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-rw-r--r--noncore/games/sfcave/sfcave.cpp105
-rw-r--r--noncore/games/sfcave/sfcave.h8
2 files changed, 93 insertions, 20 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index c1e4532..d6d28b2 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -13,9 +13,9 @@
#include "helpwindow.h"
#include "sfcave.h"
-#define CAPTION "SFCave 1.12 by AndyQ"
+#define CAPTION "SFCave 1.13 by AndyQ"
#define UP_THRUST 0.6
#define NO_THRUST 0.8
#define MAX_DOWN_THRUST 4.0
@@ -103,8 +103,29 @@ double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // S
double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave
{ 4.0, 5.0, 5.5 }, // Gates
{ 3.5, 4.0, 5.0 } }; // Fly
+int SFCave::flyEasyScores[7][3] = { { 0, 10, 5 },
+ { 10, 20, 3 },
+ { 20, 30, 2 },
+ { 30, 40, 1 },
+ { 50, 70, -2 },
+ { 70, 300, -5 },
+ { -1, -1, -1 } };
+int SFCave::flyNormalScores[7][3] = { { 0, 10, 5 },
+ { 10, 20, 3 },
+ { 20, 30, 2 },
+ { 30, 40, 1 },
+ { 50, 70, -2 },
+ { 70, 300, -5 },
+ { -1, -1, -1 } };
+int SFCave::flyHardScores[7][3] = { { 0, 20, 5 },
+ { 20, 40, 3 },
+ { 40, 100, 1 },
+ { 100, 150, -2 },
+ { 150, 300, -5 },
+ { -1, -1, -1 } };
+
int SFCave::initialGateGaps[] = { 75, 50, 25 };
bool movel;
@@ -177,8 +198,9 @@ SFCave :: SFCave( int spd, QWidget *w, char *name )
currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 );
#endif
speed = spd; // Change to 2 for PC
press = false;
+ showEyeCandy = false;
offscreen = new QPixmap( sWidth, sHeight );
offscreen->fill( Qt::black );
@@ -225,8 +247,10 @@ void SFCave :: setUp()
offset = 0;
nrFrames = 0;
dir = 1;
thrust = 0;
+ startScoring = false;
+ press = false;
if ( CURRENT_GAME_TYPE == SFCAVE_GAME )
{
thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
@@ -235,9 +259,9 @@ void SFCave :: setUp()
maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
if ( currentGameDifficulty == DIFICULTY_EASY )
gateDistance = 100;
- else if ( currentGameDifficulty == DIFICULTY_EASY )
+ else if ( currentGameDifficulty == DIFICULTY_NORMAL )
gateDistance = 60;
else
gateDistance = 40;
}
@@ -255,8 +279,15 @@ void SFCave :: setUp()
thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
+
+ if ( currentGameDifficulty == DIFICULTY_EASY )
+ flyScores = flyEasyScores;
+ else if ( currentGameDifficulty == DIFICULTY_NORMAL )
+ flyScores = flyNormalScores;
+ else
+ flyScores = flyHardScores;
}
crashLineLength = 0;
lastGateBottomY = 0;
@@ -317,14 +348,16 @@ void SFCave :: run()
replay = true;
if ( replayIt )
delete replayIt;
replayIt = new QListIterator<int>( replayList );
+ break;
case STATE_BOSS:
drawBoss();
break;
case STATE_CRASHING:
case STATE_CRASHED:
+ press = false;
draw();
break;
case STATE_RUNNING:
@@ -431,23 +464,33 @@ void SFCave :: handleGameGates()
}
void SFCave :: handleGameFly()
{
+ int diff = mapBottom[10] - user.y();
+
if ( nrFrames % 4 == 0 )
{
+ if ( !startScoring )
+ {
+ if ( diff < 40 )
+ startScoring = true;
+ }
+
+ if ( startScoring )
+ {
// Update score
// get distance between landscape and ship
- int diff = mapBottom[10] - user.y();
// the closer the difference is to 0 means more points
- if ( diff < 10 )
- score += 5;
- else if ( diff < 20 )
- score += 3;
- else if ( diff < 30 )
- score += 2;
- else if ( diff < 40 )
- score += 1;
+ for ( int i = 0 ; i < 10 && flyScores[i][0] != -1 ; ++i )
+ {
+ if ( flyScores[i][0] <= diff && flyScores[i][1] > diff )
+ {
+ score += flyScores[i][2];
+ break;
+ }
+ }
+ }
}
if ( checkFlyGameCollision() )
{
@@ -649,13 +692,17 @@ void SFCave :: draw()
p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] );
if ( CURRENT_GAME_TYPE == FLY_GAME && showScoreZones )
{
+ p.setPen( Qt::blue );
+ for ( int j = 1 ; j < 10 && flyScores[j][0] != -1 ; ++j )
+ {
+ if ( flyScores[j][2] < 0 )
p.setPen( Qt::red );
- p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-10, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-10 );
- p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-20, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-20 );
- p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-30, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-30 );
- p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-40, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-40 );
+
+ p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-flyScores[j][0], ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-flyScores[j][0] );
+ }
+
p.setPen( Qt::white );
}
}
@@ -669,10 +716,15 @@ void SFCave :: draw()
// Draw trails
for ( int i = 0 ; i < TRAILSIZE ; ++i )
if ( trail[i].x() >= 0 )
+ {
+ if ( showEyeCandy )
+ p.setPen( Qt::white.light((int)(100.0-3*(user.x()/100.0)* (user.x()-trail[i].x())) ) );
p.drawRect( trail[i].x(), trail[i].y(), 2, 2 );
+ }
+ p.setPen( Qt::white );
// Draw blocks
for ( int i = 0 ; i < BLOCKSIZE ; ++i )
if ( blocks[i].y() != -1 )
{
@@ -787,15 +839,22 @@ void SFCave :: keyPressEvent( QKeyEvent *e )
{
case Qt::Key_Up:
case Qt::Key_F9:
case Qt::Key_Space:
- if ( state == STATE_RUNNING && !replay && !press )
+ if ( state == STATE_RUNNING )
+ {
+ if ( !replay && !press )
{
press = true;
replayList.append( new int( nrFrames ) );
}
- else if ( state == STATE_CRASHED && e->key() == Key_Up )
+ }
+ else if ( state == STATE_CRASHED )
+ {
+ if ( e->key() == Key_Up )
state = STATE_NEWGAME;
+ }
+
break;
case Qt::Key_M:
case Qt::Key_Return:
case Qt::Key_Enter:
@@ -829,19 +888,25 @@ void SFCave :: keyReleaseEvent( QKeyEvent *e )
{
case Qt::Key_F9:
case Qt::Key_Space:
case Qt::Key_Up:
+ if ( state == STATE_RUNNING )
+ {
+ if ( !replay && press )
+ {
press = false;
- if ( state == STATE_RUNNING && !replay && press )
replayList.append( new int( nrFrames ) );
+ }
+ }
+ break;
+ case Qt::Key_E:
+ showEyeCandy = !showEyeCandy;
break;
case Qt::Key_R:
if ( state == STATE_CRASHED )
- {
state = STATE_REPLAY;
- }
break;
case Qt::Key_Down:
if ( state == STATE_CRASHED )
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h
index 65e5ae4..f95558d 100644
--- a/noncore/games/sfcave/sfcave.h
+++ b/noncore/games/sfcave/sfcave.h
@@ -37,15 +37,23 @@ public:
int state;
int prevState;
int speed;
int crashLineLength;
+ bool startScoring;
+ bool showEyeCandy;
static double UpThrustVals[3][3];
static double DownThrustVals[3][3];
static double MaxUpThrustVals[3][3];
static double MaxDownThrustVals[3][3];
static int initialGateGaps[];
+ static int flyEasyScores[7][3];
+ static int flyNormalScores[7][3];
+ static int flyHardScores[7][3];
+ int flyScores[7][3];
+
+
double thrustUp;
double noThrust;
double maxUpThrust;
double maxDownThrust;