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-rw-r--r--noncore/games/solitaire/canvascardwindow.cpp120
-rw-r--r--noncore/games/solitaire/opie-solitaire.control2
2 files changed, 66 insertions, 56 deletions
diff --git a/noncore/games/solitaire/canvascardwindow.cpp b/noncore/games/solitaire/canvascardwindow.cpp
index 450b4db..e836eb2 100644
--- a/noncore/games/solitaire/canvascardwindow.cpp
+++ b/noncore/games/solitaire/canvascardwindow.cpp
@@ -1,304 +1,314 @@
/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include "canvascardwindow.h"
#include "patiencecardgame.h"
#include "freecellcardgame.h"
#include "chicanecardgame.h"
#include "harpcardgame.h"
#include "teeclubcardgame.h"
#include <qpe/resource.h>
#include <qmainwindow.h>
#include <qpopupmenu.h>
#include <qstyle.h>
CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f) :
QMainWindow(parent, name, f), canvas(230, 260), snapOn(TRUE), cardBack(4), gameType(0),
cardGame(NULL)
{
setIcon( Resource::loadPixmap( "cards" ) );
// Create Playing Area for Games
if ( QPixmap::defaultDepth() < 12 ) {
// canvas.setBackgroundColor(QColor(0x51, 0x74, 0x6B));
-// canvas.setBackgroundColor(QColor(0x20, 0xb0, 0x50));
- canvas.setBackgroundColor(QColor(0x08, 0x98, 0x2D));
+// canvas.setBackgroundColor(QColor(0x20, 0xb0, 0x50));
+ canvas.setBackgroundColor(QColor(0x08, 0x98, 0x2D));
} else {
QPixmap bg;
- bg.convertFromImage( Resource::loadImage( "table_pattern" ), ThresholdDither );
+ bg.convertFromImage( Resource::loadImage( "table_pattern" ), ThresholdDither );
canvas.setBackgroundPixmap(bg);
}
#if defined( QT_QWS_CASSIOPEIA )
canvas.setAdvancePeriod(70);
#else
canvas.setAdvancePeriod(30);
#endif
#ifdef _PATIENCE_USE_ACCELS_
QPEMenuBar* menu = menuBar();
QPopupMenu* file = new QPopupMenu;
file->insertItem(tr("Patience"), this, SLOT(initPatience()), CTRL+Key_F);
file->insertItem(tr("Freecell"), this, SLOT(initFreecell()), CTRL+Key_F);
file->insertItem(tr("Chicane"), this, SLOT(initChicane()), CTRL+Key_F);
file->insertItem(tr("Harp"), this, SLOT(initHarp()), CTRL+Key_F);
file->insertItem(tr("Teeclub"), this, SLOT(initTeeclub()), CTRL+Key_F);
menu->insertItem(tr("&Game"), file);
menu->insertSeparator();
settings = new QPopupMenu;
settings->insertItem(tr("&Change Card Backs"), this, SLOT(changeCardBacks()), Key_F2);
snap_id = settings->insertItem(tr("&Snap To Position"), this, SLOT(snapToggle()), Key_F3);
settings->setCheckable(TRUE);
menu->insertItem(tr("&Settings"),settings);
menu->insertSeparator();
QPopupMenu* help = new QPopupMenu;
help->insertItem(tr("&About"), this, SLOT(help()), Key_F1);
help->setItemChecked(dbf_id, TRUE);
menu->insertItem(tr("&Help"),help);
#else
QMenuBar* menu = menuBar();
QPopupMenu* file = new QPopupMenu;
file->insertItem(tr("Patience"), this, SLOT(initPatience()));
file->insertItem(tr("Freecell"), this, SLOT(initFreecell()));
file->insertItem(tr("Chicane"), this, SLOT(initChicane()));
file->insertItem(tr("Harp"), this, SLOT(initHarp()));
file->insertItem(tr("Teeclub"), this, SLOT(initTeeclub()));
menu->insertItem(tr("Play"), file);
menu->insertSeparator();
settings = new QPopupMenu;
settings->setCheckable(TRUE);
settings->insertItem(tr("Change Card Backs"), this, SLOT(changeCardBacks()));
snap_id = settings->insertItem(tr("Snap To Position"), this, SLOT(snapToggle()));
QString m;
drawId = settings->insertItem(tr("Turn One Card"), this, SLOT(drawnToggle()));
menu->insertItem(tr("Settings"),settings);
+ settings->setCheckable(TRUE);
#endif
menu->show();
Config cfg( "Patience" );
cfg.setGroup( "GlobalSettings" );
snapOn = cfg.readBoolEntry( "SnapOn", TRUE);
settings->setItemChecked(snap_id, snapOn);
+
gameType = cfg.readNumEntry( "GameType", -1 );
- drawThree = cfg.readBoolEntry( "DrawThree", TRUE);
+ drawThree = cfg.readBoolEntry( "DrawThree", FALSE);
if ( gameType == 0 ) {
- cardGame = new PatienceCardGame( &canvas, snapOn, this );
- cardGame->setNumberToDraw(drawThree ? 3 : 1);
- setCaption(tr("Patience"));
- setCentralWidget(cardGame);
- cardGame->readConfig( cfg );
- setCardBacks();
+ cardGame = new PatienceCardGame( &canvas, snapOn, this );
+ cardGame->setNumberToDraw(drawThree ? 3 : 1);
+
+ setCaption(tr("Patience"));
+ setCentralWidget(cardGame);
+ cardGame->readConfig( cfg );
+ setCardBacks();
} else if ( gameType == 1 ) {
- cardGame = new FreecellCardGame( &canvas, snapOn, this );
- setCaption(tr("Freecell"));
- setCentralWidget(cardGame);
- //cardGame->newGame(); // Until we know how to handle reading freecell config
- cardGame->readConfig( cfg );
- setCardBacks();
+ cardGame = new FreecellCardGame( &canvas, snapOn, this );
+ setCaption(tr("Freecell"));
+ setCentralWidget(cardGame);
+ //cardGame->newGame(); // Until we know how to handle reading freecell config
+ cardGame->readConfig( cfg );
+ setCardBacks();
} else if ( gameType == 2 ) {
- cardGame = new ChicaneCardGame( &canvas, snapOn, this );
- cardGame->setNumberToDraw(1);
- setCaption(tr("Chicane"));
- setCentralWidget(cardGame);
- cardGame->readConfig( cfg );
- setCardBacks();
+ cardGame = new ChicaneCardGame( &canvas, snapOn, this );
+ cardGame->setNumberToDraw(1);
+ setCaption(tr("Chicane"));
+ setCentralWidget(cardGame);
+ cardGame->readConfig( cfg );
+ setCardBacks();
} else if ( gameType == 3 ) {
- cardGame = new HarpCardGame( &canvas, snapOn, this );
- cardGame->setNumberToDraw(1);
- setCaption(tr("Harp"));
- setCentralWidget(cardGame);
- cardGame->readConfig( cfg );
- setCardBacks();
+ cardGame = new HarpCardGame( &canvas, snapOn, this );
+ cardGame->setNumberToDraw(1);
+ setCaption(tr("Harp"));
+ setCentralWidget(cardGame);
+ cardGame->readConfig( cfg );
+ setCardBacks();
} else if ( gameType == 4 ) {
- cardGame = new TeeclubCardGame( &canvas, snapOn, this );
- cardGame->setNumberToDraw(1);
- setCaption(tr("Teeclub"));
- setCentralWidget(cardGame);
- cardGame->readConfig( cfg );
- setCardBacks();
+ cardGame = new TeeclubCardGame( &canvas, snapOn, this );
+ cardGame->setNumberToDraw(1);
+ setCaption(tr("Teeclub"));
+ setCentralWidget(cardGame);
+ cardGame->readConfig( cfg );
+ setCardBacks();
} else {
- // Probably there isn't a config file or it is broken
- // Start a new game
- initPatience();
+ // Probably there isn't a config file or it is broken
+ // Start a new game
+ initPatience();
}
updateDraw();
}
CanvasCardWindow::~CanvasCardWindow()
{
if (cardGame) {
- Config cfg("Patience");
- cfg.setGroup( "GlobalSettings" );
- cfg.writeEntry( "GameType", gameType );
- cfg.writeEntry( "SnapOn", snapOn );
- cfg.writeEntry( "DrawThree", drawThree);
- cardGame->writeConfig( cfg );
- delete cardGame;
+ Config cfg("Patience");
+ cfg.setGroup( "GlobalSettings" );
+ cfg.writeEntry( "GameType", gameType );
+ cfg.writeEntry( "SnapOn", snapOn );
+ cfg.writeEntry( "DrawThree", drawThree);
+ cfg.write();
+ cardGame->writeConfig( cfg );
+ delete cardGame;
}
}
void CanvasCardWindow::resizeEvent(QResizeEvent *)
{
QSize s = centralWidget()->size();
int fw = style().defaultFrameWidth();
canvas.resize( s.width() - fw - 2, s.height() - fw - 2);
}
void CanvasCardWindow::initPatience()
{
// Create New Game
if ( cardGame )
- delete cardGame;
+ delete cardGame;
cardGame = new PatienceCardGame( &canvas, snapOn, this );
cardGame->setNumberToDraw(drawThree ? 3 : 1);
gameType = 0;
setCaption(tr("Patience"));
setCentralWidget(cardGame);
cardGame->newGame();
setCardBacks();
updateDraw();
}
void CanvasCardWindow::initFreecell()
{
// Create New Game
if ( cardGame ) {
- delete cardGame;
+ delete cardGame;
}
cardGame = new FreecellCardGame( &canvas, snapOn, this );
gameType = 1;
setCaption(tr("Freecell"));
setCentralWidget(cardGame);
cardGame->newGame();
setCardBacks();
}
void CanvasCardWindow::initChicane()
{
// Create New Game
if ( cardGame ) {
- delete cardGame;
+ delete cardGame;
}
cardGame = new ChicaneCardGame( &canvas, snapOn, this );
cardGame->setNumberToDraw(1);
gameType = 2;
setCaption(tr("Chicane"));
setCentralWidget(cardGame);
cardGame->newGame();
setCardBacks();
}
void CanvasCardWindow::initHarp()
{
// Create New Game
if ( cardGame ) {
- delete cardGame;
+ delete cardGame;
}
cardGame = new HarpCardGame( &canvas, snapOn, this );
cardGame->setNumberToDraw(1);
gameType = 3;
setCaption(tr("Harp"));
setCentralWidget(cardGame);
cardGame->newGame();
setCardBacks();
}
void CanvasCardWindow::initTeeclub()
{
// Create New Game
if ( cardGame ) {
delete cardGame;
}
cardGame = new TeeclubCardGame( &canvas, snapOn, this );
cardGame->setNumberToDraw(1);
gameType = 4;
setCaption(tr("Teeclub"));
setCentralWidget(cardGame);
cardGame->newGame();
setCardBacks();
}
void CanvasCardWindow::snapToggle()
{
snapOn = !snapOn;
settings->setItemChecked(snap_id, snapOn);
cardGame->toggleSnap();
}
void CanvasCardWindow::drawnToggle()
{
+ drawThree=!drawThree;
+ Config cfg( "Patience" );
+ cfg.setGroup( "GlobalSettings" );
cardGame->toggleCardsDrawn();
updateDraw();
+ cfg.writeEntry( "DrawThree", drawThree);
+ cfg.write();
}
void CanvasCardWindow::updateDraw() {
- if(cardGame->cardsDrawn() == 3)
- settings->changeItem(drawId, tr("Turn One Card"));
- else
- settings->changeItem(drawId, tr("Turn Three Cards"));
+ if(cardGame->cardsDrawn() == 3){
+ settings->changeItem(drawId, tr("Turn One Card"));
+ } else {
+ settings->changeItem(drawId, tr("Turn Three Cards"));
+ }
}
void CanvasCardWindow::setCardBacks()
{
QCanvasItemList l = canvas.allItems();
for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) {
- if ( (*it)->rtti() == canvasCardId )
- ((CanvasCard *)(*it))->setCardBack( cardBack );
+ if ( (*it)->rtti() == canvasCardId )
+ ((CanvasCard *)(*it))->setCardBack( cardBack );
}
}
void CanvasCardWindow::changeCardBacks()
{
cardBack++;
if (cardBack == 5)
- cardBack = 0;
+ cardBack = 0;
setCardBacks();
}
diff --git a/noncore/games/solitaire/opie-solitaire.control b/noncore/games/solitaire/opie-solitaire.control
index f70fefa..4389360 100644
--- a/noncore/games/solitaire/opie-solitaire.control
+++ b/noncore/games/solitaire/opie-solitaire.control
@@ -1,9 +1,9 @@
-Files: bin/patience apps/Games/patience.desktop pics/cards
+Files: bin/patience apps/Games/patience.desktop pics/cards
Priority: optional
Section: opie/games
Maintainer: Martin Imobersteg <imm@gmx.ch>
Architecture: arm
Version: $QPE_VERSION-$SUB_VERSION
Depends: opie-base ($QPE_VERSION)
Description: Game: solitaire card games
A solitaire game for the Opie environment.