-rw-r--r-- | noncore/games/sfcave/helpwindow.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/sfcave/helpwindow.cpp b/noncore/games/sfcave/helpwindow.cpp index aa15ac6..c920312 100644 --- a/noncore/games/sfcave/helpwindow.cpp +++ b/noncore/games/sfcave/helpwindow.cpp @@ -1,79 +1,79 @@ /*************************************************************************** helpwindow.cpp - description ------------------- begin : Sun Sep 8 2002 copyright : (C) 2002 by Andy Qua email : andy.qua@blueyonder.co.uk ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include <qwidget.h> #include <qlayout.h> #include <qstring.h> #include <qtextview.h> #include "helpwindow.h" #define HELP_TEXT \ "<qt><h1>SFCave Help</h1><p> " \ "SFCave is a flying game for the Zaurus.<br><br> " \ "The aim is to stay alive for as long as possible and get the highest score " \ "you can.<br><br>" \ "There are three game types currently - SFCave, Gates, and Fly.<br>" \ "<b>SFCave</b> is a remake of the classic SFCave game - fly through the " \ "cavern avoiding all the blocks that just happen to be hanging in " \ "midair<br><br>" \ "<b>Gates</b> is similar to SFCave but instead you must fly through the " \ "without crashing.<br><br>" \ "<b>Fly</b> is somewhat different to SFCave and above. Instead, you have " \ "are flying in the open air above a scrolling landscape, and the aim is to " \ "hug the ground - the closer to the land you fly the more points " \ "scored.<br><br><br>" \ "Basic instruction - Press <b>Up</B> or <b>Down</b> on the circle pad to " \ "start a new game, press the middle of the pad to apply thrust (makes you " \ "go up), and release the pad to remove thrust and drop down.<br><br>" \ "Also, if playing the Fly game, you can press z to toggle the display " \ "of the scoring zones. This will display 4 red lines at varying heights " \ "above the landscape - if your ship falls into this zone, point are scored. " \ "The closer to the landscape you get the more points you get.<br><br>" \ "In addition, SFCave has replays - save and load too so you can show off to all " \ "your friends (or vice versa). Currently, this is in its infancy but will improve.<br>" \ "To use, once you have crashed, press 'r' to replay the last game.<br>" \ "To save the replay press 's'.<br>" \ "To load a saved replay press 'l' (after you've crashed at least once).<br><br>" \ "Replays are currently saved to your home directory in a file called sfcave.replay." \ "This file can be copied and given to others as long as it it put in their home directory.<br><br>" \ "Have lots of fun.<br>" \ "Andy" \ "</p></qt>" HelpWindow::HelpWindow( QWidget *parent, const char *name, bool modal, WFlags flags ) : QDialog( parent, name, modal, flags ) { // resize( 230, 280 ); - setCaption( "Help for AQPkg" ); + setCaption( "Help for SFCave" ); QVBoxLayout *layout = new QVBoxLayout( this ); QString text = HELP_TEXT;; QTextView *view = new QTextView( text, 0, this, "view" ); layout->insertSpacing( -1, 5 ); layout->insertWidget( -1, view ); layout->insertSpacing( -1, 5 ); showMaximized(); } HelpWindow::~HelpWindow() { } |