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-rw-r--r--library/qpeapplication.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/library/qpeapplication.cpp b/library/qpeapplication.cpp
index 86aa53d..4d0b0ea 100644
--- a/library/qpeapplication.cpp
+++ b/library/qpeapplication.cpp
@@ -37,172 +37,177 @@
#endif
#include <qtextstream.h>
#include <qpalette.h>
#include <qbuffer.h>
#include <qptrdict.h>
#include <qregexp.h>
#include <qdir.h>
#include <qlabel.h>
#include <qdialog.h>
#include <qdragobject.h>
#include <qtextcodec.h>
#include <qevent.h>
#include <qtooltip.h>
#include <qsignal.h>
#include <qmainwindow.h>
#include <qwidgetlist.h>
#if defined(Q_WS_QWS) && !defined(QT_NO_COP)
#define QTOPIA_INTERNAL_INITAPP
#include "qpeapplication.h"
#include "qpestyle.h"
#include "styleinterface.h"
#if QT_VERSION >= 300
#include <qstylefactory.h>
#else
#include <qplatinumstyle.h>
#include <qwindowsstyle.h>
#include <qmotifstyle.h>
#include <qmotifplusstyle.h>
#include "lightstyle.h"
#include <qpe/qlibrary.h>
#endif
#include "global.h"
#include "resource.h"
#if QT_VERSION <= 230 && defined(QT_NO_CODECS)
#include "qutfcodec.h"
#endif
#include "config.h"
#include "network.h"
#ifdef QWS
#include "fontmanager.h"
#endif
#include "alarmserver.h"
#include "applnk.h"
#include "qpemenubar.h"
#include "textcodecinterface.h"
#include "imagecodecinterface.h"
#include <unistd.h>
#include <sys/file.h>
#include <sys/ioctl.h>
#include <sys/soundcard.h>
#include "qt_override_p.h"
class QPEApplicationData
{
public:
QPEApplicationData ( )
: presstimer( 0 ), presswidget( 0 ), rightpressed( false ), kbgrabbed( false ),
notbusysent( false ), preloaded( false ), forceshow( false ), nomaximize( false ),
- keep_running( true ), qpe_main_widget( 0 )
+ keep_running( true ), qpe_main_widget( 0 ), qcopQok( false )
{
qcopq.setAutoDelete( TRUE );
}
int presstimer;
QWidget* presswidget;
QPoint presspos;
bool rightpressed : 1;
bool kbgrabbed : 1;
bool notbusysent : 1;
bool preloaded : 1;
bool forceshow : 1;
bool nomaximize : 1;
+ bool qcopQok : 1;
bool keep_running : 1;
+
QStringList langs;
QString appName;
struct QCopRec
{
QCopRec( const QCString &ch, const QCString &msg,
const QByteArray &d ) :
channel( ch ), message( msg ), data( d )
{ }
QCString channel;
QCString message;
QByteArray data;
};
QWidget* qpe_main_widget;
QGuardedPtr<QWidget> lastraised;
QList<QCopRec> qcopq;
QString styleName;
QString decorationName;
void enqueueQCop( const QCString &ch, const QCString &msg,
const QByteArray &data )
{
qcopq.append( new QCopRec( ch, msg, data ) );
}
void sendQCopQ()
{
+ if (!qcopQok )
+ return;
+
QCopRec * r;
#ifndef QT_NO_COP
for ( QListIterator<QCopRec> it( qcopq ); ( r = it.current() ); ++it )
QCopChannel::sendLocally( r->channel, r->message, r->data );
#endif
qcopq.clear();
}
static void show_mx(QWidget* mw, bool nomaximize, const QString & = QString::null )
{
// ugly hack, remove that later after finding a sane solution
// Addendum: Only Sharp currently has models with high resolution but (physically) small displays,
// so this is only useful if QT_QWS_SIMPAD is NOT defined. E.g. SIMpad has 800x600 but has
// a (physically) large enough display to use the small icons
#ifndef QT_QWS_SIMPAD
if ( QPEApplication::desktop() ->width() >= 600 && ( mw->inherits("QMainWindow") || mw->isA("QMainWindow") ) ) {
( ( QMainWindow* ) mw )->setUsesBigPixmaps( true );
}
#endif
if ( mw->layout() && mw->inherits("QDialog") ) {
QPEApplication::showDialog((QDialog*)mw, nomaximize);
}
else {
#ifdef Q_WS_QWS
if ( !nomaximize )
mw->showMaximized();
else
#endif
mw->show();
}
}
static bool setWidgetCaptionFromAppName( QWidget* /*mw*/, const QString& /*appName*/, const QString& /*appsPath*/ )
{
/*
// This works but disable it for now until it is safe to apply
// What is does is scan the .desktop files of all the apps for
// the applnk that has the corresponding argv[0] as this program
// then it uses the name stored in the .desktop file as the caption
// for the main widget. This saves duplicating translations for
// the app name in the program and in the .desktop files.
AppLnkSet apps( appsPath );
QList<AppLnk> appsList = apps.children();
for ( QListIterator<AppLnk> it(appsList); it.current(); ++it ) {
if ( (*it)->exec() == appName ) {
mw->setCaption( (*it)->name() );
return TRUE;
}
}
*/
return FALSE;
}
void show(QWidget* mw, bool nomax)
{
setWidgetCaptionFromAppName( mw, appName, QPEApplication::qpeDir() + "apps" );
nomaximize = nomax;
qpe_main_widget = mw;
@@ -1832,128 +1837,129 @@ bool QPEApplication::eventFilter( QObject *o, QEvent *e )
return FALSE;
}
/*!
\reimp
*/
void QPEApplication::timerEvent( QTimerEvent *e )
{
if ( e->timerId() == d->presstimer && d->presswidget ) {
// Right pressed
postEvent( d->presswidget,
new QMouseEvent( QEvent::MouseButtonPress, d->presspos,
RightButton, LeftButton ) );
killTimer( d->presstimer );
d->presstimer = 0;
d->rightpressed = TRUE;
}
}
void QPEApplication::removeSenderFromStylusDict()
{
stylusDict->remove
( ( void* ) sender() );
if ( d->presswidget == sender() )
d->presswidget = 0;
}
/*!
\internal
*/
bool QPEApplication::keyboardGrabbed() const
{
return d->kbgrabbed;
}
/*!
Reverses the effect of grabKeyboard(). This is called automatically
on program exit.
*/
void QPEApplication::ungrabKeyboard()
{
((QPEApplication *) qApp )-> d-> kbgrabbed = false;
}
/*!
Grabs the physical keyboard keys, e.g. the application's launching
keys. Instead of launching applications when these keys are pressed
the signals emitted are sent to this application instead. Some games
programs take over the launch keys in this way to make interaction
easier.
\sa ungrabKeyboard()
*/
void QPEApplication::grabKeyboard()
{
((QPEApplication *) qApp )-> d-> kbgrabbed = true;
}
/*!
\reimp
*/
int QPEApplication::exec()
{
+ d->qcopQok = true;
#ifndef QT_NO_COP
d->sendQCopQ();
#endif
if ( d->keep_running )
//|| d->qpe_main_widget && d->qpe_main_widget->isVisible() )
return QApplication::exec();
#ifndef QT_NO_COP
{
QCopEnvelope e( "QPE/System", "closing(QString)" );
e << d->appName;
}
#endif
processEvents();
return 0;
}
/*!
\internal
External request for application to quit. Quits if possible without
loosing state.
*/
void QPEApplication::tryQuit()
{
if ( activeModalWidget() || strcmp( argv() [ 0 ], "embeddedkonsole" ) == 0 )
return ; // Inside modal loop or konsole. Too hard to save state.
#ifndef QT_NO_COP
{
QCopEnvelope e( "QPE/System", "closing(QString)" );
e << d->appName;
}
#endif
processEvents();
quit();
}
/*!
\internal
*/
void QPEApplication::installTranslation( const QString& baseName ) {
QTranslator* trans = new QTranslator(this);
QString tfn = qpeDir() + "/i18n/"+baseName;
if ( trans->load( tfn ) )
installTranslator( trans );
else
delete trans;
}
/*!
\internal
User initiated quit. Makes the window 'Go Away'. If preloaded this means
hiding the window. If not it means quitting the application.
As this is user initiated we don't need to check state.
*/
void QPEApplication::hideOrQuit()
{
processEvents();
// If we are a preloaded application we don't actually quit, so emit
// a System message indicating we're quasi-closing.