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path: root/core/apps/embeddedkonsole/TEmulation.cpp
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-rw-r--r--core/apps/embeddedkonsole/TEmulation.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/apps/embeddedkonsole/TEmulation.cpp b/core/apps/embeddedkonsole/TEmulation.cpp
index c19f2a1..a539757 100644
--- a/core/apps/embeddedkonsole/TEmulation.cpp
+++ b/core/apps/embeddedkonsole/TEmulation.cpp
@@ -166,64 +166,65 @@ void TEmulation::setCodec(int c)
: QTextCodec::codecForLocale();
if (decoder) delete decoder;
decoder = codec->makeDecoder();
}
void TEmulation::setKeytrans(int no)
{
keytrans = KeyTrans::find(no);
}
void TEmulation::setKeytrans(const char * no)
{
keytrans = KeyTrans::find(no);
}
// Interpreting Codes ---------------------------------------------------------
/*
This section deals with decoding the incoming character stream.
Decoding means here, that the stream is first seperated into `tokens'
which are then mapped to a `meaning' provided as operations by the
`Screen' class.
*/
/*!
*/
void TEmulation::onRcvChar(int c)
// process application unicode input to terminal
// this is a trivial scanner
{
c &= 0xff;
+
switch (c)
{
case '\b' : scr->BackSpace(); break;
case '\t' : scr->Tabulate(); break;
case '\n' : scr->NewLine(); break;
case '\r' : scr->Return(); break;
case 0x07 : gui->Bell(); break;
default : scr->ShowCharacter(c); break;
};
}
/* ------------------------------------------------------------------------- */
/* */
/* Keyboard Handling */
/* */
/* ------------------------------------------------------------------------- */
/*!
*/
void TEmulation::onKeyPress( QKeyEvent* ev )
{
if (!connected) return; // someone else gets the keys
if (scr->getHistCursor() != scr->getHistLines());
scr->setHistCursor(scr->getHistLines());
if (!ev->text().isEmpty())
{ // A block of text
// Note that the text is proper unicode.
// We should do a conversion here, but since this
// routine will never be used, we simply emit plain ascii.
emit sndBlock(ev->text().ascii(),ev->text().length());
}