-rw-r--r-- | core/apps/calibrate/calibrate.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/core/apps/calibrate/calibrate.cpp b/core/apps/calibrate/calibrate.cpp index 5f52bdc..53388f1 100644 --- a/core/apps/calibrate/calibrate.cpp +++ b/core/apps/calibrate/calibrate.cpp @@ -31,249 +31,249 @@ #include <qpainter.h> #include <qtimer.h> #include <qwindowsystem_qws.h> #include <qgfx_qws.h> Calibrate::Calibrate( QWidget* parent, const char * name, WFlags wf ) : QDialog( parent, name, TRUE, wf | WStyle_Tool | WStyle_Customize | WStyle_StaysOnTop ) { #ifdef QWS showCross = TRUE; const int offset = 30; QRect desk = qApp->desktop() ->geometry(); setGeometry( 0, 0, desk.width(), desk.height() ); crosshair.convertFromImage( Resource::loadImage("launcher/crosshair") ); splash.convertFromImage( Resource::loadImage("launcher/firstuse").smoothScale( width(), height() ) ); setBackgroundPixmap( splash ); cd.screenPoints[ QWSPointerCalibrationData::TopLeft ] = QPoint( offset, offset ); cd.screenPoints[ QWSPointerCalibrationData::BottomLeft ] = QPoint( offset, qt_screen->deviceHeight() - offset ); cd.screenPoints[ QWSPointerCalibrationData::BottomRight ] = QPoint( qt_screen->deviceWidth() - offset, qt_screen->deviceHeight() - offset ); cd.screenPoints[ QWSPointerCalibrationData::TopRight ] = QPoint( qt_screen->deviceWidth() - offset, offset ); cd.screenPoints[ QWSPointerCalibrationData::Center ] = QPoint( qt_screen->deviceWidth() / 2, qt_screen->deviceHeight() / 2 ); goodcd = cd; reset(); timer = new QTimer( this ); connect( timer, SIGNAL( timeout() ), this, SLOT( timeout() ) ); #endif } Calibrate::~Calibrate() { store(); } void Calibrate::show() { #ifdef QWS grabMouse(); QWSServer::mouseHandler() ->getCalibration( &goodcd ); QWSServer::mouseHandler() ->clearCalibration(); QDialog::show(); #endif } void Calibrate::store() { #ifdef QWS QWSServer::mouseHandler() ->calibrate( &goodcd ); #endif } void Calibrate::hide() { if ( isVisible()) { store(); // hack - calibrate is a launcher dialog, but treated like a standalone app { QCopEnvelope e( "QPE/System", "closing(QString)" ); e << QString ( "calibrate" ); } } QDialog::hide(); } void Calibrate::reset() { #ifdef QWS penPos = QPoint(); location = QWSPointerCalibrationData::TopLeft; crossPos = fromDevice( cd.screenPoints[ location ] ); #endif } QPoint Calibrate::fromDevice( const QPoint &p ) { #ifdef QWS return qt_screen->mapFromDevice ( p, QSize( qt_screen->deviceWidth ( ), qt_screen->deviceHeight() ) ); #else return QPoint(); #endif } bool Calibrate::sanityCheck() { #ifdef QWS QPoint tl = cd.devPoints[QWSPointerCalibrationData::TopLeft]; QPoint tr = cd.devPoints[QWSPointerCalibrationData::TopRight]; QPoint bl = cd.devPoints[QWSPointerCalibrationData::BottomLeft]; QPoint br = cd.devPoints[QWSPointerCalibrationData::BottomRight]; // not needed anywhere .. just calculate it, so it's there - cd.devPoints[QWSPointerCalibrationData::Center] = QRect( tl, br ).normalize().center(); + //cd.devPoints[QWSPointerCalibrationData::Center] = QRect( tl, br ).normalize().center(); int dlx = QABS( bl. x ( ) - tl. x ( )); int dly = QABS( bl. y ( ) - tl. y ( )); int drx = QABS( br. x ( ) - tr. x ( )); int dry = QABS( br. y ( ) - tr. y ( )); int dtx = QABS( tr. x ( ) - tl. x ( )); int dty = QABS( tr. y ( ) - tl. y ( )); int dbx = QABS( br. x ( ) - bl. x ( )); int dby = QABS( br. y ( ) - bl. y ( )); int dl = (int) ::sqrt (( dlx * dlx ) + ( dly * dly )); // calculate vector lengths for all sides int dr = (int) ::sqrt (( drx * drx ) + ( dry * dry )); int dt = (int) ::sqrt (( dtx * dtx ) + ( dty * dty )); int db = (int) ::sqrt (( dbx * dbx ) + ( dby * dby )); // Calculate leeway for x/y (we do not care if diff1/diff2 is for x or y here !) int diff1 = QABS( dl - dr ); int avg1 = ( dl + dr ) / 2; int diff2 = QABS( dt - db ); int avg2 = ( dt + db ) / 2; // Calculate leeway for "real" vector length against "manhattan" vector length // This is a check, if the rect is rotated (other then 0/90/180/270) // It needs to be performed only for the triange (bl, tl, tr) int diff3 = QABS(( dlx + dly + dtx + dty ) - ( dl + dt )); int avg3 = (( dlx + dly + dtx + dty ) + ( dl + dt )) / 2; if (( diff1 > ( avg1 / 20 )) || // 5% leeway ( diff2 > ( avg2 / 20 )) || ( diff3 > ( avg3 / 20 ))) return false; else return true; #else return true; #endif } void Calibrate::moveCrosshair( QPoint pt ) { showCross = FALSE; repaint( crossPos.x() - 14, crossPos.y() - 14, 28, 28 ); showCross = TRUE; crossPos = pt; repaint( crossPos.x() - 14, crossPos.y() - 14, 28, 28 ); } void Calibrate::paintEvent( QPaintEvent * ) { QPainter p( this ); - int y = height() / 3; + int y = height() / 2; p.drawText( 0, y + height() / 8, width(), height() - y, AlignHCenter, tr( "Touch the crosshairs firmly and\n" "accurately to calibrate your screen." ) ); if ( !showCross ) return; #if 0 if ( crosshair.isNull() ) { #endif p.setPen( QColor( 0, 0, 155 ) ); p.drawEllipse( crossPos.x()-8, crossPos.y()-8, 16, 16 ); p.setPen( QColor( 250, 220, 220 ) ); p.drawRoundRect( crossPos.x()-12, crossPos.y()-12, 24, 24, 75, 75 ); p.setPen( QColor( 0, 0, 120 ) ); p.drawRect( crossPos.x() - 1, crossPos.y() - 14, 2, 13 ); p.drawRect( crossPos.x() - 1, crossPos.y() + 1, 2, 13 ); p.drawRect( crossPos.x() - 14, crossPos.y() - 1, 13, 2 ); p.drawRect( crossPos.x() + 1, crossPos.y() - 1, 13, 2 ); #if 0 } else p.drawPixmap( crossPos.x(), crossPos.y(), crosshair ); #endif } void Calibrate::mousePressEvent( QMouseEvent *e ) { #ifdef QWS // map to device coordinates QPoint devPos = qt_screen->mapToDevice( e->pos(), QSize( qt_screen->width(), qt_screen->height() ) ); if ( penPos.isNull() ) penPos = devPos; else penPos = QPoint( ( penPos.x() + devPos.x() ) / 2, ( penPos.y() + devPos.y() ) / 2 ); #endif } void Calibrate::mouseReleaseEvent( QMouseEvent * ) { #ifdef QWS if ( timer->isActive() ) return ; bool doMove = TRUE; cd.devPoints[ location ] = penPos; - if ( location < QWSPointerCalibrationData::TopRight ) { + if ( location < QWSPointerCalibrationData::Center ) { location = (QWSPointerCalibrationData::Location) ( int( location ) + 1 ); } else { if ( sanityCheck() ) { reset(); goodcd = cd; hide(); emit accept(); doMove = FALSE; } else { location = QWSPointerCalibrationData::TopLeft; } } if ( doMove ) { QPoint target = fromDevice( cd.screenPoints[ location ] ); dx = ( target.x() - crossPos.x() ) / 10; dy = ( target.y() - crossPos.y() ) / 10; timer->start( 30 ); } #endif } void Calibrate::timeout() { #ifdef QWS QPoint target = fromDevice( cd.screenPoints[ location ] ); bool doneX = FALSE; bool doneY = FALSE; QPoint newPos( crossPos.x() + dx, crossPos.y() + dy ); if ( QABS( crossPos.x() - target.x() ) <= QABS( dx ) ) { newPos.setX( target.x() ); doneX = TRUE; } if ( QABS( crossPos.y() - target.y() ) <= QABS( dy ) ) { newPos.setY( target.y() ); doneY = TRUE; } if ( doneX && doneY ) { penPos = QPoint(); timer->stop(); } moveCrosshair( newPos ); #endif } //#endif // _WS_QWS_ |