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-rw-r--r--noncore/decorations/flat/flat.cpp4
-rw-r--r--noncore/games/bounce/game.cpp17
-rw-r--r--noncore/games/kbill/Game.cc14
-rw-r--r--noncore/games/kbill/Game.h2
-rw-r--r--noncore/games/kbill/field.cpp2
-rw-r--r--noncore/games/kbill/inputbox.cpp10
-rw-r--r--noncore/games/kbill/kbill.h42
-rw-r--r--noncore/games/zsame/ZSameWidget.cpp12
8 files changed, 53 insertions, 50 deletions
diff --git a/noncore/decorations/flat/flat.cpp b/noncore/decorations/flat/flat.cpp
index a2f12be..9a670cc 100644
--- a/noncore/decorations/flat/flat.cpp
+++ b/noncore/decorations/flat/flat.cpp
@@ -283,13 +283,13 @@ void FlatDecoration::drawArea( Area a, QPainter *p, const WindowData *wd ) const
default:
FlatDecoration::drawArea( a, p, wd );
break;
}
}
-void FlatDecoration::drawButton( Button b, QPainter *p, const WindowData *wd, int x, int y, int w, int h, QWSButton::State state ) const
+void FlatDecoration::drawButton( Button b, QPainter *p, const WindowData *wd, int x, int y, int, int, QWSButton::State state ) const
{
QColor c;
const QColorGroup &cg = wd->palette.active();
if ( wd->flags & WindowDecorationInterface::WindowData::Active )
c = cg.color(QColorGroup::HighlightedText);
else
@@ -318,13 +318,13 @@ void FlatDecoration::drawButton( Button b, QPainter *p, const WindowData *wd, in
}
colorize( tmp, c, r );
img = new QImage( scaleButton(tmp,th) );
FlatDecoration *that = (FlatDecoration *)this;
that->buttonCache.insert( key, img, 1 );
}
-
+
p->drawImage( x, y, *img );
}
QRegion FlatDecoration::mask( const WindowData *wd ) const
{
return WindowDecorationInterface::mask( wd );
diff --git a/noncore/games/bounce/game.cpp b/noncore/games/bounce/game.cpp
index bbd3d0b..5ef9f15 100644
--- a/noncore/games/bounce/game.cpp
+++ b/noncore/games/bounce/game.cpp
@@ -27,13 +27,13 @@ using namespace Opie::Core;
/* QT */
#include <qtimer.h>
/* STD */
#include <stdlib.h>
-#define TILE_SIZE 9
+#define TILE_SIZE 9
#define TILE_FIRST ((FIELD_WIDTH-2)*(FIELD_HEIGHT-2))
#define TILE_FREE (TILE_FIRST + 0)
#define TILE_BORDER (TILE_FIRST + 1)
#define TILE_WALLEND (TILE_FIRST + 2)
#define TILE_WALLUP (TILE_FIRST + 3)
@@ -64,13 +64,13 @@ void Arrow::update()
void Arrow::changeDirection()
{
m_vertical = ! m_vertical;
update();
}
-
+
Ball::Ball(QCanvasPixmapArray* array, QCanvas* canvas)
: QCanvasSprite( array, canvas ), m_animDelay( 0 ), m_soundDelay( MS2TICKS(BALL_ANIM_DELAY)/2 )
{
}
@@ -97,13 +97,13 @@ void Ball::advance(int stage)
if ( collide(xVelocity(), 0) ) reflectX = true;
if ( collide(0, yVelocity()) ) reflectY = true;
if ( !reflectX && !reflectY && collide(xVelocity(), yVelocity()) ) reflectX = reflectY = true;
// emit collision
QRect r = boundingRect();
- r.moveBy( xVelocity(), yVelocity() );
+ r.moveBy( static_cast<int>(xVelocity()), static_cast<int>( yVelocity() ) );
JezzField* field = (JezzField *)canvas();
int ul = field->tile( r.left() / TILE_SIZE, r.top() / TILE_SIZE );
int ur = field->tile( r.right() / TILE_SIZE, r.top() / TILE_SIZE );
int bl = field->tile( r.left() / TILE_SIZE, r.bottom() / TILE_SIZE );
int br = field->tile( r.right() / TILE_SIZE, r.bottom() / TILE_SIZE );
@@ -122,13 +122,13 @@ void Ball::advance(int stage)
QCanvasSprite::advance( stage );
}
bool Ball::collide( double dx, double dy )
{
QRect r = boundingRect();
- r.moveBy( dx, dy );
+ r.moveBy( static_cast<int>( dx ), static_cast<int>( dy ) );
JezzField* field = (JezzField *)canvas();
int ul = field->tile( r.left() / TILE_SIZE, r.top() / TILE_SIZE );
int ur = field->tile( r.right() / TILE_SIZE, r.top() / TILE_SIZE );
int bl = field->tile( r.left() / TILE_SIZE, r.bottom() / TILE_SIZE );
int br = field->tile( r.right() / TILE_SIZE, r.bottom() / TILE_SIZE );
@@ -296,13 +296,13 @@ void JezzView::changeCursor()
/*************************************************************************/
JezzGame::JezzGame( int ballNum, QWidget *parent, const char *name )
: QWidget( parent, name ), m_wall1( 0 ), m_wall2( 0 ),
m_text( 0 ), m_running( false ), m_percent( 0 ), m_pictured( false )
{
- QString path = QPEApplication::qpeDir()+"pics/bounce/";
+ QString path = QPEApplication::qpeDir()+"pics/bounce/";
// load gfx
m_ballPixmaps = new QCanvasPixmapArray( path + "ball%1.png", 25 );
for ( unsigned n=0; n < m_ballPixmaps->count(); n++ )
m_ballPixmaps->image(n)->setOffset( 0, 0 );
@@ -344,13 +344,13 @@ JezzGame::JezzGame( int ballNum, QWidget *parent, const char *name )
ball->setVelocity( ((rand() & 1)*2-1)*2, ((rand() & 1)*2-1)*2 );
ball->setFrame( rand() % 25 );
ball->move( 4*TILE_SIZE + ( rand() - 50 ) % ( (FIELD_WIDTH-8)*TILE_SIZE ),
4*TILE_SIZE + rand() % ( (FIELD_HEIGHT-8)*TILE_SIZE ) );
ball->show();
}
-
+
// create arrow
arrow = new Arrow( m_arrowPixmaps, m_field );
arrow->show();
// create text label
m_text = new QCanvasText( m_field );
@@ -371,13 +371,13 @@ JezzGame::~JezzGame()
delete m_field;
delete m_ballPixmaps;
}
void JezzGame::display( QString text, int size )
{
- odebug << "This function \"display\" shouldn't be called!!!" << oendl;
+ odebug << "This function \"display\" shouldn't be called!!!" << oendl;
if ( !text.isEmpty() )
{
QFont font( "Helvetica", size, QFont::Bold );
font.setStyleHint( QFont::Helvetica );
m_text->setFont( font );
m_text->setText( text );
@@ -410,13 +410,14 @@ void JezzGame::makeBlack()
for ( int y=0; y<FIELD_HEIGHT; y++ )
for ( int x=0; x<FIELD_WIDTH; x++ )
m_buf[x][y] = m_field->tile( x, y );
// fill areas that contains a ball
for ( Ball *ball=m_balls.first(); ball!=0; ball=m_balls.next() )
- fill( ball->x()/TILE_SIZE, ball->y()/TILE_SIZE );
+ fill( static_cast<int>( ball->x()/TILE_SIZE ),
+ static_cast<int>( ball->y()/TILE_SIZE ) );
// areas still free can be blacked now
for ( int y=0; y<FIELD_HEIGHT; y++ )
for ( int x=0; x<FIELD_WIDTH; x++ )
{
if ( m_buf[x][y]==TILE_FREE )
diff --git a/noncore/games/kbill/Game.cc b/noncore/games/kbill/Game.cc
index 624b50b..4cd5322 100644
--- a/noncore/games/kbill/Game.cc
+++ b/noncore/games/kbill/Game.cc
@@ -55,13 +55,13 @@ void Game::update_info() {
sprintf (str, "Bill:%d/%d System:%d/%d/%d Level:%d Score:%d",
bill.on_screen, bill.off_screen, net.base, net.off,
net.win, level, score);
ui.draw_str(str, 5, scrheight-5);
efficiency += ((100*net.base-10*net.win)/net.units);
}
-
+
void Game::update_score (int action) {
switch (action){
case ENDLEVEL: score+=(level*efficiency/iteration); break;
default: score+=(action*action*BILLPOINTS);
}
}
@@ -69,13 +69,13 @@ void Game::update_score (int action) {
void Game::warp_to_level (unsigned int lev) {
if (state==PLAYING) {
if (lev <= level) return;
setup_level(lev);
}
else {
- if (lev<=0) return;
+ if (lev <=0) return;
start(lev);
}
}
void Game::button_press(int x, int y) {
int i, counter=0, flag=0;
@@ -96,13 +96,13 @@ void Game::button_press(int x, int y) {
grabbed = i;
flag = 1;
}
else if (bill.list[i].state != bill.list[i].STRAY &&
bill.list[i].clicked(x, y))
{
- if (bill.list[i].state == bill.list[i].AT)
+ if (bill.list[i].state == bill.list[i].AT)
net.computers[bill.list[i].target_c].busy=0;
bill.list[i].index = -1;
bill.list[i].cels = bill.dcels;
bill.list[i].x_offset = -2;
bill.list[i].y_offset = -15;
bill.list[i].state = bill.list[i].DYING;
@@ -128,32 +128,32 @@ void Game::button_release(int x, int y) {
}
for (i=0; i<net.units; i++)
if (net.computers[i].oncomputer(x, y)
&&
net.computers[i].compatible (bill.list[grabbed].cargo)
&&
- (net.computers[i].os == OS.WINGDOWS ||
+ (net.computers[i].os == OS.WINGDOWS ||
net.computers[i].os == OS.OFF))
{
- net.base++;
+ net.base++;
if (net.computers[i].os == OS.WINGDOWS)
net.win--;
else
net.off--;
net.computers[i].os = bill.list[grabbed].cargo;
bill.list[grabbed].state = bill.list[grabbed].OFF;
grabbed = EMPTY;
return;
}
grabbed = EMPTY;
-}
+}
void Game::update() {
switch (state) {
case PLAYING:
- ui.clear();
+ ui.clear();
bucket.draw();
net.update();
net.draw();
bill.update();
bill.draw();
update_info();
diff --git a/noncore/games/kbill/Game.h b/noncore/games/kbill/Game.h
index 4473936..5c9c497 100644
--- a/noncore/games/kbill/Game.h
+++ b/noncore/games/kbill/Game.h
@@ -1,13 +1,13 @@
#ifndef GAME_H
#define GAME_H
#include "objects.h"
class Game {
- unsigned state;
+ int state;
int efficiency;
public:
unsigned score, level, iteration;
Picture logo;
int grabbed;
diff --git a/noncore/games/kbill/field.cpp b/noncore/games/kbill/field.cpp
index a974ab2..0dd8d72 100644
--- a/noncore/games/kbill/field.cpp
+++ b/noncore/games/kbill/field.cpp
@@ -77,7 +77,7 @@ void Field::startTimer() {
void Field::Timer(){
game.update();
}
void Field::paintEvent(QPaintEvent *) {
bitBlt(this, 0, 0, pix);
-} \ No newline at end of file
+}
diff --git a/noncore/games/kbill/inputbox.cpp b/noncore/games/kbill/inputbox.cpp
index 5087fbb..7aaebe7 100644
--- a/noncore/games/kbill/inputbox.cpp
+++ b/noncore/games/kbill/inputbox.cpp
@@ -13,29 +13,29 @@
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "inputbox.h"
-InputBox::InputBox(QWidget *parent, const char *name, const char *caption, const char *text) : QDialog(parent, name, TRUE) {
+InputBox::InputBox(QWidget *parent, const char *name, const char *, const char *) : QDialog(parent, name, TRUE) {
// setCaption(caption);
-//
+//
// question = new QLabel(this);
// question->setText(text);
// question->setGeometry(10, 10, 240, 50);
-//
+//
// input = new QLineEdit(this);
// input->setGeometry(10, 60, 240, 30);
// input->setFocus();
// input->setMaxLength(19);
-//
+//
// ok = new QPushButton( "Ok", this );
// ok->setGeometry(10, 100, 100,30 );
// ok->setDefault(TRUE);
// connect( ok, SIGNAL(clicked()), SLOT(accept()) );
-//
+//
// cancel = new QPushButton( "Cancel", this );
// cancel->setGeometry(150, 100, 100,30 );
// connect( cancel, SIGNAL(clicked()), SLOT(reject()) );
}
InputBox::~InputBox(){
diff --git a/noncore/games/kbill/kbill.h b/noncore/games/kbill/kbill.h
index fbc0c6c..da1a111 100644
--- a/noncore/games/kbill/kbill.h
+++ b/noncore/games/kbill/kbill.h
@@ -25,30 +25,32 @@
#include <qpopupmenu.h>
#include "field.h"
class KBill : public QMainWindow
{
- Q_OBJECT
- public:
+ Q_OBJECT
+public:
KBill();
- ~KBill();
- Field* getField();
- private:
- QMenuBar *menu;
- QPopupMenu *file, *help;
- Field *field;
- int pauseid;
- protected slots:
- void Quit();
- void About();
- void NewGame();
- void Pause();
- void WarpTo();
- void Story();
- void Rules();
- void ViewHighScores();
-
- friend class UI;
+ ~KBill();
+ Field* getField();
+private:
+ QMenuBar *menu;
+ QPopupMenu *file, *help;
+ Field *field;
+ int pauseid;
+
+protected slots:
+ void Quit();
+ void About();
+ void NewGame();
+ void Pause();
+ void WarpTo();
+ void Story();
+ void Rules();
+ void ViewHighScores();
+
+protected:
+ friend class UI;
};
#endif
diff --git a/noncore/games/zsame/ZSameWidget.cpp b/noncore/games/zsame/ZSameWidget.cpp
index 4fab0f6..04ad825 100644
--- a/noncore/games/zsame/ZSameWidget.cpp
+++ b/noncore/games/zsame/ZSameWidget.cpp
@@ -106,20 +106,20 @@ ZSameWidget::ZSameWidget( QWidget* parent, const char* name, WFlags fl )
}
ZSameWidget::~ZSameWidget() {
}
-void ZSameWidget::readProperties(Config *conf) {
+void ZSameWidget::readProperties(Config *) {
/*
Q_ASSERT(conf);
stone->readProperties(conf);
*/
}
-void ZSameWidget::saveProperties(Config *conf) {
+void ZSameWidget::saveProperties(Config *) {
/*
Q_ASSERT(conf);
stone->saveProperties(conf);
conf->sync();
*/
}
@@ -186,30 +186,30 @@ void ZSameWidget::m_quit() {
void ZSameWidget::m_tglboard() {
// kdDebug() << "toggled" << endl;
}
-void ZSameWidget::setColors(int colors) {
+void ZSameWidget::setColors(int ) {
// status->changeItem(i18n("%1 Colors").arg(colors),1);
}
-void ZSameWidget::setBoard(int board) {
+void ZSameWidget::setBoard(int ) {
// status->changeItem(i18n("Board: %1").arg(board, 6), 2);
}
-void ZSameWidget::setMarked(int m) {
+void ZSameWidget::setMarked(int ) {
// status->changeItem(i18n("Marked: %1").arg(m, 6),3);
}
void ZSameWidget::stonesRemoved(int,int) {
// KNotifyClient::event("stones removed",
// i18n("%1 stones removed.").arg(stone->marked()));
}
-void ZSameWidget::setScore(int score) {
+void ZSameWidget::setScore(int ) {
// status->changeItem(i18n("Score: %1").arg(score, 6),4);
// undo->setEnabled(stone->undoPossible());
// restart->setEnabled(!stone->isOriginalBoard());
}
void ZSameWidget::gameover() {