-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 929dc41..5633a8f 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp @@ -13,9 +13,9 @@ #include "helpwindow.h" #include "sfcave.h" -#define CAPTION "SFCave 1.11 by AndyQ" +#define CAPTION "SFCave 1.12 by AndyQ" #define UP_THRUST 0.6 #define NO_THRUST 0.8 #define MAX_DOWN_THRUST 4.0 @@ -226,21 +226,33 @@ void SFCave :: setUp() nrFrames = 0; dir = 1; thrust = 0; + int dist[] = { 100, 60, 40 }; if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) { thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; + + if ( currentCameDifficulty == DIFICULTY_EASY ) + gateDistance = 100; + else if ( currentCameDifficulty == DIFICULTY_EASY ) + gateDistance = 60; + else + gateDistance = 40; + + printf( "GD = %d\n", gateDistance ); } else if ( CURRENT_GAME_TYPE == GATES_GAME ) { thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; + gateDistance = 75; + nextGate = nextInt( 50 ) + gateDistance; } else { thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; @@ -256,10 +268,8 @@ void SFCave :: setUp() blockWidth = 20; blockHeight = 70; gapHeight = initialGateGaps[currentGameDifficulty]; - gateDistance = 75; - nextGate = nextInt( 50 ) + gateDistance; for ( int i = 0 ; i < TRAILSIZE ; ++i ) { trail[i].setX( -1 ); @@ -367,9 +377,9 @@ void SFCave :: handleGameSFCave() blockHeight -= 5; } } - if ( nrFrames % 100 == 0 ) + if ( nrFrames % gateDistance == 0 ) addBlock(); if ( checkCollision() ) { |