-rw-r--r-- | noncore/games/go/goplayutils.c | 2 | ||||
-rw-r--r-- | noncore/games/go/killable.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/noncore/games/go/goplayutils.c b/noncore/games/go/goplayutils.c index 9e2ce4c..91c6db2 100644 --- a/noncore/games/go/goplayutils.c +++ b/noncore/games/go/goplayutils.c @@ -823,193 +823,193 @@ restoreState() /* exception bpt; */ /* returns true if (the group (at gx, gy) is saveable. if so, returns the point to play at in savex, savey */ short saveable(gx, gy, savex, savey) short gx, gy, *savex, *savey; { /* saveable */ short me, him, gx1, gx2, i, j, smark, mark2, tl, result; char sChar; sPointList dList; point tp; short libList[maxSPoint+1]; #ifdef DEBUG printf( "saveable\n" ); #endif dbStop = TRUE; me = bord[gx][gy]; him = -me; if (me == 1) sChar = '|'; else sChar = '>'; /* write(sChar); */ spanGroup(gx, gy, &plist3); /* find my liberties */ if (adjInAtari) /* one of my options is to kill */ { listAdjacents(gx, gy, &aList); for (i = 1; i <= aList.indx; i++) if (gList[aList.v[i]].libC == 1) { spanGroup(gList[aList.v[i]].lx, gList[aList.v[i]].ly, &pList1); /* find it's liberty */ plist3.indx = plist3.indx + 1; plist3.p[plist3.indx].px = pList1.p[1].px; plist3.p[plist3.indx].py = pList1.p[1].py; } } for (i = 1; i <= maxSPoint; i++) libList[i] = -1; if ((utilPlayLevel > 4) && (gList[gMap[groupIDs[gx][gy]]].libC > 1)) /* account for diags */ { listDiags(gx, gy, &dList); j = 0; i = plist3.indx; while ((j < dList.indx) && (i < maxSPoint)) { j = j + 1; i = i + 1; libList[i] = 100; plist3.p[i].px = dList.p[j].px; plist3.p[i].py = dList.p[j].py; } plist3.indx = i; } if (plist3.indx > 1) /* sort by decreasing lib count */ { for (i = 1; i <= plist3.indx; i++) if (libList[i] != 100) { mark2 = playMark; tryPlay(plist3.p[i].px, plist3.p[i].py, me); libList[i] = gList[gMap[groupIDs[gx][gy]]].libC; if (libList[i] > treeLibLim) /* i'm safe */ { *savex = plist3.p[i].px; *savey = plist3.p[i].py; result = TRUE; goto one; } undoTo(mark2); } for (i = 1; i <= plist3.indx - 1; i++) for (j = i + 1; j <= plist3.indx; j++) if (libList[i] < libList[j]) { tl = libList[i]; libList[i] = libList[j]; libList[j] = tl; tp = plist3.p[i]; plist3.p[i] = plist3.p[j]; plist3.p[j] = tp; } } for (i = 1; i <= plist3.indx; i++) { *savex = plist3.p[i].px; *savey = plist3.p[i].py; if (legal[*savex][*savey]) { smark = playMark; tryPlay(*savex, *savey, me); - pause(); +//pause(); if (gList[gMap[groupIDs[*savex][*savey]]].libC > 1) if (gList[gMap[groupIDs[gx][gy]]].libC > treeLibLim) { restoreState(); /* sClearChar(sChar, rXor); */ return TRUE; } else if (gList[gMap[groupIDs[gx][gy]]].libC > 1) if (! killable(gx, gy, &gx1, &gx2)) { restoreState(); /* sClearChar(sChar, rXor); */ return TRUE; } undoTo(smark); } } result = FALSE; one: restoreState(); /* sClearChar(sChar, rXor); */ return result; } /* saveable */ /* marks unsavable groups as dead */ markDead() { /* markDead */ short i, j, gx, gy, result; #ifdef DEBUG printf( "markDead\n" ); #endif for (i = 1; i <= maxGroupID; i++) if (killable(gList[i].lx, gList[i].ly, &gx, &gy)) result = ! saveable(gList[i].lx, gList[i].ly, &gx, &gy); else result = FALSE; for (i = 0; i <= maxPoint; i++) for (j = 0; j <= maxPoint; j++) if (bord[i][j] == 0) ndbord[i][j] = 0; else if (gList[groupIDs[i][j]].isDead) ndbord[i][j] = 0; else ndbord[i][j] = bord[i][j]; } /* markDead */ /* marks groups with two eyes as live */ MLspan(x, y, saw1, sawm1, size, sMark) short x, y, *saw1, *sawm1, *size, sMark; { /* span */ if (ndbord[x][y] == 1) *saw1 = TRUE; else if (ndbord[x][y] == -1) *sawm1 = TRUE; else if (sGroups[x][y] == 0) { sGroups[x][y] = sMark; *size = *size + 1; if (x > 0) MLspan(x - 1, y, saw1, sawm1, size, sMark); if (x < maxPoint) MLspan(x + 1, y, saw1, sawm1, size, sMark); if (y > 0) MLspan(x, y - 1, saw1, sawm1, size, sMark); if (y < maxPoint) MLspan(x, y + 1, saw1, sawm1, size, sMark); } } /* span */ short CLspan(x, y, numEyes, who) short x, y, *numEyes, who; { /* span */ markBoard[x][y] = marker; if (ndbord[x][y] == 0) { if ((sList[sGroups[x][y]].sm != marker) && (sList[sGroups[x][y]].w == who)) { sList[sGroups[x][y]].sm = marker; if (sList[sGroups[x][y]].s > 6) return TRUE; *numEyes = *numEyes + 1; if (*numEyes > 1) return TRUE; } } else if (bord[x][y] == who) { if ((x > 0) && (markBoard[x - 1][y] != marker)) if (CLspan(x - 1, y, numEyes, who)) return TRUE; if ((x < maxPoint) && diff --git a/noncore/games/go/killable.c b/noncore/games/go/killable.c index 3ed2d2e..23a133d 100644 --- a/noncore/games/go/killable.c +++ b/noncore/games/go/killable.c @@ -1,251 +1,251 @@ /* By Stoney Ballard */ /* Ported from Pascal to C by Todd R. Johnson */ #include "go.h" #include "goplayutils.h" #include "amigo.h" extern intBoard bord, groupIDs; extern boolBoard legal; extern groupRec gList[maxGroup]; extern short gMap[maxGroup], adjInAtari, adj2Libs, playMark, treeLibLim, utilPlayLevel, killFlag, depthLimit, dbStop, showTrees; extern pointList plist2; /* returns true if the group (at x, y) is killable. if so, returns the point to play at in killx, killy. */ short me, him, depth, i, j, tryCount, tl, topMark, tkMark, mark2; char sChar; sPointList lList, dList; point tp; short libList[maxSPoint+1]; short esc; short mtNbrs(x, y) short x, y; { /* mtNbrs */ short n = 0; if ((x > 0) && (bord[x - 1][y] == 0)) n = n + 1; if ((x < maxPoint) && (bord[x + 1][y] == 0)) n = n + 1; if ((y > 0) && (bord[x][y - 1] == 0)) n = n + 1; if ((y < maxPoint) && (bord[x][y + 1] == 0)) n = n + 1; return n; } /* mtNbrs */ short killTree(tx, ty, gx, gy, escape, tkMark) short tx, ty, gx, gy, *escape, tkMark; { /* killTree */ short curMark, mark2, mark3, i, j, k, tl, dStart, result; sPointList lList1, lList2; short libList[maxSPoint+1]; point tp; short esc = FALSE; tryCount = tryCount + 1; if (tryCount > tryLimit) { undoTo(tkMark); /* for (i = 1; i <= depth - 1; i++) { sClearChar(sChar, rXor); } */ depth = 1; return FALSE; } /* write(sChar); */ depth = depth + 1; curMark = playMark; tryPlay(tx, ty, me); /* try my move */ - pause(); +// pause(); if (gList[gMap[groupIDs[tx][ty]]].libC == 0) /* I'm dead */ { result = FALSE; goto one; } else if (killFlag) /* I killed something of his */ { result = TRUE; goto one; } else if (gList[gMap[groupIDs[gx][gy]]].libC > treeLibLim) /* safe */ { result = FALSE; goto one; } else { sSpanGroup(gx, gy, &lList1); /* find his liberties */ if (gList[gMap[groupIDs[tx][ty]]].libC == 1) /* he can kill me */ { if (lList1.indx < maxSPoint) /* add that option to his list */ { lList1.indx = lList1.indx + 1; spanGroup(tx, ty, &plist2); /* find my liberty */ lList1.p[lList1.indx].px = plist2.p[1].px; lList1.p[lList1.indx].py = plist2.p[1].py; } else { result = FALSE; goto one; } } for (i = 1; i <= maxSPoint; i++) /* init liblist so diags can be marked */ libList[i] = -1; if ((utilPlayLevel > 4) && (lList1.indx > 1) && (gList[gMap[groupIDs[gx][gy]]].libC > 1)) /* try diags */ { listDiags(gx, gy, &dList); j = 0; i = lList1.indx; while ((j < dList.indx) && (i < maxSPoint)) { j = j + 1; i = i + 1; libList[i] = 0; /* mark this as a diag */ lList1.p[i].px = dList.p[j].px; lList1.p[i].py = dList.p[j].py; } lList1.indx = i; } if (lList1.indx > 1) /* sort by decreasing lib count */ { for (i = 1; i <= lList1.indx; i++) if (libList[i] != 0) /* diags are tried last */ { mark2 = playMark; tryPlay(lList1.p[i].px, lList1.p[i].py, him); libList[i] = gList[gMap[groupIDs[gx][gy]]].libC; if ((libList[i] > treeLibLim) || ((libList[i] > (depthLimit - depth)) && (libList[i] > 2))) { *escape = TRUE; result = FALSE; goto one; } undoTo(mark2); } for (i = 1; i <= lList1.indx - 1; i++) for (j = i + 1; j <= lList1.indx; j++) if (libList[i] < libList[j]) { tl = libList[i]; libList[i] = libList[j]; libList[j] = tl; tp = lList1.p[i]; lList1.p[i] = lList1.p[j]; lList1.p[j] = tp; } } for (i = 1; i <= lList1.indx + 1; i++) /* try his responses */ { mark2 = playMark; if (i <= lList1.indx) /* try his move */ { tryPlay(lList1.p[i].px, lList1.p[i].py, him); /* play his response */ - pause(); +// pause(); if (gList[gMap[groupIDs[lList1.p[i].px] [lList1.p[i].py]]].libC < 2) goto two; /* a bogus move */ } else if (gList[gMap[groupIDs[gx][gy]]].libC <= 1) { result = TRUE; goto one; } if (gList[gMap[groupIDs[gx][gy]]].libC > treeLibLim) { *escape = TRUE; result = FALSE; goto one; } if (gList[gMap[groupIDs[gx][gy]]].libC > 1) { /* look at my responses */ sSpanGroup(gx, gy, &lList2); /* list his liberties */ dStart = lList2.indx + 1; if (adjInAtari) /* he wins */ { result = FALSE; goto one; } if ((lList2.indx > 2) && adj2Libs) /* he wins */ { result = FALSE; goto one; } for (k = 1; k <= maxSPoint; k++) libList[k] = -1; if (utilPlayLevel > 4) /* account for diagonal moves */ { listDiags(gx, gy, &dList); j = 0; k = lList2.indx; while ((j < dList.indx) && (k < maxSPoint)) { j = j + 1; k = k + 1; libList[k] = 100; lList2.p[k].px = dList.p[j].px; lList2.p[k].py = dList.p[j].py; } lList2.indx = k; } if (lList2.indx > 1) /* sort by increasing lib count */ { for (k = 1; k <= lList2.indx; k++) if (libList[k] != 100) /* diags go last */ { mark3 = playMark; tryPlay(lList2.p[k].px, lList2.p[k].py, me); libList[k] = gList[gMap[groupIDs[gx][gy]]].libC; undoTo(mark3); } for (k = 1; k <= lList2.indx - 1; k++) for (j = k + 1; j <= lList2.indx; j++) if (libList[k] > libList[j]) { tl = libList[k]; libList[k] = libList[j]; libList[j] = tl; tp = lList2.p[k]; lList2.p[k] = lList2.p[j]; lList2.p[j] = tp; } else if ((libList[k] == libList[j]) && (libList[k] == 1)) if (mtNbrs(lList2.p[k].px, lList2.p[k].py) < mtNbrs(lList2.p[j].px, lList2.p[j].py)) { tl = libList[k]; libList[k] = libList[j]; libList[j] = tl; tp = lList2.p[k]; lList2.p[k] = lList2.p[j]; lList2.p[j] = tp; } } for (j = 1; j <= lList2.indx; j++) { if (killTree(lList2.p[j].px, lList2.p[j].py, gx, gy, &esc, tkMark)) goto two; /* this kills him */ if (esc && (j >= dStart)) { result = FALSE; goto one; /* don't bother with more diags if escapes */ } } result = FALSE; /* none of my responses kills him */ goto one; } two: |