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path: root/core/multimedia/opieplayer/audiowidget.cpp
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diff --git a/core/multimedia/opieplayer/audiowidget.cpp b/core/multimedia/opieplayer/audiowidget.cpp
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+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+#include <qwidget.h>
+#include <qpixmap.h>
+#include <qbutton.h>
+#include <qpainter.h>
+#include <qframe.h>
+#include <qpe/resource.h>
+#include "audiowidget.h"
+#include "mediaplayerstate.h"
+
+
+extern MediaPlayerState *mediaPlayerState;
+
+
+static const int xo = -2; // movable x offset
+static const int yo = 22; // movable y offset
+
+
+struct MediaButton {
+ int xPos, yPos;
+ int color;
+ bool isToggle, isBig, isHeld, isDown;
+};
+
+
+// Layout information for the audioButtons (and if it is a toggle button or not)
+MediaButton audioButtons[] = {
+ { 3*30-15+xo, 3*30-13+yo, 0, TRUE, TRUE, FALSE, FALSE }, // play
+ { 1*30+xo, 5*30+yo, 2, FALSE, FALSE, FALSE, FALSE }, // stop
+ { 5*30+xo, 5*30+yo, 2, TRUE, FALSE, FALSE, FALSE }, // pause
+ { 6*30-5+xo, 3*30+yo, 1, FALSE, FALSE, FALSE, FALSE }, // next
+ { 0*30+5+xo, 3*30+yo, 1, FALSE, FALSE, FALSE, FALSE }, // previous
+ { 3*30+xo, 0*30+5+yo, 3, FALSE, FALSE, FALSE, FALSE }, // volume up
+ { 3*30+xo, 6*30-5+yo, 3, FALSE, FALSE, FALSE, FALSE }, // volume down
+ { 5*30+xo, 1*30+yo, 0, TRUE, FALSE, FALSE, FALSE }, // repeat/loop
+ { 1*30+xo, 1*30+yo, 0, FALSE, FALSE, FALSE, FALSE } // playlist
+};
+
+
+static const int numButtons = (sizeof(audioButtons)/sizeof(MediaButton));
+
+
+AudioWidget::AudioWidget(QWidget* parent, const char* name, WFlags f) :
+ QWidget( parent, name, f )
+{
+ setCaption( tr("MediaPlayer") );
+ setBackgroundPixmap( Resource::loadPixmap( "mpegplayer/metalFinish" ) );
+ pixmaps[0] = new QPixmap( Resource::loadPixmap( "mpegplayer/mediaButtonsAll" ) );
+ pixmaps[1] = new QPixmap( Resource::loadPixmap( "mpegplayer/mediaButtonsBig" ) );
+ pixmaps[2] = new QPixmap( Resource::loadPixmap( "mpegplayer/mediaControls" ) );
+ pixmaps[3] = new QPixmap( Resource::loadPixmap( "mpegplayer/animatedButton" ) );
+
+ songInfo = new Ticker( this );
+ songInfo->setFocusPolicy( QWidget::NoFocus );
+ songInfo->setGeometry( QRect( 7, 3, 220, 20 ) );
+
+ slider = new QSlider( Qt::Horizontal, this );
+ slider->setFixedWidth( 220 );
+ slider->setFixedHeight( 20 );
+ slider->setMinValue( 0 );
+ slider->setMaxValue( 1 );
+ slider->setBackgroundPixmap( Resource::loadPixmap( "mpegplayer/metalFinish" ) );
+ slider->setFocusPolicy( QWidget::NoFocus );
+ slider->setGeometry( QRect( 7, 262, 220, 20 ) );
+
+ connect( slider, SIGNAL( sliderPressed() ), this, SLOT( sliderPressed() ) );
+ connect( slider, SIGNAL( sliderReleased() ), this, SLOT( sliderReleased() ) );
+
+ connect( mediaPlayerState, SIGNAL( lengthChanged(long) ), this, SLOT( setLength(long) ) );
+ connect( mediaPlayerState, SIGNAL( positionChanged(long) ),this, SLOT( setPosition(long) ) );
+ connect( mediaPlayerState, SIGNAL( positionUpdated(long) ),this, SLOT( setPosition(long) ) );
+ connect( mediaPlayerState, SIGNAL( viewChanged(char) ), this, SLOT( setView(char) ) );
+ connect( mediaPlayerState, SIGNAL( loopingToggled(bool) ), this, SLOT( setLooping(bool) ) );
+ connect( mediaPlayerState, SIGNAL( pausedToggled(bool) ), this, SLOT( setPaused(bool) ) );
+ connect( mediaPlayerState, SIGNAL( playingToggled(bool) ), this, SLOT( setPlaying(bool) ) );
+
+ // Intialise state
+ setLength( mediaPlayerState->length() );
+ setPosition( mediaPlayerState->position() );
+ setLooping( mediaPlayerState->fullscreen() );
+ setPaused( mediaPlayerState->paused() );
+ setPlaying( mediaPlayerState->playing() );
+
+}
+
+
+AudioWidget::~AudioWidget() {
+ for ( int i = 0; i < 4; i++ )
+ delete pixmaps[i];
+}
+
+
+static bool audioSliderBeingMoved = FALSE;
+
+
+void AudioWidget::sliderPressed() {
+ audioSliderBeingMoved = TRUE;
+}
+
+
+void AudioWidget::sliderReleased() {
+ audioSliderBeingMoved = FALSE;
+ if ( slider->width() == 0 )
+ return;
+ long val = long((double)slider->value() * mediaPlayerState->length() / slider->width());
+ mediaPlayerState->setPosition( val );
+}
+
+
+void AudioWidget::setPosition( long i ) {
+ updateSlider( i, mediaPlayerState->length() );
+}
+
+
+void AudioWidget::setLength( long max ) {
+ updateSlider( mediaPlayerState->position(), max );
+}
+
+
+void AudioWidget::setView( char view ) {
+ if ( view == 'a' ) {
+ startTimer( 150 );
+ showMaximized();
+ } else {
+ killTimers();
+ hide();
+ }
+}
+
+
+void AudioWidget::updateSlider( long i, long max ) {
+ if ( max == 0 )
+ return;
+ // Will flicker too much if we don't do this
+ // Scale to something reasonable
+ int width = slider->width();
+ int val = int((double)i * width / max);
+ if ( !audioSliderBeingMoved ) {
+ if ( slider->value() != val )
+ slider->setValue( val );
+ if ( slider->maxValue() != width )
+ slider->setMaxValue( width );
+ }
+}
+
+
+void AudioWidget::setToggleButton( int i, bool down ) {
+ if ( down != audioButtons[i].isDown )
+ toggleButton( i );
+}
+
+
+void AudioWidget::toggleButton( int i ) {
+ audioButtons[i].isDown = !audioButtons[i].isDown;
+ QPainter p(this);
+ paintButton ( &p, i );
+}
+
+
+void AudioWidget::paintButton( QPainter *p, int i ) {
+ int x = audioButtons[i].xPos;
+ int y = audioButtons[i].yPos;
+ int offset = 22 + 14 * audioButtons[i].isBig + audioButtons[i].isDown;
+ int buttonSize = 64 + audioButtons[i].isBig * (90 - 64);
+ p->drawPixmap( x, y, *pixmaps[audioButtons[i].isBig], buttonSize * (audioButtons[i].isDown + 2 * audioButtons[i].color), 0, buttonSize, buttonSize );
+ p->drawPixmap( x + offset, y + offset, *pixmaps[2], 18 * i, 0, 18, 18 );
+}
+
+
+void AudioWidget::timerEvent( QTimerEvent * ) {
+ static int frame = 0;
+ if ( !mediaPlayerState->paused() && audioButtons[ AudioPlay ].isDown ) {
+ frame = frame >= 7 ? 0 : frame + 1;
+ int x = audioButtons[AudioPlay].xPos;
+ int y = audioButtons[AudioPlay].yPos;
+ QPainter p( this );
+ // Optimize to only draw the little bit of the changing images which is different
+ p.drawPixmap( x + 14, y + 8, *pixmaps[3], 32 * frame, 0, 32, 32 );
+ p.drawPixmap( x + 37, y + 37, *pixmaps[2], 18 * AudioPlay, 0, 6, 3 );
+ }
+}
+
+
+void AudioWidget::mouseMoveEvent( QMouseEvent *event ) {
+ for ( int i = 0; i < numButtons; i++ ) {
+ int size = audioButtons[i].isBig;
+ int x = audioButtons[i].xPos;
+ int y = audioButtons[i].yPos;
+ if ( event->state() == QMouseEvent::LeftButton ) {
+ // The test to see if the mouse click is inside the circular button or not
+ // (compared with the radius squared to avoid a square-root of our distance)
+ int radius = 32 + 13 * size;
+ QPoint center = QPoint( x + radius, y + radius );
+ QPoint dXY = center - event->pos();
+ int dist = dXY.x() * dXY.x() + dXY.y() * dXY.y();
+ bool isOnButton = dist <= (radius * radius);
+// QRect r( x, y, 64 + 22*size, 64 + 22*size );
+// bool isOnButton = r.contains( event->pos() ); // Rectangular Button code
+ if ( isOnButton && !audioButtons[i].isHeld ) {
+ audioButtons[i].isHeld = TRUE;
+ toggleButton(i);
+ switch (i) {
+ case AudioVolumeUp: emit moreClicked(); return;
+ case AudioVolumeDown: emit lessClicked(); return;
+ }
+ } else if ( !isOnButton && audioButtons[i].isHeld ) {
+ audioButtons[i].isHeld = FALSE;
+ toggleButton(i);
+ }
+ } else {
+ if ( audioButtons[i].isHeld ) {
+ audioButtons[i].isHeld = FALSE;
+ if ( !audioButtons[i].isToggle )
+ setToggleButton( i, FALSE );
+ switch (i) {
+ case AudioPlay: mediaPlayerState->setPlaying(audioButtons[i].isDown); return;
+ case AudioStop: mediaPlayerState->setPlaying(FALSE); return;
+ case AudioPause: mediaPlayerState->setPaused(audioButtons[i].isDown); return;
+ case AudioNext: mediaPlayerState->setNext(); return;
+ case AudioPrevious: mediaPlayerState->setPrev(); return;
+ case AudioLoop: mediaPlayerState->setLooping(audioButtons[i].isDown); return;
+ case AudioVolumeUp: emit moreReleased(); return;
+ case AudioVolumeDown: emit lessReleased(); return;
+ case AudioPlayList: mediaPlayerState->setList(); return;
+ }
+ }
+ }
+ }
+}
+
+
+void AudioWidget::mousePressEvent( QMouseEvent *event ) {
+ mouseMoveEvent( event );
+}
+
+
+void AudioWidget::mouseReleaseEvent( QMouseEvent *event ) {
+ mouseMoveEvent( event );
+}
+
+
+void AudioWidget::showEvent( QShowEvent* ) {
+ QMouseEvent event( QEvent::MouseMove, QPoint( 0, 0 ), 0, 0 );
+ mouseMoveEvent( &event );
+}
+
+
+void AudioWidget::closeEvent( QCloseEvent* ) {
+ mediaPlayerState->setList();
+}
+
+
+void AudioWidget::paintEvent( QPaintEvent * ) {
+ QPainter p( this );
+ for ( int i = 0; i < numButtons; i++ )
+ paintButton( &p, i );
+}
+
+