-rw-r--r-- | core/launcher/launcher.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/core/launcher/launcher.h b/core/launcher/launcher.h index 29bd7db..2eaf77c 100644 --- a/core/launcher/launcher.h +++ b/core/launcher/launcher.h @@ -91,69 +91,66 @@ private: QProgressBar *docLoadingWidgetProgress; bool docLoadingWidgetEnabled; }; class Launcher : public QMainWindow, public ServerInterface { Q_OBJECT public: Launcher(); ~Launcher(); // implementing ServerInterface void createGUI(); void destroyGUI(); void typeAdded( const QString& type, const QString& name, const QPixmap& pixmap, const QPixmap& bgPixmap ); void typeRemoved( const QString& type ); void applicationAdded( const QString& type, const AppLnk& doc ); void applicationRemoved( const QString& type, const AppLnk& doc ); void allApplicationsRemoved(); void applicationStateChanged( const QString& name, ApplicationState state ); void documentAdded( const DocLnk& doc ); void documentRemoved( const DocLnk& doc ); void aboutToAddBegin(); void aboutToAddEnd(); void allDocumentsRemoved(); void documentChanged( const DocLnk& oldDoc, const DocLnk& newDoc ); void storageChanged( const QList<FileSystem> & ); void applicationScanningProgress( int percent ); void documentScanningProgress( int percent ); bool requiresApplications() const { return TRUE; } bool requiresDocuments() const; void showLoadingDocs(); void showDocTab(); QStringList idList() const { return ids; } public slots: void viewSelected(const QString&); void showTab(const QString&); void select( const AppLnk * ); void properties( AppLnk * ); void makeVisible(); signals: void executing( const AppLnk * ); private slots: void systemMessage( const QCString &, const QByteArray &); - void toggleSymbolInput(); - void toggleNumLockState(); - void toggleCapsLockState(); protected: bool eventFilter( QObject *o, QEvent *ev ); private: void updateApps(); void loadDocs(); void updateDocs(); void updateTabs(); LauncherTabWidget *tabs; QStringList ids; TaskBar *tb; bool docTabEnabled; }; #endif // LAUNCHERVIEW_H |