-rw-r--r-- | core/settings/citytime/citytime.cpp | 4 | ||||
-rw-r--r-- | core/settings/citytime/citytimebase.cpp | 2 | ||||
-rw-r--r-- | core/settings/citytime/zonemap.cpp | 16 |
3 files changed, 11 insertions, 11 deletions
diff --git a/core/settings/citytime/citytime.cpp b/core/settings/citytime/citytime.cpp index e7f0c46..721285d 100644 --- a/core/settings/citytime/citytime.cpp +++ b/core/settings/citytime/citytime.cpp @@ -96,34 +96,34 @@ CityTime::CityTime( QWidget *parent, const char* name, listTimes.append( lblCTime8 ); listTimes.append( lblCTime9 ); lblCTime4->hide(); lblCTime5->hide(); lblCTime6->hide(); cmdCity4->hide(); cmdCity5->hide(); cmdCity6->hide(); } selWidget = frmMap->selectionWidget( this ); selWidget->hide(); CityTimeBaseLayout->addWidget( selWidget ); bAdded = true; readInTimes(); changed = FALSE; - QObject::connect( qApp, SIGNAL( clockChanged( bool ) ), - this, SLOT( changeClock( bool ) ) ); + QObject::connect( qApp, SIGNAL( clockChanged(bool) ), + this, SLOT( changeClock(bool) ) ); // now start the timer so we can update the time quickly every second timerEvent( 0 ); } CityTime::~CityTime() { if ( changed ) { Config cfg("CityTime"); cfg.setGroup("TimeZones"); QListIterator<QToolButton> itCity( listCities ); int i; bool realTzWritten = FALSE; for ( i = 0, itCity.toFirst(); i < CITIES; i++, ++itCity ) { if ( !strCityTz[i].isNull() ) { cfg.writeEntry("Zone"+QString::number(i), strCityTz[i]); cfg.writeEntry("ZoneName"+QString::number(i), itCity.current()->text()); diff --git a/core/settings/citytime/citytimebase.cpp b/core/settings/citytime/citytimebase.cpp index a3483cc..323929b 100644 --- a/core/settings/citytime/citytimebase.cpp +++ b/core/settings/citytime/citytimebase.cpp @@ -217,33 +217,33 @@ CityTimeBase::CityTimeBase( QWidget* parent, const char* name, WFlags ) Layout2->addWidget( lblCTime3, 2, 1 ); cmdCity9 = new QToolButton( buttonWidget, "cmdCity9" ); cmdCity9->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)5, (QSizePolicy::SizeType)1, cmdCity9->sizePolicy().hasHeightForWidth() ) ); QFont cmdCity9_font( cmdCity9->font() ); cmdCity9_font.setBold( TRUE ); cmdCity9->setFont( cmdCity9_font ); cmdCity9->setFocusPolicy( QToolButton::TabFocus ); cmdCity9->setText( tr( "" ) ); cmdCity9->setToggleButton( TRUE ); cmdCity9->setToggleButton( TRUE ); Layout2->addWidget( cmdCity9, 2, 2 ); CityTimeBaseLayout->addWidget( buttonWidget ); // signals and slots connections - connect( frmMap, SIGNAL( signalTz(const QString &, const QString &) ), this, SLOT( slotNewTz(const QString &, const QString &) ) ); + connect( frmMap, SIGNAL( signalTz(const QString&,const QString&) ), this, SLOT( slotNewTz(const QString&,const QString&) ) ); connect( cmdCity1, SIGNAL( toggled(bool) ), cmdCity2, SLOT( setDisabled(bool) ) ); connect( cmdCity1, SIGNAL( toggled(bool) ), cmdCity3, SLOT( setDisabled(bool) ) ); connect( cmdCity1, SIGNAL( toggled(bool) ), cmdCity4, SLOT( setDisabled(bool) ) ); connect( cmdCity1, SIGNAL( toggled(bool) ), cmdCity7, SLOT( setDisabled(bool) ) ); connect( cmdCity1, SIGNAL( toggled(bool) ), cmdCity8, SLOT( setDisabled(bool) ) ); connect( cmdCity2, SIGNAL( toggled(bool) ), cmdCity1, SLOT( setDisabled(bool) ) ); connect( cmdCity2, SIGNAL( toggled(bool) ), cmdCity3, SLOT( setDisabled(bool) ) ); connect( cmdCity2, SIGNAL( toggled(bool) ), cmdCity4, SLOT( setDisabled(bool) ) ); connect( cmdCity4, SIGNAL( toggled(bool) ), cmdCity7, SLOT( setDisabled(bool) ) ); connect( cmdCity2, SIGNAL( toggled(bool) ), cmdCity8, SLOT( setDisabled(bool) ) ); connect( cmdCity2, SIGNAL( toggled(bool) ), cmdCity7, SLOT( setDisabled(bool) ) ); connect( cmdCity3, SIGNAL( toggled(bool) ), cmdCity1, SLOT( setDisabled(bool) ) ); connect( cmdCity3, SIGNAL( toggled(bool) ), cmdCity2, SLOT( setDisabled(bool) ) ); connect( cmdCity3, SIGNAL( toggled(bool) ), cmdCity4, SLOT( setDisabled(bool) ) ); connect( cmdCity3, SIGNAL( toggled(bool) ), cmdCity7, SLOT( setDisabled(bool) ) ); connect( cmdCity3, SIGNAL( toggled(bool) ), cmdCity8, SLOT( setDisabled(bool) ) ); diff --git a/core/settings/citytime/zonemap.cpp b/core/settings/citytime/zonemap.cpp index b83da59..b6843d2 100644 --- a/core/settings/citytime/zonemap.cpp +++ b/core/settings/citytime/zonemap.cpp @@ -174,38 +174,38 @@ ZoneMap::ZoneMap( QWidget *parent, const char* name ) lblCity->setMinimumSize( lblCity->sizeHint() ); lblCity->setFrameStyle( QFrame::Plain | QFrame::Box ); lblCity->setBackgroundColor( yellow ); lblCity->hide(); // A timer to make sure the label gets hidden tHide = new QTimer( this, "Label Timer" ); QObject::connect( tHide, SIGNAL( timeout() ), lblCity, SLOT( hide() ) ); QObject::connect( tHide, SIGNAL( timeout() ), this, SLOT( slotRedraw() ) ); QTimer *tUpdate = new QTimer( this, "Update Timer" ); QObject::connect( tUpdate, SIGNAL( timeout() ), this, SLOT( slotUpdate() ) ); QObject::connect( qApp, SIGNAL( timeChanged() ), this, SLOT( slotUpdate() ) ); - QObject::connect( cmdZoom, SIGNAL( toggled( bool ) ), - this, SLOT( slotZoom( bool ) ) ); - QObject::connect( &norm, SIGNAL( signalNewPoint( const QPoint& ) ), - this, SLOT( slotFindCity( const QPoint& ) ) ); - QObject::connect( qApp, SIGNAL( clockChanged( bool ) ), - this, SLOT( changeClock( bool ) ) ); + QObject::connect( cmdZoom, SIGNAL( toggled(bool) ), + this, SLOT( slotZoom(bool) ) ); + QObject::connect( &norm, SIGNAL( signalNewPoint(const QPoint&) ), + this, SLOT( slotFindCity(const QPoint&) ) ); + QObject::connect( qApp, SIGNAL( clockChanged(bool) ), + this, SLOT( changeClock(bool) ) ); // update the sun's movement every 5 minutes tUpdate->start( 5 * 60 * 1000 ); // May as well read in the timezone information too... readZones(); } ZoneMap::~ZoneMap() { } void ZoneMap::readZones( void ) { QFile fZone( strZONEINFO ); if ( !fZone.open( IO_ReadOnly ) ) { QMessageBox::warning (this, tr( "Unable to Find Timezone Info" ), @@ -453,33 +453,33 @@ void ZoneMap::showZones( void ) const for ( itZone.toFirst(); itZone.current(); ++itZone ) { ZoneField *pZone = itZone.current(); pZone->showStructure(); } } QWidget* ZoneMap::selectionWidget( QWidget *parent) { QWidget *returnWidget = new QWidget( parent ); QVBoxLayout *layout = new QVBoxLayout( returnWidget ); QHBox *hBox = new QHBox( returnWidget ); QListView *continentView = new QListView( hBox ); continentView->addColumn( tr("Continent") ); QWhatsThis::add( continentView, tr("Select a continent/country here, then select a city") ); - connect ( continentView, SIGNAL( clicked ( QListViewItem * ) ), this, SLOT( slotGetCities( QListViewItem * ) ) ); + connect ( continentView, SIGNAL( clicked(QListViewItem*) ), this, SLOT( slotGetCities(QListViewItem*) ) ); QStringList continentList; QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(); itZone.current(); ++itZone ) { ZoneField *pZone = itZone.current(); if ( continentList.contains( pZone->country() ) == 0 ) { QString name; QListViewItem *item; if ( !(pZone->country().length() > 24) ) { name = pZone->country().left(pZone->country().length()-1 ); } else { name = pZone->country().left( 24 ); } item = new QListViewItem( continentView, name, pZone->country() ); continentList.append( pZone->country() ); } @@ -489,33 +489,33 @@ QWidget* ZoneMap::selectionWidget( QWidget *parent) { cityView->addColumn( tr("City") ); layout->addWidget( hBox ); return returnWidget; } void ZoneMap::slotGetCities( QListViewItem * contItem) { cityView->clear(); selectedCont = contItem->text( 1 ); QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(); itZone.current(); ++itZone ) { ZoneField *pZone = itZone.current(); if ( pZone->country() == contItem->text( 1 ) ) { QListViewItem *item; item = new QListViewItem( cityView, pZone->city() ); - connect ( cityView, SIGNAL( clicked ( QListViewItem* ) ), this, SLOT( slotCitySelected( QListViewItem* ) ) ); + connect ( cityView, SIGNAL( clicked(QListViewItem*) ), this, SLOT( slotCitySelected(QListViewItem*) ) ); } } } void ZoneMap::slotCitySelected( QListViewItem *cityItem ) { if ( cityItem ) { emit signalTz( selectedCont, cityItem->text( 0 ) ); } } void ZoneMap::drawCities( QPainter *p ) { int x, y, j; // draw in the cities // for testing only as when you put it // on the small screen it looks awful and not to mention useless |