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-rw-r--r--noncore/games/solitaire/canvascardgame.cpp4
-rw-r--r--noncore/games/solitaire/chicanecardgame.cpp8
-rw-r--r--noncore/games/solitaire/chicanecardgame.h17
-rw-r--r--noncore/games/solitaire/harpcardgame.cpp10
-rw-r--r--noncore/games/solitaire/harpcardgame.h18
-rw-r--r--noncore/games/solitaire/teeclubcardgame.cpp12
-rw-r--r--noncore/games/solitaire/teeclubcardgame.h27
7 files changed, 74 insertions, 22 deletions
diff --git a/noncore/games/solitaire/canvascardgame.cpp b/noncore/games/solitaire/canvascardgame.cpp
index 4404b04..8e07cc8 100644
--- a/noncore/games/solitaire/canvascardgame.cpp
+++ b/noncore/games/solitaire/canvascardgame.cpp
@@ -374,10 +374,10 @@ void CanvasCardGame::readPile( Config& cfg, CardPile *pile, QString name, int& h
bool facing = cfg.readBoolEntry( "CardFacing" + cardStr );
card = cards[ val ];
card->setFace(facing);
- card->setCardPile(pile); // cam: setCardPile muss vor addCardToTop passieren
- pile->addCardToTop(card); // weil sonst absturz wg cardAddedToTop
+ card->setCardPile(pile); // cam: setCardPile has to happen bevor addCardToTop
+ pile->addCardToTop(card); // due to a empty pointer if you use cardAddedToTop
QPoint p = pile->getCardPos( card );
card->setPos( p.x(), p.y(), highestZ );
card->showCard();
highestZ++;
diff --git a/noncore/games/solitaire/chicanecardgame.cpp b/noncore/games/solitaire/chicanecardgame.cpp
index a242419..6729a94 100644
--- a/noncore/games/solitaire/chicanecardgame.cpp
+++ b/noncore/games/solitaire/chicanecardgame.cpp
@@ -16,9 +16,15 @@
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**
-** Modified by C.A.Mader 2002
+** created on base of patiencecardgame by cam (C.A.Mader) 2002
+** Rules for this game:
+** use 2 decks = 104 cards
+** deal 8 rows with 3 hidden cards and one open card
+** append red to black and vice versa
+** each card can be layed on a free place
+** deal 8 cards at once
**
**********************************************************************/
#include <qgfx_qws.h>
#include "chicanecardgame.h"
diff --git a/noncore/games/solitaire/chicanecardgame.h b/noncore/games/solitaire/chicanecardgame.h
index 668f5f4..f6bd08e 100644
--- a/noncore/games/solitaire/chicanecardgame.h
+++ b/noncore/games/solitaire/chicanecardgame.h
@@ -15,8 +15,17 @@
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
+**
+** created on base of patiencecardgame by cam (C.A.Mader) 2002
+** Rules for this game:
+** use 2 decks = 104 cards
+** deal 8 rows with 3 hidden cards and one open card
+** append red to black and vice versa
+** each card can be layed on a free place
+** deal 8 cards at once
+**
**********************************************************************/
#ifndef CHICANE_CARD_GAME_H
#define CHICANE_CARD_GAME_H
@@ -49,10 +58,10 @@ public:
PatienceWorkingPile(x, y, canvas) { }
virtual bool isAllowedOnTop(Card *card) {
if ( card->isFacing() &&
-// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen
- ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles!
+// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // only kings are allowed on empty places
+ ( (cardOnTop() == NULL) || // each card can use an empty place
( (cardOnTop() != NULL) &&
((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) &&
(card->isRed() != cardOnTop()->isRed()) ) ) )
return TRUE;
@@ -91,9 +100,9 @@ public:
if ( newTopCard->isFacing() == FALSE ) {
int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13;
// correct the position taking in to account the card is not
// yet flipped, but will become flipped
- top = QPoint( top.x(), top.y() - 3 ); // Keine Verschiebung!
+ top = QPoint( top.x(), top.y() - 3 ); // no moving to the side
newTopCard->flipTo( top.x(), top.y() );
top = QPoint( top.x(), top.y() + offsetDown );
}
setNextX( top.x() );
@@ -107,9 +116,9 @@ public:
if (card->isFacing()) {
int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13;
y += offsetDown;
} else {
- x += 0; // Keine Verschiebung!
+ x += 0; // no moving to the side
y += 3;
}
card = cardInfront(card);
}
diff --git a/noncore/games/solitaire/harpcardgame.cpp b/noncore/games/solitaire/harpcardgame.cpp
index 22715ec..0711622 100644
--- a/noncore/games/solitaire/harpcardgame.cpp
+++ b/noncore/games/solitaire/harpcardgame.cpp
@@ -16,9 +16,17 @@
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**
-** Modified by C.A.Mader 2002
+** created on base of patiencecardgame by cam (C.A.Mader) 2002
+** Rules for this game:
+** use 2 decks = 104 cards
+** deal 8 rows with one open card in the first place
+** one hidden and one open in the second place and so on
+** append red to black and vice versa
+** each card can be layed on a free place
+** deal 8 cards at once
+**
**
**********************************************************************/
#include <qgfx_qws.h>
#include "harpcardgame.h"
diff --git a/noncore/games/solitaire/harpcardgame.h b/noncore/games/solitaire/harpcardgame.h
index d1733fd..18b95e3 100644
--- a/noncore/games/solitaire/harpcardgame.h
+++ b/noncore/games/solitaire/harpcardgame.h
@@ -15,8 +15,18 @@
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
+**
+** created on base of patiencecardgame by cam (C.A.Mader) 2002
+** Rules for this game:
+** use 2 decks = 104 cards
+** deal 8 rows with one open card in the first place
+** one hidden and one open in the second place and so on
+** append red to black and vice versa
+** each card can be layed on a free place
+** deal 8 cards at once
+**
**********************************************************************/
#ifndef HARP_CARD_GAME_H
#define HARP_CARD_GAME_H
@@ -49,10 +59,10 @@ public:
PatienceWorkingPile(x, y, canvas) { }
virtual bool isAllowedOnTop(Card *card) {
if ( card->isFacing() &&
-// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen
- ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles!
+// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // only kings are allowed on empty places
+ ( (cardOnTop() == NULL) || // aeach card can use an emply place
( (cardOnTop() != NULL) &&
((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) &&
(card->isRed() != cardOnTop()->isRed()) ) ) )
return TRUE;
@@ -91,9 +101,9 @@ public:
if ( newTopCard->isFacing() == FALSE ) {
int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13;
// correct the position taking in to account the card is not
// yet flipped, but will become flipped
- top = QPoint( top.x(), top.y() - 3 ); // Keine Verschiebung!
+ top = QPoint( top.x(), top.y() - 3 ); // no moving to the side
newTopCard->flipTo( top.x(), top.y() );
top = QPoint( top.x(), top.y() + offsetDown );
}
setNextX( top.x() );
@@ -107,9 +117,9 @@ public:
if (card->isFacing()) {
int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13;
y += offsetDown;
} else {
- x += 0; // Keine Verschiebung!
+ x += 0; // no moving to the side
y += 3;
}
card = cardInfront(card);
}
diff --git a/noncore/games/solitaire/teeclubcardgame.cpp b/noncore/games/solitaire/teeclubcardgame.cpp
index e15da96..0941e0d 100644
--- a/noncore/games/solitaire/teeclubcardgame.cpp
+++ b/noncore/games/solitaire/teeclubcardgame.cpp
@@ -16,9 +16,17 @@
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**
-** Modified by C.A.Mader 2002
+** created on base of patiencecardgame by cam (C.A.Mader) 2002
+** Rules for this game:
+** use 2 decks = 104 cards
+** deal 9 rows with 5 open cards each
+** append one card to each other card which is one step higher
+** move only columns of cards which are equal in suit
+** each card can be layed on a free place
+** deal 1 card at once on the first pile
+**
**
**********************************************************************/
#include <qgfx_qws.h>
#include "teeclubcardgame.h"
@@ -83,9 +91,9 @@ void TeeclubCardGame::resizePiles()
{
beginDealing();
for (int i = 0; i < 9; i++) {
while ((workingPiles[i]->getCardPos(NULL).y() > 230) && (workingPiles[i]->getOffsetDown()>1)) {
- // Resizen des Stapels
+ // resize the pile
workingPiles[i]->setOffsetDown(workingPiles[i]->getOffsetDown()-1);
Card *card = workingPiles[i]->cardOnBottom();
int p=0;
while (card != NULL) {
diff --git a/noncore/games/solitaire/teeclubcardgame.h b/noncore/games/solitaire/teeclubcardgame.h
index 06d49f8..25cfaf9 100644
--- a/noncore/games/solitaire/teeclubcardgame.h
+++ b/noncore/games/solitaire/teeclubcardgame.h
@@ -15,8 +15,19 @@
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
+**
+** created on base of patiencecardgame by cam (C.A.Mader) 2002
+** Rules for this game:
+** use 2 decks = 104 cards
+** deal 9 rows with 5 open cards each
+** append one card to each other card which is one step higher
+** move only columns of cards which are equal in suit
+** each card can be layed on a free place
+** deal 1 card at once on the first pile
+**
+**
**********************************************************************/
#ifndef TEECLUB_CARD_GAME_H
#define TEECLUB_CARD_GAME_H
@@ -48,9 +59,9 @@ public:
return FALSE;
}
virtual bool isAllowedToBeMoved(Card *card) {
if (card->isFacing()) return FALSE;
- return FALSE; // die Toten ruhn
+ return FALSE; // the deads are sleeping forever
}
};
@@ -61,12 +72,12 @@ public:
PatienceWorkingPile(x, y, canvas) { }
virtual bool isAllowedOnTop(Card *card) {
if ( card->isFacing() &&
-// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen
- ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles!
+// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // use this if only Kings are allowed on empty places
+ ( (cardOnTop() == NULL) || // each card can use an empty place
( (cardOnTop() != NULL) &&
- ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) // bei teeclub sind die farben zum Anlegen egal
+ ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) // you can append every color on every color
) ) )
return TRUE;
return FALSE;
}
@@ -104,18 +115,18 @@ public:
if ( newTopCard->isFacing() == FALSE ) {
int offsetDown = newTopCard->getCardPile()->getOffsetDown();
// correct the position taking in to account the card is not
// yet flipped, but will become flipped
- top = QPoint( top.x(), top.y() - 3 ); // Keine seitliche Verschiebung!
+ top = QPoint( top.x(), top.y() - 3 ); // no moving to the side
newTopCard->flipTo( top.x(), top.y() );
top = QPoint( top.x(), top.y() + offsetDown );
}
setNextX( top.x() );
setNextY( top.y() );
}
if ((getCardPos(NULL).y() < 230) && (getOffsetDown()<13)) {
- // Resizen des Stapels
+ // resize the pile
beginDealing();
setOffsetDown(getOffsetDown()+1);
Card *card = cardOnBottom();
int p=0;
@@ -135,9 +146,9 @@ public:
if (card->isFacing()) {
int offsetDown = card->getCardPile()->getOffsetDown();
y += offsetDown;
} else {
- x += 0; // Keine seitliche Verschiebung!
+ x += 0; // no moving to the side
y += 3;
}
card = cardInfront(card);
}
@@ -153,9 +164,9 @@ public:
setNextX( getCardPos(NULL).x() );
setNextY( getCardPos(NULL).y() );
while (isPileResize() && (getCardPos(NULL).y() > 230) && (getOffsetDown()>1)) {
- // Resizen des Stapels
+ // resize the pile
beginDealing();
setOffsetDown(getOffsetDown()-1);
Card *card = cardOnBottom();
int p=0;