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path: root/core/multimedia/opieplayer/loopcontrol.cpp
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Diffstat (limited to 'core/multimedia/opieplayer/loopcontrol.cpp') (more/less context) (show whitespace changes)
-rw-r--r--core/multimedia/opieplayer/loopcontrol.cpp26
1 files changed, 14 insertions, 12 deletions
diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp
index 3171c4b..70e4a78 100644
--- a/core/multimedia/opieplayer/loopcontrol.cpp
+++ b/core/multimedia/opieplayer/loopcontrol.cpp
@@ -150,13 +150,13 @@ void LoopControl::timerEvent( QTimerEvent *te ) {
}
}
void LoopControl::setPosition( long pos ) {
audioMutex->lock();
-
+// qDebug("Loop control %d", pos);
if ( hasVideoChannel && hasAudioChannel ) {
playtime.restart();
playtime = playtime.addMSecs( long((double)-pos * 1000.0 / framerate) );
current_frame = pos + 1;
mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
prev_frame = current_frame - 1;
@@ -217,13 +217,12 @@ void LoopControl::startVideo() {
}
}
void LoopControl::startAudio() {
-//qDebug("start audio");
audioMutex->lock();
if ( moreAudio ) {
if ( !isMuted && mediaPlayerState->curDecoder() ) {
currentSample = audioSampleCounter + 1;
@@ -234,20 +233,20 @@ void LoopControl::startAudio() {
long samplesRead = 0;
bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream );
long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000;
long sampleWaitTime = currentSample - sampleWeShouldBeAt;
// this causes drop outs not sure why its even here
- if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) {
- usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) );
- }
- else if ( sampleWaitTime <= -5000 ) {
- qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
-// //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
- currentSample = sampleWeShouldBeAt;
- }
+// if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) {
+// usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) );
+// }
+// else if ( sampleWaitTime <= -5000 ) {
+// qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
+// // //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
+// currentSample = sampleWeShouldBeAt;
+// }
audioDevice->write( audioBuffer, samplesRead * 2 * channels );
if( mediaPlayerState->isStreaming == FALSE)
audioSampleCounter = currentSample + samplesRead - 1;
@@ -342,20 +341,21 @@ void LoopControl::stop( bool willPlayAgainShortly ) {
delete audioBuffer;
audioDevice = 0;
audioBuffer = 0;
}
audioMutex->unlock();
-
}
+ audioSampleCounter=0;
+ current_frame=0;
+ total_audio_samples=0;
}
bool LoopControl::init( const QString& filename ) {
stop();
-
audioMutex->lock();
fileName = filename;
stream = 0; // only play stream 0 for now
current_frame = total_video_frames = total_audio_samples = 0;
@@ -447,12 +447,14 @@ bool LoopControl::init( const QString& filename ) {
return TRUE;
}
void LoopControl::play() {
qDebug("LC- play");
+ mediaPlayerState->setPosition( 0); //uglyhack
+
#if defined(Q_WS_QWS) && !defined(QT_NO_COP)
if ( !disabledSuspendScreenSaver || previousSuspendMode != hasVideoChannel ) {
disabledSuspendScreenSaver = TRUE;
previousSuspendMode = hasVideoChannel;
// Stop the screen from blanking and power saving state
QCopEnvelope("QPE/System", "setScreenSaverMode(int)" )