-rw-r--r-- | noncore/games/backgammon/backgammon.pro | 38 | ||||
-rw-r--r-- | noncore/games/backgammon/backgammonview.h | 3 | ||||
-rw-r--r-- | noncore/games/backgammon/moveengine.cpp | 2 |
3 files changed, 22 insertions, 21 deletions
diff --git a/noncore/games/backgammon/backgammon.pro b/noncore/games/backgammon/backgammon.pro index 6f77a14..4be9491 100644 --- a/noncore/games/backgammon/backgammon.pro +++ b/noncore/games/backgammon/backgammon.pro @@ -1,34 +1,34 @@ TEMPLATE = app CONFIG = qt warn_on release HEADERS = backgammon.h \ - canvasimageitem.h \ - themedialog.h \ - moveengine.h \ - filedialog.h \ - playerdialog.h \ - aidialog.h \ - rulesdialog.h \ - displaydialog.h \ - definition.h + backgammonview.h \ + canvasimageitem.h \ + themedialog.h \ + moveengine.h \ + filedialog.h \ + playerdialog.h \ + aidialog.h \ + rulesdialog.h \ + definition.h SOURCES = main.cpp \ - backgammon.cpp \ - canvasimageitem.cpp \ - themedialog.cpp \ - moveengine.cpp \ - filedialog.cpp \ - playerdialog.cpp \ - aidialog.cpp \ - rulesdialog.cpp \ - displaydialog.cpp \ - definition.cpp + backgammon.cpp \ + backgammonview.cpp \ + canvasimageitem.cpp \ + themedialog.cpp \ + moveengine.cpp \ + filedialog.cpp \ + playerdialog.cpp \ + aidialog.cpp \ + rulesdialog.cpp \ + definition.cpp TARGET = backgammon INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe -lstdc++ DESTDIR = $(OPIEDIR)/bin include ( $(OPIEDIR)/include.pro ) diff --git a/noncore/games/backgammon/backgammonview.h b/noncore/games/backgammon/backgammonview.h index 52508e2..81f1973 100644 --- a/noncore/games/backgammon/backgammonview.h +++ b/noncore/games/backgammon/backgammonview.h @@ -1,18 +1,19 @@ #ifndef BACKGAMMON_VIEW_H #define BACKGAMMON_VIEW_H #include <qcanvas.h> class BackGammonView : public QCanvasView { Q_OBJECT public: BackGammonView(QCanvas* canvas,QWidget* parent); ~BackGammonView(); signals: void mouse(int,int); private: void contentsMousePressEvent(QMouseEvent* e); }; -#endif //BACKGAMMON_VIEW_H
\ No newline at end of file +#endif //BACKGAMMON_VIEW_H + diff --git a/noncore/games/backgammon/moveengine.cpp b/noncore/games/backgammon/moveengine.cpp index 009c449..37b73a6 100644 --- a/noncore/games/backgammon/moveengine.cpp +++ b/noncore/games/backgammon/moveengine.cpp @@ -1,101 +1,101 @@ #include "moveengine.h" #include <qmessagebox.h> - #include <qtimer.h> +#include <stdlib.h> MoveEngine::MoveEngine() : QObject() { int offset=7; int a=0; //counter variable int xfill[]={210,185,170,155,140,125,110,85,70,55,40,25,10,10,25,40,55,70,85,110,125,140,155,170,185,210}; for(a=0;a<26;a++) { x_coord[a]=xfill[a]; } int yfill[]={10,25,40,55,70,10+offset,25+offset,40+offset,55+offset,25,40,55, 25+offset,40+offset,40}; int zfill[]={1,1,1,1,1,2,2,2,2,3,3,3,4,4,5}; for(a=0;a<15;a++) { yup_coord[a]=yfill[a]; ylow_coord[a]=185-(yfill[a]); z_coord[a]=zfill[a]; } for(a=0;a<5;a++) { if(a<3) { x_fin1[a]=65+a*15; x_fin2[a]=155-a*15; } y_fin[a]=225-a*5; } z_fin=1; reset(); } MoveEngine::~MoveEngine() {} void MoveEngine::position(Pieces& pieces,bool non_qte) { int player1_counter=0; int player2_counter=0; //non qte styles are smaller !! int offset=(non_qte) ? 5 : 0; for(int a=0;a<28;a++) { for(int b=0;b<abs(population[a].total);b++) { if(population[a].total>0) //player 1 pieces { pieces.player1[player1_counter].x=x_coord[a]-offset; if(a>=0 && a<13) { pieces.player1[player1_counter].y=yup_coord[b]-offset; pieces.player1[player1_counter].z=z_coord[b]; pieces.player1[player1_counter].side=false; player1_counter++; } else if(a>12 && a<26) { pieces.player1[player1_counter].y=ylow_coord[b]-offset; pieces.player1[player1_counter].z=z_coord[b]; pieces.player1[player1_counter].side=false; player1_counter++; } else if(a==26) { if(b<5) { pieces.player1[player1_counter].x=x_fin1[0]-offset; pieces.player1[player1_counter].y=y_fin[b]-offset; pieces.player1[player1_counter].z=z_fin; } else if(b>=5 && b<10) { pieces.player1[player1_counter].x=x_fin1[1]-offset; pieces.player1[player1_counter].y=y_fin[b-5]-offset; pieces.player1[player1_counter].z=z_fin; } else { pieces.player1[player1_counter].x=x_fin1[2]-offset; pieces.player1[player1_counter].y=y_fin[b-10]-offset; pieces.player1[player1_counter].z=z_fin; } pieces.player1[player1_counter].side=true; player1_counter++; } } else if(population[a].total<0) //player 2 pieces { pieces.player2[player2_counter].x=x_coord[a]-offset; if(a>=0 && a<13) |