-rw-r--r-- | libopie2/opiecore/device/odevice.cpp | 2 | ||||
-rw-r--r-- | libopie2/opiecore/device/odevice.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/libopie2/opiecore/device/odevice.cpp b/libopie2/opiecore/device/odevice.cpp index ed705a6..cf2061b 100644 --- a/libopie2/opiecore/device/odevice.cpp +++ b/libopie2/opiecore/device/odevice.cpp @@ -470,97 +470,97 @@ OLedState ODevice::ledState ( OLed /*which*/ ) const /** * Set the state for a LED * @param which Which OLed to use * @param st The state to set * @return success or failure */ bool ODevice::setLedState ( OLed which, OLedState st ) { Q_UNUSED( which ) Q_UNUSED( st ) return false; } /** * @return if the device has a light sensor */ bool ODevice::hasLightSensor() const { return false; } /** * @return a value from the light sensor */ int ODevice::readLightSensor() { return -1; } /** * @return the light sensor resolution */ int ODevice::lightSensorResolution() const { return 0; } /** * @return if the device has a hinge sensor */ bool ODevice::hasHingeSensor() const { return false; } /** * @return a value from the hinge sensor */ -OHingeStatus ODevice::readHingeSensor() +OHingeStatus ODevice::readHingeSensor()const { return CASE_UNKNOWN; } /** * @return a list with CPU frequencies supported by the hardware */ const QStrList &ODevice::allowedCpuFrequencies() const { return *d->m_cpu_frequencies; } /** * Set desired CPU frequency * * @param index index into d->m_cpu_frequencies of the frequency to be set */ bool ODevice::setCurrentCpuFrequency(uint index) { if (index >= d->m_cpu_frequencies->count()) return false; char *freq = d->m_cpu_frequencies->at(index); qWarning("set freq to %s", freq); int fd; if ((fd = ::open("/proc/sys/cpu/0/speed", O_WRONLY)) >= 0) { char writeCommand[50]; const int count = sprintf(writeCommand, "%s\n", freq); int res = (::write(fd, writeCommand, count) != -1); ::close(fd); return res; } return false; } /** * @return a list of hardware buttons */ const QValueList <ODeviceButton> &ODevice::buttons() { initButtons(); return *d->m_buttons; diff --git a/libopie2/opiecore/device/odevice.h b/libopie2/opiecore/device/odevice.h index c434216..e7cd82a 100644 --- a/libopie2/opiecore/device/odevice.h +++ b/libopie2/opiecore/device/odevice.h @@ -240,97 +240,97 @@ public: // information QString modelString() const; OModel model() const; inline OModel series() const { return (OModel) ( model() & Model_Series_Mask ); } QString vendorString() const; OVendor vendor() const; QString systemString() const; OSystem system() const; QString systemVersionString() const; virtual Transformation rotation() const; virtual ODirection direction() const; // system virtual bool suspend(); virtual bool setDisplayStatus ( bool on ); virtual bool setDisplayBrightness ( int brightness ); virtual int displayBrightnessResolution() const; virtual bool setDisplayContrast ( int contrast ); virtual int displayContrastResolution() const; // don't add new virtual methods, use this: // /*virtual */ void boo(int i ) { return virtual_hook(1,&i); }; // and in your subclass do overwrite // protected virtual int virtual_hook(int, void *) // which is defined below // input / output virtual void playAlarmSound(); virtual void playKeySound(); virtual void playTouchSound(); virtual QValueList <OLed> ledList() const; virtual QValueList <OLedState> ledStateList ( OLed led ) const; virtual OLedState ledState ( OLed led ) const; virtual bool setLedState ( OLed led, OLedState st ); virtual bool hasLightSensor() const; virtual int readLightSensor(); virtual int lightSensorResolution() const; virtual bool hasHingeSensor() const; - virtual OHingeStatus readHingeSensor(); + virtual OHingeStatus readHingeSensor()const; const QStrList &allowedCpuFrequencies() const; bool setCurrentCpuFrequency(uint index); /** * Returns the available buttons on this device. The number and location * of buttons will vary depending on the device. Button numbers will be assigned * by the device manufacturer and will be from most preferred button to least preffered * button. Note that this list only contains "user mappable" buttons. * * @todo Make method const and take care of calling initButtons or make that const too * */ const QValueList<ODeviceButton> &buttons(); /** * Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it * returns 0L */ const ODeviceButton *buttonForKeycode ( ushort keyCode ); /** * Reassigns the pressed action for \a button. To return to the factory * default pass an empty string as \a qcopMessage. */ void remapPressedAction ( int button, const OQCopMessage &qcopMessage ); /** * Reassigns the held action for \a button. To return to the factory * default pass an empty string as \a qcopMessage. */ void remapHeldAction ( int button, const OQCopMessage &qcopMessage ); /** * How long (in ms) you have to press a button for a "hold" action */ uint buttonHoldTime() const; signals: void buttonMappingChanged(); private slots: void systemMessage ( const QCString &, const QByteArray & ); void playingStopped(); protected: void addPreHandler(QWSServer::KeyboardFilter*aFilter); void remPreHandler(QWSServer::KeyboardFilter*aFilter); |