-rw-r--r-- | noncore/games/backgammon/aidialog.cpp | 44 | ||||
-rw-r--r-- | noncore/games/backgammon/backgammon.cpp | 48 |
2 files changed, 46 insertions, 46 deletions
diff --git a/noncore/games/backgammon/aidialog.cpp b/noncore/games/backgammon/aidialog.cpp index 9642ca5..7dfe403 100644 --- a/noncore/games/backgammon/aidialog.cpp +++ b/noncore/games/backgammon/aidialog.cpp @@ -1,120 +1,120 @@ #include "aidialog.h" #include <qgroupbox.h> AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) : QDialog(parent,name,modal,f) { setCaption("AI Configuration"); - QGroupBox* settings=new QGroupBox("Settings",this); + QGroupBox* settings=new QGroupBox(tr( "Settings" ),this); settings->setGeometry(10,5,220,170); - QLabel* rescue_label=new QLabel("<b>Rescue</b>",settings); + QLabel* rescue_label=new QLabel(tr( "<b>Rescue</b>" ),settings); rescue_label->setGeometry(50,20,50,20); rescue=new QSpinBox(0,6,1,settings); rescue->setGeometry(100,20,40,20); - QPushButton* rescuehelp=new QPushButton("?",settings); + QPushButton* rescuehelp=new QPushButton(tr( "?" ),settings); rescuehelp->setGeometry(140,20,20,20); connect(rescuehelp,SIGNAL(pressed()),this,SLOT(rescuehelp_pressed())); connect(rescuehelp,SIGNAL(released()),this,SLOT(rescuehelp_released())); - QLabel* eliminate_label=new QLabel("<b>Eliminate</b>",settings); + QLabel* eliminate_label=new QLabel(tr( "<b>Eliminate</b>" ),settings); eliminate_label->setGeometry(50,40,50,20); eliminate=new QSpinBox(0,6,1,settings); eliminate->setGeometry(100,40,40,20); - QPushButton* eliminatehelp=new QPushButton("?",settings); + QPushButton* eliminatehelp=new QPushButton(tr( "?" ),settings); eliminatehelp->setGeometry(140,40,20,20); connect(eliminatehelp,SIGNAL(pressed()),this,SLOT(eliminatehelp_pressed())); connect(eliminatehelp,SIGNAL(released()),this,SLOT(eliminatehelp_released())); - QLabel* expose_label=new QLabel("<b>Expose</b>",settings); + QLabel* expose_label=new QLabel(tr( "<b>Expose</b>" ),settings); expose_label->setGeometry(50,60,50,20); expose=new QSpinBox(0,6,1,settings); expose->setGeometry(100,60,40,20); - QPushButton* exposeehelp=new QPushButton("?",settings); + QPushButton* exposeehelp=new QPushButton(tr( "?" ),settings); exposeehelp->setGeometry(140,60,20,20); connect(exposeehelp,SIGNAL(pressed()),this,SLOT(exposehelp_pressed())); connect(exposeehelp,SIGNAL(released()),this,SLOT(exposehelp_released())); - QLabel* protect_label=new QLabel("<b>Protect</b>",settings); + QLabel* protect_label=new QLabel(tr( "<b>Protect</b>" ),settings); protect_label->setGeometry(50,80,50,20); protect=new QSpinBox(0,6,1,settings); protect->setGeometry(100,80,40,20); - QPushButton* protecthelp=new QPushButton("?",settings); + QPushButton* protecthelp=new QPushButton(tr( "?" ),settings); protecthelp->setGeometry(140,80,20,20); connect(protecthelp,SIGNAL(pressed()),this,SLOT(protecthelp_pressed())); connect(protecthelp,SIGNAL(released()),this,SLOT(protecthelp_released())); - QLabel* safe_label=new QLabel("<b>Safe</b>",settings); + QLabel* safe_label=new QLabel(tr( "<b>Safe</b>" ),settings); safe_label->setGeometry(50,100,50,20); safe=new QSpinBox(0,6,1,settings); safe->setGeometry(100,100,40,20); - QPushButton* safeehelp=new QPushButton("?",settings); + QPushButton* safeehelp=new QPushButton(tr( "?" ),settings); safeehelp->setGeometry(140,100,20,20); connect(safeehelp,SIGNAL(pressed()),this,SLOT(safehelp_pressed())); connect(safeehelp,SIGNAL(released()),this,SLOT(safehelp_released())); - QLabel* empty_label=new QLabel("<b>Empty</b>",settings); + QLabel* empty_label=new QLabel(tr( "<b>Empty</b>" ),settings); empty_label->setGeometry(50,120,50,20); empty=new QSpinBox(0,6,1,settings); empty->setGeometry(100,120,40,20); - QPushButton* emptyhelp=new QPushButton("?",settings); + QPushButton* emptyhelp=new QPushButton(tr( "?" ),settings); emptyhelp->setGeometry(140,120,20,20); connect(emptyhelp,SIGNAL(pressed()),this,SLOT(emptyhelp_pressed())); connect(emptyhelp,SIGNAL(released()),this,SLOT(emptyhelp_released())); - defaultvalues=new QPushButton("Default Values",settings); + defaultvalues=new QPushButton(tr( "Default Values" ),settings); defaultvalues->setGeometry(60,140,90,20); connect(defaultvalues,SIGNAL(clicked()),this,SLOT(setDefaultValues())); - QGroupBox* helpbox=new QGroupBox("Help",this); + QGroupBox* helpbox=new QGroupBox(tr( "Help" ),this); helpbox->setGeometry(10,185,220,90); help=new QLabel(helpbox); help->setGeometry(10,15,200,65); setHelpText(); showMaximized(); } AI_Dialog::~AI_Dialog() { } void AI_Dialog::rescuehelp_pressed() { setHelpText("rescue"); } void AI_Dialog::rescuehelp_released() { setHelpText(); } void AI_Dialog::eliminatehelp_pressed() { setHelpText("eliminate"); } void AI_Dialog::eliminatehelp_released() { setHelpText(); } void AI_Dialog::exposehelp_pressed() { setHelpText("expose"); } void AI_Dialog::exposehelp_released() { setHelpText(); } void AI_Dialog::protecthelp_pressed() { setHelpText("protect"); } @@ -137,75 +137,75 @@ void AI_Dialog::safehelp_released() void AI_Dialog::emptyhelp_pressed() { setHelpText("empty"); } void AI_Dialog::emptyhelp_released() { setHelpText(); } void AI_Dialog::setDefaultValues() { rescue->setValue(6); eliminate->setValue(4); expose->setValue(1); protect->setValue(5); safe->setValue(3); empty->setValue(2); } void AI_Dialog::setAISettings(const AISettings& values) { rescue->setValue(values.rescue); eliminate->setValue(values.eliminate); expose->setValue(values.expose); protect->setValue(values.protect); safe->setValue(values.safe); empty->setValue(values.empty); } AISettings AI_Dialog::getAISettings() { AISettings ai; ai.rescue=rescue->value(); ai.eliminate=eliminate->value(); ai.expose=expose->value(); ai.protect=protect->value(); ai.safe= safe->value(); ai.empty=empty->value(); return ai; } void AI_Dialog::setHelpText(const QString& type) { if(type=="rescue") { - help->setText("Bring the pieces out of the endzone"); + help->setText(tr( "Bring the pieces out of the endzone" )); } else if(type=="eliminate") { - help->setText("Eliminate an opponents piece"); + help->setText(tr( "Eliminate an opponents piece" )); } else if(type=="expose") { - help->setText("Expose you own pieces.\nAfter such a move only one piece will remain in the slot"); + help->setText(tr( "Expose you own pieces.\nAfter such a move only one piece will remain in the slot") ); } else if(type=="protect") { - help->setText("Protect a single piece by\nputting another one in this slot"); + help->setText(tr( "Protect a single piece by\nputting another one in this slot" )); } else if(type=="safe") { - help->setText("Move piece to a slot already\noccupied by the player"); + help->setText(tr( "Move piece to a slot already\noccupied by the player" )); } else if(type=="empty") { - help->setText("Move piece to an empty slot"); + help->setText(tr( "Move piece to an empty slot") ); } else { - help->setText("Press and hold the ? buttton\nnext to a field for help"); + help->setText(tr( "Press and hold the ? buttton\nnext to a field for help") ); } } diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp index c40f462..06523f1 100644 --- a/noncore/games/backgammon/backgammon.cpp +++ b/noncore/games/backgammon/backgammon.cpp @@ -1,179 +1,179 @@ #include "backgammon.h" #include "aidialog.h" #include "filedialog.h" #include "playerdialog.h" #include "rulesdialog.h" #include "themedialog.h" #include <qdatetime.h> #include <qfile.h> #include <qlayout.h> #include <qmessagebox.h> #include <qstring.h> #include <qtimer.h> #include <qmainwindow.h> #include <qpe/qpeapplication.h> #include <qpe/config.h> #include <qpe/qpemenubar.h> #include <qpe/resource.h> #include <stdlib.h> BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) : QMainWindow(parent, name, fl) { if (!name) setName("BackGammon"); - setCaption("Backgammon"); + setCaption(tr( "Backgammon") ); setIcon( Resource::loadPixmap( "backgammon" ) ); //general counter varaible int a=0; //the game engine move=new MoveEngine(); //load the default theme Config conf("backgammon"); if(!conf.isValid()) { qDebug("config file does not exist"); conf.setGroup("general"); conf.writeEntry("theme","default"); conf.setGroup("rules"); conf.writeEntry("move_with_pieces_out",false); conf.writeEntry("nice_dice",false); conf.setGroup("display"); conf.writeEntry("small",false); conf.writeEntry("warning",true); conf.setGroup("ai"); conf.writeEntry("rescue",6); conf.writeEntry("eliminate",4); conf.writeEntry("expose",1); conf.writeEntry("protect",5); conf.writeEntry("safe",3); conf.writeEntry("empty",2); } conf.setGroup("general"); theme_name=conf.readEntry("theme","default"); QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; //the rules conf.setGroup("rules"); rules.move_with_pieces_out=conf.readBoolEntry("move_with_pieces_out",false); rules.generous_dice=conf.readBoolEntry("nice_dice",false); move->setRules(rules); //get the AI settings AISettings ai; conf.setGroup("ai"); ai.rescue=conf.readNumEntry("rescue",6); ai.eliminate=conf.readNumEntry("eliminate",4); ai.expose=conf.readNumEntry("expose",1); ai.protect=conf.readNumEntry("protect",5); ai.safe=conf.readNumEntry("safe",3); ai.empty=conf.readNumEntry("empty",2); move->setAISettings(ai); //get the theme component names Config theme(theme_file,Config::File); if(!theme.isValid()) { qDebug("theme file does not exist"); theme.setGroup("theme"); theme.writeEntry("board","casino_board_1"); theme.writeEntry("pieces1","casino_pieces_blue"); theme.writeEntry("pieces2","casino_pieces_white"); theme.writeEntry("dice1","casino_dice"); theme.writeEntry("dice2","casino_dice"); theme.writeEntry("table","casino_table_green"); theme.writeEntry("odds","casino_odds"); } theme.setGroup("theme"); board_name=theme.readEntry("board","casino_board_1"); piecesA_name=theme.readEntry("pieces1","casino_pieces_blue"); piecesB_name=theme.readEntry("pieces2","casino_pieces_white"); diceA_name=theme.readEntry("dice1","casino_dice"); diceB_name=theme.readEntry("dice2","casino_dice"); table_name=theme.readEntry("table","casino_table_green"); odds_name=theme.readEntry("odds","casino_odds"); //the menu QPEMenuBar* menuBar = new QPEMenuBar(this); QPopupMenu* gamemenu= new QPopupMenu(this); - gamemenu->insertItem("New",this,SLOT(newgame())); + gamemenu->insertItem(tr( "New" ),this,SLOT(newgame())); gamemenu->insertSeparator(); - gamemenu->insertItem("Load",this,SLOT(loadgame())); - gamemenu->insertItem("Save",this,SLOT(savegame())); + gamemenu->insertItem(tr( "Load" ),this,SLOT(loadgame())); + gamemenu->insertItem(tr( "Save" ),this,SLOT(savegame())); gamemenu->insertSeparator(); - gamemenu->insertItem("Delete",this,SLOT(deletegame())); - menuBar->insertItem("Game",gamemenu); + gamemenu->insertItem(tr( "Delete" ),this,SLOT(deletegame())); + menuBar->insertItem(tr( "Game" ),gamemenu); QPopupMenu* thememenu= new QPopupMenu(this); - thememenu->insertItem("New",this,SLOT(newtheme())); + thememenu->insertItem(tr( "New" ),this,SLOT(newtheme())); thememenu->insertSeparator(); - thememenu->insertItem("Load",this,SLOT(loadtheme())); - thememenu->insertItem("Save",this,SLOT(savetheme())); + thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme())); + thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme())); thememenu->insertSeparator(); - thememenu->insertItem("Default",this,SLOT(themedefault())); - thememenu->insertItem("Delete",this,SLOT(deletetheme())); - menuBar->insertItem("Theme",thememenu); + thememenu->insertItem(tr( "Default"),this,SLOT(themedefault())); + thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme())); + menuBar->insertItem(tr( "Theme" ),thememenu); QPopupMenu* optionmenu=new QPopupMenu(this); - optionmenu->insertItem("Player",this,SLOT(playerselect())); + optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect())); optionmenu->insertSeparator(); - optionmenu->insertItem("AI",this,SLOT(modify_AI())); - optionmenu->insertItem("Rules",this,SLOT(setrules())); - menuBar->insertItem("Options",optionmenu); + optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI())); + optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules())); + menuBar->insertItem(tr( "Options"),optionmenu); QWidget* mainarea=new QWidget(this); setCentralWidget(mainarea); //the main area QBoxLayout* layout=new QBoxLayout(mainarea,QBoxLayout::TopToBottom); area=new QCanvas(235,235); boardview=new BackGammonView(area,mainarea); boardview->setMaximumHeight(240); layout->addWidget(boardview); connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int))); //status bar message=new QLabel("<b>Backgammon</b>",mainarea); message->setAlignment(AlignHCenter); layout->addWidget(message); //the marker marker_current=new QCanvasRectangle(area); marker_current->setBrush(QColor(0,0,255)); marker_current->setSize(15,5); marker_current->setZ(1); for(a=0;a<4;a++) { marker_next[a]=new QCanvasRectangle(area); marker_next[a]->setBrush(QColor(0,255,0)); marker_next[a]->setSize(15,5); marker_next[a]->setZ(1); } connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1())); connect(move,SIGNAL(done_dice2()),this,SLOT(done_dice2())); connect(move,SIGNAL(done_dice3()),this,SLOT(done_dice3())); connect(move,SIGNAL(done_dice4()),this,SLOT(done_dice4())); connect(move,SIGNAL(nomove()),this,SLOT(nomove())); connect(move,SIGNAL(player_finished(int)),this,SLOT(finished(int))); //the pieces p1=new CanvasImageItem*[15]; p1_side=new CanvasImageItem*[15]; QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); QImage piece_1_front=piece_1_all.copy(0,0,15,15); QImage piece_1_side=piece_1_all.copy(0,15,15,5); p2=new CanvasImageItem*[15]; p2_side=new CanvasImageItem*[15]; QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); QImage piece_2_front=piece_2_all.copy(0,0,15,15); QImage piece_2_side=piece_2_all.copy(0,15,15,5); @@ -465,126 +465,126 @@ void BackGammon::loadtheme() odds_name=theme.readEntry("odds","odds_1"); applytheme(); } void BackGammon::savetheme() { if(theme_name=="default") { QMessageBox::information(this,"Backgammon","Sorry\nCannot overwrite default.theme","OK"); return; } QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; if(QMessageBox::information(this,"Backgammon","Save Theme\n"+theme_name,"Yes","No")) return; Config theme(theme_file,Config::File); theme.setGroup("theme"); theme.writeEntry("board",board_name); theme.writeEntry("pieces1",piecesA_name); theme.writeEntry("pieces2",piecesB_name); theme.writeEntry("dice1",diceA_name); theme.writeEntry("dice2",diceB_name); theme.writeEntry("table",table_name); theme.writeEntry("odds",odds_name); } void BackGammon::themedefault() { if(QMessageBox::information(this,"Backgammon","Make Theme\n"+theme_name+"\nthe default theme","Yes","No")) return; Config conf("backgammon"); conf.setGroup("general"); conf.writeEntry("theme",theme_name); } void BackGammon::deletetheme() { FileDialog* file=new FileDialog(this,"Delete Theme",".theme"); if(!file->exec()) return; theme_name=file->filename(); QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; - if(!QMessageBox::warning(this,"Backgammon","deleted theme "+theme_name+" ?","OK","Cancel")) + if(!QMessageBox::warning(this,tr( "Backgammon" ),tr( "deleted theme %1?").arg(theme_name),tr( "OK" ),tr( "Cancel" ))) { QFile(theme_file).remove(); } } void BackGammon::modify_AI() { - AI_Dialog* ai_mod=new AI_Dialog(this,"Load Theme",".theme"); + AI_Dialog* ai_mod=new AI_Dialog(this,tr( "Load Theme" ),".theme"); ai_mod->setAISettings(move->getAISettings()); if(!ai_mod->exec()) return; //get the AI settings AISettings ai=ai_mod->getAISettings(); move->setAISettings(ai); //write new settings to conf file Config conf("backgammon"); conf.setGroup("ai"); conf.writeEntry("rescue",ai.rescue); conf.writeEntry("eliminate",ai.eliminate); conf.writeEntry("expose",ai.expose); conf.writeEntry("protect",ai.protect); conf.writeEntry("safe",ai.safe); conf.writeEntry("empty",ai.empty); } void BackGammon::setrules() { - RulesDialog* rulesdialog=new RulesDialog(this,"Load Theme",".theme"); + RulesDialog* rulesdialog=new RulesDialog(this,tr( "Load Theme" ),".theme"); rulesdialog->setRules(rules); if(!rulesdialog->exec()) return; rules=rulesdialog->getRules(); Config conf("backgammon"); conf.setGroup("rules"); conf.writeEntry("move_with_pieces_out",rules.move_with_pieces_out); conf.writeEntry("nice_dice",rules.generous_dice); move->setRules(rules); } void BackGammon::draw() { Pieces pieces; move->position(pieces); for(int a=0;a<15;a++) { if(!pieces.player1[a].side) { p1[a]->setX(pieces.player1[a].x); p1[a]->setY(pieces.player1[a].y); p1[a]->setZ(pieces.player1[a].z); p1[a]->show(); p1_side[a]->hide(); } else { p1_side[a]->setX(pieces.player1[a].x); p1_side[a]->setY(pieces.player1[a].y); p1_side[a]->setZ(pieces.player1[a].z); p1_side[a]->show(); p1[a]->hide(); } if(!pieces.player2[a].side) { p2[a]->setX(pieces.player2[a].x); p2[a]->setY(pieces.player2[a].y); p2[a]->setZ(pieces.player2[a].z); p2[a]->show(); p2_side[a]->hide(); } else { p2_side[a]->setX(pieces.player2[a].x); p2_side[a]->setY(pieces.player2[a].y); p2_side[a]->setZ(pieces.player2[a].z); @@ -754,201 +754,201 @@ void BackGammon::done_dice3() draw(); area->update(); if(!dice1_played || !dice2_played || !dice4_played) { if(player==1) { move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); } else { move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); } } } void BackGammon::done_dice4() { dice4_played=true; if(player==1) diceA4_value=7; else diceB4_value=7; setplayer(); showdice(); draw(); area->update(); if(!dice1_played || !dice2_played || !dice3_played) { if(player==1) { move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); } else { move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); } } } void BackGammon::nomove() { if(player==1) nomove_marker->setX(0); else nomove_marker->setX(170); nomove_marker->show(); - message->setText("<b>no move</b>"); + message->setText(tr( "<b>no move</b>" )); dice1_played=true; dice2_played=true; dice3_played=true; dice4_played=true; if(player==1) { diceA1_value=7; diceA2_value=7; diceA3_value=7; diceA4_value=7; } else { diceB1_value=7; diceB2_value=7; diceB3_value=7; diceB4_value=7; } area->update(); QTimer::singleShot(2000,this,SLOT(nomove2())); } void BackGammon::nomove2() { nomove_marker->hide(); setplayer(); showdice(); draw(); area->update(); } void BackGammon::finished(int theplayer) { nomove_marker->hide(); if(theplayer==1) - message->setText("<b>Player 1 wins. Click on board for new game.</b>"); + message->setText(tr( "<b>Player 1 wins. Click on board for new game.</b>" )); else - message->setText("<b>Player 2 wins. Click on board for new game.</b>"); + message->setText(tr( "<b>Player 2 wins. Click on board for new game.</b>" )); diceA1_value=7; diceA2_value=7; diceB1_value=7; diceB2_value=7; player=0; showdice(); draw(); area->update(); gameFinished=true; } void BackGammon::showdice() { int value_diceA1=diceA1_value-1; if(diceA1_value==7 && diceA3_value!=7) value_diceA1=diceA3_value-1; int value_diceA2=diceA2_value-1; if(diceA2_value==7 && diceA4_value!=7) value_diceA2=diceA4_value-1; int value_diceB1=diceB1_value-1; if(diceB1_value==7 && diceB3_value!=7) value_diceB1=diceB3_value-1; int value_diceB2=diceB2_value-1; if(diceB2_value==7 && diceB4_value!=7) value_diceB2=diceB4_value-1; for(int index=0;index<7;index++) { if(value_diceA1==index) diceA1[index]->show(); else diceA1[index]->hide(); if(value_diceA2==index) diceA2[index]->show(); else diceA2[index]->hide(); if(value_diceB1==index) diceB1[index]->show(); else diceB1[index]->hide(); if(value_diceB2==index) diceB2[index]->show(); else diceB2[index]->hide(); } } void BackGammon::setplayer() { if(dice1_played && dice2_played && dice3_played && dice4_played && player==1) { - message->setText("<b>P2 turn</b>"); + message->setText(tr( "<b>P2 turn</b>", "P means player" )); dice_rolled=false; player=2; if(player2_auto) QTimer::singleShot(2000,this,SLOT(autoroll_dice2())); } else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2) { - message->setText("<b>P1 turn</b>"); + message->setText(tr( "<b>P1 turn</b>", "P means player" )); dice_rolled=false; player=1; if(player1_auto) QTimer::singleShot(2000,this,SLOT(autoroll_dice1())); } } void BackGammon::autoroll_dice1() { mouse(20,210); } void BackGammon::autoroll_dice2() { mouse(170,210); } void BackGammon::applytheme() { QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); board->setImage(boardbg); QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); table->setImage(tablebg); QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); QImage piece_1_front=piece_1_all.copy(0,0,15,15); QImage piece_1_side=piece_1_all.copy(0,15,15,5); QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); QImage piece_2_front=piece_2_all.copy(0,0,15,15); QImage piece_2_side=piece_2_all.copy(0,15,15,5); int a=0; for(a=0;a<15;a++) { p1[a]->setImage(piece_1_front); p1_side[a]->setImage(piece_1_side); p2[a]->setImage(piece_2_front); p2_side[a]->setImage(piece_2_side); } draw(); QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name)); QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); |