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-rw-r--r--libopie2/opiecore/device/odevice_zaurus.cpp39
1 files changed, 37 insertions, 2 deletions
diff --git a/libopie2/opiecore/device/odevice_zaurus.cpp b/libopie2/opiecore/device/odevice_zaurus.cpp
index 8369f54..7302d2c 100644
--- a/libopie2/opiecore/device/odevice_zaurus.cpp
+++ b/libopie2/opiecore/device/odevice_zaurus.cpp
@@ -114,6 +114,37 @@ struct z_button z_buttons_c700 [] = {
114 "QPE/Rotation", "rotateDefault()",0}, 114 "QPE/Rotation", "rotateDefault()",0},
115}; 115};
116 116
117struct z_button z_buttons_6000 [] = {
118 { Qt::Key_F9, QT_TRANSLATE_NOOP("Button", "Calendar Button"),
119 "devicebuttons/z_calendar",
120 "datebook", "nextView()",
121 "today", "raise()" },
122 { Qt::Key_F10, QT_TRANSLATE_NOOP("Button", "Contacts Button"),
123 "devicebuttons/z_contact",
124 "addressbook", "raise()",
125 "addressbook", "beamBusinessCard()" },
126 { Qt::Key_F12, QT_TRANSLATE_NOOP("Button", "Home Button"),
127 "devicebuttons/z_home",
128 "QPE/Launcher", "home()",
129 "buttonsettings", "raise()" },
130 { Qt::Key_F11, QT_TRANSLATE_NOOP("Button", "Menu Button"),
131 "devicebuttons/z_menu",
132 "QPE/TaskBar", "toggleMenu()",
133 "QPE/TaskBar", "toggleStartMenu()" },
134 { Qt::Key_F13, QT_TRANSLATE_NOOP("Button", "Mail Button"),
135 "devicebuttons/z_mail",
136 "opiemail", "raise()",
137 "opiemail", "newMail()" },
138 { Qt::Key_F15, QT_TRANSLATE_NOOP("Button", "Rotate Button"),
139 "devicebuttons/z_rotate",
140 0,
141 "QPE/Rotation", "rotateDefault()" },
142 { Qt::Key_F24, QT_TRANSLATE_NOOP("Button", "Record Button"),
143 "devicebuttons/z_hinge3",
144 "QPE/VMemo", "toggleRecord()",
145 "sound", "raise()" },
146};
147
117// FIXME This gets unnecessary complicated. We should think about splitting the Zaurus 148// FIXME This gets unnecessary complicated. We should think about splitting the Zaurus
118// class up into individual classes. We would need three classes 149// class up into individual classes. We would need three classes
119// 150//
@@ -255,12 +286,16 @@ void Zaurus::initButtons()
255 if ( d->m_buttons ) 286 if ( d->m_buttons )
256 return; 287 return;
257 288
258
259 d->m_buttons = new QValueList <ODeviceButton>; 289 d->m_buttons = new QValueList <ODeviceButton>;
260 290
261 struct z_button * pz_buttons; 291 struct z_button * pz_buttons;
262 int buttoncount; 292 int buttoncount;
263 switch ( d->m_model ) { 293 switch ( d->m_model )
294 {
295 case Model_Zaurus_SL6000:
296 pz_buttons = z_buttons_6000;
297 buttoncount = ARRAY_SIZE(z_buttons_6000);
298 break;
264 case Model_Zaurus_SLC3000: // fallthrough 299 case Model_Zaurus_SLC3000: // fallthrough
265 case Model_Zaurus_SLC1000: // fallthrough 300 case Model_Zaurus_SLC1000: // fallthrough
266 case Model_Zaurus_SLC7x0: 301 case Model_Zaurus_SLC7x0: