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-rw-r--r--inputmethods/multikey/keyboard.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/inputmethods/multikey/keyboard.cpp b/inputmethods/multikey/keyboard.cpp
index 08318bd..84c0c74 100644
--- a/inputmethods/multikey/keyboard.cpp
+++ b/inputmethods/multikey/keyboard.cpp
@@ -271,211 +271,210 @@ void Keyboard::drawKeyboard(QPainter &p, int row, int col)
else if (baccent && keys->baccent(keys->shift(c)))
c = keys->baccent(keys->shift(c));
else if (accent && keys->accent(keys->shift(c)))
c = keys->accent(keys->shift(c));
else if (meta && keys->meta(keys->shift(c)))
c = keys->meta(keys->shift(c));
else
c = keys->shift(c);
else if (meta && keys->meta(c))
c = keys->meta(c);
else if (circumflex && keys->circumflex(c))
c = keys->circumflex(c);
else if (baccent && keys->baccent(c))
c = keys->baccent(c);
else if (accent && keys->accent(c))
c = keys->accent(c);
else if (diaeresis && (keys->diaeresis(c) || c == 0x2c6)) {
if (c == 0x2c6)
c = 0xa8;
else
c = keys->diaeresis(c);
}
p.drawText(x, y,
keyWidthPix + 3, keyHeight,
AlignCenter, (QChar)c);
}
else {
// center the image in the middle of the key
pix->setColor(1, textcolor.rgb());
p.drawImage( x + (keyWidthPix - pix->width())/2 + 1,
y + (keyHeight - pix->height())/2 + 1,
QImage(*pix) );
}
p.setPen(keycolor_lines);
p.drawLine(x, y, x, y + keyHeight);
x += keyWidthPix;
}
}
p.setPen(keycolor_lines);
p.drawLine(0, height() - 1, width(), height() - 1);
p.drawLine(width() - 1, 0, width() - 1, height());
}
}
/* Keyboard::mousePressEvent {{{1 */
void Keyboard::mousePressEvent(QMouseEvent *e)
{
int row = (e->y() - (usePicks ? picks->height() : 0)) / keyHeight + 1;
if (row > 5) row = 5;
// figure out the column
int col = 0;
for (int w = 0; e->x() >= w; col++)
if (col < keys->numKeys(row)) // it segfaults if it trys to read past numKeys
w += keys->width(row,col) * defaultKeyWidth;
else break;
if (col <= 0) return;
col --; // rewind one...
qkeycode = keys->qcode(row, col);
unicode = keys->uni(row, col);
// might need to repaint if two or more of the same keys.
// should be faster if just paint one key even though multiple keys exist.
bool need_repaint = FALSE;
// circumflex and diaeresis support
// messy to have this here, but too hard to implement any other method
if (unicode == 0x2c6) {
unicode = 0;
if (shift || lock) {
// diaeresis
qkeycode = 0x2001;
}
else {
// circumflex
qkeycode = 0x2000;
}
}
// Back accent character support
- //if (unicode == 0x60) { // the keys from 2c6 ~ 2cf should be used instead of the ascii one
+ // the keys from 2c6 ~ 2cf should be used instead of the ascii one
if (unicode == 0x2cb) {
unicode = 0;
if (shift || lock) {
// circumblex
qkeycode = 0x2000;
}
else {
// back accent
qkeycode = 0x2002;
}
}
// Accent character support
- //if (unicode == 0xb4) {
if (unicode == 0x2ca) {
unicode = 0;
if (shift || lock) {
// diaeresis
qkeycode = 0x2001;
}
else {
// accent
qkeycode = 0x2003;
}
}
if (unicode == 0) { // either Qt char, or nothing
if (qkeycode == Qt::Key_F1) { // toggle the pickboard
if ( configdlg ) {
delete (ConfigDlg *) configdlg;
configdlg = 0;
}
else {
configdlg = new ConfigDlg ();
connect(configdlg, SIGNAL(setMapToDefault()),
this, SLOT(setMapToDefault()));
connect(configdlg, SIGNAL(setMapToFile(QString)),
this, SLOT(setMapToFile(QString)));
connect(configdlg, SIGNAL(pickboardToggled(bool)),
this, SLOT(togglePickboard(bool)));
connect(configdlg, SIGNAL(repeatToggled(bool)),
this, SLOT(toggleRepeat(bool)));
connect(configdlg, SIGNAL(reloadKeyboard()),
this, SLOT(reloadKeyboard()));
connect(configdlg, SIGNAL(configDlgClosed()),
this, SLOT(cleanupConfigDlg()));
configdlg->showMaximized();
configdlg->show();
configdlg->raise();
}
} else if (qkeycode == Qt::Key_Control) {
need_repaint = TRUE;
if (ctrl) {
*ctrl = 0;
ctrl = 0;
} else {
ctrl = keys->pressedPtr(row, col);
need_repaint = TRUE;
*ctrl = !keys->pressed(row, col);
}
} else if (qkeycode == Qt::Key_Alt) {
need_repaint = TRUE;
if (alt) {
*alt = 0;
alt = 0;
} else {
alt = keys->pressedPtr(row, col);
need_repaint = TRUE;
*alt = !keys->pressed(row, col);
}
} else if (qkeycode == Qt::Key_Shift) {
need_repaint = TRUE;
if (shift) {
*shift = 0;
shift = 0;
}
else {
shift = keys->pressedPtr(row, col);
*shift = 1;
if (lock) {
*lock = 0;
lock = 0;
}
}
/*
* want to be able to hit circumflex/diaeresis -> shift
* to type in shifted circumflex/diaeresis chars.
* same thing with meta
@@ -682,192 +681,199 @@ void Keyboard::mousePressEvent(QMouseEvent *e)
unicode = keys->diaeresis(unicode);
}
else if (baccent && keys->baccent(unicode)) {
unicode = keys->baccent(unicode);
}
else if (accent && keys->accent(unicode)) {
unicode = keys->accent(unicode);
}
}
// korean parsing
if (keys->lang == "ko") {
unicode = parseKoreanInput(unicode);
}
modifiers = (ctrl ? Qt::ControlButton : 0) | (alt ? Qt::AltButton : 0);
if ('A' <= unicode && unicode <= 'z' && modifiers) {
qkeycode = QChar(unicode).upper();
unicode = qkeycode - '@';
}
QWSServer::sendKeyEvent(unicode, qkeycode, modifiers, true, false);
// pickboard stuff
if (usePicks) {
KeyboardConfig *dc = picks->dc;
if (dc) {
if (qkeycode == Qt::Key_Backspace) {
dc->input.remove(dc->input.last()); // remove last input
dc->decBackspaces();
} else if ( qkeycode == Qt::Key_Return || QChar(unicode).isPunct() || QChar(unicode).isSpace() || unicode == 0) {
dc->input.clear();
dc->resetBackspaces();
} else {
dc->add(QString(QChar(unicode)));
dc->incBackspaces();
}
}
picks->repaint();
}
// painting
pressed = TRUE;
pressedKeyRow = row;
pressedKeyCol = col;
if (need_repaint) repaint(FALSE);
else { // just paint the one key pressed
QPainter p(this);
drawKeyboard(p, row, col);
}
if (useRepeat) repeatTimer->start( 800 );
//pressTid = startTimer(80);
}
/* Keyboard::mouseReleaseEvent {{{1 */
void Keyboard::mouseReleaseEvent(QMouseEvent*)
{
pressed = FALSE;
//if ( pressTid == 0 )
#if defined(Q_WS_QWS) || defined(_WS_QWS_)
if ( unicode != -1 ) {
emit key( unicode, qkeycode, modifiers, false, false );
repeatTimer->stop();
}
#endif
if (shift && unicode != 0) {
*shift = 0; // unpress shift key
shift = 0; // reset the shift pointer
repaint(FALSE);
}
if (ctrl && unicode != 0) {
*ctrl = 0;
ctrl = 0;
repaint(FALSE);
}
+ if (alt && alt != 0) {
+
+ *alt = 0;
+ alt = 0;
+ repaint(FALSE);
+
+ }
/*
* do not make the meta key release after being pressed
*
else if (meta && unicode != 0) {
*meta = 0;
meta = 0;
repaint(FALSE);
}
*/
else clearHighlight();
}
/* Keyboard::timerEvent {{{1 */
/* dont know what this does, but i think it is here so that if your screen
* sticks (like on an ipaq) then it will stop repeating if you click another
* key... but who knows what anything does in this thing anyway?
void Keyboard::timerEvent(QTimerEvent* e)
{
if ( e->timerId() == pressTid ) {
killTimer(pressTid);
pressTid = 0;
if ( !pressed )
cout << "calling clearHighlight from timerEvent\n";
//clearHighlight();
}
}
*/
void Keyboard::repeat()
{
repeatTimer->start( 200 );
emit key( unicode, qkeycode, modifiers, true, true );
}
void Keyboard::clearHighlight()
{
if ( pressedKeyRow >= 0 && pressedKeyCol >= 0) {
int tmpRow = pressedKeyRow;
int tmpCol = pressedKeyCol;
pressedKeyRow = -1;
pressedKeyCol = -1;
QPainter p(this);
drawKeyboard(p, tmpRow, tmpCol);
}
}
/* Keyboard::sizeHint {{{1 */
QSize Keyboard::sizeHint() const
{
QFontMetrics fm=fontMetrics();
int keyHeight = fm.lineSpacing() + 2;
return QSize( 240, keyHeight * keys->rows() + (usePicks ? picks->sizeHint().height() : 0) + 1);
}
void Keyboard::resetState()
{
if (shift) { *shift = 0; shift = 0; }
if (lock) {*lock = 0; lock = 0; }
if (meta) { *meta = 0; meta = 0; }
if (circumflex) { *circumflex = 0; circumflex = 0; }
if (diaeresis) { *diaeresis = 0; diaeresis = 0; }
if (baccent) { *baccent = 0; baccent = 0; }
if (accent) { *accent = 0; accent = 0; }
schar = mchar = echar = 0;
picks->resetState();
}
/* Keyboard::togglePickboard {{{1 */
void Keyboard::togglePickboard(bool on_off)
{
usePicks = on_off;
if (usePicks) {
picks->show();
//move(x(), y() - picks->height()); // not required anymore because QCopChannel::send
//adjustSize();
QObject::connect( picks, SIGNAL(key(ushort,ushort,ushort,bool,bool) ),
this, SIGNAL(key(ushort,ushort,ushort,bool,bool)) );
} else {
picks->hide();
picks->resetState();
//move(x(), y() + picks->height());