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-rw-r--r--noncore/games/solitaire/patiencecardgame.cpp26
1 files changed, 15 insertions, 11 deletions
diff --git a/noncore/games/solitaire/patiencecardgame.cpp b/noncore/games/solitaire/patiencecardgame.cpp
index a1e4968..00448ad 100644
--- a/noncore/games/solitaire/patiencecardgame.cpp
+++ b/noncore/games/solitaire/patiencecardgame.cpp
@@ -14,12 +14,13 @@
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
+
#include "patiencecardgame.h"
int highestZ = 0;
@@ -114,15 +115,17 @@ void PatienceCardGame::deal(void)
void PatienceCardGame::readConfig( Config& cfg )
{
cfg.setGroup("GameState");
- deckTurns = cfg.readNumEntry("DeckTurns", 2500);
+ // todo: make this eventually configurable
+ deckTurns = cfg.readNumEntry("DeckTurns", 2);
// Do we have a config file to read in?
- if ( !cfg.hasKey("numberOfTimesThroughDeck") ) {
+ if ( !cfg.hasKey("numberOfTimesThroughDeck") )
+ {
// if not, create a new game
newGame();
return;
}
// We have a config file, lets read it in and use it
@@ -208,13 +211,13 @@ bool PatienceCardGame::mousePressCard( Card *card, QPoint p )
if ( qt_screen->deviceWidth() < 200 )
item->flipTo( 30, (int)item->y() );
else
item->flipTo( 35, (int)item->y() );
}
- else return FALSE; // <- was missing, caused facedown card to react
+ else return FALSE; // <- was missing, caused facedown card to react
// to clicking, which is wrong
moving = NULL;
moved = FALSE;
// move two other cards if we flip three at a time
int flipped = 1;
@@ -273,16 +276,17 @@ void PatienceCardGame::mousePress(QPoint p)
throughDeck();
moved = TRUE;
}
}
-
-bool PatienceCardGame::canTurnOverDeck() {
- return (numberOfTimesThroughDeck != deckTurns);
+bool PatienceCardGame::canTurnOverDeck()
+{
+ return (numberOfTimesThroughDeck != deckTurns);
}
-void PatienceCardGame::throughDeck() {
- numberOfTimesThroughDeck++;
- if (numberOfTimesThroughDeck == deckTurns)
- circleCross->setCross();
- }
+void PatienceCardGame::throughDeck()
+{
+ numberOfTimesThroughDeck++;
+ if (numberOfTimesThroughDeck == deckTurns)
+ circleCross->setCross();
+}