceB2_value=7; player=0; showdice(); draw(); area->update(); gameFinished=true; } void BackGammon::showdice() { int value_diceA1=diceA1_value-1; if(diceA1_value==7 && diceA3_value!=7) value_diceA1=diceA3_value-1; int value_diceA2=diceA2_value-1; if(diceA2_value==7 && diceA4_value!=7) value_diceA2=diceA4_value-1; int value_diceB1=diceB1_value-1; if(diceB1_value==7 && diceB3_value!=7) value_diceB1=diceB3_value-1; int value_diceB2=diceB2_value-1; if(diceB2_value==7 && diceB4_value!=7) value_diceB2=diceB4_value-1; for(int index=0;index<7;index++) { if(value_diceA1==index) diceA1[index]->show(); else diceA1[index]->hide(); if(value_diceA2==index) diceA2[index]->show(); else diceA2[index]->hide(); if(value_diceB1==index) diceB1[index]->show(); else diceB1[index]->hide(); if(value_diceB2==index) diceB2[index]->show(); else diceB2[index]->hide(); } } void BackGammon::setplayer() { if(dice1_played && dice2_played && dice3_played && dice4_played && player==1) { message->setText(tr( "<b>P2 turn</b>", "P means player" )); dice_rolled=false; player=2; if(player2_auto) QTimer::singleShot(2000,this,SLOT(autoroll_dice2())); } else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2) { message->setText(tr( "<b>P1 turn</b>", "P means player" )); dice_rolled=false; player=1; if(player1_auto) QTimer::singleShot(2000,this,SLOT(autoroll_dice1())); } } void BackGammon::autoroll_dice1() { mouse(20,210); } void BackGammon::autoroll_dice2() { mouse(170,210); } void BackGammon::applytheme() { - QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); + QImage boardbg(Opie::Core::OResource::loadImage("backgammon/boards/"+board_name)); board->setImage(boardbg); - QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); + QImage tablebg(Opie::Core::OResource::loadImage("backgammon/table/"+table_name)); table->setImage(tablebg); - QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); + QImage piece_1_all(Opie::Core::OResource::loadImage("backgammon/pieces/"+piecesA_name)); QImage piece_1_front=piece_1_all.copy(0,0,15,15); QImage piece_1_side=piece_1_all.copy(0,15,15,5); - QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); + QImage piece_2_all(Opie::Core::OResource::loadImage("backgammon/pieces/"+piecesB_name)); QImage piece_2_front=piece_2_all.copy(0,0,15,15); QImage piece_2_side=piece_2_all.copy(0,15,15,5); int a=0; for(a=0;a<15;a++) { p1[a]->setImage(piece_1_front); p1_side[a]->setImage(piece_1_side); p2[a]->setImage(piece_2_front); p2_side[a]->setImage(piece_2_side); } draw(); - QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name)); - QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); - QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); + QImage dicebgA_all(Opie::Core::OResource::loadImage("backgammon/dice/"+diceA_name)); + QImage dicebgB_all(Opie::Core::OResource::loadImage("backgammon/dice/"+diceB_name)); + QImage oddsbg_all=(Opie::Core::OResource::loadImage("backgammon/odds/"+odds_name)); for(a=0;a<7;a++) { QImage dicebgA=dicebgA_all.copy(a*25,0,25,25); diceA1[a]->setImage(dicebgA); diceA2[a]->setImage(dicebgA); QImage dicebgB=dicebgB_all.copy(a*25,0,25,25); diceB1[a]->setImage(dicebgB); diceB2[a]->setImage(dicebgB); /* if(a<6) { QImage oddsbg=oddsbg_all.copy(a*15,0,15,15); oddsDice[a]->setImage(oddsbg); } */ } } diff --git a/noncore/games/fifteen/fifteen.cpp b/noncore/games/fifteen/fifteen.cpp index bb57ee1..c41c0a4 100644 --- a/noncore/games/fifteen/fifteen.cpp +++ b/noncore/games/fifteen/fifteen.cpp @@ -1,471 +1,463 @@ /********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "fifteen.h" #include "fifteenconfigdialog.h" #include <opie2/ofileselector.h> +#include <opie2/oresource.h> -#include <qtopia/resource.h> #include <qtopia/config.h> #include <qtopia/qpeapplication.h> #include <qvbox.h> #include <qaction.h> #include <qpainter.h> #include <qmessagebox.h> #include <qtoolbar.h> #include <qmenubar.h> #include <qimage.h> #include <stdlib.h> #include <time.h> FifteenMainWindow::FifteenMainWindow(QWidget *parent, const char* name, WFlags fl) : QMainWindow( parent, name, fl ) { // random seed srand(time(0)); setCaption( tr("Fifteen Pieces") ); QToolBar *toolbar = new QToolBar(this); toolbar->setHorizontalStretchable( FALSE ); QMenuBar *menubar = new QMenuBar( toolbar ); menubar->setMargin(0); QPopupMenu *game = new QPopupMenu( this ); + menubar->insertItem( tr( "Game" ), game ); QWidget *spacer = new QWidget( toolbar ); spacer->setBackgroundMode( PaletteButton ); toolbar->setStretchableWidget( spacer ); setToolBarsMovable( FALSE ); QVBox *vbox = new QVBox( this ); PiecesTable *table = new PiecesTable( vbox ); setCentralWidget(vbox); - QAction *a = new QAction( tr( "Randomize" ), Resource::loadPixmap( "new" ), + QAction *a = new QAction( tr( "Randomize" ), Opie::Core::OResource::loadPixmap( "new", Opie::Core::OResource::SmallIcon ), QString::null, 0, this, 0 ); connect( a, SIGNAL( activated() ), table, SLOT( slotRandomize() ) ); a->addTo( game ); a->addTo( toolbar ); - a = new QAction( tr("Configure"), Resource::loadPixmap( "SettingsIcon" ), + a = new QAction( tr("Configure"), Opie::Core::OResource::loadPixmap( "SettingsIcon", Opie::Core::OResource::SmallIcon ), QString::null, 0, this, 0 ); connect( a, SIGNAL( activated()), table, SLOT( slotConfigure()) ); a->addTo( game ); - - /* This is pointless and confusing. - a = new QAction( tr( "Solve" ), Resource::loadIconSet( "repeat" ), - QString::null, 0, this, 0 ); - connect( a, SIGNAL( activated() ), table, SLOT( slotReset() ) ); - a->addTo( game ); - a->addTo( toolbar ); - */ - menubar->insertItem( tr( "Game" ), game ); } /////////////// /////// Pieces table Implementation /////// PiecesTable::PiecesTable(QWidget* parent, const char* name ) : QTableView(parent, name), _menu(0), _randomized(false), _dialog( 0l ) { // setup table view setFrameStyle(StyledPanel | Sunken); setBackgroundMode(NoBackground); setMouseTracking(true); setNumRows(4); setNumCols(4); // init arrays readConfig(); initColors(); } PiecesTable::~PiecesTable() { writeConfig(); clear(); } void PiecesTable::writeConfig() { Config cfg("Fifteen"); cfg.setGroup("Game"); QStringList map; int items = numRows()*numCols(); for (int i = 0; i < items; i++) map.append( QString::number( _map[i] ) ); cfg.writeEntry("Map", map, '-'); cfg.writeEntry("Randomized", _randomized ); cfg.writeEntry("Image", _image ); cfg.writeEntry("Rows", numRows() ); cfg.writeEntry("Cols", numCols() ); } void PiecesTable::readConfig() { Config cfg("Fifteen"); cfg.setGroup("Game"); QStringList map = cfg.readListEntry("Map", '-'); _randomized = cfg.readBoolEntry( "Randomized", FALSE ); _image = cfg.readEntry( "Image", QString::null ); int rows = cfg.readNumEntry( "Rows", 4 ); int cols = cfg.readNumEntry( "Cols", 4 ); uint items= rows*cols; setNumRows( rows ); setNumCols( cols ); initMap(); /* if we've more items than 'stones' don't restore the state */ if ( items > map.count() ) return; uint i = 0; for ( QStringList::Iterator it = map.begin(); it != map.end(); ++it ) { _map[i] = (*it).toInt(); i++; if ( i > items ) break; } } void PiecesTable::clear() { /* clean up and resize */ for (uint i = 0; i < _pixmap.count(); ++i ) delete _pixmap[i]; _pixmap.resize( numRows()*numCols() ); } /* * Let us pre-render the tiles. Either we've a Custom Image as * background or we use the drawRect to fill the background and * last we put the number on it */ void PiecesTable::slotCustomImage( const QString& _str ) { QString str = _str; /* couldn't load image fall back to plain tiles*/ QImage img = QImage(str); QPixmap pix; if(img.isNull()) str = QString::null; else{ img = img.smoothScale( width(),height() ); pix.convertFromImage( img ); } /* initialize base point */ uint image=0; /* clear the old tiles */ clear(); /* used variables */ int cols = numCols(); int rows = numRows(); int cellW = cellWidth(); int cellH = cellHeight(); int x2 = cellW-1; int y2 = cellH-1; bool empty = str.isEmpty(); double bw = empty ? 0.9 : 0.98; int x_offset = cellW - int(cellW * bw); // 10% should be enough int y_offset = cellH - int(cellH * bw); /* border polygon calculation*/ initPolygon(cellW, cellH, x_offset, y_offset ); /* avoid crashes with isNull() pixmap later */ if ( cellW == 0 || cellH == 0 ) { _pixmap.resize( 0 ); return; } /* make it bold and bigger */ QFont f = font(); f.setPixelSize(18); f.setBold( TRUE ); /* for every tile */ for(int row = 0; row < rows; ++row ) { for(int col= 0; col < cols; ++col) { QPixmap *pip = new QPixmap(cellW, cellH ); QPainter *p = new QPainter(pip ); p->setFont( f ); /* draw the tradional tile or a part of the pixmap*/ if(empty) { p->setBrush(_colors[image]); p->setPen(NoPen); p->drawRect(0,0,cellW,cellH); }else p->drawPixmap(0, 0, pix,col*cellW, row*cellH, cellW, cellH ); // draw borders if (height() > 40) { p->setBrush(_colors[image].light(130)); p->drawPolygon(light_border); p->setBrush(_colors[image].dark(130)); p->drawPolygon(dark_border); } // draw number p->setPen(black); p->drawText(0, 0, x2, y2, AlignHCenter | AlignVCenter, QString::number(image+1)); delete p; _pixmap[image++] = pip; } } _image = str; } /* * Calculate 3d-effect borders */ void PiecesTable::initPolygon(int cell_w, int cell_h, int x_offset, int y_offset ) { light_border.setPoints(6, 0, 0, cell_w, 0, cell_w - x_offset, y_offset, x_offset, y_offset, x_offset, cell_h - y_offset, 0, cell_h); dark_border.setPoints(6, cell_w, 0, cell_w, cell_h, 0, cell_h, x_offset, cell_h - y_offset, cell_w - x_offset, cell_h - y_offset, cell_w - x_offset, y_offset); } void PiecesTable::paintCell(QPainter *p, int row, int col) { int w = cellWidth(); int h = cellHeight(); uint pos = col+row*numCols(); /* sanity check. setNumRows()/setNumCols() calls repaint() directly */ if ( pos >= _map.count() ) { p->drawRect(0, 0, w, h); return; } int number = _map[col + row * numCols()] + 1; // draw cell background if(number == numCols()*numRows() ) { p->setBrush(colorGroup().background()); p->setPen(NoPen); p->drawRect(0, 0, w, h); return; } /* no tiles then contentRect() is not visible or too small anyway */ if( _pixmap.count() == 0 ) return; p->drawPixmap(0, 0, *(_pixmap[(number-1 )]) ); } void PiecesTable::resizeEvent(QResizeEvent *e) { /* * null if we faked it after the config dialog ran to * regenerate everything */ if ( e ) QTableView::resizeEvent(e); setCellWidth(contentsRect().width()/ numCols()); setCellHeight(contentsRect().height() / numRows()); /* update the image and calculate border*/ slotCustomImage( _image ); } void PiecesTable::initColors() { _colors.resize(numRows() * numCols()); for (int r = 0; r < numRows(); r++) for (int c = 0; c < numCols(); c++) _colors[c + r *numCols()] = QColor( 255 - (70 * c)%255 ,255 - (70 * r)%255, 150); } void PiecesTable::initMap() { int items = numCols()*numRows(); _map.resize( items ); for ( int i = 0; i < items; i++) _map[i] = i; _randomized = false; } void PiecesTable::randomizeMap() { initMap(); _randomized = true; // find the free position int cols = numCols(); int rows = numRows(); int pos = _map.find( cols*rows -1 ); int move = 0; while ( move < 333 ) { int frow = pos / cols; int fcol = pos - frow * cols; // find click position int row = rand()%rows; int col = rand()%cols; // sanity check if ( row < 0 || row >= rows ) continue; if ( col < 0 || col >= cols ) continue; if ( row != frow && col != fcol ) continue; move++; // rows match -> shift pieces if(row == frow) { if (col < fcol) { for(int c = fcol; c > col; c--) { _map[c + row * cols] = _map[ c-1 + row *cols]; } } else if (col > fcol) { for(int c = fcol; c < col; c++) { _map[c + row * cols] = _map[ c+1 + row *cols]; } } } // cols match -> shift pieces else if (col == fcol) { if (row < frow) { for(int r = frow; r > row; r--) { _map[col + r * cols] = _map[ col + (r-1) *cols]; } } else if (row > frow) { for(int r = frow; r < row; r++) { _map[col + r * cols] = _map[ col + (r+1) *cols]; } } } // move free cell to click position _map[pos=(col + row * cols)] = rows*cols-1; } repaint(); } void PiecesTable::checkwin() { if(!_randomized) return; int items=numCols()*numRows(); int i; for (i = 0; i < items; i++) if(i != _map[i]) break; if (i == items) { QMessageBox::information(this, tr("Fifteen Pieces"), tr("Congratulations!\nYou win the game!")); _randomized = FALSE; } } void PiecesTable::slotRandomize() { randomizeMap(); } void PiecesTable::slotReset() { initMap(); repaint(); } void PiecesTable::mousePressEvent(QMouseEvent* e) { QTableView::mousePressEvent(e); if (e->button() == RightButton) { // setup RMB pupup menu if(!_menu) { _menu = new QPopupMenu(this); _menu->insertItem(tr("R&andomize Pieces"), mRandomize); _menu->insertItem(tr("&Reset Pieces"), mReset); _menu->adjustSize(); } // execute RMB popup and check result switch(_menu->exec(mapToGlobal(e->pos()))) { case mRandomize: randomizeMap(); break; case mReset: initMap(); repaint(); break; default: break; } } else { // GAME LOGIC int cols = numCols(); int rows = numRows(); int item = cols*rows -1; diff --git a/noncore/games/mindbreaker/config.in b/noncore/games/mindbreaker/config.in index b97a9e8..e3c0812 100644 --- a/noncore/games/mindbreaker/config.in +++ b/noncore/games/mindbreaker/config.in @@ -1,4 +1,4 @@ config MINDBREAKER boolean "opie-mindbreaker (crack the coloured code)" default "y" - depends ( LIBQPE || LIBQPE-X11 ) + depends ( LIBQPE || LIBQPE-X11 ) && LIBOPIE2CORE diff --git a/noncore/games/mindbreaker/mindbreaker.cpp b/noncore/games/mindbreaker/mindbreaker.cpp index 1f554d2..aa4afd7 100644 --- a/noncore/games/mindbreaker/mindbreaker.cpp +++ b/noncore/games/mindbreaker/mindbreaker.cpp @@ -1,870 +1,871 @@ /********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "mindbreaker.h" -#include <qtopia/resource.h> +#include <opie2/oresource.h> + #include <qtopia/config.h> #include <qtopia/qpeapplication.h> #include <qtoolbar.h> #include <qtoolbutton.h> #include <qmessagebox.h> #include <qlayout.h> #include <qtimer.h> #include <stdlib.h> #include <sys/time.h> #include <unistd.h> static int pegRTTI = 3393393; static int adjusted_panel_height; static int adjusted_panel_width; static int adjusted_bin_margin; static int adjusted_peg_size; static int adjusted_answerpeg_size; static int adjusted_title_height; static int adjusted_title_width; static int adjusted_first_peg_x_diff; static int adjusted_first_peg_y_diff; static int adjusted_peg_spacing; static int adjusted_answerpegx; static int adjusted_answerpegy; static int adjusted_answerpeg_xdiff; static int adjusted_answerpeg_ydiff; static int adjusted_board_height; static int adjusted_board_width; static void setupBoardSize(int w, int h) { adjusted_panel_width = w * 3/4; adjusted_title_width = w * 3/4; adjusted_title_height = h/10; adjusted_panel_height = (h-adjusted_title_height)/9; adjusted_bin_margin = w * 10/240; adjusted_peg_size = adjusted_panel_height*3/4; adjusted_answerpeg_size = QMIN(adjusted_panel_width*15/180,adjusted_panel_height*15/25); // looks a bit dodgy on larger sizes if ( adjusted_peg_size > 40 ) adjusted_peg_size = 40; adjusted_first_peg_x_diff = w * 31/240-adjusted_peg_size/2; adjusted_first_peg_y_diff = (adjusted_panel_height - adjusted_peg_size)/2; adjusted_peg_spacing = w * 30/240; // looks a bit dodgy on larger sizes (still does though, but not as much...) if ( adjusted_answerpeg_size > 22 ) adjusted_answerpeg_size = 22; adjusted_answerpegx = adjusted_panel_width * 159/180 - adjusted_answerpeg_size/2; adjusted_answerpegy = adjusted_panel_height/3 - adjusted_answerpeg_size/2; adjusted_answerpeg_xdiff = adjusted_panel_width * 10/180; adjusted_answerpeg_ydiff = adjusted_panel_height * 9/25; adjusted_board_height = adjusted_title_height + (adjusted_panel_height * 9); adjusted_board_width = adjusted_panel_width + (adjusted_bin_margin * 2) + adjusted_peg_size; // odebug << "Adjusted width " << adjusted_board_width << " height " << adjusted_board_height << "" << oendl; } /* helper class, */ class Peg : public QCanvasRectangle { public: Peg(QCanvas *canvas, int type, int go = -1, int pos = -1); int rtti() const {return pegRTTI; } void advance(int phase); bool hit( const QPoint &) const; /* a placed peg is one that has been set down on the board correctly and should not be moved, only copied */ bool placed() const; void setPlaced(bool); int pegGo() const; int pegPos() const; void setPegPos(int); int type() const; static void buildImages(); static QImage imageForType(int t); static int eggLevel; protected: void drawShape(QPainter &); private: static QVector<QImage> normalPegs; static QVector<QImage> specialPegs; bool isplaced; int pegtype; int peg_go; int peg_pos; int aniStep; }; int Peg::eggLevel = 0; QVector<QImage> Peg::normalPegs; QVector<QImage> Peg::specialPegs; void Peg::buildImages() { - QImage pegs = Resource::loadImage("mindbreaker/pegs"); + QImage pegs = Opie::Core::OResource::loadImage("mindbreaker/pegs"); int x = 0; int y = 0; int i; eggLevel = 0; normalPegs.resize(10); for (i = 0; i < 6; i++) { normalPegs.insert(i, new QImage(pegs.copy(x, y, peg_size, peg_size). smoothScale(adjusted_peg_size, adjusted_peg_size) )); x += peg_size; } specialPegs.resize(5); for (i = 0; i < 5; i++) { specialPegs.insert(i, new QImage(pegs.copy(x,y,peg_size, peg_size). smoothScale(adjusted_peg_size, adjusted_peg_size) )); x += peg_size; } - QImage image = Resource::loadImage("mindbreaker/mindbreaker"); + QImage image = Opie::Core::OResource::loadImage("mindbreaker/mindbreaker"); /* copy from master image to functional images */ x = 0; y = panel_height; normalPegs.insert(8, new QImage( image.copy(x, y, panel_width, panel_height). smoothScale( adjusted_panel_width, adjusted_panel_height) )); y += panel_height; y += title_height; normalPegs.insert(9, new QImage(image.copy(x, y, title_width, title_height). smoothScale( adjusted_title_width, adjusted_title_height) )); y += title_height; x = 6 * peg_size; normalPegs.insert(6, new QImage(image.copy(x, y, answerpeg_size, answerpeg_size). smoothScale( adjusted_answerpeg_size, adjusted_answerpeg_size) )); x += answerpeg_size; normalPegs.insert(7, new QImage(image.copy(x, y, answerpeg_size, answerpeg_size). smoothScale( adjusted_answerpeg_size, adjusted_answerpeg_size) )); } QImage Peg::imageForType(int t) { if (eggLevel > t ) { if( t < 5) { return *specialPegs[t]; } else { return *normalPegs[rand() % 6]; } } return *normalPegs[t]; } Peg::Peg(QCanvas *canvas , int t, int g, int p) : QCanvasRectangle(canvas) { setSize(normalPegs[t]->width(), normalPegs[t]->height() ); pegtype = t; isplaced = FALSE; peg_pos = p; peg_go = g; aniStep = rand() % 6; setAnimated(TRUE); } void Peg::advance(int phase) { if (phase == 0) aniStep = (++aniStep) % 6; else { hide(); show(); } } void Peg::drawShape(QPainter &p ) { if ((pegtype == 5) && eggLevel > 5) { p.drawImage(int(x()), int(y()), *normalPegs[aniStep]); } else p.drawImage(int(x()), int(y()), imageForType(pegtype)); } bool Peg::hit( const QPoint &p ) const { int ix = p.x() - int(x()); int iy = p.y() - int(y()); if (!normalPegs[pegtype]->valid(ix, iy)) return FALSE; QRgb pixel = normalPegs[pegtype]->pixel(ix, iy); return (qAlpha(pixel ) != 0); } inline bool Peg::placed() const { return isplaced; } inline int Peg::pegGo() const { return peg_go; } inline int Peg::pegPos() const { return peg_pos; } inline void Peg::setPegPos(int p) { peg_pos = p; } inline void Peg::setPlaced(bool p) { isplaced = p; } inline int Peg::type() const { return pegtype; } /* Load the main image, copy from it the pegs, the board, and the answer image * and use these to create the tray, answer and board */ MindBreaker::MindBreaker( QWidget *parent, const char *name, int wFlags ) : QMainWindow(parent, name, wFlags) { setCaption( tr("Mind Breaker")); QPEApplication::setInputMethodHint( this, QPEApplication::AlwaysOff ); setMinimumSize(160,210); QWidget *w = new QWidget( this ); w->setBackgroundColor( black ); QHBoxLayout *hb = new QHBoxLayout( w ); hb->addStretch(); board = new MindBreakerBoard(w); hb->addWidget( board, 100 ); hb->addStretch(); setCentralWidget(w); setToolBarsMovable( FALSE ); QToolBar *tb = new QToolBar(this); tb->setHorizontalStretchable( TRUE ); - QIconSet newicon = Resource::loadIconSet("new"); - new QToolButton(newicon, tr("New Game"), 0, - board, SLOT(clear()), tb, "NewGame"); + QToolButton *btn = new QToolButton( Opie::Core::OResource::loadPixmap("new", Opie::Core::OResource::SmallIcon), tr("New Game"), 0, + board, SLOT(clear()), tb, "NewGame"); + btn->setUsesBigPixmap( qApp->desktop()->size().width() > 330 ); score = new QToolButton(tb); score->setText(""); score->setMaximumHeight(20); score->setUsesTextLabel(TRUE); tb->setStretchableWidget(score); connect(board, SIGNAL(scoreChanged(int,int)), this, SLOT(setScore(int,int))); connect(score, SIGNAL(clicked()), board, SLOT(resetScore())); int a, b; board->getScore(&a, &b); setScore(a,b); layout()->setResizeMode(QLayout::FreeResize); } void MindBreaker::setScore(int turns, int games) { double average; double total_turns = turns; double total_games = games; if(total_games > 0) average = total_turns / total_games; else average = 0.0; score->setText(tr("win avg: %1 turns (%2 games)").arg(average).arg(games)); } void MindBreaker::resizeEvent( QResizeEvent *e ) { board->fixSize(); QMainWindow::resizeEvent( e ); } MindBreakerBoard::MindBreakerBoard( QWidget *parent, const char *name, int wFlags ) : QCanvasView(0, parent, name, wFlags), moving(0), game_over(FALSE), total_turns(0), total_games(0) { setFrameStyle( NoFrame ); setupBoardSize(qApp->desktop()->width(),qApp->desktop()->height()); cnv.resize(100,100); setCanvas(&cnv); setBackgroundColor( black ); struct timeval tv; current_go = 0; gettimeofday(&tv, 0); srand(tv.tv_usec); canvas()->setAdvancePeriod(500); current_highlight = 0; widthTimer = new QTimer( this ); connect(widthTimer, SIGNAL(timeout()), this, SLOT(doFixSize()) ); setMaximumWidth( QMIN(qApp->desktop()->height(),qApp->desktop()->width()) ); //doFixSize(); // build images... needs to be done before reading config. //readConfig(); // first read... to ensure initial labels and side look right. } void MindBreakerBoard::readConfig() { Config c("MindBreaker", Config::User); c.setGroup("Board"); game_over = FALSE; int i; if (c.readNumEntry("Answer0") < 0) { for (i = 0; i < 4; i++) { answer[i] = rand() % 6; current_guess[i] = 6; } total_turns = 0; total_games = 0; } else { int j; c.setGroup("Score"); total_turns = c.readNumEntry("Turns"); total_games = c.readNumEntry("Games"); if(total_turns < 0) total_turns = 0; if(total_games < 0) total_games = 0; checkScores(); c.setGroup("Board"); for(i = 0; i < 4; i++) answer[i] = c.readNumEntry(QString("Answer%1").arg(i)); /* read, and parse past guesses */ current_go = 0; for(j=0; j < 9; j++) { current_guess[0] = c.readNumEntry(QString("Go%1p0").arg(j)); if (current_guess[0] < 0) break; placeGuessPeg(0, current_guess[0]); current_guess[1] = c.readNumEntry(QString("Go%1p1").arg(j)); placeGuessPeg(1, current_guess[1]); current_guess[2] = c.readNumEntry(QString("Go%1p2").arg(j)); placeGuessPeg(2, current_guess[2]); current_guess[3] = c.readNumEntry(QString("Go%1p3").arg(j)); placeGuessPeg(3, current_guess[3]); checkGuess(); } for(i = 0; i < 4; i++) { current_guess[i] = c.readNumEntry(QString("CurrentGo%1").arg(i)); if (current_guess[i] != 6) placeGuessPeg(i, current_guess[i]); } } } MindBreakerBoard::~MindBreakerBoard() { int i; if (game_over) { current_go = 0; /* clear the answer, clear the guess */ for (i = 0; i < 4; i++) { answer[i] = rand() % 6; current_guess[i] = 6; } } writeConfig(); } void MindBreakerBoard::writeConfig() { Config c("MindBreaker", Config::User); c.setGroup("Board"); c.clearGroup(); /* write the board */ int i,j; for (i = 0; i < current_go; i++) { for(j = 0; j < 4; j++) c.writeEntry(QString("Go%1p%2").arg(i).arg(j), past_guesses[4*i+j]); } for(j = 0; j < 4; j++) c.writeEntry(QString("CurrentGo%1").arg(j), current_guess[j]); for(j = 0; j < 4; j++) c.writeEntry(QString("Answer%1").arg(j), answer[j]); c.setGroup("Score"); /* write the score */ c.writeEntry("Turns", total_turns); c.writeEntry("Games", total_games); } void MindBreakerBoard::getScore(int *a, int *b) { *a = total_turns; *b = total_games; return; } void MindBreakerBoard::fixSize() { hide(); setMaximumWidth( parentWidget()->height() ); widthTimer->start( 20, TRUE ); } void MindBreakerBoard::doFixSize() { QSize s = size(); int fw = frameWidth(); s.setWidth(s.width() - fw); s.setHeight(s.height() - fw); /* min size is 200 x 260 */ /* if (s.width() < adjusted_board_width) s.setWidth(adjusted_board_width); if (s.height() < adjusted_board_height) s.setHeight(adjusted_board_height); */ if ( current_highlight ) // non-first resize writeConfig(); setupBoardSize(s.width() - fw, s.height() - fw); canvas()->resize(s.width() - fw, s.height() - fw); Peg::buildImages(); // must be done BEFORE any pegs are made - QImage image = Resource::loadImage("mindbreaker/mindbreaker"); + QImage image = Opie::Core::OResource::loadImage("mindbreaker/mindbreaker"); /* copy from master image to functional images */ int x = 0; int y = 0; panelImage = image.copy(x, y, panel_width, panel_height). smoothScale( adjusted_panel_width, adjusted_panel_height); y += panel_height; y += panel_height; titleImage = image.copy(x, y, title_width, title_height). smoothScale( adjusted_title_width, adjusted_title_height); show(); delete current_highlight; current_highlight = new Peg(canvas(), 8); current_highlight->setPlaced(TRUE); current_highlight->setX(0); current_highlight->setY(adjusted_board_height - ((current_go + 1) * adjusted_panel_height)); current_highlight->setZ(0); current_highlight->show(); /* set up the game */ //readConfig(); /* draw initial screen */ //drawBackground(); //canvas()->update(); clear(); readConfig(); } void MindBreakerBoard::placeGuessPeg(int pos, int pegId) { int x = adjusted_first_peg_x_diff + (pos * adjusted_peg_spacing); int y = adjusted_board_height - ((current_go + 1) * adjusted_panel_height) + adjusted_first_peg_y_diff; Peg *peg = new Peg(canvas(), pegId, current_go, pos); peg->setPegPos(pos); peg->setPlaced(TRUE); peg->setX(x); peg->setY(y); peg->setZ(2); peg->show(); } void MindBreakerBoard::drawBackground() { int i, j, x, y, x_gap, y_gap; QPixmap background = QPixmap(canvas()->width(), canvas()->height()); QPainter painter(&background); painter.fillRect(0, 0, canvas()->width(), canvas()->height(), QColor(0,0,0)); /* very first thing is to draw the bins, as everything else needs * to be drawn over them */ QPen pen(QColor(85, 45, 27), 4); painter.setPen(pen); x_gap = canvas()->width() - (adjusted_panel_width + (2 * adjusted_bin_margin)); //x_gap += peg_size >> 1; if (x_gap < 1) x_gap = 1; y_gap = adjusted_board_height / 6; y_gap -= (2 * adjusted_bin_margin); //y_gap += peg_size >> 1; if (y_gap < 1) y_gap = 1; x = adjusted_panel_width + adjusted_bin_margin - (adjusted_peg_size >> 1); y = adjusted_bin_margin - (adjusted_peg_size >> 1) + 2; for (i = 0; i < 6; i++) { for (j = 0; j < 10; j++) { int rx = x + (rand() % x_gap); int ry = y + (rand() % y_gap); painter.drawImage(rx,ry, Peg::imageForType(i)); } y += adjusted_board_height / 6; } /* now draw the surrounding boxes */ x_gap = canvas()->width() - adjusted_panel_width; if (x_gap < 1) x_gap = 1; y_gap = adjusted_board_height / 6; x = adjusted_panel_width; y = 1; for (i = 0; i < 6; i++) { painter.drawRect(x, y, x_gap, y_gap); y += y_gap; } x = 0; y = 0; painter.drawImage(x,y, titleImage); y = adjusted_title_height; /* now nine gues panels */ for (i = 0; i < 9; i ++) { painter.drawImage(x, y, panelImage); y += adjusted_panel_height; } painter.flush(); canvas()->setBackgroundPixmap(background); } void MindBreakerBoard::checkGuess() { int i,j; int num_white = 0; int num_black = 0; int copy_answer[4]; int copy_guess[4]; for(i = 0; i < 4; i++) { copy_answer[i] = answer[i]; copy_guess[i] = current_guess[i]; if (current_guess[i] == 6) return; if (answer[i] == current_guess[i]) { num_black++; copy_answer[i] = 6; copy_guess[i] = 7; } } /* now sure that user has completed a 'guess' */ for (i = 0; i < 4; i++) { if (copy_guess[i] == 7) continue; // already marked for a black for (j = 0; j < 4; j++) { if(copy_guess[i] == copy_answer[j]) { copy_answer[j] = 6; num_white++; break; } } } int x = adjusted_answerpegx; int y = (adjusted_board_height - ((current_go + 1) * adjusted_panel_height)) + adjusted_answerpegy; if (num_black == 4) game_over = TRUE; while(num_black > 0) { Peg *p = new Peg(canvas(), 7); p->setPlaced(TRUE); p->setX(x); p->setY(y); p->setZ(1); p->show(); num_black--; if (x == adjusted_answerpegx) x = adjusted_answerpegx + adjusted_answerpeg_xdiff; else { x = adjusted_answerpegx; y += adjusted_answerpeg_ydiff; } } while(num_white > 0){ Peg *p = new Peg(canvas(), 6); p->setPlaced(TRUE); p->setX(x); p->setY(y); p->setZ(1); p->show(); num_white--; if (x == adjusted_answerpegx) x = adjusted_answerpegx + adjusted_answerpeg_xdiff; else { x = adjusted_answerpegx; y += adjusted_answerpeg_ydiff; } } /* move to next go */ for(i = 0; i < 4; i++) { past_guesses[4*current_go+i] = current_guess[i]; current_guess[i] = 6; } current_go++; if((current_go > 8) || game_over) { total_games++; if(!game_over) total_turns += 10; else total_turns += current_go; emit scoreChanged(total_turns, total_games); Peg *p = new Peg(canvas(), 9); game_over = TRUE; p->setPlaced(TRUE); p->setX(0); p->setY(0); p->setZ(0); p->show(); for (i = 0; i < 4; i++) { p = new Peg(canvas(), answer[i], -1); p->setX(adjusted_first_peg_x_diff + (i * adjusted_peg_spacing)); p->setY(adjusted_first_peg_y_diff); p->setZ(3); p->show(); } } else { current_highlight->setY(adjusted_board_height - ((current_go + 1) * adjusted_panel_height)); } canvas()->update(); } void MindBreakerBoard::clear() { if(!game_over) { total_games++; total_turns += 10; emit scoreChanged(total_turns, total_games); } int i; /* reset the game board */ game_over = FALSE; /* clear the answer, clear the guess */ for (i = 0; i < 4; i++) { answer[i] = rand() % 6; current_guess[i] = 6; } current_go = 0; QCanvasItemList list = canvas()->allItems(); QCanvasItemList::Iterator it = list.begin(); for (; it != list.end(); ++it) { if (*it == current_highlight) continue; if (*it) delete *it; } current_highlight->setY(adjusted_board_height - ((current_go + 1) * adjusted_panel_height)); checkScores(); drawBackground(); canvas()->update(); } void MindBreakerBoard::resetScore() { /* are u sure */ if (QMessageBox::information(this, tr( "Reset Statistics" ), tr( "Reset the win ratio?" ), tr( "OK" ), tr( "Cancel" ) ) == 0) { total_turns = 0; total_games = 0; Peg::eggLevel = 0; drawBackground(); canvas()->update(); emit scoreChanged(total_turns, total_games); } } /* EVENTS */ void MindBreakerBoard::contentsMousePressEvent(QMouseEvent *e) { if (game_over) { null_press = TRUE; null_point = e->pos(); moving = 0; return; } copy_press = FALSE; null_press = FALSE; /* ok, first work out if it is one of the bins that got clicked */ if (e->x() > adjusted_panel_width) { /* its a bin, but which bin */ int bin = (e->y() + 2) / (adjusted_board_height / 6); if (bin > 5) return; // missed everything /* make new peg... set it moving */ moving_pos = e->pos(); moving = new Peg(canvas(), bin, current_go); moving->setX(e->x() - (adjusted_peg_size >> 1)); moving->setY(e->y() - (adjusted_peg_size >> 1)); moving->setZ(5); moving->show(); canvas()->update(); return; } QCanvasItemList l = canvas()->collisions(e->pos()); for (QCanvasItemList::Iterator it=l.begin(); it !=l.end(); ++it) { if ( (*it)->rtti() == pegRTTI ) { Peg *item = (Peg *)(*it); if (!item->hit(e->pos())) continue; if (item->type() > 5) { null_press = TRUE; null_point = e->pos(); continue; /* not a color peg */ } if (item->placed()) { /* copy */ if(item->pegGo() == -1) return; if(item->pegGo() == current_go) { copy_press = TRUE; copy_peg = item; } moving = new Peg(canvas(), item->type(), current_go); moving->setX(e->x() - (adjusted_peg_size >> 1)); moving->setY(e->y() - (adjusted_peg_size >> 1)); moving->setZ(5); moving->show(); moving_pos = QPoint(e->x(), e->y()); canvas()->update(); return; } moving = (Peg *)*it; moving_pos = e->pos(); canvas()->update(); return; } } null_press = TRUE; null_point = e->pos(); moving = 0; } void MindBreakerBoard::contentsMouseMoveEvent(QMouseEvent* e) { if (moving ) { moving->moveBy(e->pos().x() - moving_pos.x(), e->pos().y() - moving_pos.y()); moving_pos = e->pos(); canvas()->update(); return; } } void MindBreakerBoard::contentsMouseReleaseEvent(QMouseEvent* e) { /* time to put down the peg */ if(moving) { if(copy_press) { /* check if collided with original. if so, delete both */ copy_press = FALSE; QCanvasItemList l = canvas()->collisions(e->pos()); for (QCanvasItemList::Iterator it=l.begin(); it !=l.end(); ++it) { if (*it == copy_peg) copy_press = TRUE; } if (copy_press) { current_guess[copy_peg->pegPos()] = 6; delete copy_peg; delete moving; copy_press = FALSE; moving = 0; copy_peg = 0; canvas()->update(); return; } } /* first work out if in y */ if (e->y() > (adjusted_board_height - (current_go * adjusted_panel_height))) { delete moving; moving = 0; canvas()->update(); return; } if (e->y() < (adjusted_board_height - ((current_go + 1) * adjusted_panel_height))) { delete moving; moving = 0; canvas()->update(); return; } diff --git a/noncore/games/mindbreaker/opie-mindbreaker.control b/noncore/games/mindbreaker/opie-mindbreaker.control index 5b342da..d3826fd 100644 --- a/noncore/games/mindbreaker/opie-mindbreaker.control +++ b/noncore/games/mindbreaker/opie-mindbreaker.control @@ -1,10 +1,10 @@ Package: opie-mindbreaker Files: plugins/application/libmindbreaker.so* bin/mindbreaker apps/Games/mindbreaker.desktop pics/mindbreaker Priority: optional Section: opie/games Maintainer: Martin Imobersteg <imm@gmx.ch> Architecture: arm -Depends: task-opie-minimal +Depends: task-opie-minimal, libopiecore2 Description: Game: crack the coloured code A game for the Opie environment. Version: $QPE_VERSION$EXTRAVERSION diff --git a/noncore/games/minesweep/minesweep.cpp b/noncore/games/minesweep/minesweep.cpp index c14609d..18449ff 100644 --- a/noncore/games/minesweep/minesweep.cpp +++ b/noncore/games/minesweep/minesweep.cpp @@ -1,408 +1,409 @@ /********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "minesweep.h" #include "minefield.h" +#include <opie2/oresource.h> + #include <qtopia/qpeapplication.h> -#include <qtopia/resource.h> #include <qtopia/config.h> #include <qtoolbar.h> #include <qmenubar.h> #include <qpushbutton.h> #include <qlcdnumber.h> #include <qtimer.h> #include <qlabel.h> #include <stdlib.h> #include <time.h> static const char *pix_new[]={ "20 20 3 1", " c None", "# c #00FF00", ". c #000000", " ", " ...... ", " ..######.. ", " .##########. ", " .############. ", " .##############. ", " .##############. ", " .################. ", " .################. ", " .################. ", " .################. ", " .################. ", " .################. ", " .##############. ", " .##############. ", " .############. ", " .##########. ", " ..######.. ", " ...... ", " "}; /* XPM */ static const char * happy_xpm[] = { "20 20 3 1", " c None", ". c #ffff3f ", "# c #000000", " ", " ###### ", " ##......## ", " #..........# ", " #............# ", " #..............# ", " #..............# ", " #....##....##....# ", " #....##....##....# ", " #................# ", " #................# ", " #................# ", " #...#........#...# ", " #.##........##.# ", " #...########...# ", " #...######...# ", " #..........# ", " ##......## ", " ###### ", " "}; /* XPM */ static const char * worried_xpm[] = { "20 20 3 1", " c None", ". c #ffff3f", "# c #000000", " ", " ###### ", " ##......## ", " #..........# ", " #............# ", " #..............# ", " #..............# ", " #....##....##....# ", " #....##....##....# ", " #................# ", " #................# ", " #................# ", " #................# ", " #....######....# ", " #..............# ", " #............# ", " #..........# ", " ##......## ", " ###### ", " "}; /* XPM */ static const char * dead_xpm[] = { "20 20 3 1", " c None", ". c #ffff3f", "# c #000000", " ", " ###### ", " ##......## ", " #..........# ", " #............# ", " #..............# ", " #..#.#...#.#...# ", " #....#.....#.....# ", " #...#.#...#.#....# ", " #................# ", " #................# ", " #................# ", " #......####......# ", " #....# #....# ", " #...#......#...# ", " #............# ", " #..........# ", " ##......## ", " ###### ", " "}; class ResultIndicator : private QLabel { public: static void showResult( QWidget *ref, bool won ); private: ResultIndicator( QWidget *parent, const char *name, WFlags f) :QLabel( parent, name, f ) {} void timerEvent( QTimerEvent *); void center(); bool twoStage; int timerId; }; void ResultIndicator::showResult( QWidget *ref, bool won ) { ResultIndicator *r = new ResultIndicator( ref, 0, WStyle_Customize | WStyle_Tool | WType_TopLevel ); r->setAlignment( AlignCenter ); r->setFrameStyle( Sunken|StyledPanel ); if ( won ) { r->setText( MineSweep::tr("You won!") ); r->center(); r->show(); r->twoStage = FALSE; r->timerId = r->startTimer(1500); } else { QPalette p( red ); r->setPalette( p ); r->setText( MineSweep::tr("You exploded!") ); r->resize( ref->size() ); r->move( ref->mapToGlobal(QPoint(0,0)) ); r->show(); r->twoStage = TRUE; r->timerId =r->startTimer(200); } } void ResultIndicator::center() { QWidget *w = parentWidget(); QPoint pp = w->mapToGlobal( QPoint(0,0) ); QSize s = sizeHint()*3; s.setWidth( QMIN(s.width(), w->width()) ); pp = QPoint( pp.x() + w->width()/2 - s.width()/2, pp.y() + w->height()/ 2 - s.height()/2 ); setGeometry( QRect(pp, s) ); } void ResultIndicator::timerEvent( QTimerEvent *te ) { if ( te->timerId() != timerId ) return; killTimer( timerId ); if ( twoStage ) { center(); twoStage = FALSE; timerId = startTimer( 1000 ); } else { delete this; } } class MineFrame : public QFrame { public: MineFrame( QWidget *parent, const char *name = 0 ) :QFrame( parent, name ), field(0) {} void setField( MineField *f ) { field = f; setMinimumSize( field->sizeHint() ); } protected: void resizeEvent( QResizeEvent *e ) { field->setAvailableRect( contentsRect()); QFrame::resizeEvent(e); } private: MineField *field; }; MineSweep::MineSweep( QWidget* parent, const char* name, WFlags f ) : QMainWindow( parent, name, f ) { srand(::time(0)); setCaption( tr("Mine Sweep") ); QPEApplication::setInputMethodHint(this, QPEApplication::AlwaysOff ); - setIcon( Resource::loadPixmap( "minesweep/MineSweep" ) ); + setIcon( Opie::Core::OResource::loadPixmap( "minesweep/MineSweep" ) ); QToolBar *toolBar = new QToolBar( this ); toolBar->setHorizontalStretchable( TRUE ); QMenuBar *menuBar = new QMenuBar( toolBar ); QPopupMenu *gameMenu = new QPopupMenu( this ); gameMenu->insertItem( tr("Beginner"), this, SLOT( beginner() ) ); gameMenu->insertItem( tr("Advanced"), this, SLOT( advanced() ) ); if (qApp->desktop()->width() >= 240) { gameMenu->insertItem( tr("Expert"), this, SLOT( expert() ) ); } menuBar->insertItem( tr("Game"), gameMenu ); guessLCD = new QLCDNumber( toolBar ); toolBar->setStretchableWidget( guessLCD ); QPalette lcdPal( red ); lcdPal.setColor( QColorGroup::Background, QApplication::palette().active().background() ); lcdPal.setColor( QColorGroup::Button, QApplication::palette().active().button() ); // guessLCD->setPalette( lcdPal ); guessLCD->setSegmentStyle( QLCDNumber::Flat ); guessLCD->setFrameStyle( QFrame::NoFrame ); guessLCD->setNumDigits( 2 ); guessLCD->setBackgroundMode( PaletteButton ); newGameButton = new QPushButton( toolBar ); newGameButton->setPixmap( QPixmap( pix_new ) ); newGameButton->setFocusPolicy(QWidget::NoFocus); connect( newGameButton, SIGNAL(clicked()), this, SLOT(newGame()) ); timeLCD = new QLCDNumber( toolBar ); // timeLCD->setPalette( lcdPal ); timeLCD->setSegmentStyle( QLCDNumber::Flat ); timeLCD->setFrameStyle( QFrame::NoFrame ); timeLCD->setNumDigits( 5 ); // "mm:ss" timeLCD->setBackgroundMode( PaletteButton ); setToolBarsMovable ( FALSE ); addToolBar( toolBar ); MineFrame *mainframe = new MineFrame( this ); mainframe->setFrameShape( QFrame::Box ); mainframe->setFrameShadow( QFrame::Raised ); mainframe->setLineWidth(2); field = new MineField( mainframe ); mainframe->setField( field ); QFont fnt = field->font(); fnt.setBold( TRUE ); field->setFont( QFont( fnt ) ); field->setFocus(); setCentralWidget( mainframe ); connect( field, SIGNAL( gameOver(bool) ), this, SLOT( gameOver(bool) ) ); connect( field, SIGNAL( mineCount(int) ), this, SLOT( setCounter(int) ) ); connect( field, SIGNAL( gameStarted()), this, SLOT( startPlaying() ) ); timer = new QTimer( this ); connect( timer, SIGNAL( timeout() ), this, SLOT( updateTime() ) ); readConfig(); } MineSweep::~MineSweep() { writeConfig(); } void MineSweep::gameOver( bool won ) { field->showMines(); if ( won ) { newGameButton->setPixmap( QPixmap( happy_xpm ) ); } else { newGameButton->setPixmap( QPixmap( dead_xpm ) ); } ResultIndicator::showResult( this, won ); timer->stop(); } void MineSweep::newGame() { newGame(field->level()); } void MineSweep::newGame(int level) { timeLCD->display( "0:00" ); field->setup( level ); newGameButton->setPixmap( QPixmap( pix_new ) ); timer->stop(); } void MineSweep::startPlaying() { newGameButton->setPixmap( QPixmap( worried_xpm ) ); starttime = QDateTime::currentDateTime(); timer->start( 1000 ); } void MineSweep::beginner() { newGame(1); } void MineSweep::advanced() { newGame(2); } void MineSweep::expert() { newGame(3); } void MineSweep::setCounter( int c ) { if ( !guessLCD ) return; guessLCD->display( c ); } void MineSweep::updateTime() { if ( !timeLCD ) return; int s = starttime.secsTo(QDateTime::currentDateTime()); if ( s/60 > 99 ) timeLCD->display( "-----" ); else timeLCD->display( QString().sprintf("%2d:%02d",s/60,s%60) ); } void MineSweep::writeConfig() const { Config cfg("MineSweep"); cfg.setGroup("Panel"); cfg.writeEntry("Time", timer->isActive() ? starttime.secsTo(QDateTime::currentDateTime()) : -1); field->writeConfig(cfg); } void MineSweep::readConfig() { Config cfg("MineSweep"); field->readConfig(cfg); cfg.setGroup("Panel"); int s = cfg.readNumEntry("Time",-1); if ( s<0 ) { newGame(); } else { startPlaying(); starttime = QDateTime::currentDateTime().addSecs(-s); updateTime(); } } diff --git a/noncore/games/parashoot/base.cpp b/noncore/games/parashoot/base.cpp index 5f3c79d..f232536 100644 --- a/noncore/games/parashoot/base.cpp +++ b/noncore/games/parashoot/base.cpp @@ -1,75 +1,74 @@ /********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "codes.h" #include "base.h" -#include <qtopia/resource.h> - +#include <opie2/oresource.h> int damage; Base::Base(QCanvas* canvas) : QCanvasSprite(0, canvas), kaboom("landmine"), ohdear("crmble01") { basearray = new QCanvasPixmapArray(); - QString b0 = Resource::findPixmap("parashoot/b0001"); + QString b0 = Opie::Core::OResource::findPixmap("parashoot/b0001"); b0.replace(QRegExp("0001"),"%1"); basearray->readPixmaps(b0, 4); setSequence(basearray); setFrame(0); move(2, canvas->height()-50); setZ(10); show(); damage = 0; } void Base::damageBase() { damage++; switch(damage) { case 1: setFrame(1); ohdear.play(); break; case 2: setFrame(2); ohdear.play(); break; case 3: setFrame(3); kaboom.play(); break; } show(); } bool Base::baseDestroyed() { return (damage >= 3); } Base::~Base() { } int Base::rtti() const { return base_rtti; } void Base::reposition(void) { move(2, canvas()->height()-50); } diff --git a/noncore/games/parashoot/bullet.cpp b/noncore/games/parashoot/bullet.cpp index 584f564..1f02251 100644 --- a/noncore/games/parashoot/bullet.cpp +++ b/noncore/games/parashoot/bullet.cpp @@ -1,142 +1,143 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "codes.h" #include "bullet.h" #include "man.h" #include "helicopter.h" -#include <qpe/resource.h> +#include <opie2/oresource.h> + #include <qpe/qmath.h> int limit; int shotcount; int nobullets; Bullet::Bullet(QCanvas* canvas, double angle, int cannonx, int cannony) : QCanvasSprite(0, canvas), bang("collide01") { - QCanvasPixmapArray* bulletarray = new QCanvasPixmapArray(Resource::findPixmap("parashoot/bullet")); + QCanvasPixmapArray* bulletarray = new QCanvasPixmapArray(Opie::Core::OResource::findPixmap("parashoot/bullet")); setSequence(bulletarray); if (nobullets < limit) { nobullets++; move(cannonx, cannony); dy = 0; dx = 0; show(); setXY(angle); setVelocity(-dx, -dy); bang.play(); } else return; } void Bullet::setXY(double angle) { double ang = angle; if ( (y() < 0) || (x() < 0) || (y() > canvas()->height()) || (x() > canvas()->width()) ) delete this; else { double radians = 0; radians = ang * 3.14159265/180; dx = (qCos(radians)) *7; dy = (qSin(radians)) *7; } } void Bullet::setLimit(int amount) { limit = amount; } void Bullet::setNobullets(int amount) { nobullets = amount; } void Bullet::checkCollision() { QCanvasItem* item; QCanvasItemList l=collisions(FALSE); for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { item = *it; if ( (item->rtti()== 1500) && (item->collidesWith(this)) ) { Man* deadman = (Man*)item; if (deadman->frame() != 5) return; deadman->done(); emit score(10); setShotCount(shotcount+1); setAnimated(false); nobullets--; delete this; return; } else if ( (item->rtti()==1900) && (item->collidesWith(this)) ) { Helicopter* deadchopper = (Helicopter*) item; deadchopper->done(); emit score(50); setAnimated(false); nobullets--; delete this; return; } } //check shot is not out of bounds if ( (y() < 0) || (x() < 0) || (y() > canvas()->height()) || ( x() > canvas()->width())) { setAnimated(false); nobullets--; delete this; return; } } void Bullet::advance(int phase) { QCanvasSprite::advance(phase); if (phase == 0) checkCollision(); } int Bullet::getShotCount() { return shotcount; } void Bullet::setShotCount(int amount) { shotcount = amount; } Bullet::~Bullet() { } int Bullet::rtti() const { return bullet_rtti; } diff --git a/noncore/games/parashoot/cannon.cpp b/noncore/games/parashoot/cannon.cpp index 330d850..2f4c353 100644 --- a/noncore/games/parashoot/cannon.cpp +++ b/noncore/games/parashoot/cannon.cpp @@ -1,149 +1,148 @@ /********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ -#include <qtopia/resource.h> - +#include <opie2/oresource.h> #include "codes.h" #include "cannon.h" Cannon::Cannon(QCanvas* canvas) : QCanvasSprite(0, canvas) { shotsfired=0; index = 8; cannonx = 0; cannony = 0; cannonarray = new QCanvasPixmapArray(); - QString c0 = Resource::findPixmap("parashoot/can0001"); + QString c0 = Opie::Core::OResource::findPixmap("parashoot/can0001"); c0.replace(QRegExp("0001"),"%1"); cannonarray->readPixmaps(c0,17); setSequence(cannonarray); setFrame(index); reposition(); movedir = NoDir; moveDelay = 0; setAnimated(TRUE); show(); } void Cannon::advance(int stage) { if ( stage == 1 && moveDelay-- == 0 ) { if (movedir == Left) { if (index > 0) { setFrame(index-1); index--; } } if (movedir == Right) { if (index < 16) { setFrame(index+1); index++; } } moveDelay = 0; } } void Cannon::pointCannon(Direction dir) { movedir = dir; moveDelay = 0; advance(1); moveDelay = 1; } void Cannon::setCoords() { switch(index) { case 0: cannonx = barrelxpos-29; cannony = barrelypos-8; break; case 1: cannonx = barrelxpos-27; cannony = barrelypos-8; break; case 2: cannonx = barrelxpos-25; cannony = barrelypos-6; break; case 3: cannonx = barrelxpos-23; cannony = barrelypos-4; break; case 4: cannonx = barrelxpos-21; cannony = barrelypos-2; break; case 5: cannonx = barrelxpos-19; cannony = barrelypos; break; case 6: cannonx = barrelxpos-15; cannony = barrelypos; break; case 7: cannonx = barrelxpos-10; cannony = barrelypos; break; case 8: cannonx = barrelxpos; cannony = barrelypos; break; case 9: cannonx = barrelxpos+2; cannony = barrelypos; break; case 10: cannonx = barrelxpos+6; cannony = barrelypos; break; case 11: cannonx = barrelxpos+8; cannony = barrelypos; break; case 12: cannonx = barrelxpos+12; cannony = barrelypos-2; break; case 13: cannonx = barrelxpos+18; cannony = barrelypos-4; break; case 14: cannonx = barrelxpos+22; cannony = barrelypos-6; break; case 15: cannonx = barrelxpos+26; cannony = barrelypos-8; break; case 16: cannonx = barrelxpos+28; cannony = barrelypos-8; break; } } double Cannon::shootAngle() { switch(index) { case 0: return 30.0; case 1: return 37.5; case 2: return 45.0; case 3: return 52.5; case 4: return 60.0; case 5: return 67.5; case 6: return 75.0; case 7: return 82.5; case 8: return 90.0; case 9: return 97.5; case 10: return 105.0; case 11: return 112.5; case 12: return 120.0; case 13: return 127.5; case 14: return 135.0; case 15: return 142.5; case 16: return 150.0; } return 0; } void Cannon::shoot() { setCoords(); Bullet* bullet = new Bullet(canvas(), shootAngle(), cannonx, cannony); connect(bullet, SIGNAL(score(int)), this, SIGNAL(score(int))); shotsfired++; } Cannon::~Cannon() { } int Cannon::rtti() const { return cannon_rtti; } void Cannon::reposition(void) { move(canvas()->width()/2-20, canvas()->height()-32); // co ords for barrel of cannon when upright barrelypos = canvas()->height()-32; barrelxpos = canvas()->width()/2; setFrame(index); setCoords(); } diff --git a/noncore/games/parashoot/helicopter.cpp b/noncore/games/parashoot/helicopter.cpp index 7d91cd1..42adc34 100644 --- a/noncore/games/parashoot/helicopter.cpp +++ b/noncore/games/parashoot/helicopter.cpp @@ -1,119 +1,119 @@ /********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "helicopter.h" #include "man.h" #include "codes.h" -#include <qtopia/resource.h> +#include <opie2/oresource.h> static QList<Helicopter> all; Helicopter::Helicopter(QCanvas* canvas) : QCanvasSprite(0, canvas), chikachika("aland01") { all.append(this); hits = 0; QCanvasPixmapArray* helicopterarray = new QCanvasPixmapArray(); - QString h0 = Resource::findPixmap("parashoot/helicopter0001"); + QString h0 = Opie::Core::OResource::findPixmap("parashoot/helicopter0001"); h0.replace(QRegExp("0001"),"%1"); helicopterarray->readPixmaps(h0,4 ); setSequence(helicopterarray); setAnimated(true); move(canvas->width(), 5); setVelocity(-2, 0); chikachika.playLoop(); show(); } Helicopter::~Helicopter() { all.remove(this); } int fr = 0; void Helicopter::advance(int phase) { QCanvasSprite::advance(phase); if (phase == 0) { if (frame() == 3) { delete this; return; } if (hits >= 2) { setFrame(3); } else { setFrame(fr%3); fr++; checkCollision(); } } } void Helicopter::checkCollision() { if (x() == 6) { setAnimated(false); //setVelocity(0, 0); dropman(); } if (x() < 0) done(); } void Helicopter::dropman() { (void)new Man(canvas(), 15, 25); (void)new Man(canvas(), 35, 25); takeOff(); } void Helicopter::done() { hits++; } void Helicopter::takeOff() { setVelocity(-1, 0); } int Helicopter::rtti() const { return helicopter_rtti; } void Helicopter::silenceAll() { for (Helicopter* h = all.first(); h; h = all.next()) h->chikachika.stop(); } void Helicopter::deleteAll() { Helicopter* h; while ((h = all.first())) delete h; } diff --git a/noncore/games/parashoot/interface.cpp b/noncore/games/parashoot/interface.cpp index 5c9b0ef..8ec7032 100644 --- a/noncore/games/parashoot/interface.cpp +++ b/noncore/games/parashoot/interface.cpp @@ -1,278 +1,280 @@ /********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "interface.h" #include "man.h" +#include <opie2/oresource.h> + #include <qtopia/qpeapplication.h> -#include <qtopia/resource.h> #include <qtoolbar.h> #include <qtoolbutton.h> ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) : QMainWindow(parent,name,f), canvas( 232, 258 ), cannon(NULL), base(NULL), gamestopped( true ), waitover( false ), fanfare("level_up"), score(0) { QPEApplication::grabKeyboard(); QPEApplication::setInputMethodHint(this, QPEApplication::AlwaysOff ); updatespeed = 80; canvas.setAdvancePeriod(80); pb = new QCanvasView(&canvas, this); pb->setFocus(); setToolBarsMovable( FALSE ); QToolBar* toolbar = new QToolBar(this); toolbar->setHorizontalStretchable( TRUE ); setCaption( tr("ParaShoot") ); - new QToolButton( Resource::loadIconSet("new"), tr("New Game"), 0, - this, SLOT(newGame()), toolbar, "New Game"); + QToolButton *btn = new QToolButton( Opie::Core::OResource::loadPixmap("new", Opie::Core::OResource::SmallIcon), + tr("New Game"), 0, this, SLOT(newGame()), toolbar, "New Game"); + btn->setUsesBigPixmap( qApp->desktop()->size().width() > 330 ); levelscore = new QLabel(toolbar); levelscore->setBackgroundMode( PaletteButton ); levelscore->setAlignment( AlignRight | AlignVCenter | ExpandTabs ); toolbar->setStretchableWidget( levelscore ); showScore(0,0); setCentralWidget(pb); autoDropTimer = new QTimer(this); connect (autoDropTimer, SIGNAL(timeout()), this, SLOT(play()) ); pauseTimer = new QTimer(this); connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); setFocusPolicy(StrongFocus); } void ParaShoot::resizeEvent(QResizeEvent *) { QSize s = centralWidget()->size(); int fw = style().defaultFrameWidth(); canvas.resize( s.width() - fw - 2, s.height() - fw - 2); - QImage bgimage = Resource::loadImage("parashoot/sky"); + QImage bgimage = Opie::Core::OResource::loadImage("parashoot/sky"); QPixmap bgpixmap; bgpixmap.convertFromImage(bgimage.smoothScale(canvas.width(), canvas.height()), QPixmap::Auto); canvas.setBackgroundPixmap(bgpixmap); if (base) { base->reposition(); } if (cannon) { cannon->reposition(); } } void ParaShoot::focusOutEvent (QFocusEvent *) { if (!gamestopped) canvas.setAdvancePeriod(-1); } void ParaShoot::focusInEvent (QFocusEvent *) { if (!gamestopped) canvas.setAdvancePeriod(updatespeed); } void ParaShoot::showScore( int score, int level ) { levelscore->setText(tr(" Level: %1 Score: %2 ").arg(score).arg(level) ); } void ParaShoot::newGame() { clear(); if (pauseTimer->isActive()) pauseTimer->stop(); clear(); Man::setManCount(0); score = 0; Bullet::setShotCount(0); Bullet::setNobullets(0); nomen = 2; Bullet::setLimit(nomen); level = 0; updatespeed = 80; showScore(0,0); gamestopped = false; Helicopter::deleteAll(); waitover = true; base = new Base(&canvas); cannon = new Cannon(&canvas); connect( cannon, SIGNAL(score(int)), this, SLOT(increaseScore(int))); autoDropTimer->start(100); } void ParaShoot::clear() { autoDropTimer->stop(); // QCanvasItem* item; QCanvasItemList l = canvas.allItems(); for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { delete *it; } } void ParaShoot::gameOver() { QCanvasItem* item; QCanvasItemList l = canvas.allItems(); for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { item = *it; if ((item->rtti()==1500) || (item->rtti()==1600) || item->rtti()==1900) item->setAnimated(false); } autoDropTimer->stop(); Helicopter::silenceAll(); int shots = Bullet::getShotCount(); int shotsFired = cannon->shotsFired(); if ( shotsFired == 0 ) shotsFired = 1; QCanvasText* gameover = new QCanvasText( tr( " GAME OVER!\n" " Your Score: %1\n" " Parachuters Killed: %2\n" " Accuracy: %3% " ).arg(score).arg(shots).arg(shots * 100 / shotsFired ), &canvas); gameover->setColor(red); gameover->setFont( QFont("times", 16, QFont::Bold) ); gameover->move((canvas.width() - gameover->boundingRect().width()) / 2, (canvas.height() - gameover->boundingRect().height()) / 2); gameover->setZ(500); gameover->show(); gamestopped = true; waitover = false; pauseTimer->start(3000); } void ParaShoot::wait() { waitover = true; pauseTimer->stop(); } void ParaShoot::play() { if (Man::getManCount() < nomen ) { new Man(&canvas); } if (Base::baseDestroyed()) { gameOver(); return; } } void ParaShoot::increaseScore(int x) { score += x; if ( score / 150 != (score-x) / 150 ) levelUp(); showScore(level,score); } void ParaShoot::levelUp() { level++; int stage = level % 3; switch(stage) { case 0: nomen++; Bullet::setLimit(nomen); fanfare.play(); break; case 1: new Helicopter(&canvas); break; case 2: moveFaster(); fanfare.play(); break; default: return; } } void ParaShoot::moveFaster() { if (updatespeed > 50) updatespeed = updatespeed-5; else updatespeed = updatespeed-3; canvas.setAdvancePeriod(updatespeed); } void ParaShoot::keyPressEvent(QKeyEvent* event) { if (gamestopped) { if (waitover) newGame(); else return; } else { switch(event->key()) { case Key_Up: case Key_F1: case Key_F9: case Key_Space: if ( cannon ) cannon->shoot(); break; case Key_Left:{ if (cannon ) cannon->pointCannon(Cannon::Left); lastcannonkey=Key_Left; break; } case Key_Right:{ if ( cannon ) cannon->pointCannon(Cannon::Right); lastcannonkey=Key_Right; break; } default: return; } } } void ParaShoot::keyReleaseEvent(QKeyEvent* event) { if ( cannon && lastcannonkey == event->key() ) cannon->pointCannon(Cannon::NoDir); } diff --git a/noncore/games/parashoot/man.cpp b/noncore/games/parashoot/man.cpp index 0a151b0..080615e 100644 --- a/noncore/games/parashoot/man.cpp +++ b/noncore/games/parashoot/man.cpp @@ -1,190 +1,189 @@ /********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "codes.h" #include "man.h" #include "base.h" -#include <qtopia/resource.h> - +#include <opie2/oresource.h> int mancount; Man::Man(QCanvas* canvas) : QCanvasSprite(0, canvas), splat("lose") // No tr { manarray = new QCanvasPixmapArray(); - QString m0 = Resource::findPixmap("parashoot/man0001"); + QString m0 = Opie::Core::OResource::findPixmap("parashoot/man0001"); m0.replace(QRegExp("0001"),"%1"); manarray->readPixmaps(m0, 7); setSequence(manarray); setAnimated(true); mancount++; dead = false; start(); } Man::Man(QCanvas* canvas, int x, int y) : QCanvasSprite(0, canvas), splat("bang") // No tr { manarray = new QCanvasPixmapArray(); - QString m0 = Resource::findPixmap("parashoot/man0001"); + QString m0 = Opie::Core::OResource::findPixmap("parashoot/man0001"); m0.replace(QString("0001"),"%1"); manarray->readPixmaps(m0, 7); setSequence(manarray); move(x, y); setFrame(5); setZ(300); show(); static bool first_time = TRUE; if (first_time) { first_time = FALSE; QTime midnight(0, 0, 0); srand(midnight.secsTo(QTime::currentTime()) ); } int yfallspeed = 0; yfallspeed = (rand() % 3) + 1; setVelocity(0, yfallspeed); mancount++; dead = false; } int f = 0; void Man::advance(int phase) { QCanvasSprite::advance(phase); if (phase == 0) { checkCollision(); if (dead) { if (count < 10) { setFrame(6); setVelocity(0,0); count++; } else { delete this; return; } } if (y() > canvas()->height()-43) { setFrame(f%5); f++; move(x(), canvas()->height()-26); setVelocity(-2, 0); } else if (xVelocity() == -2) { // // There's been a resize event while this Man has // been on the ground. Move the man back to the // new ground location. This is not neat. // move(x(), canvas()->height()-26); } } } void Man::setInitialCoords() { static bool first_time = TRUE; if (first_time) { first_time = FALSE; QTime midnight(0, 0, 0); srand(midnight.secsTo(QTime::currentTime()) ); } dx = rand() % (canvas()->width()-16); dy = -43; //height of a man off the screen } //check if man has reached the base void Man::checkCollision() { if ( (x() < 23) && (y() == canvas()->height()-26)) { QCanvasItem* item; QCanvasItemList l=collisions(FALSE); for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { item = *it; if ( (item->rtti()== 1800) && (item->collidesWith(this)) ) { Base* base = (Base*) item; base->damageBase(); start(); } } } // // resize events may cause Man objects to appear // outside the screen. Get rid of them if this // is the case. // if ((x() < 0) || (x() > canvas()->width())) { delete this; return; } } void Man::start() { setInitialCoords(); move(dx, dy); setFrame(5); setZ(300); show(); static bool first_time = TRUE; if (first_time) { first_time = FALSE; QTime midnight(0, 0, 0); srand(midnight.secsTo(QTime::currentTime()) ); } int yfallspeed = 0; yfallspeed = (rand() % 3) + 1; setVelocity(0, yfallspeed); } void Man::done() { splat.play(); count = 0; dead = true; setFrame(6); } int Man::getManCount() { return mancount; } void Man::setManCount(int count) { mancount = count; } int Man::rtti() const { return man_rtti; } Man::~Man() { mancount--; } diff --git a/noncore/games/solitaire/canvascard.cpp b/noncore/games/solitaire/canvascard.cpp index c36da6c..cd298ef 100644 --- a/noncore/games/solitaire/canvascard.cpp +++ b/noncore/games/solitaire/canvascard.cpp @@ -1,308 +1,303 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "canvascard.h" -#include <qpe/resource.h> +#include <opie2/oresource.h> #include <qgfx_qws.h> // Needed to get the device's width #include <math.h> #if defined( QT_QWS_CASSIOPEIA ) #define SLOW_HARDWARE #endif // Seems to be fast enough to me even without Transformations in the library //#if defined( QT_NO_TRANSFORMATIONS ) && defined( QT_QWS_IPAQ ) //#define SLOW_HARDWARE //#endif QBitmap *Create180RotatedBitmap(QBitmap *srcBitmap) { #ifdef QT_NO_TRANSFORMATIONS int w = srcBitmap->width(); int h = srcBitmap->height(); QBitmap *dstBitmap = new QBitmap( w, h ); // ### this is very poorly implemented and probably could be much faster for (int i = 0; i < w; i++) for (int j = 0; j < h; j++) bitBlt( dstBitmap, i, j, srcBitmap, w - i - 1, h - j - 1, 1, 1 ); return dstBitmap; #else QWMatrix m; m.rotate( 180.0 ); return new QBitmap( srcBitmap->xForm( m ) ); #endif } QPixmap *CreateScaledPixmap(QPixmap *srcPixmap, double scaleX, double scaleY) { #ifdef QT_NO_TRANSFORMATIONS int w = srcPixmap->width(); int h = srcPixmap->height(); int newW = (int)(w * scaleX); int newH = (int)(h * scaleY); QPixmap *dstPixmap = new QPixmap( newW, newH ); // ### this is very poorly implemented and probably could be much faster for (int i = 0; i < newW; i++) { int srcX = w * i / newW; if (newH == h) { // Optimise for scaleing in the X-axis only bitBlt( dstPixmap, i, 0, srcPixmap, srcX, 0, 1, h ); } else { for (int j = 0; j < newH; j++) { int srcY = h * j / newH; bitBlt( dstPixmap, i, j, srcPixmap, srcX, srcY, 1, 1 ); } } } return dstPixmap; #else QWMatrix s; s.scale( scaleX, scaleY ); return new QPixmap( srcPixmap->xForm( s ) ); #endif } // Initialise static member variables to NULL QPixmap *CanvasCard::cardsFaces = NULL; QPixmap *CanvasCard::cardsBacks = NULL; QBitmap *CanvasCard::cardsChars = NULL; QBitmap *CanvasCard::cardsSuits = NULL; QBitmap *CanvasCard::cardsCharsUpsideDown = NULL; QBitmap *CanvasCard::cardsSuitsUpsideDown = NULL; CanvasCard::CanvasCard( eValue v, eSuit s, bool f, QCanvas *canvas ) : Card(v, s, f), QCanvasRectangle( 0, 0, 1, 1, canvas ), cardBack(1), scaleX(1.0), scaleY(1.0) { if ( !cardsFaces ) { if ( qt_screen->deviceWidth() < 200 ) { - cardsFaces = new QPixmap( Resource::loadPixmap( "cards/card_face_small" ) ); - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0001_small" ) ); - cardsChars = new QBitmap( Resource::loadBitmap( "cards/card_chars_small" ) ); - cardsSuits = new QBitmap( Resource::loadBitmap( "cards/card_suits_small" ) ); + cardsFaces = new QPixmap( Opie::Core::OResource::loadPixmap( "cards/card_face_small" ) ); + cardsBacks = new QPixmap( Opie::Core::OResource::loadPixmap( "cards/card_back0001_small" ) ); + cardsChars = new QBitmap(); + *cardsChars = Opie::Core::OResource::loadPixmap( "cards/card_chars_small" ); + cardsSuits = new QBitmap(); + *cardsSuits = Opie::Core::OResource::loadPixmap( "cards/card_suits_small" ); } else { - cardsFaces = new QPixmap( Resource::loadPixmap( "cards/card_face" ) ); - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0001" ) ); - cardsChars = new QBitmap( Resource::loadBitmap( "cards/card_chars" ) ); - cardsSuits = new QBitmap( Resource::loadBitmap( "cards/card_suits" ) ); + cardsFaces = new QPixmap( Opie::Core::OResource::loadPixmap( "cards/card_face" ) ); + cardsBacks = new QPixmap( Opie::Core::OResource::loadPixmap( "cards/card_back0001" ) ); + cardsChars = new QBitmap(); + *cardsChars = Opie::Core::OResource::loadPixmap( "cards/card_chars" ); + cardsSuits = new QBitmap(); + *cardsSuits = Opie::Core::OResource::loadPixmap( "cards/card_suits" ); } cardsCharsUpsideDown = Create180RotatedBitmap( cardsChars ); cardsSuitsUpsideDown = Create180RotatedBitmap( cardsSuits ); } xOff = cardsFaces->width() / 2; yOff = cardsFaces->height() / 2; setSize( cardsFaces->width(), cardsFaces->height() ); setPen( NoPen ); flipping = FALSE; } void CanvasCard::setCardBack(int b) { if ( cardBack != b ) { cardBack = b; if ( cardsBacks ) delete cardsBacks; if ( qt_screen->deviceWidth() < 200 ) { switch (cardBack) { case 0: - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0001_small" ) ); break; + cardsBacks = new QPixmap( Opie::Core::OResource::loadPixmap( "cards/card_back0001_small" ) ); break; case 1: - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0002_small" ) ); break; + cardsBacks = new QPixmap( Opie::Core::OResource::loadPixmap( "cards/card_back0002_small" ) ); break; case 2: - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0003_small" ) ); break; + cardsBacks = new QPixmap( Opie::Core::OResource::loadPixmap( "cards/card_back0003_small" ) ); break; case 3: - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0004_small" ) ); break; + cardsBacks = new QPixmap( Opie::Core::OResource::loadPixmap( "cards/card_back0004_small" ) ); break; case 4: - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0005_small" ) ); break; + cardsBacks = new QPixmap( Opie::Core::OResource::loadPixmap( "cards/card_back0005_small" ) ); break; } } else { switch (cardBack) { case 0: - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0001" ) ); break; + cardsBacks = new QPixmap( Opie::Core::OResource::loadPixmap( "cards/card_back0001" ) ); break; case 1: - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0002" ) ); break; + cardsBacks = new QPixmap( Opie::Core::OResource::loadPixmap( "cards/card_back0002" ) ); break; case 2: - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0003" ) ); break; + cardsBacks = new QPixmap( Opie::Core::OResource::loadPixmap( "cards/card_back0003" ) ); break; case 3: - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0004" ) ); break; + cardsBacks = new QPixmap( Opie::Core::OResource::loadPixmap( "cards/card_back0004" ) ); break; case 4: - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0005" ) ); break; + cardsBacks = new QPixmap( Opie::Core::OResource::loadPixmap( "cards/card_back0005" ) ); break; } } if ( !isFacing() ) redraw(); } } void CanvasCard::draw(QPainter &painter) { int ix = (int)x(), iy = (int)y(); QPainter *p = &painter; QPixmap *unscaledCard = NULL; if ((scaleX <= 0.98) || (scaleY <= 0.98)) { p = new QPainter(); unscaledCard = new QPixmap( cardsFaces->width(), cardsFaces->height() ); p->begin(unscaledCard); ix = 0; iy = 0; } if ( isFacing() ) { -/* - // Now add the joker and card backs to the list of pixmaps - QPixmap *CardsBack = new QPixmap( Resource::loadPixmap( "cards/card_joker.png" ) ); - QPoint *newBackHotspot = new QPoint( 0, 0 ); - pixmaps->append((const QPixmap *)CardsBack); - hotspots->append((const QPoint *)newBackHotspot); -*/ - int w = cardsFaces->width(), h = cardsFaces->height(); -// p->setBrush( NoBrush ); p->setBrush( QColor( 0xFF, 0xFF, 0xFF ) ); if ( isRed() == TRUE ) p->setPen( QColor( 0xFF, 0, 0 ) ); else p->setPen( QColor( 0, 0, 0 ) ); if ( qt_screen->deviceWidth() < 200 ) { p->drawPixmap( ix + 0, iy + 0, *cardsFaces ); p->drawPixmap( ix + 3, iy + 3, *cardsChars, 5*(getValue()-1), 0, 5, 6 ); p->drawPixmap( ix + 11, iy + 3, *cardsSuits, 5*(getSuit()-1), 0, 5, 6 ); p->drawPixmap( ix + w-3-5, iy + h-3-6, *cardsCharsUpsideDown, 5*(12-getValue()+1), 0, 5, 6 ); p->drawPixmap( ix + w-11-5, iy + h-3-6, *cardsSuitsUpsideDown, 5*(3-getSuit()+1), 0, 5, 6 ); } else { p->drawPixmap( ix + 0, iy + 0, *cardsFaces ); p->drawPixmap( ix + 4, iy + 4, *cardsChars, 7*(getValue()-1), 0, 7, 7 ); p->drawPixmap( ix + 12, iy + 4, *cardsSuits, 7*(getSuit()-1), 0, 7, 8 ); p->drawPixmap( ix + w-4-7, iy + h-4-7, *cardsCharsUpsideDown, 7*(12-getValue()+1), 0, 7, 7 ); p->drawPixmap( ix + w-12-7, iy + h-5-7, *cardsSuitsUpsideDown, 7*(3-getSuit()+1), 0, 7, 8 ); } } else { p->drawPixmap( ix, iy, *cardsBacks ); } if (p != &painter) { p->end(); QPixmap *scaledCard = CreateScaledPixmap( unscaledCard, scaleX, scaleY ); int xoff = scaledCard->width() / 2; int yoff = scaledCard->height() / 2; painter.drawPixmap( (int)x() + xOff - xoff, (int)y() + yOff - yoff, *scaledCard ); delete p; delete unscaledCard; delete scaledCard; } } static const double flipLift = 1.5; void CanvasCard::flipTo(int x2, int y2, int steps) { flipSteps = steps; #ifdef SLOW_HARDWARE move(x2,y2); Card::flipTo(x2,y2,steps); #else int x1 = (int)x(); int y1 = (int)y(); double dx = x2 - x1; double dy = y2 - y1; flipping = TRUE; destX = x2; destY = y2; animSteps = flipSteps; setVelocity(dx/animSteps, dy/animSteps-flipLift); setAnimated(TRUE); #endif } void CanvasCard::advance(int stage) { if ( stage==1 ) { if ( animSteps-- <= 0 ) { scaleX = 1.0; scaleY = 1.0; flipping = FALSE; setVelocity(0,0); setAnimated(FALSE); move(destX,destY); // exact } else { if ( flipping ) { if ( animSteps > flipSteps / 2 ) { // animSteps = flipSteps .. flipSteps/2 (flip up) -> 1..0 scaleX = ((double)animSteps/flipSteps-0.5)*2; } else { // animSteps = flipSteps/2 .. 0 (flip down) -> 0..1 scaleX = 1-((double)animSteps/flipSteps)*2; } if ( animSteps == flipSteps / 2-1 ) { setYVelocity(yVelocity()+flipLift*2); setFace( !isFacing() ); } } } } QCanvasRectangle::advance(stage); } void CanvasCard::animatedMove(int x2, int y2, int steps) { destX = x2; destY = y2; double x1 = x(), y1 = y(), dx = x2 - x1, dy = y2 - y1; // Ensure a good speed while ( fabs(dx/steps)+fabs(dy/steps) < 5.0 && steps > 4 ) steps--; setAnimated(TRUE); setVelocity(dx/steps, dy/steps); animSteps = steps; } diff --git a/noncore/games/solitaire/canvascardgame.h b/noncore/games/solitaire/canvascardgame.h index b93cfbf..c559a90 100644 --- a/noncore/games/solitaire/canvascardgame.h +++ b/noncore/games/solitaire/canvascardgame.h @@ -1,97 +1,96 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef CANVAS_CARD_GAME_H #define CANVAS_CARD_GAME_H #include "cardgame.h" #include "canvasshapes.h" #include "canvascard.h" -#include <qpe/resource.h> #include <qpe/config.h> #include <qmainwindow.h> #include <qmenubar.h> #include <qpainter.h> #include <stdlib.h> #include <time.h> class CanvasCardPile; class CanvasCardGame : public QCanvasView, public CardGame { public: CanvasCardGame(QCanvas &c, bool snap, QWidget *parent = 0, int numOfDecks = 1, const char *name = 0, WFlags f = 0) : QCanvasView( &c, parent, name, f ), CardGame(0,numOfDecks), moved(FALSE), moving(NULL), alphaCardPile( NULL ), cardXOff(0), cardYOff(0), snapOn(snap), numberToDraw(1) { } virtual ~CanvasCardGame(); virtual Card *newCard( eValue v, eSuit s, bool f ) { return new CanvasCard( v, s, f, canvas() ); } virtual void readConfig( Config& cfg ) { Q_UNUSED( cfg ); } virtual void writeConfig( Config& cfg ) { Q_UNUSED( cfg ); } virtual void gameWon(); virtual bool haveWeWon() { return FALSE; } virtual bool mousePressCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); return FALSE; } virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } void cancelMoving() { moving = NULL; } void toggleSnap() { snapOn = (snapOn == TRUE) ? FALSE : TRUE; } void toggleCardsDrawn() { numberToDraw = (numberToDraw == 1) ? 3 : 1; } int cardsDrawn() { return numberToDraw; } void setNumberToDraw(int numToDraw) { this->numberToDraw = numToDraw; } void readPile( Config& cfg, CardPile *pile, QString name, int& highestZ ); protected: void contentsMousePressEvent(QMouseEvent *e); void contentsMouseReleaseEvent(QMouseEvent *e); void contentsMouseMoveEvent(QMouseEvent *e); virtual void checkUnusable() { } //added for freecell protected: // Mouse event state variables bool moved; CanvasCard *moving; CanvasCardPile *alphaCardPile; int cardXOff, cardYOff; private: bool snapOn; int numberToDraw; }; #endif diff --git a/noncore/games/solitaire/canvascardwindow.cpp b/noncore/games/solitaire/canvascardwindow.cpp index 503bc92..956c5bd 100644 --- a/noncore/games/solitaire/canvascardwindow.cpp +++ b/noncore/games/solitaire/canvascardwindow.cpp @@ -1,310 +1,309 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "canvascardwindow.h" #include "freecellcardgame.h" #include "chicanecardgame.h" #include "harpcardgame.h" #include "teeclubcardgame.h" - - +#include <opie2/oresource.h> CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f) : QMainWindow(parent, name, f), canvas(230, 260), snapOn(TRUE), cardBack(4), gameType(0), cardGame(NULL) { - setIcon( Resource::loadPixmap( "cards" ) ); + setIcon( Opie::Core::OResource::loadPixmap( "cards" ) ); setCaption(tr("Patience")); // Create Playing Area for Games if ( QPixmap::defaultDepth() < 12 ) { // canvas.setBackgroundColor(QColor(0x51, 0x74, 0x6B)); // canvas.setBackgroundColor(QColor(0x20, 0xb0, 0x50)); canvas.setBackgroundColor(QColor(0x08, 0x98, 0x2D)); } else { QPixmap bg; - bg.convertFromImage( Resource::loadImage( "table_pattern" ), ThresholdDither ); + bg.convertFromImage( Opie::Core::OResource::loadImage( "table_pattern" ), ThresholdDither ); canvas.setBackgroundPixmap(bg); } #if defined( QT_QWS_CASSIOPEIA ) canvas.setAdvancePeriod(70); #else canvas.setAdvancePeriod(30); #endif #ifdef _PATIENCE_USE_ACCELS_ QMenuBar* menu = menuBar(); QPopupMenu* file = new QPopupMenu; file->insertItem(tr("Patience"), this, SLOT(initPatience()), CTRL+Key_F); file->insertItem(tr("Freecell"), this, SLOT(initFreecell()), CTRL+Key_F); file->insertItem(tr("Chicane"), this, SLOT(initChicane()), CTRL+Key_F); file->insertItem(tr("Harp"), this, SLOT(initHarp()), CTRL+Key_F); file->insertItem(tr("Teeclub"), this, SLOT(initTeeclub()), CTRL+Key_F); menu->insertItem(tr("&Game"), file); menu->insertSeparator(); settings = new QPopupMenu; settings->insertItem(tr("&Change card backs"), this, SLOT(changeCardBacks()), Key_F2); snap_id = settings->insertItem(tr("&Snap to position"), this, SLOT(snapToggle()), Key_F3); settings->setCheckable(TRUE); menu->insertItem(tr("&Settings"),settings); menu->insertSeparator(); QPopupMenu* help = new QPopupMenu; help->insertItem(tr("&About"), this, SLOT(help()), Key_F1); help->setItemChecked(dbf_id, TRUE); menu->insertItem(tr("&Help"),help); #else QMenuBar* menu = menuBar(); QPopupMenu* file = new QPopupMenu; file->insertItem(tr("Patience"), this, SLOT(initPatience())); file->insertItem(tr("Freecell"), this, SLOT(initFreecell())); file->insertItem(tr("Chicane"), this, SLOT(initChicane())); file->insertItem(tr("Harp"), this, SLOT(initHarp())); file->insertItem(tr("Teeclub"), this, SLOT(initTeeclub())); menu->insertItem(tr("Play"), file); menu->insertSeparator(); settings = new QPopupMenu; settings->setCheckable(TRUE); settings->insertItem(tr("Change card backs"), this, SLOT(changeCardBacks())); snap_id = settings->insertItem(tr("Snap to position"), this, SLOT(snapToggle())); QString m; drawId = settings->insertItem(tr("Turn one card"), this, SLOT(drawnToggle())); menu->insertItem(tr("Settings"),settings); settings->setCheckable(TRUE); #endif menu->show(); Config cfg( "Patience" ); cfg.setGroup( "GlobalSettings" ); snapOn = cfg.readBoolEntry( "SnapOn", TRUE); settings->setItemChecked(snap_id, snapOn); gameType = cfg.readNumEntry( "GameType", -1 ); drawThree = cfg.readBoolEntry( "DrawThree", FALSE); if ( gameType == 0 ) { cardGame = new PatienceCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(drawThree ? 3 : 1); setCaption(tr("Patience")); setCentralWidget(cardGame); cardGame->readConfig( cfg ); setCardBacks(); } else if ( gameType == 1 ) { cardGame = new FreecellCardGame( &canvas, snapOn, this ); setCaption(tr("Freecell")); setCentralWidget(cardGame); //cardGame->newGame(); // Until we know how to handle reading freecell config cardGame->readConfig( cfg ); setCardBacks(); } else if ( gameType == 2 ) { cardGame = new ChicaneCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(1); setCaption(tr("Chicane")); setCentralWidget(cardGame); cardGame->readConfig( cfg ); setCardBacks(); } else if ( gameType == 3 ) { cardGame = new HarpCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(1); setCaption(tr("Harp")); setCentralWidget(cardGame); cardGame->readConfig( cfg ); setCardBacks(); } else if ( gameType == 4 ) { cardGame = new TeeclubCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(1); setCaption(tr("Teeclub")); setCentralWidget(cardGame); cardGame->readConfig( cfg ); setCardBacks(); } else { // Probably there isn't a config file or it is broken // Start a new game initPatience(); } updateDraw(); } CanvasCardWindow::~CanvasCardWindow() { if (cardGame) { Config cfg("Patience"); cfg.setGroup( "GlobalSettings" ); cfg.writeEntry( "GameType", gameType ); cfg.writeEntry( "SnapOn", snapOn ); cfg.writeEntry( "DrawThree", drawThree); cfg.write(); cardGame->writeConfig( cfg ); delete cardGame; } } void CanvasCardWindow::resizeEvent(QResizeEvent *) { QSize s = centralWidget()->size(); int fw = style().defaultFrameWidth(); canvas.resize( s.width() - fw - 2, s.height() - fw - 2); } void CanvasCardWindow::initPatience() { // Create New Game if ( cardGame ) delete cardGame; cardGame = new PatienceCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(drawThree ? 3 : 1); gameType = 0; setCaption(tr("Patience")); setCentralWidget(cardGame); cardGame->newGame(); setCardBacks(); updateDraw(); } void CanvasCardWindow::initFreecell() { // Create New Game if ( cardGame ) { delete cardGame; } cardGame = new FreecellCardGame( &canvas, snapOn, this ); gameType = 1; setCaption(tr("Freecell")); setCentralWidget(cardGame); cardGame->newGame(); setCardBacks(); } void CanvasCardWindow::initChicane() { // Create New Game if ( cardGame ) { delete cardGame; } cardGame = new ChicaneCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(1); gameType = 2; setCaption(tr("Chicane")); setCentralWidget(cardGame); cardGame->newGame(); setCardBacks(); } void CanvasCardWindow::initHarp() { // Create New Game if ( cardGame ) { delete cardGame; } cardGame = new HarpCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(1); gameType = 3; setCaption(tr("Harp")); setCentralWidget(cardGame); cardGame->newGame(); setCardBacks(); } void CanvasCardWindow::initTeeclub() { // Create New Game if ( cardGame ) { delete cardGame; } cardGame = new TeeclubCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(1); gameType = 4; setCaption(tr("Teeclub")); setCentralWidget(cardGame); cardGame->newGame(); setCardBacks(); } void CanvasCardWindow::snapToggle() { snapOn = !snapOn; settings->setItemChecked(snap_id, snapOn); cardGame->toggleSnap(); } void CanvasCardWindow::drawnToggle() { drawThree=!drawThree; Config cfg( "Patience" ); cfg.setGroup( "GlobalSettings" ); cardGame->toggleCardsDrawn(); updateDraw(); cfg.writeEntry( "DrawThree", drawThree); cfg.write(); } void CanvasCardWindow::updateDraw() { if(cardGame->cardsDrawn() == 3){ settings->changeItem(drawId, tr("Turn one card")); } else { settings->changeItem(drawId, tr("Turn three cards")); } } void CanvasCardWindow::setCardBacks() { QCanvasItemList l = canvas.allItems(); for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) { if ( (*it)->rtti() == canvasCardId ) ((CanvasCard *)(*it))->setCardBack( cardBack ); } } void CanvasCardWindow::changeCardBacks() { cardBack++; if (cardBack == 5) cardBack = 0; setCardBacks(); } diff --git a/noncore/games/tetrix/qtetrix.cpp b/noncore/games/tetrix/qtetrix.cpp index a6a5f34..d949176 100644 --- a/noncore/games/tetrix/qtetrix.cpp +++ b/noncore/games/tetrix/qtetrix.cpp @@ -1,208 +1,208 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "qtetrix.h" -#include <qpe/resource.h> +#include <opie2/oresource.h> #include <qlabel.h> #include <qdatetime.h> #include <qlayout.h> #include <qtimer.h> #include "ohighscoredlg.h" void drawTetrixButton( QPainter *p, int x, int y, int w, int h, const QColor *color ) { QColor fc; if ( color ) { QPointArray a; a.setPoints( 3, x,y+h-1, x,y, x+w-1,y ); p->setPen( color->light() ); p->drawPolyline( a ); a.setPoints( 3, x+1,y+h-1, x+w-1,y+h-1, x+w-1,y+1 ); p->setPen( color->dark() ); p->drawPolyline( a ); x++; y++; w -= 2; h -= 2; fc = *color; } else fc = p->backgroundColor(); p->fillRect( x, y, w, h, fc ); } ShowNextPiece::ShowNextPiece( QWidget *parent, const char *name ) : QFrame( parent, name ) { setFrameStyle( QFrame::Panel | QFrame::Sunken ); xOffset = -1; // -1 until first resizeEvent. } void ShowNextPiece::resizeEvent( QResizeEvent *e ) { QSize sz = e->size(); blockWidth = (sz.width() - 3)/5; blockHeight = (sz.height() - 3)/6; xOffset = (sz.width() - 3)/5; yOffset = (sz.height() - 3)/6; } void ShowNextPiece::paintEvent( QPaintEvent * ) { QPainter p( this ); drawFrame( &p ); p.end(); // explicit end() so any slots can paint too emit update(); } void ShowNextPiece::drawNextSquare(int x, int y,QColor *color) { if (xOffset == -1) // Before first resizeEvent? return; QPainter paint; paint.begin(this); drawTetrixButton( &paint, xOffset+x*blockWidth, yOffset+y*blockHeight, blockWidth, blockHeight, color ); paint.end(); } QTetrix::QTetrix( QWidget *parent, const char *name, WFlags f ) : QMainWindow( parent, name, f ) { - setIcon( Resource::loadPixmap( "tetrix_icon" ) ); + setIcon( Opie::Core::OResource::loadPixmap( "tetrix_icon" ) ); setCaption( tr("Tetrix" ) ); QTime t = QTime::currentTime(); TetrixPiece::setRandomSeed( (((double)t.hour())+t.minute()+t.second())/ (24+60+60) ); QWidget *gameArea = new QWidget( this ); setCentralWidget( gameArea ); QGridLayout *gl = new QGridLayout( gameArea, 5, 3, 8 ); gl->setColStretch( 1, 5 ); gl->setColStretch( 2, 10 ); QLabel *l; l = new QLabel( tr("Next"), gameArea ); gl->addWidget( l, 0, 0 ); showNext = new ShowNextPiece(gameArea); showNext->setBackgroundColor(QColor(0,0,0)); gl->addWidget( showNext, 0, 1 ); l = new QLabel( tr("Score"), gameArea ); gl->addWidget( l, 1, 0 ); showScore = new QLabel(gameArea); gl->addWidget( showScore, 1, 1 ); l = new QLabel( tr("Level"), gameArea ); gl->addWidget( l, 2, 0 ); showLevel = new QLabel(gameArea); gl->addWidget( showLevel, 2, 1 ); l = new QLabel( tr("Removed"), gameArea ); gl->addWidget( l, 3, 0 ); showLines = new QLabel(gameArea); gl->addWidget( showLines, 3, 1 ); board = new QTetrixBoard(gameArea); board->setBackgroundColor(QColor(0,0,0)); gl->addMultiCellWidget( board, 0, 4, 2, 2 ); QPushButton *pb = new QPushButton( tr("Start"), gameArea ); pb->setFocusPolicy( NoFocus ); connect( pb, SIGNAL( clicked() ), board, SLOT( start() ) ); gl->addMultiCellWidget( pb, 4, 4, 0, 1 ); connect( board, SIGNAL(gameOverSignal()), SLOT(gameOver()) ); connect( board, SIGNAL(drawNextSquareSignal(int,int,QColor*)), this, SLOT(setNext(int,int,QColor*)) ); connect( showNext, SIGNAL(update()), board, SLOT(updateNext()) ); connect( board, SIGNAL(updateScoreSignal(int)), showScore, SLOT(setNum(int)) ); connect( board, SIGNAL(updateLevelSignal(int)), showLevel, SLOT(setNum(int)) ); connect( board, SIGNAL(updateRemovedSignal(int)), showLines, SLOT(setNum(int)) ); showScore->setNum( 0 ); showLevel->setNum( 0 ); showLines->setNum( 0 ); board->revealNextPiece(TRUE); board->setFocusPolicy( StrongFocus ); QTimer::singleShot( -1, this, SLOT(setup()) ); } void QTetrix::setup() { resizeEvent( 0x0 ); } void QTetrix::gameOver() { OHighscore *hs = new OHighscore( showScore->text().toInt() , showLevel->text().toInt() ); if ( hs->isNewhighscore ) hs->insertData( hs->getName(), showScore->text().toInt() , showLevel->text().toInt() ); OHighscoreDialog hscdlg( hs, this, "OHighscoreDialog", true ); hscdlg.exec(); } void QTetrix::quit() { close(); } void QTetrix::setNext( int x, int y, QColor *color ) { resizeEvent( 0x0 ); showNext->drawNextSquare( x, y, color ); } void QTetrix::resizeEvent( QResizeEvent * ) { // Set size of board int widthFactor = board->QFrame::width() / board->boardWidth(); if ( widthFactor < 1 ) widthFactor = 1; int heightFactor = board->QFrame::height() / board->boardHeight(); if ( heightFactor < 1 ) heightFactor = 1; widthFactor > heightFactor ? board->resize( heightFactor * board->boardWidth() + 2, heightFactor * board->boardHeight() + 2 ) : board->resize( widthFactor * board->boardWidth() + 2, widthFactor * board->boardHeight() + 2 ); // Set size of preview widget widthFactor = showNext->width() / 5; if ( widthFactor < 1 ) widthFactor = 1; heightFactor = showNext->height() / 6; if ( heightFactor < 1 ) heightFactor = 1; widthFactor > heightFactor ? showNext->resize( heightFactor * 5 + 2, heightFactor * 6 + 2 ) : showNext->resize( widthFactor * 5 + 2, widthFactor * 6 + 2 ); } diff --git a/noncore/games/wordgame/wordgame.cpp b/noncore/games/wordgame/wordgame.cpp index 47d6725..52e2be2 100644 --- a/noncore/games/wordgame/wordgame.cpp +++ b/noncore/games/wordgame/wordgame.cpp @@ -1,692 +1,700 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "wordgame.h" +#include <opie2/oresource.h> + #include <qpe/global.h> -#include <qpe/resource.h> #include <qpe/config.h> #include <qapplication.h> #include <qmessagebox.h> #include <qcombobox.h> #include <qdir.h> #include <qlineedit.h> #include <qpushbutton.h> #include <qtextstream.h> #include <qtimer.h> #include <qtoolbar.h> #include <qtoolbutton.h> #include <qvbox.h> #include <qwidgetstack.h> #include <qlayout.h> #include <stdlib.h> #include <unistd.h> #include <pwd.h> #include <sys/types.h> enum RuleEffects { Multiplier=15, MultiplyAll=64, Start=128 }; static int tile_smallw = 16; static int tile_smallh = 16; static int tile_bigw = 22; static int tile_bigh = 22; static int tile_stweak = -2; static int tile_btweak = -1; static const int rack_tiles=7; const char* sampleWGR= "wordgame_shapes\n" "15 15\n" "400001040100004\n" "030000000000030\n" "002002000200200\n" "000300020003000\n" "000020000020000\n" "102001000100201\n" "000000202000000\n" "400200050002004\n" "000000202000000\n" "102001000100201\n" "000020000020000\n" "000300020003000\n" "002002000200200\n" "030000000000030\n" "400001040100004\n" "1 2 3 66 67 194 100 0\n" "1 j 8\n" "1 q 7\n" "1 x 6\n" "1 z 6\n" "1 w 4\n" "1 k 4\n" "1 v 3\n" "1 f 3\n" "2 y 3\n" "2 h 2\n" "2 b 2\n" "2 m 2\n" "3 p 2\n" "3 g 2\n" "3 u 2\n" "4 d 2\n" "4 c 2\n" "5 l 1\n" "5 o 1\n" "7 t 1\n" "7 n 1\n" "7 a 1\n" "7 r 1\n" "8 s 1\n" "8 i 1\n" "11 e 1\n" "0\n"; WordGame::WordGame( QWidget* parent, const char* name, WFlags fl ) : QMainWindow(parent, name, fl) { if ( qApp->desktop()->width() < 240 ) { tile_smallw = 10; tile_smallh = 10; tile_bigw = 16; tile_bigh = 16; tile_stweak = 0; tile_btweak = 0; } - setIcon( Resource::loadPixmap( "wordgame/WordGame.png" ) ); + setIcon( Opie::Core::OResource::loadPixmap( "wordgame/WordGame" ) ); setCaption( tr("Word Game") ); setToolBarsMovable( FALSE ); vbox = new QVBox(this); setCentralWidget(vbox); toolbar = new QToolBar(this); addToolBar(toolbar, Bottom); - reset = new QToolButton(Resource::loadPixmap("back"), tr("Back"), "", this, SLOT(resetTurn()), toolbar); - done = new QToolButton(Resource::loadPixmap("done"), tr("Done"), "", this, SLOT(endTurn()), toolbar); + bool useBigIcon = qApp->desktop()->size().width() > 330; + reset = new QToolButton(Opie::Core::OResource::loadPixmap("back", Opie::Core::OResource::SmallIcon), + tr("Back"), "", this, SLOT(resetTurn()), toolbar); + reset->setUsesBigPixmap( useBigIcon ); + done = new QToolButton(Opie::Core::OResource::loadPixmap("done", Opie::Core::OResource::SmallIcon), + tr("Done"), "", this, SLOT(endTurn()), toolbar); + done->setUsesBigPixmap( useBigIcon ); scoreinfo = new ScoreInfo(toolbar); scoreinfo->setFont(QFont("Helvetica",10)); - new QToolButton(Resource::loadPixmap("finish"), tr("Close"), "", this, SLOT(endGame()), toolbar); + QToolButton *btn = new QToolButton(Opie::Core::OResource::loadPixmap("finish", Opie::Core::OResource::SmallIcon), + tr("Close"), "", this, SLOT(endGame()), toolbar); + btn->setUsesBigPixmap( useBigIcon ); toolbar->setStretchableWidget(scoreinfo); cpu = 0; board = 0; bag = 0; racks = 0; aiheart = new QTimer(this); connect(aiheart, SIGNAL(timeout()), this, SLOT(think())); readConfig(); } WordGame::~WordGame() { writeConfig(); } void WordGame::writeConfig() { Config cfg("WordGame"); cfg.setGroup("Game"); cfg.writeEntry("NameList",namelist,';'); cfg.writeEntry("CurrentPlayer",gameover ? 0 : player+1); if ( !gameover ) { cfg.writeEntry("Rules",rules); bag->writeConfig(cfg); board->writeConfig(cfg); scoreinfo->writeConfig(cfg); } for (int p=0; p<nplayers; p++) { cfg.setGroup("Player"+QString::number(p+1)); if ( gameover ) cfg.clearGroup(); else rack(p)->writeConfig(cfg); } } void WordGame::readConfig() { Config cfg("WordGame"); cfg.setGroup("Game"); int currentplayer = cfg.readNumEntry("CurrentPlayer",0); QStringList pnames = cfg.readListEntry("NameList",';'); if ( currentplayer ) { gameover = FALSE; rules = cfg.readEntry("Rules"); if ( rules.find("x-wordgamerules") >= 0 ) { // rules files moved rules = "Sample.rules"; } if ( loadRules(rules) ) { startGame(pnames); bag->readConfig(cfg); board->readConfig(cfg); scoreinfo->readConfig(cfg); for (int p=0; p<nplayers; p++) { cfg.setGroup("Player"+QString::number(p+1)); rack(p)->readConfig(cfg); } player=currentplayer-1; readyRack(player); return; } } // fall-back openGameSelector(pnames); } void WordGame::openGameSelector(const QStringList& initnames) { toolbar->hide(); gameover = FALSE; delete board; board = 0; delete racks; racks = 0; delete cpu; cpu = 0; newgame = new NewGame(vbox); //Rules rules(this); //connect(game.editrules, SIGNAL(clicked()), &rules, SLOT(editRules())); //connect(&rules, SIGNAL(rulesChanged()), &game, SLOT(updateRuleSets())); struct passwd* n = getpwuid(getuid()); QString playername = n ? n->pw_name : ""; if ( playername.isEmpty() ) { playername = "Player"; } newgame->player0->changeItem(playername,0); newgame->player1->setCurrentItem(1); newgame->updateRuleSets(); newgame->show(); connect(newgame->buttonOk, SIGNAL(clicked()), this, SLOT(startGame())); } void WordGame::startGame() { rules = newgame->ruleslist[newgame->rules->currentItem()]; if ( loadRules(rules) ) { QStringList names; names.append(newgame->player0->currentText()); names.append(newgame->player1->currentText()); names.append(newgame->player2->currentText()); names.append(newgame->player3->currentText()); names.append(newgame->player4->currentText()); names.append(newgame->player5->currentText()); delete newgame; startGame(names); } else { // error... delete newgame; close(); } } void WordGame::startGame(const QStringList& playerlist) { toolbar->show(); racks = new QWidgetStack(vbox); racks->setFixedHeight(TileItem::bigHeight()+2); namelist.clear(); nplayers=0; for (QStringList::ConstIterator it=playerlist.begin(); it!=playerlist.end(); ++it) addPlayer(*it); scoreinfo->init(namelist); if ( nplayers ) { player=0; readyRack(player); } board->show(); racks->show(); } bool WordGame::loadRules(const QString &name) { QString filename = Global::applicationFileName( "wordgame", name ); QFile file( filename ); if ( !file.open( IO_ReadOnly ) ) return FALSE; QTextStream ts( &file ); QString title = name; title.truncate( title.length() - 6 ); //setCaption( title ); QString shapepixmap; ts >> shapepixmap; int htiles,vtiles; ts >> htiles >> vtiles; if ( htiles < 3 || vtiles < 3 ) return FALSE; QString rule_shapes; for (int i=0; i<vtiles; i++) { QString line; ts >> line; rule_shapes += line; } static int rule_effects[12]; int re=0,e; ts >> e; while ( e && re < 10 ) { rule_effects[re] = e; if ( re++ < 10 ) ts >> e; } - QImage shim = Resource::loadImage("wordgame/wordgame_shapes"); + QImage shim = Opie::Core::OResource::loadImage("wordgame/wordgame_shapes"); shim = shim.smoothScale((re-1)*TileItem::smallWidth(),TileItem::smallHeight()); QPixmap bgshapes; bgshapes.convertFromImage(shim); rule_effects[re++] = 100; // default bonus board = new Board(bgshapes, htiles, vtiles, vbox); board->setRules(rule_shapes, rule_effects); connect(board, SIGNAL(temporaryScore(int)), scoreinfo, SLOT(showTemporaryScore(int))); bag = new Bag; int count; ts >> count; while ( count ) { QString text; int value; ts >> text >> value; if ( text == "_" ) text = ""; Tile t(text, value); for (int n=count; n--; ) bag->add(t); ts >> count; } return TRUE; } NewGame::NewGame(QWidget* parent) : NewGameBase(parent) { } void NewGame::updateRuleSets() { rules->clear(); QString rulesDir = Global::applicationFileName( "wordgame", "" ); QDir dir( rulesDir, "*.rules" ); ruleslist = dir.entryList(); if ( ruleslist.isEmpty() ) { // Provide a sample QFile file( rulesDir + "Sample.rules" ); if ( file.open( IO_WriteOnly ) ) { file.writeBlock( sampleWGR, strlen(sampleWGR) ); file.close(); updateRuleSets(); } return; } int newest=0; int newest_age=INT_MAX; QDateTime now = QDateTime::currentDateTime(); QStringList::Iterator it; for ( it = ruleslist.begin(); it != ruleslist.end(); ++it ) { QFileInfo fi((*it)); int age = fi.lastModified().secsTo(now); QString name = *it; name.truncate( name.length()-6 ); // remove extension rules->insertItem( name ); if ( age < newest_age ) { newest_age = age; newest = rules->count()-1; } } rules->setCurrentItem(newest); } Rules::Rules(QWidget* parent) : RulesBase(parent,0,TRUE) { } void Rules::editRules() { if ( exec() ) { // ### create a new set of rules emit rulesChanged(); } } void Rules::deleteRuleSet() { // ### delete existing rule set emit rulesChanged(); } void WordGame::addPlayer(const QString& name) { if ( !name.isEmpty() ) { int colon = name.find(':'); int cpu = (colon >=0 && name.left(2) == "AI") ? name.mid(2,1).toInt() : 0; addPlayer(name,cpu); } } void WordGame::addPlayer(const QString& name, int cpu) { Rack* r = new Rack(rack_tiles,racks); r->setPlayerName(name); r->setComputerization(cpu); racks->addWidget(r, nplayers); refillRack(nplayers); namelist.append(name); ++nplayers; } void WordGame::nextPlayer() { if ( !refillRack(player) ) { endGame(); } else { player = (player+1)%nplayers; scoreinfo->setBoldOne(player); readyRack(player); } } bool WordGame::mayEndGame() { int out=-1; int i; for (i=0; i<nplayers; i++) if ( !rack(i)->count() ) out = i; if ( out<0 ) { if ( QMessageBox::warning(this,tr("End game"), tr("Do you want to end the game early?"), tr("Yes"), tr("No") )!=0 ) { return FALSE; } } return TRUE; } void WordGame::endGame() { if ( gameover ) { close(); return; } if ( !mayEndGame() ) return; int out=-1; int totalleft=0; int i; for (i=0; i<nplayers; i++) { Rack* r = rack(i); int c = r->count(); if ( c ) { int lose=0; for ( int j=0; j<c; j++ ) lose += r->tileRef(j)->value(); totalleft += lose; scoreinfo->addScore(i,-lose); } else { out = i; } } int highest=0; int winner=0; for (i=0; i<nplayers; i++) { int s = scoreinfo->playerScore(i); if ( s > highest ) { highest = s; winner = i; } } if ( out >= 0 ) scoreinfo->addScore(out,totalleft); scoreinfo->setBoldOne(winner); gameover = TRUE; done->setEnabled(TRUE); reset->setEnabled(FALSE); } void WordGame::endTurn() { if ( gameover ) { openGameSelector(namelist); } else { if ( board->checkTurn() ) { if ( board->turnScore() >= 0 ) { scoreinfo->addScore(player,board->turnScore()); board->finalizeTurn(); } else { QApplication::beep(); } nextPlayer(); } } } void WordGame::resetTurn() { board->resetRack(); } void WordGame::passTurn() { // ######## trade? nextPlayer(); } bool WordGame::refillRack(int i) { Rack* r = rack(i); while ( !bag->isEmpty() && !r->isFull() ) { r->addTile(bag->takeRandom()); } return r->count() != 0; } void WordGame::readyRack(int i) { Rack* r = rack(i); racks->raiseWidget(i); board->setCurrentRack(r); done->setEnabled( !r->computerized() ); reset->setEnabled( !r->computerized() ); if ( r->computerized() ) { cpu = new ComputerPlayer(board, r); aiheart->start(0); } } Rack* WordGame::rack(int i) const { return (Rack*)racks->widget(i); } void WordGame::think() { if ( !cpu->step() ) { delete cpu; cpu = 0; aiheart->stop(); if ( board->turnScore() < 0 ) passTurn(); else endTurn(); } } ComputerPlayer::ComputerPlayer(Board* b, Rack* r) : board(b), rack(r), best(new const Tile*[rack_tiles]), best_blankvalues(new Tile[rack_tiles]) { best_score = -1; across=FALSE; dict=0; } ComputerPlayer::~ComputerPlayer() { delete [] best; delete [] best_blankvalues; } bool ComputerPlayer::step() { const QDawg::Node* root = dict ? Global::dawg("WordGame").root() : Global::fixedDawg().root(); QPoint d = across ? QPoint(1,0) : QPoint(0,1); const Tile* tiles[99]; // ### max board size uchar nletter[4095]; // QDawg only handles 0..4095 memset(nletter,0,4096); for (int i=0; i<rack->count(); i++) { const Tile* r = rack->tileRef(i); if ( r->isBlank() ) nletter[0]++; else nletter[r->text()[0].unicode()]++; } Tile blankvalues[99]; // ### max blanks findBest(current, d, root, 0, nletter, tiles, 0, blankvalues, 0); if ( ++current.rx() == board->xTiles() ) { current.rx() = 0; if ( ++current.ry() == board->yTiles() ) { if ( across ) { if ( dict == 1 ) { if ( best_score >= 0 ) { rack->arrangeTiles(best,best_n); rack->setBlanks(best_blankvalues); board->scoreTurn(best_start, best_n, best_dir); board->showTurn(); } return FALSE; } dict++; across = FALSE; current = QPoint(0,0); } else { across = TRUE; current = QPoint(0,0); } } } return TRUE; } void ComputerPlayer::findBest(QPoint at, const QPoint& d, const QDawg::Node* node, ulong used, uchar* nletter, const Tile** tiles, int n, Tile* blankvalues, int blused) { if ( !node ) return; QChar l = node->letter(); const Tile* cur = board->tile(at); if ( cur ) { if ( cur->text()[0] == l ) { bool nextok = board->contains(at+d); if ( node->isWord() && n && (!nextok || !board->tile(at+d)) ) noteChoice(tiles,n,d,blankvalues,blused); if ( nextok ) findBest(at+d, d, node->jump(), used, nletter, tiles, n, blankvalues, blused); // #### text()[1]... } } else { if ( nletter[l.unicode()] || nletter[0] ) { int rc = rack->count(); ulong msk = 1; for ( int x=0; x<rc; x++ ) { if ( !(used&msk) ) { const Tile* t = rack->tileRef(x); if ( t->isBlank() || t->text() == l ) { // #### multi-char value()s bool nextok = board->contains(at+d); tiles[n++] = t; if ( t->isBlank() ) blankvalues[blused++] = Tile(l,0); if ( node->isWord() && (!nextok || !board->tile(at+d)) ) noteChoice(tiles,n,d,blankvalues,blused); used |= msk; // mark nletter[t->text()[0].unicode()]--; if ( nextok ) findBest(at+d, d, node->jump(), used, nletter, tiles, n, blankvalues, blused); n--; nletter[t->text()[0].unicode()]++; if ( t->isBlank() ) { // keep looking blused--; used &= ~msk; // unmark } else { break; } } } msk <<= 1; } } // #### text()[1]... } findBest(at, d, node->next(), used, nletter, tiles, n, blankvalues, blused); } void ComputerPlayer::noteChoice(const Tile** tiles, int n, const QPoint& d, const Tile* blankvalues, int blused) { int s = board->score(current, tiles, n, blankvalues, d, TRUE, 0); /* if (s>0 || current==QPoint(5,1)){ QString st; for ( int i=0; i<n; i++ ) st += tiles[i]->text(); odebug << "" << current.x() << "," << current.y() << ": " << st.latin1() << " (" << n << ") for " << s << "" << oendl; } */ if ( s > best_score ) { int i; for ( i=0; i<n; i++ ) best[i] = tiles[i]; for ( i=0; i<blused; i++ ) best_blankvalues[i] = blankvalues[i]; best_n = n; best_blused = blused; best_score = s; best_dir = d; best_start = current; } @@ -981,530 +989,530 @@ bool Board::checkTurn() l->setFixedSize(l->minimumSizeHint()); } } QHBox btns(&check); connect(new QPushButton(tr("OK"),&btns), SIGNAL(clicked()), &check, SLOT(accept())); connect(new QPushButton(tr("Cancel"),&btns), SIGNAL(clicked()), &check, SLOT(reject())); if ( bl ) { retry: if ( !check.exec() ) { unshowTurn(); canvas()->update(); return FALSE; } for (int b=0; b<bl; b++) { QString v = le[b]->text(); blankvalues[b]=Tile(v,0); if ( v.length() != 1 ) goto retry; } } QStringList words; unshowTurn(); turn_score = score(at,tiles,n,blankvalues,d,FALSE,&words); showTurn(); QStringList to_add; for (QStringList::Iterator it=words.begin(); it!=words.end(); ++it) { if ( !Global::fixedDawg().contains(*it) && !Global::dawg("WordGame").contains(*it) ) { switch (QMessageBox::warning(this, tr("Unknown word"), tr("<p>The word \"%1\" is not in the dictionary.").arg(*it), tr("Add"), tr("Ignore"), tr("Cancel"))) { case 0: // ####### add to wordgame dictionary to_add.append(*it); break; case 1: break; case 2: unshowTurn(); canvas()->update(); return FALSE; } } } if ( to_add.count() ) Global::addWords("WordGame",to_add); return TRUE; } void Board::scoreTurn(const QPoint& at, int n, const QPoint& d) { unshowTurn(); shown_at = at; shown_n = n; shown_step = d; const Tile* tiles[99]; if ( n > current_rack->count() ) n = current_rack->count(); for (int i=0; i<n; i++) tiles[i] = current_rack->tileRef(i); turn_score = score(at,tiles,n,0,d,FALSE,0); emit temporaryScore(turn_score); } int Board::score(QPoint at, const Tile** tiles, int n, const Tile* blankvalue, const QPoint& d, bool checkdict, QStringList* words) const { int total=0; int totalsidetotal=0; // words gets filled with words made // mainword==0 -> // Checks side words, but not main word // -1 means words not in dict, or illegally positioned (eg. not connected) // text is assumed to fit on board. if ( words ) *words=QStringList(); QPoint otherd(d.y(), d.x()); int all_mult = 1; int bl=0; bool connected = FALSE; QString mainword=""; if ( contains(at-d) && tile(at-d) ) { return -1; // preceeding tiles } const Tile* t; for (int i=0; contains(at) && ((t=tile(at)) || i<n); ) { if ( t ) { if ( checkdict || words ) mainword += t->text(); total += t->value(); connected = TRUE; } else { QString sideword; QString tt; if ( tiles[i]->isBlank() ) { if ( blankvalue ) tt = blankvalue[bl++].text(); } else { tt = tiles[i]->text(); } sideword=tt; if ( checkdict || words ) mainword += tt; int side_mult = 1; int tilevalue = bonussedValue(at,tiles[i]->value(),side_mult); all_mult *= side_mult; if ( !connected && isStart(at) ) connected = TRUE; total += tilevalue; int sidetotal = tilevalue; { QPoint side = at-otherd; while ( contains(side) && (t=tile(side)) ) { sidetotal += t->value(); sideword.prepend(t->text()); side -= otherd; } } { QPoint side = at+otherd; while ( contains(side) && (t=tile(side)) ) { sidetotal += t->value(); sideword.append(t->text()); side += otherd; } } if ( sideword.length() > 1 ) { if ( words ) words->append(sideword); if ( checkdict && !Global::fixedDawg().contains(sideword) && !Global::dawg("WordGame").contains(sideword) ) return -1; totalsidetotal += sidetotal * side_mult; connected = TRUE; } i++; } at += d; } if ( words ) words->append(mainword); if ( checkdict && !Global::fixedDawg().contains(mainword) && !Global::dawg("WordGame").contains(mainword) ) return -1; if ( n == rack_tiles ) totalsidetotal += rack_tiles_bonus; return connected ? totalsidetotal + total * all_mult : -1; } QPoint Board::boardPos(const QPoint& p) const { return QPoint(p.x()/canvas()->tileWidth(), p.y()/canvas()->tileHeight()); } void Board::contentsMouseReleaseEvent(QMouseEvent*) { if ( current_rack ) { } } void Board::setRules(const QString& shapes, const int* effects) { rule_shape=shapes; rule_effect=effects; int i=0; int maxre=0; for (int y=0; y<yTiles(); y++) { for (int x=0; x<xTiles(); x++) { int re = shapes[i++]-'0'; if ( re > maxre ) maxre = re; canvas()->setTile(x,y,re); } } rack_tiles_bonus=effects[maxre+1]; } void Board::unsetTile(const QPoint& p) { delete item(p); grid[idx(p)] = 0; } void Board::setTile(const QPoint& p, const Tile& t) { TileItem* it=item(p); if ( !it ) { it = grid[idx(p)] = new TileItem(t,FALSE,canvas()); it->move(p.x()*canvas()->tileWidth(), p.y()*canvas()->tileHeight()); it->show(); } else { it->setTile(t); } } Rack::Rack(int ntiles, QWidget* parent) : QCanvasView( new QCanvas(ntiles*TileItem::bigWidth(),TileItem::bigHeight()), parent), item(ntiles) { setLineWidth(1); setFixedHeight(sizeHint().height()); n = 0; for (int i=0; i<ntiles; i++) item[i]=0; setHScrollBarMode(AlwaysOff); setVScrollBarMode(AlwaysOff); canvas()->setBackgroundColor(gray); dragging = 0; } Rack::~Rack() { clear(); delete canvas(); } QSize Rack::sizeHint() const { return QSize(-1,TileItem::bigHeight()+2); } void Rack::clear() { for (int i=0; i<n; i++) delete item[i]; n=0; } void Rack::writeConfig(Config& cfg) { QStringList l; for (int i=0; i<n; i++) l.append(tile(i).key()); cfg.writeEntry("Tiles",l,';'); } void Rack::readConfig(Config& cfg) { clear(); int x=0; QStringList l = cfg.readListEntry("Tiles",';'); for (QStringList::ConstIterator it=l.begin(); it!=l.end(); ++it) { TileItem *i = new TileItem(Tile(*it),TRUE,canvas()); i->move(x++,0); i->show(); item[n++] = i; } layoutTiles(); } static int cmp_tileitem(const void *a, const void *b) { const TileItem* ia = *(TileItem**)a; const TileItem* ib = *(TileItem**)b; return int(ia->x() - ib->x()); } void Rack::layoutTiles() { int w = TileItem::bigWidth()+2; if ( dragging ) dragging->moveBy(dragging_adj,0); qsort(item.data(), n, sizeof(TileItem*), cmp_tileitem); if ( dragging ) dragging->moveBy(-dragging_adj,0); for (int i=0; i<n ;i++) if ( item[i] == dragging ) { item[i]->setZ(1); } else { item[i]->move(i*w, 0); item[i]->setZ(0); } canvas()->update(); } void Rack::setBlanks(const Tile* bv) { for (int j=0; j<n; j++) { Tile tt = item[j]->tile(); if ( tt.isBlank() ) { tt.setText(bv->text()); item[j]->setTile(tt); bv++; } } } bool Rack::arrangeTiles(const Tile** s, int sn) { bool could = TRUE; for (int j=0; j<n; j++) { Tile tt = item[j]->tile(); int f=-1; for (int i=0; i<sn && f<0; i++) { if (s[i] && *s[i] == tt ) { s[i]=0; f=i; } } if ( f >= 0 ) { item[j]->move(f-999,0); } else { could = FALSE; } } layoutTiles(); return could; } void Rack::addTile(const Tile& t) { TileItem *i = new TileItem(t,TRUE,canvas()); i->show(); item[n++] = i; layoutTiles(); } void Rack::remove(Tile t) { for (int i=0; i<n ;i++) if ( item[i]->tile() == t ) { remove(i); return; } } void Rack::remove(int i) { delete item[i]; n--; for (;i<n;i++) item[i]=item[i+1]; layoutTiles(); } void Rack::resizeEvent(QResizeEvent* e) { canvas()->resize(width()-frameWidth()*2,height()-frameWidth()*2); QCanvasView::resizeEvent(e); } void Rack::contentsMousePressEvent(QMouseEvent* e) { if ( computerized() ) return; QCanvasItemList list = canvas()->collisions(e->pos()); if (list.count()) { dragging = list.first(); dragstart = e->pos()-QPoint(int(dragging->x()),int(dragging->y())); } else { dragging = 0; } } void Rack::contentsMouseMoveEvent(QMouseEvent* e) { if ( computerized() ) return; //int w = TileItem::bigWidth()+2; if ( dragging ) { dragging_adj = TileItem::bigWidth()/2; if ( dragging->x() > e->x()-dragstart.x() ) dragging_adj = -dragging_adj; dragging->move(e->x()-dragstart.x(),0); layoutTiles(); } } -void Rack::contentsMouseReleaseEvent(QMouseEvent* e) +void Rack::contentsMouseReleaseEvent(QMouseEvent* /*e*/) { if ( computerized() ) return; if ( dragging ) { dragging=0; layoutTiles(); } } Tile::Tile(const QString& key) { int a=key.find('@'); txt = key.left(a); val = key.mid(a+1).toInt(); blank = txt.isEmpty(); } QString Tile::key() const { return txt+"@"+QString::number(val); } Bag::Bag() { tiles.setAutoDelete(TRUE); } void Bag::writeConfig(Config& cfg) { QStringList t; for (QListIterator<Tile> it(tiles); it; ++it) t.append((*it)->key()); cfg.writeEntry("Tiles",t,';'); } void Bag::readConfig(Config& cfg) { tiles.clear(); QStringList t = cfg.readListEntry("Tiles",';'); for (QStringList::ConstIterator it=t.begin(); it!=t.end(); ++it ) add(Tile(*it)); } void Bag::add(const Tile& t) { tiles.append(new Tile(t)); } Tile Bag::takeRandom() { Tile* rp = tiles.take(random()%tiles.count()); Tile r=*rp; return r; } ScoreInfo::ScoreInfo( QWidget* parent, const char* name, WFlags fl ) : QLabel("<P>",parent,name,fl) { score=0; msgtimer = new QTimer(this); connect(msgtimer, SIGNAL(timeout()), this, SLOT(showScores())); setBackgroundMode( PaletteButton ); } ScoreInfo::~ScoreInfo() { if ( score ) delete [] score; } void ScoreInfo::writeConfig(Config& cfg) { QStringList l; for (int i=0; i<(int)names.count(); i++) l.append(QString::number(score[i])); cfg.writeEntry("Scores",l,';'); } void ScoreInfo::readConfig(Config& cfg) { QStringList l = cfg.readListEntry("Scores",';'); int i=0; for (QStringList::ConstIterator it=l.begin(); it!=l.end(); ++it ) score[i++]=(*it).toInt(); showScores(); } QSize ScoreInfo::sizeHint() const { return QSize(QLabel::sizeHint().width(),fontMetrics().height()); } void ScoreInfo::init(const QStringList& namelist) { names = namelist; if ( score ) delete [] score; score = new int[names.count()]; memset(score,0,sizeof(int)*names.count()); boldone = -1; showScores(); } void ScoreInfo::addScore(int player, int change) { score[player] += change; showScores(); } void ScoreInfo::setBoldOne(int b) { boldone=b; showScores(); } void ScoreInfo::showScores() { QString r="<p>"; int i=0; //int spl=(names.count()+1)/2; // 2 lines for (QStringList::ConstIterator it=names.begin(); it!=names.end(); ) { if ( i==boldone ) r += "<b>"; QString n = *it; n.replace(QRegExp(":.*"),""); r += n; r += ":"; r += QString::number(score[i]); if ( i==boldone ) r += "</b>"; ++i; ++it; if ( it != names.end() ) r += " "; } setText(r); } void ScoreInfo::showTemporaryScore(int amount) { if ( amount < 0 ) setText(tr("<P>Invalid move")); else setText(tr("<P>Score: ")+QString::number(amount)); msgtimer->start(3000,TRUE); } diff --git a/noncore/games/zlines/ballpainter.cpp b/noncore/games/zlines/ballpainter.cpp index 622ec29..e7596c4 100644 --- a/noncore/games/zlines/ballpainter.cpp +++ b/noncore/games/zlines/ballpainter.cpp @@ -1,132 +1,132 @@ /*************************************************************************** ballpainter.cpp - description ------------------- begin : Fri May 19 2000 copyright : (C) 2000 by Roman Merzlyakov email : roman@sbrf.barrt.ru copyright : (C) 2000 by Roman Razilov email : Roman.Razilov@gmx.de ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ -#include <qpe/resource.h> +#include <opie2/oresource.h> #include "ballpainter.h" //#include "shotcounter.h" #include <qpainter.h> //#include <qcolor.h> #define PIXSIZE 21 int colorLinesArr[NCOLORS] = {0x0000ff, 0x00ff00, 0xff0000, 0x00ffff, 0xff00ff, 0xffff00, 0x005080}; // 0x00bbggrr // red , green , blue , yellow , violet , cyan , brown BallPainter::BallPainter() : QObject() { createPixmap(); } BallPainter::~BallPainter() { } QPixmap* BallPainter::pixmap( enum Pixmaps pix ) { QString name; switch(pix) { case Field: name = QString::fromLatin1("zlines/field"); break; case Balls: name = QString::fromLatin1("zlines/balls"); break; case Fire: name = QString::fromLatin1("zlines/fire"); break; } - return new QPixmap(Resource::loadPixmap(name) ); + return new QPixmap(Opie::Core::OResource::loadPixmap(name) ); } void BallPainter::createPixmap() { // warning( kapp->kde_datadir() +"/klines/data/balls.bmp"); backgroundPix = pixmap(Field); QPixmap *balls = pixmap(Balls); QPixmap *fire = pixmap(Fire); if (balls->isNull() ||backgroundPix->isNull() || fire->isNull() ) fatal("Cannot open data files.\nHave you correctly installed klines?"); warning("Pixsize %i", PIXSIZE); for(int c=0; c<NCOLORS; c++) { for(int t=0; t<PIXTIME + FIREBALLS + BOOMBALLS + 1 ; t++) { imgCash[c][t] = new QPixmap(CELLSIZE, CELLSIZE); QPainter p(imgCash[c][t]); p.drawPixmap(0,0,(*backgroundPix),0,0,CELLSIZE,CELLSIZE); p.drawPixmap(1,1,(*balls),t*PIXSIZE,c*PIXSIZE,PIXSIZE,PIXSIZE); } for(int t=0; t < FIREPIX ; t++) { firePix[t] = new QPixmap(CELLSIZE, CELLSIZE); QPainter p(firePix[t]); p.drawPixmap(0,0,(*backgroundPix),0,0,CELLSIZE,CELLSIZE); p.drawPixmap(1,1,(*fire),t*PIXSIZE,0,PIXSIZE,PIXSIZE); } } delete balls; delete fire; } QPixmap* BallPainter::GetBall(int color, int animstep, int panim) { // return backgroundPix; if( (color<0) || (color>=NCOLORS) || (animstep<0) || color == NOBALL ) { // warning("BallPainter::Background"); return backgroundPix; } if ( panim == ANIM_JUMP ) { if ( ( animstep < 0 ) || ( animstep >= PIXTIME ) ) return backgroundPix; else return imgCash[color][animstep]; } else if ( panim == ANIM_BURN ) { if ( animstep < FIREBALLS ) return imgCash[color][animstep + PIXTIME + BOOMBALLS + 1]; else if ( animstep < FIREBALLS + FIREPIX ) return firePix[animstep - FIREBALLS]; } else if ( panim == ANIM_BORN ) { if ( animstep < BOOMBALLS ) return imgCash[color][animstep + PIXTIME]; else return imgCash[color][NORMALBALL]; } // rest is not imlemented yet return imgCash[color][NORMALBALL]; } |