Diffstat (limited to 'core/multimedia/opieplayer/audiowidget.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | core/multimedia/opieplayer/audiowidget.cpp | 127 |
1 files changed, 63 insertions, 64 deletions
diff --git a/core/multimedia/opieplayer/audiowidget.cpp b/core/multimedia/opieplayer/audiowidget.cpp index 0d88591..1e0757f 100644 --- a/core/multimedia/opieplayer/audiowidget.cpp +++ b/core/multimedia/opieplayer/audiowidget.cpp @@ -1,277 +1,276 @@ /********************************************************************** -** Copyright (C) 2000 Trolltech AS. All rights reserved. +** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** -** This file is part of Qtopia Environment. +** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include <qwidget.h> #include <qpixmap.h> #include <qbutton.h> #include <qpainter.h> #include <qframe.h> #include <qpe/resource.h> #include "audiowidget.h" #include "mediaplayerstate.h" - extern MediaPlayerState *mediaPlayerState; static const int xo = -2; // movable x offset static const int yo = 22; // movable y offset struct MediaButton { int xPos, yPos; int color; bool isToggle, isBig, isHeld, isDown; }; // Layout information for the audioButtons (and if it is a toggle button or not) MediaButton audioButtons[] = { { 3*30-15+xo, 3*30-13+yo, 0, TRUE, TRUE, FALSE, FALSE }, // play { 1*30+xo, 5*30+yo, 2, FALSE, FALSE, FALSE, FALSE }, // stop { 5*30+xo, 5*30+yo, 2, TRUE, FALSE, FALSE, FALSE }, // pause { 6*30-5+xo, 3*30+yo, 1, FALSE, FALSE, FALSE, FALSE }, // next { 0*30+5+xo, 3*30+yo, 1, FALSE, FALSE, FALSE, FALSE }, // previous { 3*30+xo, 0*30+5+yo, 3, FALSE, FALSE, FALSE, FALSE }, // volume up { 3*30+xo, 6*30-5+yo, 3, FALSE, FALSE, FALSE, FALSE }, // volume down { 5*30+xo, 1*30+yo, 0, TRUE, FALSE, FALSE, FALSE }, // repeat/loop { 1*30+xo, 1*30+yo, 0, FALSE, FALSE, FALSE, FALSE } // playlist }; static const int numButtons = (sizeof(audioButtons)/sizeof(MediaButton)); AudioWidget::AudioWidget(QWidget* parent, const char* name, WFlags f) : QWidget( parent, name, f ) { - setCaption( tr("OpiePlayer") ); + setCaption( tr("MediaPlayer") ); setBackgroundPixmap( Resource::loadPixmap( "mpegplayer/metalFinish" ) ); pixmaps[0] = new QPixmap( Resource::loadPixmap( "mpegplayer/mediaButtonsAll" ) ); pixmaps[1] = new QPixmap( Resource::loadPixmap( "mpegplayer/mediaButtonsBig" ) ); pixmaps[2] = new QPixmap( Resource::loadPixmap( "mpegplayer/mediaControls" ) ); pixmaps[3] = new QPixmap( Resource::loadPixmap( "mpegplayer/animatedButton" ) ); songInfo = new Ticker( this ); songInfo->setFocusPolicy( QWidget::NoFocus ); songInfo->setGeometry( QRect( 7, 3, 220, 20 ) ); slider = new QSlider( Qt::Horizontal, this ); slider->setFixedWidth( 220 ); slider->setFixedHeight( 20 ); slider->setMinValue( 0 ); slider->setMaxValue( 1 ); slider->setBackgroundPixmap( Resource::loadPixmap( "mpegplayer/metalFinish" ) ); slider->setFocusPolicy( QWidget::NoFocus ); slider->setGeometry( QRect( 7, 262, 220, 20 ) ); connect( slider, SIGNAL( sliderPressed() ), this, SLOT( sliderPressed() ) ); connect( slider, SIGNAL( sliderReleased() ), this, SLOT( sliderReleased() ) ); connect( mediaPlayerState, SIGNAL( lengthChanged(long) ), this, SLOT( setLength(long) ) ); connect( mediaPlayerState, SIGNAL( positionChanged(long) ),this, SLOT( setPosition(long) ) ); connect( mediaPlayerState, SIGNAL( positionUpdated(long) ),this, SLOT( setPosition(long) ) ); connect( mediaPlayerState, SIGNAL( viewChanged(char) ), this, SLOT( setView(char) ) ); connect( mediaPlayerState, SIGNAL( loopingToggled(bool) ), this, SLOT( setLooping(bool) ) ); connect( mediaPlayerState, SIGNAL( pausedToggled(bool) ), this, SLOT( setPaused(bool) ) ); connect( mediaPlayerState, SIGNAL( playingToggled(bool) ), this, SLOT( setPlaying(bool) ) ); // Intialise state setLength( mediaPlayerState->length() ); setPosition( mediaPlayerState->position() ); setLooping( mediaPlayerState->fullscreen() ); setPaused( mediaPlayerState->paused() ); setPlaying( mediaPlayerState->playing() ); } AudioWidget::~AudioWidget() { for ( int i = 0; i < 4; i++ ) - delete pixmaps[i]; + delete pixmaps[i]; } static bool audioSliderBeingMoved = FALSE; void AudioWidget::sliderPressed() { audioSliderBeingMoved = TRUE; } void AudioWidget::sliderReleased() { audioSliderBeingMoved = FALSE; if ( slider->width() == 0 ) - return; + return; long val = long((double)slider->value() * mediaPlayerState->length() / slider->width()); mediaPlayerState->setPosition( val ); } void AudioWidget::setPosition( long i ) { updateSlider( i, mediaPlayerState->length() ); } void AudioWidget::setLength( long max ) { updateSlider( mediaPlayerState->position(), max ); } void AudioWidget::setView( char view ) { if ( view == 'a' ) { - startTimer( 150 ); - showMaximized(); + startTimer( 150 ); + showMaximized(); } else { - killTimers(); - hide(); + killTimers(); + hide(); } } void AudioWidget::updateSlider( long i, long max ) { if ( max == 0 ) - return; + return; // Will flicker too much if we don't do this // Scale to something reasonable int width = slider->width(); int val = int((double)i * width / max); if ( !audioSliderBeingMoved ) { - if ( slider->value() != val ) - slider->setValue( val ); - if ( slider->maxValue() != width ) - slider->setMaxValue( width ); + if ( slider->value() != val ) + slider->setValue( val ); + if ( slider->maxValue() != width ) + slider->setMaxValue( width ); } } void AudioWidget::setToggleButton( int i, bool down ) { if ( down != audioButtons[i].isDown ) - toggleButton( i ); + toggleButton( i ); } void AudioWidget::toggleButton( int i ) { audioButtons[i].isDown = !audioButtons[i].isDown; QPainter p(this); paintButton ( &p, i ); } void AudioWidget::paintButton( QPainter *p, int i ) { int x = audioButtons[i].xPos; int y = audioButtons[i].yPos; int offset = 22 + 14 * audioButtons[i].isBig + audioButtons[i].isDown; int buttonSize = 64 + audioButtons[i].isBig * (90 - 64); p->drawPixmap( x, y, *pixmaps[audioButtons[i].isBig], buttonSize * (audioButtons[i].isDown + 2 * audioButtons[i].color), 0, buttonSize, buttonSize ); p->drawPixmap( x + offset, y + offset, *pixmaps[2], 18 * i, 0, 18, 18 ); } void AudioWidget::timerEvent( QTimerEvent * ) { static int frame = 0; if ( !mediaPlayerState->paused() && audioButtons[ AudioPlay ].isDown ) { - frame = frame >= 7 ? 0 : frame + 1; - int x = audioButtons[AudioPlay].xPos; - int y = audioButtons[AudioPlay].yPos; - QPainter p( this ); - // Optimize to only draw the little bit of the changing images which is different - p.drawPixmap( x + 14, y + 8, *pixmaps[3], 32 * frame, 0, 32, 32 ); - p.drawPixmap( x + 37, y + 37, *pixmaps[2], 18 * AudioPlay, 0, 6, 3 ); + frame = frame >= 7 ? 0 : frame + 1; + int x = audioButtons[AudioPlay].xPos; + int y = audioButtons[AudioPlay].yPos; + QPainter p( this ); + // Optimize to only draw the little bit of the changing images which is different + p.drawPixmap( x + 14, y + 8, *pixmaps[3], 32 * frame, 0, 32, 32 ); + p.drawPixmap( x + 37, y + 37, *pixmaps[2], 18 * AudioPlay, 0, 6, 3 ); } } void AudioWidget::mouseMoveEvent( QMouseEvent *event ) { for ( int i = 0; i < numButtons; i++ ) { - int size = audioButtons[i].isBig; - int x = audioButtons[i].xPos; - int y = audioButtons[i].yPos; - if ( event->state() == QMouseEvent::LeftButton ) { - // The test to see if the mouse click is inside the circular button or not - // (compared with the radius squared to avoid a square-root of our distance) - int radius = 32 + 13 * size; - QPoint center = QPoint( x + radius, y + radius ); - QPoint dXY = center - event->pos(); - int dist = dXY.x() * dXY.x() + dXY.y() * dXY.y(); - bool isOnButton = dist <= (radius * radius); -// QRect r( x, y, 64 + 22*size, 64 + 22*size ); -// bool isOnButton = r.contains( event->pos() ); // Rectangular Button code - if ( isOnButton && !audioButtons[i].isHeld ) { - audioButtons[i].isHeld = TRUE; - toggleButton(i); - switch (i) { + int size = audioButtons[i].isBig; + int x = audioButtons[i].xPos; + int y = audioButtons[i].yPos; + if ( event->state() == QMouseEvent::LeftButton ) { + // The test to see if the mouse click is inside the circular button or not + // (compared with the radius squared to avoid a square-root of our distance) + int radius = 32 + 13 * size; + QPoint center = QPoint( x + radius, y + radius ); + QPoint dXY = center - event->pos(); + int dist = dXY.x() * dXY.x() + dXY.y() * dXY.y(); + bool isOnButton = dist <= (radius * radius); +// QRect r( x, y, 64 + 22*size, 64 + 22*size ); +// bool isOnButton = r.contains( event->pos() ); // Rectangular Button code + if ( isOnButton && !audioButtons[i].isHeld ) { + audioButtons[i].isHeld = TRUE; + toggleButton(i); + switch (i) { case AudioVolumeUp: emit moreClicked(); return; case AudioVolumeDown: emit lessClicked(); return; - } - } else if ( !isOnButton && audioButtons[i].isHeld ) { - audioButtons[i].isHeld = FALSE; - toggleButton(i); - } - } else { - if ( audioButtons[i].isHeld ) { - audioButtons[i].isHeld = FALSE; - if ( !audioButtons[i].isToggle ) - setToggleButton( i, FALSE ); - switch (i) { - case AudioPlay: mediaPlayerState->setPlaying(audioButtons[i].isDown); return; - case AudioStop: mediaPlayerState->setPlaying(FALSE); return; - case AudioPause: mediaPlayerState->setPaused(audioButtons[i].isDown); return; - case AudioNext: mediaPlayerState->setNext(); return; - case AudioPrevious: mediaPlayerState->setPrev(); return; - case AudioLoop: mediaPlayerState->setLooping(audioButtons[i].isDown); return; - case AudioVolumeUp: emit moreReleased(); return; - case AudioVolumeDown: emit lessReleased(); return; - case AudioPlayList: mediaPlayerState->setList(); return; - } - } - } + } + } else if ( !isOnButton && audioButtons[i].isHeld ) { + audioButtons[i].isHeld = FALSE; + toggleButton(i); + } + } else { + if ( audioButtons[i].isHeld ) { + audioButtons[i].isHeld = FALSE; + if ( !audioButtons[i].isToggle ) + setToggleButton( i, FALSE ); + switch (i) { + case AudioPlay: mediaPlayerState->setPlaying(audioButtons[i].isDown); return; + case AudioStop: mediaPlayerState->setPlaying(FALSE); return; + case AudioPause: mediaPlayerState->setPaused(audioButtons[i].isDown); return; + case AudioNext: mediaPlayerState->setNext(); return; + case AudioPrevious: mediaPlayerState->setPrev(); return; + case AudioLoop: mediaPlayerState->setLooping(audioButtons[i].isDown); return; + case AudioVolumeUp: emit moreReleased(); return; + case AudioVolumeDown: emit lessReleased(); return; + case AudioPlayList: mediaPlayerState->setList(); return; + } + } + } } } void AudioWidget::mousePressEvent( QMouseEvent *event ) { mouseMoveEvent( event ); } void AudioWidget::mouseReleaseEvent( QMouseEvent *event ) { mouseMoveEvent( event ); } void AudioWidget::showEvent( QShowEvent* ) { QMouseEvent event( QEvent::MouseMove, QPoint( 0, 0 ), 0, 0 ); mouseMoveEvent( &event ); } void AudioWidget::closeEvent( QCloseEvent* ) { mediaPlayerState->setList(); } void AudioWidget::paintEvent( QPaintEvent * ) { QPainter p( this ); for ( int i = 0; i < numButtons; i++ ) - paintButton( &p, i ); + paintButton( &p, i ); } |