-rw-r--r-- | core/settings/citytime/citytime.cpp | 4 | ||||
-rw-r--r-- | core/settings/citytime/citytimebase.cpp | 2 | ||||
-rw-r--r-- | core/settings/citytime/zonemap.cpp | 16 |
3 files changed, 11 insertions, 11 deletions
diff --git a/core/settings/citytime/citytime.cpp b/core/settings/citytime/citytime.cpp index e7f0c46..721285d 100644 --- a/core/settings/citytime/citytime.cpp +++ b/core/settings/citytime/citytime.cpp @@ -64,98 +64,98 @@ CityTime::CityTime( QWidget *parent, const char* name, listCities.append( cmdCity1 ); listCities.append( cmdCity2 ); listCities.append( cmdCity3 ); listTimes.append( lblCTime1 ); listTimes.append( lblCTime2 ); listTimes.append( lblCTime3 ); // kludgy way of getting the screen size so we don't have to depend // on a resize event... QWidget *d = QApplication::desktop(); if ( d->width() < d->height() ) { // append for that 4 down look listCities.append( cmdCity4 ); listCities.append( cmdCity5 ); listCities.append( cmdCity6 ); listTimes.append( lblCTime4 ); listTimes.append( lblCTime5 ); listTimes.append( lblCTime6 ); lblCTime7->hide(); lblCTime8->hide(); lblCTime9->hide(); cmdCity7->hide(); cmdCity8->hide(); cmdCity9->hide(); } else { listCities.append( cmdCity7 ); listCities.append( cmdCity8 ); listCities.append( cmdCity9 ); listTimes.append( lblCTime7 ); listTimes.append( lblCTime8 ); listTimes.append( lblCTime9 ); lblCTime4->hide(); lblCTime5->hide(); lblCTime6->hide(); cmdCity4->hide(); cmdCity5->hide(); cmdCity6->hide(); } selWidget = frmMap->selectionWidget( this ); selWidget->hide(); CityTimeBaseLayout->addWidget( selWidget ); bAdded = true; readInTimes(); changed = FALSE; - QObject::connect( qApp, SIGNAL( clockChanged( bool ) ), - this, SLOT( changeClock( bool ) ) ); + QObject::connect( qApp, SIGNAL( clockChanged(bool) ), + this, SLOT( changeClock(bool) ) ); // now start the timer so we can update the time quickly every second timerEvent( 0 ); } CityTime::~CityTime() { if ( changed ) { Config cfg("CityTime"); cfg.setGroup("TimeZones"); QListIterator<QToolButton> itCity( listCities ); int i; bool realTzWritten = FALSE; for ( i = 0, itCity.toFirst(); i < CITIES; i++, ++itCity ) { if ( !strCityTz[i].isNull() ) { cfg.writeEntry("Zone"+QString::number(i), strCityTz[i]); cfg.writeEntry("ZoneName"+QString::number(i), itCity.current()->text()); if ( strCityTz[i] == strRealTz ) realTzWritten = TRUE; } } if ( realTzWritten ) { cfg.removeEntry("Zone"+QString::number(CITIES)); cfg.removeEntry("ZoneName"+QString::number(CITIES)); } else { cfg.writeEntry("Zone"+QString::number(CITIES), strRealTz); if ( nameRealTz.isEmpty() ) { int i = strRealTz.find( '/' ); nameRealTz = strRealTz.mid( i+1 ); } cfg.writeEntry("ZoneName"+QString::number(CITIES), nameRealTz); } QCopEnvelope ( "QPE/System", "timeZoneListChange()" ); changed = FALSE; } // restore the timezone, just in case we messed with it and // are destroyed at an inoppurtune moment if ( !strRealTz.isNull() ) { // this should be checked, but there is not much that can done at this //point if it fails setenv( "TZ", strRealTz, true ); } } void CityTime::timerEvent( QTimerEvent *e ) { if ( e ) killTimer( timerId ); diff --git a/core/settings/citytime/citytimebase.cpp b/core/settings/citytime/citytimebase.cpp index a3483cc..323929b 100644 --- a/core/settings/citytime/citytimebase.cpp +++ b/core/settings/citytime/citytimebase.cpp @@ -185,97 +185,97 @@ CityTimeBase::CityTimeBase( QWidget* parent, const char* name, WFlags ) lblCTime7->setAlignment( int( QLabel::AlignVCenter | QLabel::AlignRight ) ); Layout2->addWidget( lblCTime7, 0, 3 ); lblCTime4 = new QLabel( buttonWidget, "lblCTime4" ); QFont lblCTime4_font( lblCTime4->font() ); lblCTime4_font.setPointSize( 10 ); lblCTime4->setFont( lblCTime4_font ); lblCTime4->setText( tr( "" ) ); lblCTime4->setAlignment( int( QLabel::AlignVCenter | QLabel::AlignRight ) ); Layout2->addWidget( lblCTime4, 3, 1 ); cmdCity5 = new QToolButton( buttonWidget, "cmdCity5" ); cmdCity5->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)5, (QSizePolicy::SizeType)1, cmdCity5->sizePolicy().hasHeightForWidth() ) ); QFont cmdCity5_font( cmdCity5->font() ); cmdCity5_font.setBold( TRUE ); cmdCity5->setFont( cmdCity5_font ); cmdCity5->setFocusPolicy( QToolButton::TabFocus ); cmdCity5->setText( tr( "" ) ); cmdCity5->setToggleButton( TRUE ); cmdCity5->setToggleButton( TRUE ); Layout2->addWidget( cmdCity5, 4, 0 ); lblCTime3 = new QLabel( buttonWidget, "lblCTime3" ); QFont lblCTime3_font( lblCTime3->font() ); lblCTime3_font.setPointSize( 10 ); lblCTime3->setFont( lblCTime3_font ); lblCTime3->setText( tr( "" ) ); lblCTime3->setAlignment( int( QLabel::AlignVCenter | QLabel::AlignRight ) ); Layout2->addWidget( lblCTime3, 2, 1 ); cmdCity9 = new QToolButton( buttonWidget, "cmdCity9" ); cmdCity9->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)5, (QSizePolicy::SizeType)1, cmdCity9->sizePolicy().hasHeightForWidth() ) ); QFont cmdCity9_font( cmdCity9->font() ); cmdCity9_font.setBold( TRUE ); cmdCity9->setFont( cmdCity9_font ); cmdCity9->setFocusPolicy( QToolButton::TabFocus ); cmdCity9->setText( tr( "" ) ); cmdCity9->setToggleButton( TRUE ); cmdCity9->setToggleButton( TRUE ); Layout2->addWidget( cmdCity9, 2, 2 ); CityTimeBaseLayout->addWidget( buttonWidget ); // signals and slots connections - connect( frmMap, SIGNAL( signalTz(const QString &, const QString &) ), this, SLOT( slotNewTz(const QString &, const QString &) ) ); + connect( frmMap, SIGNAL( signalTz(const QString&,const QString&) ), this, SLOT( slotNewTz(const QString&,const QString&) ) ); connect( cmdCity1, SIGNAL( toggled(bool) ), cmdCity2, SLOT( setDisabled(bool) ) ); connect( cmdCity1, SIGNAL( toggled(bool) ), cmdCity3, SLOT( setDisabled(bool) ) ); connect( cmdCity1, SIGNAL( toggled(bool) ), cmdCity4, SLOT( setDisabled(bool) ) ); connect( cmdCity1, SIGNAL( toggled(bool) ), cmdCity7, SLOT( setDisabled(bool) ) ); connect( cmdCity1, SIGNAL( toggled(bool) ), cmdCity8, SLOT( setDisabled(bool) ) ); connect( cmdCity2, SIGNAL( toggled(bool) ), cmdCity1, SLOT( setDisabled(bool) ) ); connect( cmdCity2, SIGNAL( toggled(bool) ), cmdCity3, SLOT( setDisabled(bool) ) ); connect( cmdCity2, SIGNAL( toggled(bool) ), cmdCity4, SLOT( setDisabled(bool) ) ); connect( cmdCity4, SIGNAL( toggled(bool) ), cmdCity7, SLOT( setDisabled(bool) ) ); connect( cmdCity2, SIGNAL( toggled(bool) ), cmdCity8, SLOT( setDisabled(bool) ) ); connect( cmdCity2, SIGNAL( toggled(bool) ), cmdCity7, SLOT( setDisabled(bool) ) ); connect( cmdCity3, SIGNAL( toggled(bool) ), cmdCity1, SLOT( setDisabled(bool) ) ); connect( cmdCity3, SIGNAL( toggled(bool) ), cmdCity2, SLOT( setDisabled(bool) ) ); connect( cmdCity3, SIGNAL( toggled(bool) ), cmdCity4, SLOT( setDisabled(bool) ) ); connect( cmdCity3, SIGNAL( toggled(bool) ), cmdCity7, SLOT( setDisabled(bool) ) ); connect( cmdCity3, SIGNAL( toggled(bool) ), cmdCity8, SLOT( setDisabled(bool) ) ); connect( cmdCity4, SIGNAL( toggled(bool) ), cmdCity1, SLOT( setDisabled(bool) ) ); connect( cmdCity4, SIGNAL( toggled(bool) ), cmdCity2, SLOT( setDisabled(bool) ) ); connect( cmdCity4, SIGNAL( toggled(bool) ), cmdCity3, SLOT( setDisabled(bool) ) ); connect( cmdCity4, SIGNAL( toggled(bool) ), cmdCity8, SLOT( setDisabled(bool) ) ); connect( cmdCity7, SIGNAL( toggled(bool) ), cmdCity1, SLOT( setDisabled(bool) ) ); connect( cmdCity7, SIGNAL( toggled(bool) ), cmdCity2, SLOT( setDisabled(bool) ) ); connect( cmdCity7, SIGNAL( toggled(bool) ), cmdCity3, SLOT( setDisabled(bool) ) ); connect( cmdCity7, SIGNAL( toggled(bool) ), cmdCity4, SLOT( setDisabled(bool) ) ); connect( cmdCity7, SIGNAL( toggled(bool) ), cmdCity8, SLOT( setDisabled(bool) ) ); connect( cmdCity8, SIGNAL( toggled(bool) ), cmdCity1, SLOT( setDisabled(bool) ) ); connect( cmdCity8, SIGNAL( toggled(bool) ), cmdCity2, SLOT( setDisabled(bool) ) ); connect( cmdCity8, SIGNAL( toggled(bool) ), cmdCity3, SLOT( setDisabled(bool) ) ); connect( cmdCity8, SIGNAL( toggled(bool) ), cmdCity4, SLOT( setDisabled(bool) ) ); connect( cmdCity8, SIGNAL( toggled(bool) ), cmdCity7, SLOT( setDisabled(bool) ) ); connect( cmdCity1, SIGNAL( toggled(bool) ), cmdCity5, SLOT( setDisabled(bool) ) ); connect( cmdCity2, SIGNAL( toggled(bool) ), cmdCity5, SLOT( setDisabled(bool) ) ); connect( cmdCity3, SIGNAL( toggled(bool) ), cmdCity5, SLOT( setDisabled(bool) ) ); connect( cmdCity4, SIGNAL( toggled(bool) ), cmdCity5, SLOT( setDisabled(bool) ) ); connect( cmdCity7, SIGNAL( toggled(bool) ), cmdCity5, SLOT( setDisabled(bool) ) ); connect( cmdCity8, SIGNAL( toggled(bool) ), cmdCity5, SLOT( setDisabled(bool) ) ); connect( cmdCity5, SIGNAL( toggled(bool) ), cmdCity1, SLOT( setDisabled(bool) ) ); connect( cmdCity5, SIGNAL( toggled(bool) ), cmdCity2, SLOT( setDisabled(bool) ) ); connect( cmdCity5, SIGNAL( toggled(bool) ), cmdCity3, SLOT( setDisabled(bool) ) ); connect( cmdCity5, SIGNAL( toggled(bool) ), cmdCity4, SLOT( setDisabled(bool) ) ); connect( cmdCity5, SIGNAL( toggled(bool) ), cmdCity7, SLOT( setDisabled(bool) ) ); connect( cmdCity5, SIGNAL( toggled(bool) ), cmdCity8, SLOT( setDisabled(bool) ) ); connect( cmdCity1, SIGNAL( toggled(bool) ), cmdCity6, SLOT( setDisabled(bool) ) ); connect( cmdCity2, SIGNAL( toggled(bool) ), cmdCity6, SLOT( setDisabled(bool) ) ); connect( cmdCity3, SIGNAL( toggled(bool) ), cmdCity6, SLOT( setDisabled(bool) ) ); connect( cmdCity4, SIGNAL( toggled(bool) ), cmdCity6, SLOT( setDisabled(bool) ) ); connect( cmdCity5, SIGNAL( toggled(bool) ), cmdCity6, SLOT( setDisabled(bool) ) ); connect( cmdCity6, SIGNAL( toggled(bool) ), cmdCity1, SLOT( setDisabled(bool) ) ); diff --git a/core/settings/citytime/zonemap.cpp b/core/settings/citytime/zonemap.cpp index b83da59..b6843d2 100644 --- a/core/settings/citytime/zonemap.cpp +++ b/core/settings/citytime/zonemap.cpp @@ -142,102 +142,102 @@ ZoneMap::ZoneMap( QWidget *parent, const char* name ) pRepaint( 0 ), ox( 0 ), oy( 0 ), drawableW( -1 ), drawableH( -1 ), bZoom( FALSE ), bIllum( TRUE ), cursor( 0 ) { viewport()->setFocusPolicy( StrongFocus ); // set mouse tracking so we can use the mouse move event zones.setAutoDelete( true ); // get the map loaded // just set the current image to point pixCurr = new QPixmap(); QPixmap pixZoom = Resource::loadPixmap( "mag" ); cmdZoom = new QToolButton( this, "Zoom command" ); cmdZoom->setPixmap( pixZoom ); cmdZoom->setToggleButton( true ); cmdZoom->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)0, (QSizePolicy::SizeType)0, cmdZoom->sizePolicy().hasHeightForWidth() ) ); cmdZoom->setMaximumSize( cmdZoom->sizeHint() ); // probably don't need this, but just in case... cmdZoom->move( width() - cmdZoom->width(), height() - cmdZoom->height() ); lblCity = new QLabel( tr( "CITY" ), this, "City Label" ); lblCity->setMinimumSize( lblCity->sizeHint() ); lblCity->setFrameStyle( QFrame::Plain | QFrame::Box ); lblCity->setBackgroundColor( yellow ); lblCity->hide(); // A timer to make sure the label gets hidden tHide = new QTimer( this, "Label Timer" ); QObject::connect( tHide, SIGNAL( timeout() ), lblCity, SLOT( hide() ) ); QObject::connect( tHide, SIGNAL( timeout() ), this, SLOT( slotRedraw() ) ); QTimer *tUpdate = new QTimer( this, "Update Timer" ); QObject::connect( tUpdate, SIGNAL( timeout() ), this, SLOT( slotUpdate() ) ); QObject::connect( qApp, SIGNAL( timeChanged() ), this, SLOT( slotUpdate() ) ); - QObject::connect( cmdZoom, SIGNAL( toggled( bool ) ), - this, SLOT( slotZoom( bool ) ) ); - QObject::connect( &norm, SIGNAL( signalNewPoint( const QPoint& ) ), - this, SLOT( slotFindCity( const QPoint& ) ) ); - QObject::connect( qApp, SIGNAL( clockChanged( bool ) ), - this, SLOT( changeClock( bool ) ) ); + QObject::connect( cmdZoom, SIGNAL( toggled(bool) ), + this, SLOT( slotZoom(bool) ) ); + QObject::connect( &norm, SIGNAL( signalNewPoint(const QPoint&) ), + this, SLOT( slotFindCity(const QPoint&) ) ); + QObject::connect( qApp, SIGNAL( clockChanged(bool) ), + this, SLOT( changeClock(bool) ) ); // update the sun's movement every 5 minutes tUpdate->start( 5 * 60 * 1000 ); // May as well read in the timezone information too... readZones(); } ZoneMap::~ZoneMap() { } void ZoneMap::readZones( void ) { QFile fZone( strZONEINFO ); if ( !fZone.open( IO_ReadOnly ) ) { QMessageBox::warning (this, tr( "Unable to Find Timezone Info" ), tr( "<p>Unable to find any timezone information in %1" ) .arg( strZONEINFO )); exit(-1); } else { QTextStream tZone( &fZone ); while ( !tZone.atEnd() ) { QString strLine = tZone.readLine(); // only pass on lines that aren't comments if ( strLine[0] != '#' ) { zones.append( new ZoneField( strLine ) ); } } fZone.close(); } } void ZoneMap::viewportMousePressEvent( QMouseEvent* event ) { // add the mouse event into the normalizer, and get the average, // pass it along slotRedraw(); norm.start(); norm.addEvent( event->pos() ); } void ZoneMap::viewportMouseMoveEvent( QMouseEvent* event ) { norm.addEvent( event->pos() ); } void ZoneMap::viewportMouseReleaseEvent( QMouseEvent* ) { @@ -421,133 +421,133 @@ void ZoneMap::showCity( ZoneField *city ) int repx, repy; zoneToWin( pRepaint->x(), pRepaint->y(), repx, repy ); updateContents( repx - iCITYOFFSET, repy - iCITYOFFSET, iCITYSIZE, iCITYSIZE ); } updateContents( tmpx - iCITYOFFSET, tmpy - iCITYOFFSET, iCITYSIZE, iCITYSIZE ); pRepaint = pLast; lblCity->move( x, y ); lblCity->show(); } void ZoneMap::resizeEvent( QResizeEvent *e ) { // keep the zoom button down in the corner QSize _size = e->size(); cmdZoom->move( _size.width() - cmdZoom->width(), _size.height() - cmdZoom->height() ); if ( !bZoom ) { drawableW = width() - 2 * frameWidth(); drawableH = height() - 2 * frameWidth(); makeMap( drawableW, drawableH ); resizeContents( drawableW, drawableH ); } } void ZoneMap::showZones( void ) const { // go through the zones in the list and just display the values... QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(); itZone.current(); ++itZone ) { ZoneField *pZone = itZone.current(); pZone->showStructure(); } } QWidget* ZoneMap::selectionWidget( QWidget *parent) { QWidget *returnWidget = new QWidget( parent ); QVBoxLayout *layout = new QVBoxLayout( returnWidget ); QHBox *hBox = new QHBox( returnWidget ); QListView *continentView = new QListView( hBox ); continentView->addColumn( tr("Continent") ); QWhatsThis::add( continentView, tr("Select a continent/country here, then select a city") ); - connect ( continentView, SIGNAL( clicked ( QListViewItem * ) ), this, SLOT( slotGetCities( QListViewItem * ) ) ); + connect ( continentView, SIGNAL( clicked(QListViewItem*) ), this, SLOT( slotGetCities(QListViewItem*) ) ); QStringList continentList; QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(); itZone.current(); ++itZone ) { ZoneField *pZone = itZone.current(); if ( continentList.contains( pZone->country() ) == 0 ) { QString name; QListViewItem *item; if ( !(pZone->country().length() > 24) ) { name = pZone->country().left(pZone->country().length()-1 ); } else { name = pZone->country().left( 24 ); } item = new QListViewItem( continentView, name, pZone->country() ); continentList.append( pZone->country() ); } } cityView = new QListView( hBox ); cityView->addColumn( tr("City") ); layout->addWidget( hBox ); return returnWidget; } void ZoneMap::slotGetCities( QListViewItem * contItem) { cityView->clear(); selectedCont = contItem->text( 1 ); QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(); itZone.current(); ++itZone ) { ZoneField *pZone = itZone.current(); if ( pZone->country() == contItem->text( 1 ) ) { QListViewItem *item; item = new QListViewItem( cityView, pZone->city() ); - connect ( cityView, SIGNAL( clicked ( QListViewItem* ) ), this, SLOT( slotCitySelected( QListViewItem* ) ) ); + connect ( cityView, SIGNAL( clicked(QListViewItem*) ), this, SLOT( slotCitySelected(QListViewItem*) ) ); } } } void ZoneMap::slotCitySelected( QListViewItem *cityItem ) { if ( cityItem ) { emit signalTz( selectedCont, cityItem->text( 0 ) ); } } void ZoneMap::drawCities( QPainter *p ) { int x, y, j; // draw in the cities // for testing only as when you put it // on the small screen it looks awful and not to mention useless p->setPen( red ); QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(), j = 0; itZone.current(); ++itZone, j++ ) { ZoneField *pZone = itZone.current(); zoneToWin( pZone->x(), pZone->y(), x, y ); if ( x > wImg ) x = x - wImg; p->drawRect( x - iCITYOFFSET, y - iCITYOFFSET, iCITYSIZE, iCITYSIZE); } } static void dayNight(QImage *pImage) { // create a mask the functions from sun.h double dJulian, dSunRad, dSunDecl, dSunRadius, dSunLong; int wImage = pImage->width(), hImage = pImage->height(), iStart, iStop, iMid, relw, i; short wtab[ wImage ]; time_t tCurrent; struct tm *pTm; // get the position of the sun bassed on our current time... tCurrent = time( NULL ); |