Diffstat (limited to 'core/multimedia/opieplayer/loopcontrol_threaded.h') (more/less context) (show whitespace changes)
-rw-r--r-- | core/multimedia/opieplayer/loopcontrol_threaded.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/core/multimedia/opieplayer/loopcontrol_threaded.h b/core/multimedia/opieplayer/loopcontrol_threaded.h index ced6ac8..1031169 100644 --- a/core/multimedia/opieplayer/loopcontrol_threaded.h +++ b/core/multimedia/opieplayer/loopcontrol_threaded.h @@ -1,48 +1,46 @@ /********************************************************************** -** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. +** Copyright (C) 2000 Trolltech AS. All rights reserved. ** -** This file is part of the Qtopia Environment. +** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef MPEGVIEW_H #define MPEGVIEW_H - - #include <qwidget.h> #include <qdatetime.h> class LoopControl : public QObject { Q_OBJECT public: LoopControl( QObject *parent, const char *name ); ~LoopControl(); bool init( const QString& filename ); bool hasVideo() const { return hasVideoChannel; } bool hasAudio() const { return hasAudioChannel; } long totalPlaytime() { return (long)(hasVideoChannel ? total_video_frames / framerate : total_audio_samples / freq); } // These are public to run them from global functions needed to start threads // Otherwise they would be private void startAudio(); void startVideo(); public slots: void play(); void stop( bool willPlayAgainShortly = FALSE ); |