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-rw-r--r--noncore/games/sfcave-sdl/fly_game.cpp3
-rw-r--r--noncore/games/sfcave-sdl/gates_game.cpp4
-rw-r--r--noncore/games/sfcave-sdl/player.cpp2
-rw-r--r--noncore/games/sfcave-sdl/sfcave_game.cpp4
4 files changed, 6 insertions, 7 deletions
diff --git a/noncore/games/sfcave-sdl/fly_game.cpp b/noncore/games/sfcave-sdl/fly_game.cpp
index 7605c3f..8b05d8f 100644
--- a/noncore/games/sfcave-sdl/fly_game.cpp
+++ b/noncore/games/sfcave-sdl/fly_game.cpp
@@ -21,10 +21,8 @@ FlyGame :: ~FlyGame()
}
void FlyGame :: init()
{
- Game :: init();
-
switch( difficulty )
{
case MENU_DIFFICULTY_EASY:
player->setMovementInfo( 0.3, 0.2, 1.5, 1.5 );
@@ -46,8 +44,9 @@ void FlyGame :: init()
}
}
startScoring = false;
+ Game :: init();
}
void FlyGame :: update( int state )
{
diff --git a/noncore/games/sfcave-sdl/gates_game.cpp b/noncore/games/sfcave-sdl/gates_game.cpp
index 762801d..700a6ec 100644
--- a/noncore/games/sfcave-sdl/gates_game.cpp
+++ b/noncore/games/sfcave-sdl/gates_game.cpp
@@ -22,10 +22,8 @@ GatesGame :: ~GatesGame()
}
void GatesGame :: init()
{
- Game :: init();
-
blockHeight = 80;
blockWidth = 20;
lastGateBottomY = 0;
@@ -63,8 +61,10 @@ void GatesGame :: init()
}
for ( int i = 0 ; i < BLOCKSIZE ; ++i )
blocks[i].y( -1 );
+
+ Game :: init();
}
void GatesGame :: update( int state )
{
diff --git a/noncore/games/sfcave-sdl/player.cpp b/noncore/games/sfcave-sdl/player.cpp
index 2d52ae2..f024d6b 100644
--- a/noncore/games/sfcave-sdl/player.cpp
+++ b/noncore/games/sfcave-sdl/player.cpp
@@ -32,9 +32,9 @@ void Player :: init()
pos.x( 50 );
pos.y( sWidth/2 );
pos.h( 2 );
pos.w( 4 );
- thrust = 0;
+ currentThrust = 0;
crashing = false;
crashLineLength = 0;
crashed = false;
explosion->reset();
diff --git a/noncore/games/sfcave-sdl/sfcave_game.cpp b/noncore/games/sfcave-sdl/sfcave_game.cpp
index 1b00e14..8fdbbe5 100644
--- a/noncore/games/sfcave-sdl/sfcave_game.cpp
+++ b/noncore/games/sfcave-sdl/sfcave_game.cpp
@@ -21,10 +21,8 @@ SFCaveGame :: ~SFCaveGame()
}
void SFCaveGame :: init()
{
- Game :: init();
-
blockDistance = 50;
blockHeight = 80;
blockWidth = 20;
@@ -55,8 +53,10 @@ void SFCaveGame :: init()
}
for ( int i = 0 ; i < BLOCKSIZE ; ++i )
blocks[i].y( -1 );
+
+ Game :: init();
}
void SFCaveGame :: update( int state )
{