-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 5dca427..d5aa38a 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp | |||
@@ -1,244 +1,243 @@ | |||
1 | #include <stdio.h> | 1 | #include <stdio.h> |
2 | #include <stdlib.h> | 2 | #include <stdlib.h> |
3 | #include <math.h> | 3 | #include <math.h> |
4 | #include <time.h> | 4 | #include <time.h> |
5 | 5 | ||
6 | #include <opie2/oapplicationfactory.h> | 6 | #include <opie2/oapplicationfactory.h> |
7 | #include <qpe/config.h> | 7 | #include <qpe/config.h> |
8 | #include <qpe/global.h> | ||
8 | 9 | ||
9 | #include <qapplication.h> | 10 | #include <qapplication.h> |
10 | #include <qdir.h> | 11 | #include <qdir.h> |
11 | 12 | ||
12 | #include "helpwindow.h" | 13 | #include "helpwindow.h" |
13 | #include "sfcave.h" | 14 | #include "sfcave.h" |
14 | 15 | ||
15 | #define CAPTION "SFCave 1.13 by AndyQ" | 16 | #define CAPTION "SFCave 1.13 by AndyQ" |
16 | 17 | ||
17 | #define UP_THRUST 0.6 | 18 | #define UP_THRUST 0.6 |
18 | #define NO_THRUST 0.8 | 19 | #define NO_THRUST 0.8 |
19 | #define MAX_DOWN_THRUST 4.0 | 20 | #define MAX_DOWN_THRUST 4.0 |
20 | #define MAX_UP_THRUST -3.5 | 21 | #define MAX_UP_THRUST -3.5 |
21 | 22 | ||
22 | // States | 23 | // States |
23 | #define STATE_BOSS 0 | 24 | #define STATE_BOSS 0 |
24 | #define STATE_RUNNING 1 | 25 | #define STATE_RUNNING 1 |
25 | #define STATE_CRASHING 2 | 26 | #define STATE_CRASHING 2 |
26 | #define STATE_CRASHED 3 | 27 | #define STATE_CRASHED 3 |
27 | #define STATE_NEWGAME 4 | 28 | #define STATE_NEWGAME 4 |
28 | #define STATE_MENU 5 | 29 | #define STATE_MENU 5 |
29 | #define STATE_REPLAY 6 | 30 | #define STATE_REPLAY 6 |
30 | 31 | ||
31 | // Menus | 32 | // Menus |
32 | #define MENU_MAIN_MENU 0 | 33 | #define MENU_MAIN_MENU 0 |
33 | #define MENU_OPTIONS_MENU 1 | 34 | #define MENU_OPTIONS_MENU 1 |
34 | #define MENU_REPLAY_MENU 2 | 35 | #define MENU_REPLAY_MENU 2 |
35 | 36 | ||
36 | // Main Menu Options | 37 | // Main Menu Options |
37 | #define MENU_START_GAME 0 | 38 | #define MENU_START_GAME 0 |
38 | #define MENU_REPLAY 1 | 39 | #define MENU_REPLAY 1 |
39 | #define MENU_OPTIONS 2 | 40 | #define MENU_OPTIONS 2 |
40 | #define MENU_HELP 3 | 41 | #define MENU_HELP 3 |
41 | #define MENU_QUIT 4 | 42 | #define MENU_QUIT 4 |
42 | 43 | ||
43 | // Option Menu Options | 44 | // Option Menu Options |
44 | #define MENU_GAME_TYPE 0 | 45 | #define MENU_GAME_TYPE 0 |
45 | #define MENU_GAME_DIFFICULTY 1 | 46 | #define MENU_GAME_DIFFICULTY 1 |
46 | #define MENU_CLEAR_HIGHSCORES 2 | 47 | #define MENU_CLEAR_HIGHSCORES 2 |
47 | #define MENU_BACK 3 | 48 | #define MENU_BACK 3 |
48 | 49 | ||
49 | // Replay Menu Options | 50 | // Replay Menu Options |
50 | #define MENU_REPLAY_START 0 | 51 | #define MENU_REPLAY_START 0 |
51 | #define MENU_REPLAY_LOAD 1 | 52 | #define MENU_REPLAY_LOAD 1 |
52 | #define MENU_REPLAY_SAVE 2 | 53 | #define MENU_REPLAY_SAVE 2 |
53 | #define MENU_REPLAY_BACK 3 | 54 | #define MENU_REPLAY_BACK 3 |
54 | 55 | ||
55 | 56 | ||
56 | #define NR_GAME_DIFFICULTIES 3 | 57 | #define NR_GAME_DIFFICULTIES 3 |
57 | #define NR_GAME_TYPES 3 | 58 | #define NR_GAME_TYPES 3 |
58 | 59 | ||
59 | #define DIFICULTY_EASY 0 | 60 | #define DIFICULTY_EASY 0 |
60 | #define DIFICULTY_NORMAL 1 | 61 | #define DIFICULTY_NORMAL 1 |
61 | #define DIFICULTY_HARD 2 | 62 | #define DIFICULTY_HARD 2 |
62 | #define EASY "Easy" | 63 | #define EASY "Easy" |
63 | #define NORMAL "Normal" | 64 | #define NORMAL "Normal" |
64 | #define HARD "Hard" | 65 | #define HARD "Hard" |
65 | 66 | ||
66 | #define SFCAVE_GAME_TYPE 0 | 67 | #define SFCAVE_GAME_TYPE 0 |
67 | #define GATES_GAME_TYPE 1 | 68 | #define GATES_GAME_TYPE 1 |
68 | #define FLY_GAME_TYPE 2 | 69 | #define FLY_GAME_TYPE 2 |
69 | #define SFCAVE_GAME "SFCave" | 70 | #define SFCAVE_GAME "SFCave" |
70 | #define GATES_GAME "Gates" | 71 | #define GATES_GAME "Gates" |
71 | #define FLY_GAME "Fly" | 72 | #define FLY_GAME "Fly" |
72 | #define CURRENT_GAME_TYPE gameTypes[currentGameType] | 73 | #define CURRENT_GAME_TYPE gameTypes[currentGameType] |
73 | #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; | 74 | #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; |
74 | 75 | ||
75 | QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; | 76 | QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; |
76 | QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; | 77 | QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; |
77 | 78 | ||
78 | QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, | 79 | QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, |
79 | { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, | 80 | { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, |
80 | { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } }; | 81 | { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } }; |
81 | 82 | ||
82 | int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 }; | 83 | int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 }; |
83 | int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 }; | 84 | int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 }; |
84 | 85 | ||
85 | #define UP_THRUST 0.6 | 86 | #define UP_THRUST 0.6 |
86 | #define NO_THRUST 0.8 | 87 | #define NO_THRUST 0.8 |
87 | #define MAX_DOWN_THRUST 4.0 | 88 | #define MAX_DOWN_THRUST 4.0 |
88 | #define MAX_UP_THRUST -3.5 | 89 | #define MAX_UP_THRUST -3.5 |
89 | double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave | 90 | double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave |
90 | { 0.6, 0.6, 0.8 }, // Gates | 91 | { 0.6, 0.6, 0.8 }, // Gates |
91 | { 0.4, 0.7, 1.0 } }; // Fly | 92 | { 0.4, 0.7, 1.0 } }; // Fly |
92 | 93 | ||
93 | double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave | 94 | double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave |
94 | { 0.8, 0.8, 1.0 }, // Gates | 95 | { 0.8, 0.8, 1.0 }, // Gates |
95 | { 0.4, 0.7, 1.0 } }; // Fly | 96 | { 0.4, 0.7, 1.0 } }; // Fly |
96 | 97 | ||
97 | double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave | 98 | double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave |
98 | { -3.5, -4.0, -5.0 }, // Gates | 99 | { -3.5, -4.0, -5.0 }, // Gates |
99 | { -3.5, -4.0, -5.0 } }; // Fly | 100 | { -3.5, -4.0, -5.0 } }; // Fly |
100 | 101 | ||
101 | double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave | 102 | double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave |
102 | { 4.0, 5.0, 5.5 }, // Gates | 103 | { 4.0, 5.0, 5.5 }, // Gates |
103 | { 3.5, 4.0, 5.0 } }; // Fly | 104 | { 3.5, 4.0, 5.0 } }; // Fly |
104 | 105 | ||
105 | int SFCave::flyEasyScores[7][3] = { { 0, 10, 5 }, | 106 | int SFCave::flyEasyScores[7][3] = { { 0, 10, 5 }, |
106 | { 10, 20, 3 }, | 107 | { 10, 20, 3 }, |
107 | { 20, 30, 2 }, | 108 | { 20, 30, 2 }, |
108 | { 30, 40, 1 }, | 109 | { 30, 40, 1 }, |
109 | { 50, 70, -2 }, | 110 | { 50, 70, -2 }, |
110 | { 70, 300, -5 }, | 111 | { 70, 300, -5 }, |
111 | { -1, -1, -1 } }; | 112 | { -1, -1, -1 } }; |
112 | int SFCave::flyNormalScores[7][3] = { { 0, 10, 5 }, | 113 | int SFCave::flyNormalScores[7][3] = { { 0, 10, 5 }, |
113 | { 10, 20, 3 }, | 114 | { 10, 20, 3 }, |
114 | { 20, 30, 2 }, | 115 | { 20, 30, 2 }, |
115 | { 30, 40, 1 }, | 116 | { 30, 40, 1 }, |
116 | { 50, 70, -2 }, | 117 | { 50, 70, -2 }, |
117 | { 70, 300, -5 }, | 118 | { 70, 300, -5 }, |
118 | { -1, -1, -1 } }; | 119 | { -1, -1, -1 } }; |
119 | int SFCave::flyHardScores[7][3] = { { 0, 20, 5 }, | 120 | int SFCave::flyHardScores[7][3] = { { 0, 20, 5 }, |
120 | { 20, 40, 3 }, | 121 | { 20, 40, 3 }, |
121 | { 40, 100, 1 }, | 122 | { 40, 100, 1 }, |
122 | { 100, 150, -2 }, | 123 | { 100, 150, -2 }, |
123 | { 150, 300, -5 }, | 124 | { 150, 300, -5 }, |
124 | { -1, -1, -1 } }; | 125 | { -1, -1, -1 } }; |
125 | 126 | ||
126 | int SFCave::initialGateGaps[] = { 75, 50, 25 }; | 127 | int SFCave::initialGateGaps[] = { 75, 50, 25 }; |
127 | 128 | ||
128 | 129 | ||
129 | #define FLYSCORES( x, y ) (*(flyScores + ((x)*3) + y)) | 130 | #define FLYSCORES( x, y ) (*(flyScores + ((x)*3) + y)) |
130 | bool movel; | 131 | bool movel; |
131 | 132 | ||
132 | 133 | ||
133 | OPIE_EXPORT_APP( Opie::Core::OApplicationFactory<SFCave> ) | 134 | OPIE_EXPORT_APP( Opie::Core::OApplicationFactory<SFCave> ) |
134 | 135 | ||
135 | SFCave :: SFCave( QWidget *w, const char *name, WFlags fl ) | 136 | SFCave :: SFCave( QWidget *w, const char *name, WFlags fl ) |
136 | : QMainWindow( w, name, fl ) | 137 | : QMainWindow( w, name, fl ) |
137 | 138 | ||
138 | { | 139 | { |
139 | showMaximized(); | 140 | showMaximized(); |
140 | movel = true; | 141 | movel = true; |
141 | int spd = 3; | 142 | int spd = 3; |
142 | 143 | ||
143 | 144 | ||
144 | replayIt = 0; | 145 | replayIt = 0; |
145 | 146 | ||
146 | replayFile = QDir::home().path(); | 147 | replayFile = Global::applicationFileName("sfcave", "replay"); |
147 | replayFile += "/sfcave.replay"; | ||
148 | printf( "%s\n", (const char *)replayFile ); | ||
149 | 148 | ||
150 | sWidth = width(); | 149 | sWidth = width(); |
151 | sHeight = height(); | 150 | sHeight = height(); |
152 | segSize = sWidth/(MAPSIZE-1)+1; | 151 | segSize = sWidth/(MAPSIZE-1)+1; |
153 | 152 | ||
154 | currentMenuNr = 0; | 153 | currentMenuNr = 0; |
155 | currentGameType = 0; | 154 | currentGameType = 0; |
156 | currentGameDifficulty = 0; | 155 | currentGameDifficulty = 0; |
157 | 156 | ||
158 | setCaption( CAPTION ); | 157 | setCaption( CAPTION ); |
159 | showScoreZones = false; | 158 | showScoreZones = false; |
160 | 159 | ||
161 | #ifdef QWS | 160 | #ifdef QWS |
162 | Config cfg( "sfcave" ); | 161 | Config cfg( "sfcave" ); |
163 | cfg.setGroup( "settings" ); | 162 | cfg.setGroup( "settings" ); |
164 | QString key = "highScore_"; | 163 | QString key = "highScore_"; |
165 | 164 | ||
166 | for ( int i = 0 ; i < 3 ; ++i ) | 165 | for ( int i = 0 ; i < 3 ; ++i ) |
167 | { | 166 | { |
168 | for ( int j = 0 ; j < 3 ; ++j ) | 167 | for ( int j = 0 ; j < 3 ; ++j ) |
169 | highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); | 168 | highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); |
170 | } | 169 | } |
171 | 170 | ||
172 | currentGameType = cfg.readNumEntry( "gameType", 0 ); | 171 | currentGameType = cfg.readNumEntry( "gameType", 0 ); |
173 | currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); | 172 | currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); |
174 | #endif | 173 | #endif |
175 | speed = spd; // Change to 2 for PC | 174 | speed = spd; // Change to 2 for PC |
176 | press = false; | 175 | press = false; |
177 | showEyeCandy = false; | 176 | showEyeCandy = false; |
178 | 177 | ||
179 | offscreen = new QPixmap( sWidth, sHeight ); | 178 | offscreen = new QPixmap( sWidth, sHeight ); |
180 | offscreen->fill( Qt::black ); | 179 | offscreen->fill( Qt::black ); |
181 | 180 | ||
182 | // setUp(); | 181 | // setUp(); |
183 | crashLineLength = -1; | 182 | crashLineLength = -1; |
184 | state = STATE_MENU; | 183 | state = STATE_MENU; |
185 | prevState = STATE_MENU; | 184 | prevState = STATE_MENU; |
186 | 185 | ||
187 | gameTimer = new QTimer( this, "game timer" ); | 186 | gameTimer = new QTimer( this, "game timer" ); |
188 | connect( gameTimer, SIGNAL( timeout() ), | 187 | connect( gameTimer, SIGNAL( timeout() ), |
189 | this, SLOT( run() ) ); | 188 | this, SLOT( run() ) ); |
190 | 189 | ||
191 | QTimer::singleShot(0, this, SLOT(start())); | 190 | QTimer::singleShot(0, this, SLOT(start())); |
192 | } | 191 | } |
193 | 192 | ||
194 | SFCave :: ~SFCave() | 193 | SFCave :: ~SFCave() |
195 | { | 194 | { |
196 | } | 195 | } |
197 | 196 | ||
198 | void SFCave :: start() | 197 | void SFCave :: start() |
199 | { | 198 | { |
200 | gameTimer->start( 10 ); | 199 | gameTimer->start( 10 ); |
201 | 200 | ||
202 | } | 201 | } |
203 | 202 | ||
204 | void SFCave :: setSeed( int seed ) | 203 | void SFCave :: setSeed( int seed ) |
205 | { | 204 | { |
206 | if ( seed == -1 ) | 205 | if ( seed == -1 ) |
207 | currentSeed = ((unsigned long) time((time_t *) NULL)); | 206 | currentSeed = ((unsigned long) time((time_t *) NULL)); |
208 | else | 207 | else |
209 | currentSeed = seed; | 208 | currentSeed = seed; |
210 | PutSeed( currentSeed ); | 209 | PutSeed( currentSeed ); |
211 | } | 210 | } |
212 | 211 | ||
213 | int SFCave :: nextInt( int range ) | 212 | int SFCave :: nextInt( int range ) |
214 | { | 213 | { |
215 | int val = (int)(Random( ) * range); | 214 | int val = (int)(Random( ) * range); |
216 | 215 | ||
217 | return val; | 216 | return val; |
218 | 217 | ||
219 | } | 218 | } |
220 | 219 | ||
221 | void SFCave :: setUp() | 220 | void SFCave :: setUp() |
222 | { | 221 | { |
223 | score = 0; | 222 | score = 0; |
224 | offset = 0; | 223 | offset = 0; |
225 | nrFrames = 0; | 224 | nrFrames = 0; |
226 | dir = 1; | 225 | dir = 1; |
227 | thrust = 0; | 226 | thrust = 0; |
228 | startScoring = false; | 227 | startScoring = false; |
229 | press = false; | 228 | press = false; |
230 | 229 | ||
231 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) | 230 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) |
232 | { | 231 | { |
233 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 232 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
234 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 233 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
235 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 234 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
236 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 235 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
237 | 236 | ||
238 | if ( currentGameDifficulty == DIFICULTY_EASY ) | 237 | if ( currentGameDifficulty == DIFICULTY_EASY ) |
239 | gateDistance = 100; | 238 | gateDistance = 100; |
240 | else if ( currentGameDifficulty == DIFICULTY_NORMAL ) | 239 | else if ( currentGameDifficulty == DIFICULTY_NORMAL ) |
241 | gateDistance = 60; | 240 | gateDistance = 60; |
242 | else | 241 | else |
243 | gateDistance = 40; | 242 | gateDistance = 40; |
244 | } | 243 | } |
@@ -831,272 +830,272 @@ void SFCave :: keyPressEvent( QKeyEvent *e ) | |||
831 | state = STATE_NEWGAME; | 830 | state = STATE_NEWGAME; |
832 | } | 831 | } |
833 | 832 | ||
834 | break; | 833 | break; |
835 | case Qt::Key_M: | 834 | case Qt::Key_M: |
836 | case Qt::Key_Return: | 835 | case Qt::Key_Return: |
837 | case Qt::Key_Enter: | 836 | case Qt::Key_Enter: |
838 | if ( state == STATE_CRASHED ) | 837 | if ( state == STATE_CRASHED ) |
839 | { | 838 | { |
840 | state = STATE_MENU; | 839 | state = STATE_MENU; |
841 | currentMenuNr = 0; | 840 | currentMenuNr = 0; |
842 | currentMenuOption[currentMenuNr] = 0; | 841 | currentMenuOption[currentMenuNr] = 0; |
843 | } | 842 | } |
844 | break; | 843 | break; |
845 | 844 | ||
846 | case Qt::Key_Z: | 845 | case Qt::Key_Z: |
847 | showScoreZones = !showScoreZones; | 846 | showScoreZones = !showScoreZones; |
848 | break; | 847 | break; |
849 | 848 | ||
850 | default: | 849 | default: |
851 | e->ignore(); | 850 | e->ignore(); |
852 | break; | 851 | break; |
853 | } | 852 | } |
854 | } | 853 | } |
855 | } | 854 | } |
856 | 855 | ||
857 | void SFCave :: keyReleaseEvent( QKeyEvent *e ) | 856 | void SFCave :: keyReleaseEvent( QKeyEvent *e ) |
858 | { | 857 | { |
859 | if ( state == STATE_MENU ) | 858 | if ( state == STATE_MENU ) |
860 | { | 859 | { |
861 | } | 860 | } |
862 | else | 861 | else |
863 | { | 862 | { |
864 | switch( e->key() ) | 863 | switch( e->key() ) |
865 | { | 864 | { |
866 | case Qt::Key_F9: | 865 | case Qt::Key_F9: |
867 | case Qt::Key_Space: | 866 | case Qt::Key_Space: |
868 | case Qt::Key_Up: | 867 | case Qt::Key_Up: |
869 | if ( state == STATE_RUNNING ) | 868 | if ( state == STATE_RUNNING ) |
870 | { | 869 | { |
871 | if ( !replay && press ) | 870 | if ( !replay && press ) |
872 | { | 871 | { |
873 | press = false; | 872 | press = false; |
874 | replayList.append( new int( nrFrames ) ); | 873 | replayList.append( new int( nrFrames ) ); |
875 | } | 874 | } |
876 | } | 875 | } |
877 | break; | 876 | break; |
878 | 877 | ||
879 | case Qt::Key_E: | 878 | case Qt::Key_E: |
880 | showEyeCandy = !showEyeCandy; | 879 | showEyeCandy = !showEyeCandy; |
881 | break; | 880 | break; |
882 | 881 | ||
883 | case Qt::Key_R: | 882 | case Qt::Key_R: |
884 | if ( state == STATE_CRASHED ) | 883 | if ( state == STATE_CRASHED ) |
885 | state = STATE_REPLAY; | 884 | state = STATE_REPLAY; |
886 | break; | 885 | break; |
887 | 886 | ||
888 | case Qt::Key_Down: | 887 | case Qt::Key_Down: |
889 | if ( state == STATE_CRASHED ) | 888 | if ( state == STATE_CRASHED ) |
890 | state = STATE_NEWGAME; | 889 | state = STATE_NEWGAME; |
891 | break; | 890 | break; |
892 | 891 | ||
893 | case Qt::Key_S: | 892 | case Qt::Key_S: |
894 | if ( state == STATE_CRASHED ) | 893 | if ( state == STATE_CRASHED ) |
895 | saveReplay(); | 894 | saveReplay(); |
896 | break; | 895 | break; |
897 | 896 | ||
898 | case Qt::Key_L: | 897 | case Qt::Key_L: |
899 | if ( state == STATE_CRASHED ) | 898 | if ( state == STATE_CRASHED ) |
900 | loadReplay(); | 899 | loadReplay(); |
901 | break; | 900 | break; |
902 | default: | 901 | default: |
903 | e->ignore(); | 902 | e->ignore(); |
904 | break; | 903 | break; |
905 | } | 904 | } |
906 | } | 905 | } |
907 | 906 | ||
908 | } | 907 | } |
909 | 908 | ||
910 | 909 | ||
911 | void SFCave :: saveScore() | 910 | void SFCave :: saveScore() |
912 | { | 911 | { |
913 | #ifdef QWS | 912 | #ifdef QWS |
914 | Config cfg( "sfcave" ); | 913 | Config cfg( "sfcave" ); |
915 | cfg.setGroup( "settings" ); | 914 | cfg.setGroup( "settings" ); |
916 | QString key = "highScore_"; | 915 | QString key = "highScore_"; |
917 | 916 | ||
918 | cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); | 917 | cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); |
919 | key += CURRENT_GAME_TYPE; | 918 | key += CURRENT_GAME_TYPE; |
920 | cfg.writeEntry( key, highestScore[currentGameType] ); | 919 | cfg.writeEntry( key, highestScore[currentGameType] ); |
921 | #endif | 920 | #endif |
922 | } | 921 | } |
923 | 922 | ||
924 | void SFCave :: saveReplay() | 923 | void SFCave :: saveReplay() |
925 | { | 924 | { |
926 | FILE *out; | 925 | FILE *out; |
927 | out = fopen( (const char *)replayFile, "w" ); | 926 | out = fopen( QFile::encodeName(replayFile).data(), "w" ); |
928 | if ( !out ) | 927 | if ( !out ) |
929 | { | 928 | { |
930 | printf( "Couldn't write to /home/root/sfcave.replay\n" ); | 929 | printf( "Couldn't write to %s\n", QFile::encodeName(replayFile).data() ); |
931 | return; | 930 | return; |
932 | } | 931 | } |
933 | 932 | ||
934 | // Build up string of values | 933 | // Build up string of values |
935 | // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>....... | 934 | // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>....... |
936 | QString val; | 935 | QString val; |
937 | val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty ); | 936 | val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty ); |
938 | 937 | ||
939 | QListIterator<int> it( replayList ); | 938 | QListIterator<int> it( replayList ); |
940 | while( it.current() ) | 939 | while( it.current() ) |
941 | { | 940 | { |
942 | QString tmp; | 941 | QString tmp; |
943 | tmp.sprintf( "%d ", (*it.current()) ); | 942 | tmp.sprintf( "%d ", (*it.current()) ); |
944 | val += tmp; | 943 | val += tmp; |
945 | 944 | ||
946 | ++it; | 945 | ++it; |
947 | } | 946 | } |
948 | val += "\n"; | 947 | val += "\n"; |
949 | 948 | ||
950 | QString line; | 949 | QString line; |
951 | line.sprintf( "%d\n", val.length() ); | 950 | line.sprintf( "%d\n", val.length() ); |
952 | fwrite( (const char *)line, 1, line.length(), out ); | 951 | fwrite( (const char *)line, 1, line.length(), out ); |
953 | 952 | ||
954 | fwrite( (const char *)val, 1, val.length(), out ); | 953 | fwrite( (const char *)val, 1, val.length(), out ); |
955 | 954 | ||
956 | fclose( out ); | 955 | fclose( out ); |
957 | 956 | ||
958 | printf( "Replay saved to %s\n", (const char *)replayFile ); | 957 | printf( "Replay saved to %s\n", QFile::encodeName(replayFile).data() ); |
959 | 958 | ||
960 | } | 959 | } |
961 | 960 | ||
962 | void SFCave :: loadReplay() | 961 | void SFCave :: loadReplay() |
963 | { | 962 | { |
964 | FILE *in = fopen( (const char *)replayFile, "r" ); | 963 | FILE *in = fopen( QFile::encodeName(replayFile).data() , "r" ); |
965 | 964 | ||
966 | if ( in == 0 ) | 965 | if ( in == 0 ) |
967 | { | 966 | { |
968 | printf( "Couldn't load replay file!\n" ); | 967 | printf( "Couldn't load replay file!\n" ); |
969 | return; | 968 | return; |
970 | } | 969 | } |
971 | 970 | ||
972 | // Read next line - contains the size of the options | 971 | // Read next line - contains the size of the options |
973 | char line[10+1]; | 972 | char line[10+1]; |
974 | fgets( line, 10, in ); | 973 | fgets( line, 10, in ); |
975 | 974 | ||
976 | int length = -1; | 975 | int length = -1; |
977 | sscanf( line, "%d", &length ); | 976 | sscanf( line, "%d", &length ); |
978 | char *data = new char[length+1]; | 977 | char *data = new char[length+1]; |
979 | 978 | ||
980 | fread( data, 1, length, in ); | 979 | fread( data, 1, length, in ); |
981 | // printf( "data - %s", data ); | 980 | // printf( "data - %s", data ); |
982 | 981 | ||
983 | QString sep = " "; | 982 | QString sep = " "; |
984 | QStringList list = QStringList::split( sep, QString( data ) ); | 983 | QStringList list = QStringList::split( sep, QString( data ) ); |
985 | 984 | ||
986 | // print it out | 985 | // print it out |
987 | QStringList::Iterator it = list.begin(); | 986 | QStringList::Iterator it = list.begin(); |
988 | currentSeed = (*it).toInt(); | 987 | currentSeed = (*it).toInt(); |
989 | ++it; | 988 | ++it; |
990 | currentGameType = (*it).toInt(); | 989 | currentGameType = (*it).toInt(); |
991 | ++it; | 990 | ++it; |
992 | currentGameDifficulty = (*it).toInt(); | 991 | currentGameDifficulty = (*it).toInt(); |
993 | ++it; | 992 | ++it; |
994 | 993 | ||
995 | replayList.clear(); | 994 | replayList.clear(); |
996 | for ( ; it != list.end(); ++it ) | 995 | for ( ; it != list.end(); ++it ) |
997 | { | 996 | { |
998 | int v = (*it).toInt(); | 997 | int v = (*it).toInt(); |
999 | replayList.append( new int( v ) ); | 998 | replayList.append( new int( v ) ); |
1000 | } | 999 | } |
1001 | 1000 | ||
1002 | delete data; | 1001 | delete data; |
1003 | 1002 | ||
1004 | fclose( in ); | 1003 | fclose( in ); |
1005 | 1004 | ||
1006 | printf( "Replay loaded from %s\n", (const char *)replayFile ); | 1005 | printf( "Replay loaded from %s\n", QFile::encodeName(replayFile).data() ); |
1007 | } | 1006 | } |
1008 | 1007 | ||
1009 | 1008 | ||
1010 | //--------------- MENU CODE --------------------- | 1009 | //--------------- MENU CODE --------------------- |
1011 | void SFCave :: handleMenuKeys( QKeyEvent *e ) | 1010 | void SFCave :: handleMenuKeys( QKeyEvent *e ) |
1012 | { | 1011 | { |
1013 | switch( e->key() ) | 1012 | switch( e->key() ) |
1014 | { | 1013 | { |
1015 | case Qt::Key_Down: | 1014 | case Qt::Key_Down: |
1016 | currentMenuOption[currentMenuNr] ++; | 1015 | currentMenuOption[currentMenuNr] ++; |
1017 | if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) | 1016 | if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) |
1018 | currentMenuOption[currentMenuNr] = 0; | 1017 | currentMenuOption[currentMenuNr] = 0; |
1019 | break; | 1018 | break; |
1020 | case Qt::Key_Up: | 1019 | case Qt::Key_Up: |
1021 | currentMenuOption[currentMenuNr] --; | 1020 | currentMenuOption[currentMenuNr] --; |
1022 | if ( currentMenuOption[currentMenuNr] < 0 ) | 1021 | if ( currentMenuOption[currentMenuNr] < 0 ) |
1023 | currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; | 1022 | currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; |
1024 | break; | 1023 | break; |
1025 | 1024 | ||
1026 | case Qt::Key_Left: | 1025 | case Qt::Key_Left: |
1027 | if ( currentMenuNr == MENU_OPTIONS_MENU ) | 1026 | if ( currentMenuNr == MENU_OPTIONS_MENU ) |
1028 | { | 1027 | { |
1029 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) | 1028 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) |
1030 | { | 1029 | { |
1031 | currentGameType --; | 1030 | currentGameType --; |
1032 | if ( currentGameType < 0 ) | 1031 | if ( currentGameType < 0 ) |
1033 | currentGameType = NR_GAME_TYPES - 1; | 1032 | currentGameType = NR_GAME_TYPES - 1; |
1034 | } | 1033 | } |
1035 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) | 1034 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) |
1036 | { | 1035 | { |
1037 | currentGameDifficulty --; | 1036 | currentGameDifficulty --; |
1038 | if ( currentGameDifficulty < 0 ) | 1037 | if ( currentGameDifficulty < 0 ) |
1039 | currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; | 1038 | currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; |
1040 | } | 1039 | } |
1041 | } | 1040 | } |
1042 | break; | 1041 | break; |
1043 | 1042 | ||
1044 | case Qt::Key_Right: | 1043 | case Qt::Key_Right: |
1045 | if ( currentMenuNr == MENU_OPTIONS_MENU ) | 1044 | if ( currentMenuNr == MENU_OPTIONS_MENU ) |
1046 | { | 1045 | { |
1047 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) | 1046 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) |
1048 | { | 1047 | { |
1049 | currentGameType ++; | 1048 | currentGameType ++; |
1050 | if ( currentGameType == NR_GAME_TYPES ) | 1049 | if ( currentGameType == NR_GAME_TYPES ) |
1051 | currentGameType = 0; | 1050 | currentGameType = 0; |
1052 | } | 1051 | } |
1053 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) | 1052 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) |
1054 | { | 1053 | { |
1055 | currentGameDifficulty ++; | 1054 | currentGameDifficulty ++; |
1056 | if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) | 1055 | if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) |
1057 | currentGameDifficulty = 0; | 1056 | currentGameDifficulty = 0; |
1058 | } | 1057 | } |
1059 | } | 1058 | } |
1060 | break; | 1059 | break; |
1061 | 1060 | ||
1062 | case Qt::Key_Space: | 1061 | case Qt::Key_Space: |
1063 | case Qt::Key_Return: | 1062 | case Qt::Key_Return: |
1064 | case Qt::Key_Enter: | 1063 | case Qt::Key_Enter: |
1065 | dealWithMenuSelection(); | 1064 | dealWithMenuSelection(); |
1066 | break; | 1065 | break; |
1067 | } | 1066 | } |
1068 | } | 1067 | } |
1069 | 1068 | ||
1070 | void SFCave :: displayMenu() | 1069 | void SFCave :: displayMenu() |
1071 | { | 1070 | { |
1072 | offscreen->fill( Qt::black ); | 1071 | offscreen->fill( Qt::black ); |
1073 | 1072 | ||
1074 | QPainter p( offscreen ); | 1073 | QPainter p( offscreen ); |
1075 | p.setPen( Qt::white ); | 1074 | p.setPen( Qt::white ); |
1076 | 1075 | ||
1077 | QFont f( "Helvetica", 16 ); | 1076 | QFont f( "Helvetica", 16 ); |
1078 | p.setFont( f ); | 1077 | p.setFont( f ); |
1079 | 1078 | ||
1080 | QFontMetrics fm = p.fontMetrics(); | 1079 | QFontMetrics fm = p.fontMetrics(); |
1081 | 1080 | ||
1082 | QString text = "SFCave"; | 1081 | QString text = "SFCave"; |
1083 | p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text ); | 1082 | p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text ); |
1084 | 1083 | ||
1085 | text = "Written by Andy Qua"; | 1084 | text = "Written by Andy Qua"; |
1086 | p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); | 1085 | p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); |
1087 | 1086 | ||
1088 | // Draw options | 1087 | // Draw options |
1089 | int pos = 140; | 1088 | int pos = 140; |
1090 | for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) | 1089 | for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) |
1091 | { | 1090 | { |
1092 | if ( currentMenuOption[currentMenuNr] == i ) | 1091 | if ( currentMenuOption[currentMenuNr] == i ) |
1093 | p.setPen( Qt::yellow ); | 1092 | p.setPen( Qt::yellow ); |
1094 | else | 1093 | else |
1095 | p.setPen( Qt::white ); | 1094 | p.setPen( Qt::white ); |
1096 | 1095 | ||
1097 | QString text; | 1096 | QString text; |
1098 | if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 ) | 1097 | if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 ) |
1099 | { | 1098 | { |
1100 | QString val; | 1099 | QString val; |
1101 | if ( i == MENU_GAME_TYPE ) | 1100 | if ( i == MENU_GAME_TYPE ) |
1102 | val = gameTypes[currentGameType]; | 1101 | val = gameTypes[currentGameType]; |