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-rw-r--r--noncore/games/sfcave-sdl/fly_game.cpp3
-rw-r--r--noncore/games/sfcave-sdl/gates_game.cpp4
-rw-r--r--noncore/games/sfcave-sdl/player.cpp2
-rw-r--r--noncore/games/sfcave-sdl/sfcave_game.cpp4
4 files changed, 6 insertions, 7 deletions
diff --git a/noncore/games/sfcave-sdl/fly_game.cpp b/noncore/games/sfcave-sdl/fly_game.cpp
index 7605c3f..8b05d8f 100644
--- a/noncore/games/sfcave-sdl/fly_game.cpp
+++ b/noncore/games/sfcave-sdl/fly_game.cpp
@@ -21,10 +21,8 @@ FlyGame :: ~FlyGame()
21} 21}
22 22
23void FlyGame :: init() 23void FlyGame :: init()
24{ 24{
25 Game :: init();
26
27 switch( difficulty ) 25 switch( difficulty )
28 { 26 {
29 case MENU_DIFFICULTY_EASY: 27 case MENU_DIFFICULTY_EASY:
30 player->setMovementInfo( 0.3, 0.2, 1.5, 1.5 ); 28 player->setMovementInfo( 0.3, 0.2, 1.5, 1.5 );
@@ -46,8 +44,9 @@ void FlyGame :: init()
46 } 44 }
47 } 45 }
48 46
49 startScoring = false; 47 startScoring = false;
48 Game :: init();
50} 49}
51 50
52void FlyGame :: update( int state ) 51void FlyGame :: update( int state )
53{ 52{
diff --git a/noncore/games/sfcave-sdl/gates_game.cpp b/noncore/games/sfcave-sdl/gates_game.cpp
index 762801d..700a6ec 100644
--- a/noncore/games/sfcave-sdl/gates_game.cpp
+++ b/noncore/games/sfcave-sdl/gates_game.cpp
@@ -22,10 +22,8 @@ GatesGame :: ~GatesGame()
22} 22}
23 23
24void GatesGame :: init() 24void GatesGame :: init()
25{ 25{
26 Game :: init();
27
28 blockHeight = 80; 26 blockHeight = 80;
29 blockWidth = 20; 27 blockWidth = 20;
30 lastGateBottomY = 0; 28 lastGateBottomY = 0;
31 29
@@ -63,8 +61,10 @@ void GatesGame :: init()
63 } 61 }
64 62
65 for ( int i = 0 ; i < BLOCKSIZE ; ++i ) 63 for ( int i = 0 ; i < BLOCKSIZE ; ++i )
66 blocks[i].y( -1 ); 64 blocks[i].y( -1 );
65
66 Game :: init();
67} 67}
68 68
69void GatesGame :: update( int state ) 69void GatesGame :: update( int state )
70{ 70{
diff --git a/noncore/games/sfcave-sdl/player.cpp b/noncore/games/sfcave-sdl/player.cpp
index 2d52ae2..f024d6b 100644
--- a/noncore/games/sfcave-sdl/player.cpp
+++ b/noncore/games/sfcave-sdl/player.cpp
@@ -32,9 +32,9 @@ void Player :: init()
32 pos.x( 50 ); 32 pos.x( 50 );
33 pos.y( sWidth/2 ); 33 pos.y( sWidth/2 );
34 pos.h( 2 ); 34 pos.h( 2 );
35 pos.w( 4 ); 35 pos.w( 4 );
36 thrust = 0; 36 currentThrust = 0;
37 crashing = false; 37 crashing = false;
38 crashLineLength = 0; 38 crashLineLength = 0;
39 crashed = false; 39 crashed = false;
40 explosion->reset(); 40 explosion->reset();
diff --git a/noncore/games/sfcave-sdl/sfcave_game.cpp b/noncore/games/sfcave-sdl/sfcave_game.cpp
index 1b00e14..8fdbbe5 100644
--- a/noncore/games/sfcave-sdl/sfcave_game.cpp
+++ b/noncore/games/sfcave-sdl/sfcave_game.cpp
@@ -21,10 +21,8 @@ SFCaveGame :: ~SFCaveGame()
21} 21}
22 22
23void SFCaveGame :: init() 23void SFCaveGame :: init()
24{ 24{
25 Game :: init();
26
27 blockDistance = 50; 25 blockDistance = 50;
28 blockHeight = 80; 26 blockHeight = 80;
29 blockWidth = 20; 27 blockWidth = 20;
30 28
@@ -55,8 +53,10 @@ void SFCaveGame :: init()
55 } 53 }
56 54
57 for ( int i = 0 ; i < BLOCKSIZE ; ++i ) 55 for ( int i = 0 ; i < BLOCKSIZE ; ++i )
58 blocks[i].y( -1 ); 56 blocks[i].y( -1 );
57
58 Game :: init();
59} 59}
60 60
61void SFCaveGame :: update( int state ) 61void SFCaveGame :: update( int state )
62{ 62{