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-rw-r--r--noncore/games/bounce/bounce.pro26
-rw-r--r--noncore/games/bounce/game.cpp (renamed from noncore/games/zbounce/game.cpp)2
-rw-r--r--noncore/games/bounce/game.h (renamed from noncore/games/zbounce/game.h)0
-rw-r--r--noncore/games/bounce/kbounce.cpp4
-rw-r--r--noncore/games/bounce/kbounce.h (renamed from noncore/games/zbounce/kbounce.h)0
-rw-r--r--noncore/games/bounce/main.cpp (renamed from noncore/games/zbounce/main.cpp)0
-rw-r--r--noncore/games/bounce/opie-bounce.control20
-rw-r--r--noncore/games/zbounce/kbounce.cpp302
-rw-r--r--noncore/games/zbounce/opie-zbounce.control20
-rw-r--r--noncore/games/zbounce/zbounce.pro26
10 files changed, 49 insertions, 351 deletions
diff --git a/noncore/games/bounce/bounce.pro b/noncore/games/bounce/bounce.pro
new file mode 100644
index 0000000..7be1fb5
--- a/dev/null
+++ b/noncore/games/bounce/bounce.pro
@@ -0,0 +1,26 @@
+TEMPLATE = app
+#CONFIG = qt warn_on debug
+CONFIG = qt warn_on release
+HEADERS = game.h kbounce.h
+SOURCES = game.cpp kbounce.cpp main.cpp
+INCLUDEPATH += $(OPIEDIR)/include
+DEPENDPATH += $(OPIEDIR)/include
+LIBS += -lqpe
+DESTDIR = $(OPIEDIR)/bin
+TARGET = bounce
+
+TRANSLATIONS = ../../../i18n/de/bounce.ts \
+ ../../../i18n/en/bounce.ts \
+ ../../../i18n/es/bounce.ts \
+ ../../../i18n/fr/bounce.ts \
+ ../../../i18n/hu/bounce.ts \
+ ../../../i18n/ja/bounce.ts \
+ ../../../i18n/ko/bounce.ts \
+ ../../../i18n/no/bounce.ts \
+ ../../../i18n/pl/bounce.ts \
+ ../../../i18n/pt/bounce.ts \
+ ../../../i18n/pt_BR/bounce.ts \
+ ../../../i18n/sl/bounce.ts \
+ ../../../i18n/zh_CN/bounce.ts \
+ ../../../i18n/zh_TW/bounce.ts \
+ ../../../i18n/it/bounce.ts
diff --git a/noncore/games/zbounce/game.cpp b/noncore/games/bounce/game.cpp
index 7a1a3cd..6ded218 100644
--- a/noncore/games/zbounce/game.cpp
+++ b/noncore/games/bounce/game.cpp
@@ -200,193 +200,193 @@ void Wall::advance()
// set tile
m_field->setTile( m_x, m_y, TILE_WALLEND );
} else
{
finish();
emit finished( this, m_field->tile( m_x+m_dx, m_y+m_dy ) );
}
}
}
}
void Wall::fill( bool black )
{
if ( m_dx )
{
for ( int x=m_startX ; x!=m_x; x+=m_dx )
if ( m_field->tile(x, m_startY)==m_tile )
m_field->setGameTile( x, m_startY, black );
m_field->setGameTile( m_x, m_startY, black );
} else
{
for ( int y=m_startY ; y!=m_y; y+=m_dy )
if ( m_field->tile(m_startX, y)==m_tile )
m_field->setGameTile( m_startX, y, black );
m_field->setGameTile( m_startX, m_y, black );
}
}
/*************************************************************************/
JezzField::JezzField( QPixmap tiles, QObject* parent, const char* name )
: QCanvas( parent, name ), m_tiles( tiles )
{
setPixmaps( tiles );
}
void JezzField::setGameTile( int x, int y, bool black )
{
setTile( x, y, black ? TILE_BORDER : TILE_FREE );
}
void JezzField::setPixmaps( QPixmap tiles )
{
// create new tiles
QPixmap allTiles( TILE_SIZE*(FIELD_WIDTH-2), TILE_SIZE*(FIELD_HEIGHT-1) );
// handle default tiles
bitBlt( &allTiles, 0, TILE_SIZE*(FIELD_HEIGHT-2),
&tiles, 0, 0, tiles.width(), tiles.height() );
// load tiles into canvas
setTiles( allTiles, FIELD_WIDTH, FIELD_HEIGHT, TILE_SIZE, TILE_SIZE );
}
/*************************************************************************/
JezzView::JezzView(QCanvas* viewing, QWidget* parent, const char* name, WFlags f)
: QCanvasView( viewing, parent, name, f ), m_vertical( false )
{
setResizePolicy( AutoOne );
setHScrollBarMode( AlwaysOff );
setVScrollBarMode( AlwaysOff );
setCursor( sizeHorCursor );
}
void JezzView::viewportMouseReleaseEvent( QMouseEvent *ev )
{
if ( ev->button() & LeftButton )
{
emit buildWall( ev->x()/TILE_SIZE, ev->y()/TILE_SIZE, m_vertical );
}
}
void JezzView::changeCursor()
{
m_vertical = !m_vertical;
if ( m_vertical )
{
setCursor( sizeVerCursor );
}
else
{
setCursor( sizeHorCursor );
}
}
/*************************************************************************/
JezzGame::JezzGame( int ballNum, QWidget *parent, const char *name )
: QWidget( parent, name ), m_wall1( 0 ), m_wall2( 0 ),
m_text( 0 ), m_running( false ), m_percent( 0 ), m_pictured( false )
{
- QString path = QPEApplication::qpeDir()+"pics/zbounce/";
+ QString path = QPEApplication::qpeDir()+"pics/bounce/";
// load gfx
m_ballPixmaps = new QCanvasPixmapArray( path + "ball%1.png", 25 );
for ( unsigned n=0; n < m_ballPixmaps->count(); n++ )
m_ballPixmaps->image(n)->setOffset( 0, 0 );
m_arrowPixmaps = new QCanvasPixmapArray( path + "arrow%1.png", 2 );
for ( unsigned n=0; n < m_arrowPixmaps->count(); n++ )
m_arrowPixmaps->image(n)->setOffset( 0, 0 );
QPixmap tiles( path + "tiles.png" );
// create field
m_field = new JezzField( tiles, this, "m_field" );
m_field->resize( TILE_SIZE*FIELD_WIDTH, TILE_SIZE*FIELD_HEIGHT );
for ( int x=0; x<FIELD_WIDTH; x++ )
m_field->setTile( x, 0, TILE_BORDER );
for ( int y=1; y<FIELD_HEIGHT-1; y++ )
{
m_field->setTile( 0, y, TILE_BORDER );
for ( int x=1; x<FIELD_WIDTH-1; x++ )
m_field->setTile( x, y, TILE_FREE );
m_field->setTile( FIELD_WIDTH-1, y, TILE_BORDER );
}
for ( int x=0; x<FIELD_WIDTH; x++ )
m_field->setTile( x, FIELD_HEIGHT-1, TILE_BORDER );
connect( m_field, SIGNAL(ballCollision(Ball *, int, int, int)), this, SLOT(ballCollision(Ball *, int, int, int)) );
// create view
m_view = new JezzView( m_field, this, "m_view" );
m_view->move( 0, 0 );
m_view->adjustSize();
connect( m_view, SIGNAL(buildWall(int, int, bool)), this, SLOT(buildWall(int, int, bool)) );
// create balls
for ( int n=0; n<ballNum; n++ )
{
Ball *ball = new Ball( m_ballPixmaps, m_field );
m_balls.append( ball );
ball->setVelocity( ((rand() & 1)*2-1)*2, ((rand() & 1)*2-1)*2 );
ball->setFrame( rand() % 25 );
ball->move( 4*TILE_SIZE + ( rand() - 50 ) % ( (FIELD_WIDTH-8)*TILE_SIZE ),
4*TILE_SIZE + rand() % ( (FIELD_HEIGHT-8)*TILE_SIZE ) );
ball->show();
}
// create arrow
arrow = new Arrow( m_arrowPixmaps, m_field );
arrow->show();
// create text label
m_text = new QCanvasText( m_field );
// create game clock
m_clock = new QTimer( this );
connect( m_clock, SIGNAL(timeout()), this, SLOT(tick()) );
m_clock->start( GAME_DELAY );
// setup geometry
setFixedSize( m_view->size() );
}
JezzGame::~JezzGame()
{
m_balls.clear();
delete m_view;
delete m_field;
delete m_ballPixmaps;
}
void JezzGame::display( QString text, int size )
{
qDebug("This function \"display\" shouldn't be called!!!");
if ( !text.isEmpty() )
{
QFont font( "Helvetica", size, QFont::Bold );
font.setStyleHint( QFont::Helvetica );
m_text->setFont( font );
m_text->setText( text );
QRect size = m_text->boundingRect();
m_text->move( ( FIELD_WIDTH*TILE_SIZE - size.width() ) / 2,
( FIELD_HEIGHT*TILE_SIZE - size.height() ) / 2 );
m_text->show();
} else
{
m_text->hide();
}
}
void JezzGame::start()
{
m_running = true;
diff --git a/noncore/games/zbounce/game.h b/noncore/games/bounce/game.h
index 656fba3..656fba3 100644
--- a/noncore/games/zbounce/game.h
+++ b/noncore/games/bounce/game.h
diff --git a/noncore/games/bounce/kbounce.cpp b/noncore/games/bounce/kbounce.cpp
index c1c0f70..f703f74 100644
--- a/noncore/games/bounce/kbounce.cpp
+++ b/noncore/games/bounce/kbounce.cpp
@@ -1,199 +1,199 @@
/*
* Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License,Life or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <qlayout.h>
#include <qtimer.h>
#include <qlcdnumber.h>
#include <qmessagebox.h>
#include <qmainwindow.h>
#include <qpe/qpeapplication.h>
#include "kbounce.h"
#include "game.h"
#include <qlabel.h>
KJezzball::KJezzball() : QMainWindow(0), m_gameWidget( 0 )
{
- setCaption(tr("ZBounce"));
+ setCaption(tr("Bounce"));
// setup variables
m_game.level = 1;
m_game.score = 0;
m_state = Idle;
menu = menuBar();
game = new QPopupMenu;
game->insertItem(tr("&New game"), this, SLOT(newGame()), Key_N );
game->insertItem(tr("&Pause game"), this, SLOT(pauseGame()), Key_P );
game->insertSeparator();
game->insertItem(tr("&About"), this, SLOT(about()));
menu->insertItem( tr("&Game"), game );
// create widgets
m_view = new QWidget( this, "m_view" );
setCentralWidget( m_view );
m_layout = new QGridLayout( m_view );
m_layout->setSpacing( 0 );
m_layout->setMargin( 0 );
ScoreLabel = new QLabel( m_view, "ScoreLabel" );
ScoreLabel->setText( tr( "Score: 00" ) );
ScoreLabel->setAlignment( int( QLabel::AlignCenter ) );
m_layout->addWidget( ScoreLabel, 1, 0 );
LivesLabel = new QLabel( m_view, "LivesLabel" );
LivesLabel->setText( tr( "Lives: 0%" ) );
LivesLabel->setAlignment( int( QLabel::AlignCenter ) );
m_layout->addWidget( LivesLabel, 1, 2 );
FilledLabel = new QLabel( m_view, "FilledLabel" );
FilledLabel->setText( tr( "Filled: 00%" ) );
FilledLabel->setAlignment( int( QLabel::AlignCenter ) );
m_layout->addWidget( FilledLabel, 1, 1 );
TimeLabel = new QLabel( m_view, "TimeLabel" );
TimeLabel->setText( tr( "Time: 00" ) );
TimeLabel->setAlignment( int( QLabel::AlignCenter ) );
m_layout->addWidget( TimeLabel, 1, 3 );
// create timers
m_nextLevelTimer = new QTimer( this, "m_nextLevelTimer" );
connect( m_nextLevelTimer, SIGNAL(timeout()), this, SLOT(switchLevel()) );
m_gameOverTimer = new QTimer( this, "m_gameOverTimer" );
connect( m_gameOverTimer, SIGNAL(timeout()), this, SLOT(gameOverNow()) );
m_timer = new QTimer( this, "m_timer" );
connect( m_timer, SIGNAL(timeout()), this, SLOT(second()) );
// create demo game
createLevel( 1 );
}
void KJezzball::newGame()
{
// Check for running game
closeGame();
if ( m_state==Idle )
{
// update displays
m_game.level = 1;
m_game.score = 0;
- setCaption(tr("ZBounce Level %1").arg(m_game.level));
+ setCaption(tr("Bounce Level %1").arg(m_game.level));
ScoreLabel->setText( tr( "Score: %1" ).arg(m_game.score) );
// start new game
m_state = Running;
createLevel( m_game.level );
startLevel();
}
}
void KJezzball::about()
{
QMessageBox::information( this, "About", "Written by: Stefan Schimanski\nPorted by: Martin Imobersteg\n\nThis program is distributed under\nthe terms of the GPL v2." );
}
void KJezzball::closeGame()
{
if ( m_state!=Idle )
{
stopLevel();
m_state = Idle;
}
}
void KJezzball::pauseGame()
{
switch ( m_state )
{
case Running:
m_state = Paused;
m_gameWidget->display( tr("Game paused.\nPress P to continue!") );
stopLevel();
break;
case Paused:
case Suspend:
m_state = Running;
m_gameWidget->display( QString::null );
startLevel();
break;
case Idle:
break;
}
}
void KJezzball::gameOver()
{
stopLevel();
m_gameOverTimer->start( 100, TRUE );
}
void KJezzball::gameOverNow()
{
m_state = Idle;
QString score;
score.setNum( m_game.score );
QMessageBox::information( this, "Game Over", tr("Game Over!\nScore: %1").arg(score) );
}
void KJezzball::focusOutEvent( QFocusEvent *ev )
{
if ( m_state==Running )
{
stopLevel();
m_state = Suspend;
}
QMainWindow::focusOutEvent( ev );
}
void KJezzball::focusInEvent ( QFocusEvent *ev )
{
if ( m_state==Suspend )
{
startLevel();
m_state = Running;
}
QMainWindow::focusInEvent( ev );
}
void KJezzball::second()
{
m_level.time--;
TimeLabel->setText( tr( "Time: %1" ).arg(m_level.time) );
if ( m_level.time<=0 )
{
gameOver();
}
}
void KJezzball::died()
{
diff --git a/noncore/games/zbounce/kbounce.h b/noncore/games/bounce/kbounce.h
index de41710..de41710 100644
--- a/noncore/games/zbounce/kbounce.h
+++ b/noncore/games/bounce/kbounce.h
diff --git a/noncore/games/zbounce/main.cpp b/noncore/games/bounce/main.cpp
index a6b7c1a..a6b7c1a 100644
--- a/noncore/games/zbounce/main.cpp
+++ b/noncore/games/bounce/main.cpp
diff --git a/noncore/games/bounce/opie-bounce.control b/noncore/games/bounce/opie-bounce.control
new file mode 100644
index 0000000..b3d3cf9
--- a/dev/null
+++ b/noncore/games/bounce/opie-bounce.control
@@ -0,0 +1,20 @@
+Files: bin/bounce apps/Games/bounce.desktop pics/bounce/bounce.png \
+pics/bounce/arrow0000.png pics/bounce/ball0008.png pics/bounce/ball0018.png \
+pics/bounce/arrow0001.png pics/bounce/ball0009.png pics/bounce/ball0019.png \
+pics/bounce/ball0000.png pics/bounce/ball0010.png pics/bounce/ball0020.png \
+pics/bounce/ball0001.png pics/bounce/ball0011.png pics/bounce/ball0021.png \
+pics/bounce/ball0002.png pics/bounce/ball0012.png pics/bounce/ball0022.png \
+pics/bounce/ball0003.png pics/bounce/ball0013.png pics/bounce/ball0023.png \
+pics/bounce/ball0004.png pics/bounce/ball0014.png pics/bounce/ball0024.png \
+pics/bounce/ball0005.png pics/bounce/ball0015.png pics/bounce/tiles.png \
+pics/bounce/ball0006.png pics/bounce/ball0016.png \
+pics/bounce/ball0007.png pics/bounce/ball0017.png \
+Version: 0.6
+Depends: opie-base ($QPE_VERSION)
+Priority: optional
+Section: opie/games
+Maintainer: Martin Imobersteg <imm@gmx.ch>
+Architecture: arm
+License: GPL
+Description: bounce
+ A JezzGame like game for Qtopia.
diff --git a/noncore/games/zbounce/kbounce.cpp b/noncore/games/zbounce/kbounce.cpp
deleted file mode 100644
index c1c0f70..0000000
--- a/noncore/games/zbounce/kbounce.cpp
+++ b/dev/null
@@ -1,302 +0,0 @@
-/*
- * Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License,Life or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this program; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-#include <qlayout.h>
-#include <qtimer.h>
-#include <qlcdnumber.h>
-#include <qmessagebox.h>
-#include <qmainwindow.h>
-#include <qpe/qpeapplication.h>
-
-#include "kbounce.h"
-#include "game.h"
-#include <qlabel.h>
-
-KJezzball::KJezzball() : QMainWindow(0), m_gameWidget( 0 )
-{
- setCaption(tr("ZBounce"));
- // setup variables
- m_game.level = 1;
- m_game.score = 0;
- m_state = Idle;
-
-
- menu = menuBar();
- game = new QPopupMenu;
- game->insertItem(tr("&New game"), this, SLOT(newGame()), Key_N );
- game->insertItem(tr("&Pause game"), this, SLOT(pauseGame()), Key_P );
- game->insertSeparator();
- game->insertItem(tr("&About"), this, SLOT(about()));
- menu->insertItem( tr("&Game"), game );
-
- // create widgets
- m_view = new QWidget( this, "m_view" );
- setCentralWidget( m_view );
-
- m_layout = new QGridLayout( m_view );
- m_layout->setSpacing( 0 );
- m_layout->setMargin( 0 );
-
- ScoreLabel = new QLabel( m_view, "ScoreLabel" );
- ScoreLabel->setText( tr( "Score: 00" ) );
- ScoreLabel->setAlignment( int( QLabel::AlignCenter ) );
-
- m_layout->addWidget( ScoreLabel, 1, 0 );
-
- LivesLabel = new QLabel( m_view, "LivesLabel" );
- LivesLabel->setText( tr( "Lives: 0%" ) );
- LivesLabel->setAlignment( int( QLabel::AlignCenter ) );
-
- m_layout->addWidget( LivesLabel, 1, 2 );
-
- FilledLabel = new QLabel( m_view, "FilledLabel" );
- FilledLabel->setText( tr( "Filled: 00%" ) );
- FilledLabel->setAlignment( int( QLabel::AlignCenter ) );
-
- m_layout->addWidget( FilledLabel, 1, 1 );
-
- TimeLabel = new QLabel( m_view, "TimeLabel" );
- TimeLabel->setText( tr( "Time: 00" ) );
- TimeLabel->setAlignment( int( QLabel::AlignCenter ) );
-
- m_layout->addWidget( TimeLabel, 1, 3 );
-
- // create timers
- m_nextLevelTimer = new QTimer( this, "m_nextLevelTimer" );
- connect( m_nextLevelTimer, SIGNAL(timeout()), this, SLOT(switchLevel()) );
-
- m_gameOverTimer = new QTimer( this, "m_gameOverTimer" );
- connect( m_gameOverTimer, SIGNAL(timeout()), this, SLOT(gameOverNow()) );
-
- m_timer = new QTimer( this, "m_timer" );
- connect( m_timer, SIGNAL(timeout()), this, SLOT(second()) );
-
- // create demo game
- createLevel( 1 );
-}
-
-void KJezzball::newGame()
-{
- // Check for running game
- closeGame();
- if ( m_state==Idle )
- {
- // update displays
- m_game.level = 1;
- m_game.score = 0;
-
- setCaption(tr("ZBounce Level %1").arg(m_game.level));
- ScoreLabel->setText( tr( "Score: %1" ).arg(m_game.score) );
-
- // start new game
- m_state = Running;
-
- createLevel( m_game.level );
- startLevel();
- }
-}
-
-void KJezzball::about()
-{
- QMessageBox::information( this, "About", "Written by: Stefan Schimanski\nPorted by: Martin Imobersteg\n\nThis program is distributed under\nthe terms of the GPL v2." );
-}
-
-void KJezzball::closeGame()
-{
- if ( m_state!=Idle )
- {
- stopLevel();
- m_state = Idle;
- }
-}
-
-void KJezzball::pauseGame()
-{
- switch ( m_state )
- {
- case Running:
- m_state = Paused;
- m_gameWidget->display( tr("Game paused.\nPress P to continue!") );
- stopLevel();
- break;
-
- case Paused:
- case Suspend:
- m_state = Running;
- m_gameWidget->display( QString::null );
- startLevel();
- break;
-
- case Idle:
- break;
- }
-}
-
-void KJezzball::gameOver()
-{
- stopLevel();
- m_gameOverTimer->start( 100, TRUE );
-}
-
-
-void KJezzball::gameOverNow()
-{
- m_state = Idle;
-
- QString score;
- score.setNum( m_game.score );
- QMessageBox::information( this, "Game Over", tr("Game Over!\nScore: %1").arg(score) );
-}
-
-void KJezzball::focusOutEvent( QFocusEvent *ev )
-{
- if ( m_state==Running )
- {
- stopLevel();
- m_state = Suspend;
- }
-
- QMainWindow::focusOutEvent( ev );
-}
-
-void KJezzball::focusInEvent ( QFocusEvent *ev )
-{
- if ( m_state==Suspend )
- {
- startLevel();
- m_state = Running;
- }
-
- QMainWindow::focusInEvent( ev );
-}
-
-void KJezzball::second()
-{
- m_level.time--;
- TimeLabel->setText( tr( "Time: %1" ).arg(m_level.time) );
- if ( m_level.time<=0 )
- {
- gameOver();
- }
-}
-
-void KJezzball::died()
-{
- m_level.lifes--;
- LivesLabel->setText( tr( "Lives: %1" ).arg(m_level.lifes) );
- if ( m_level.lifes==0 ) gameOver();
-}
-
-void KJezzball::newPercent( int percent )
-{
- FilledLabel->setText( tr( "Filled: %1%" ).arg(percent) );
- if ( percent>=75 )
- {
- m_level.score = m_level.lifes*15 + (percent-75)*2*(m_game.level+5);
- nextLevel();
- }
-}
-
-void KJezzball::createLevel( int level )
-{
- // destroy old game
- if ( m_gameWidget ) delete m_gameWidget;
-
- m_gameWidget = new JezzGame( level+1, m_view, "m_gameWidget" );
-
- m_gameWidget->show();
- m_layout->addMultiCellWidget( m_gameWidget, 0, 0, 0, 3 );
- connect( m_gameWidget, SIGNAL(died()), this, SLOT(died()) );
- connect( m_gameWidget, SIGNAL(newPercent(int)), this, SLOT(newPercent(int)) );
-
- // update displays
- m_level.lifes = level+1;
- LivesLabel->setText( tr( "Lives: %1" ).arg(m_level.lifes) );
- FilledLabel->setText( tr( "Filled: 0%" ) );
-
- m_level.time = (level+2)*30;
- TimeLabel->setText( tr( "Time: %1" ).arg(m_level.time) );
-
- m_level.score = 0;
-}
-
-void KJezzball::startLevel()
-{
- if ( m_gameWidget )
- {
- m_timer->start( 1000 );
- m_gameWidget->start();
- }
-}
-
-void KJezzball::stopLevel()
-{
- if ( m_gameWidget )
- {
- m_gameWidget->stop();
- m_timer->stop();
- }
-}
-
-void KJezzball::nextLevel()
-{
- stopLevel();
- m_nextLevelTimer->start( 100, TRUE );
-}
-
-void KJezzball::switchLevel()
-{
- m_game.score += m_level.score;
- ScoreLabel->setText( tr( "Score: %1" ).arg(m_game.score) );
-
- QString score;
- score.setNum( m_level.score );
-
- QString level;
- level.setNum( m_game.level );
-
- QString foo = QString(
- tr("Successfully cleared more than 75%.\n") +
- tr("%1 points: 15 points per life\n").arg(m_level.lifes*15) +
- tr("%1 points: Bonus\n").arg((m_gameWidget->percent()-75)*2*(m_game.level+5)) +
- tr("%1 points: Total score\n").arg(score) +
- tr("On to level %1.\nYou get %2 lives this time!")).arg(m_game.level+1).arg(m_game.level+2);
-
- QMessageBox::information( this, "Success", foo );
-
- m_game.level++;
-
- createLevel( m_game.level );
- startLevel();
-}
-
-void KJezzball::keyPressEvent( QKeyEvent *ev )
-{
- if ( ev->key() == Key_Space ||
- ev->key() == Key_Up ||
- ev->key() == Key_Down ||
- ev->key() == Key_Right ||
- ev->key() == Key_Left )
- {
- m_gameWidget->changeCursor();
- }
- else
- {
- ev->ignore();
- }
-}
diff --git a/noncore/games/zbounce/opie-zbounce.control b/noncore/games/zbounce/opie-zbounce.control
deleted file mode 100644
index d419eaf..0000000
--- a/noncore/games/zbounce/opie-zbounce.control
+++ b/dev/null
@@ -1,20 +0,0 @@
-Files: bin/zbounce apps/Games/zbounce.desktop pics/zbounce/zbounce.png \
-pics/zbounce/arrow0000.png pics/zbounce/ball0008.png pics/zbounce/ball0018.png \
-pics/zbounce/arrow0001.png pics/zbounce/ball0009.png pics/zbounce/ball0019.png \
-pics/zbounce/ball0000.png pics/zbounce/ball0010.png pics/zbounce/ball0020.png \
-pics/zbounce/ball0001.png pics/zbounce/ball0011.png pics/zbounce/ball0021.png \
-pics/zbounce/ball0002.png pics/zbounce/ball0012.png pics/zbounce/ball0022.png \
-pics/zbounce/ball0003.png pics/zbounce/ball0013.png pics/zbounce/ball0023.png \
-pics/zbounce/ball0004.png pics/zbounce/ball0014.png pics/zbounce/ball0024.png \
-pics/zbounce/ball0005.png pics/zbounce/ball0015.png pics/zbounce/tiles.png \
-pics/zbounce/ball0006.png pics/zbounce/ball0016.png \
-pics/zbounce/ball0007.png pics/zbounce/ball0017.png \
-Version: 0.6
-Depends: opie-base ($QPE_VERSION)
-Priority: optional
-Section: opie/games
-Maintainer: Martin Imobersteg <imm@gmx.ch>
-Architecture: arm
-License: GPL
-Description: ZBounce
- A JezzGame like game for Qtopia.
diff --git a/noncore/games/zbounce/zbounce.pro b/noncore/games/zbounce/zbounce.pro
deleted file mode 100644
index 9852f04..0000000
--- a/noncore/games/zbounce/zbounce.pro
+++ b/dev/null
@@ -1,26 +0,0 @@
-TEMPLATE = app
-#CONFIG = qt warn_on debug
-CONFIG = qt warn_on release
-HEADERS = game.h kbounce.h
-SOURCES = game.cpp kbounce.cpp main.cpp
-INCLUDEPATH += $(OPIEDIR)/include
-DEPENDPATH += $(OPIEDIR)/include
-LIBS += -lqpe
-DESTDIR = $(OPIEDIR)/bin
-TARGET = zbounce
-
-TRANSLATIONS = ../../../i18n/de/zbounce.ts \
- ../../../i18n/en/zbounce.ts \
- ../../../i18n/es/zbounce.ts \
- ../../../i18n/fr/zbounce.ts \
- ../../../i18n/hu/zbounce.ts \
- ../../../i18n/ja/zbounce.ts \
- ../../../i18n/ko/zbounce.ts \
- ../../../i18n/no/zbounce.ts \
- ../../../i18n/pl/zbounce.ts \
- ../../../i18n/pt/zbounce.ts \
- ../../../i18n/pt_BR/zbounce.ts \
- ../../../i18n/sl/zbounce.ts \
- ../../../i18n/zh_CN/zbounce.ts \
- ../../../i18n/zh_TW/zbounce.ts \
- ../../../i18n/it/zbounce.ts