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-rw-r--r--core/applets/volumeapplet/oledbox.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/core/applets/volumeapplet/oledbox.cpp b/core/applets/volumeapplet/oledbox.cpp
index 3036929..7547287 100644
--- a/core/applets/volumeapplet/oledbox.cpp
+++ b/core/applets/volumeapplet/oledbox.cpp
@@ -146,12 +146,14 @@ void OLedBox::drawLed ( QPixmap *pix, const QColor &col ) // paint a ROUND SUNK
{
QPainter paint;
QColor color;
QBrush brush;
QPen pen;
+ pix-> fill ( black );
+
// First of all we want to know what area should be updated
// Initialize coordinates, width, and height of the LED
int width = pix-> width ( );
// Make sure the LED is round!
if ( width > pix-> height ( ))
@@ -216,13 +218,16 @@ void OLedBox::drawLed ( QPixmap *pix, const QColor &col ) // paint a ROUND SUNK
// Drawing of bright spot finished, now draw a thin border
// around the LED which resembles a shadow with light coming
// from the upper left.
#ifdef _QTE_IS_TOO_DUMB_TO_DRAW_AN_ARC
paint. drawPixmap ( 0, 0, *s_border_pix );
-
+ paint. end ( );
+
+ pix-> setMask ( pix-> createHeuristicMask ( ));
+
#else
pen.setWidth( 3 );
brush.setStyle( QBrush::NoBrush ); // Switch off the brush
paint.setBrush( brush ); // This avoids filling of the ellipse
// Set the initial color value to 200 (bright) and start
@@ -250,21 +255,21 @@ void OLedBox::drawLed ( QPixmap *pix, const QColor &col ) // paint a ROUND SUNK
else {
shadow_color -= 25; // set color to a darker value again
if ( shadow_color < 100 )
shadow_color = 100;
} // end if ( angle < 2320 )
} // end for ( angle = 720; angle < 6480; angle += 160 )
-#endif
paint.end();
//
// painting done
QBitmap mask ( pix-> width ( ), pix-> height ( ), true );
QPainter mp ( &mask );
mp. setPen ( Qt::NoPen );
mp. setBrush ( Qt::color1 );
mp. drawEllipse ( 0, 0, width + 2, width + 2 );
mp. end ( );
-
+
pix-> setMask ( mask );
+#endif
}