Diffstat (limited to 'inputmethods/handwriting/qimpenstroke.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | inputmethods/handwriting/qimpenstroke.cpp | 646 |
1 files changed, 646 insertions, 0 deletions
diff --git a/inputmethods/handwriting/qimpenstroke.cpp b/inputmethods/handwriting/qimpenstroke.cpp new file mode 100644 index 0000000..3567d6d --- a/dev/null +++ b/inputmethods/handwriting/qimpenstroke.cpp @@ -0,0 +1,646 @@ +/********************************************************************** +** Copyright (C) 2000 Trolltech AS. All rights reserved. +** +** This file is part of Qtopia Environment. +** +** This file may be distributed and/or modified under the terms of the +** GNU General Public License version 2 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. +** +** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE +** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. +** +** See http://www.trolltech.com/gpl/ for GPL licensing information. +** +** Contact info@trolltech.com if any conditions of this licensing are +** not clear to you. +** +**********************************************************************/ + +#include <qfile.h> +#include <qtl.h> +#include <math.h> +#include <limits.h> +#include <qdatastream.h> +#include "qimpenstroke.h" + +#define QIMPEN_CORRELATION_POINTS 25 +//#define DEBUG_QIMPEN + +/*! + \class QIMPenStroke qimpenstroke.h + + Handles a single stroke. Can calculate closeness of match to + another stroke. +*/ + +QIMPenStroke::QIMPenStroke() +{ +} + +QIMPenStroke::QIMPenStroke( const QIMPenStroke &st ) +{ + startPoint = st.startPoint; + lastPoint = st.lastPoint; + links = st.links.copy(); +} + +QIMPenStroke &QIMPenStroke::operator=( const QIMPenStroke &s ) +{ + clear(); + //qDebug( "copy strokes %d", s.links.count() ); + startPoint = s.startPoint; + lastPoint = s.lastPoint; + links = s.links.copy(); + + return *this; +} + +void QIMPenStroke::clear() +{ + startPoint = QPoint(0,0); + lastPoint = QPoint( 0, 0 ); + links.resize( 0 ); + tsig.resize( 0 ); + dsig.resize( 0 ); + asig.resize( 0 ); +} + +/*! + Begin inputting a new stroke. +*/ +void QIMPenStroke::beginInput( QPoint p ) +{ + clear(); + startPoint = p; + bounding = QRect(); + internalAddPoint( p ); +} + +/*! + Add a point to the stroke's shape. + Returns TRUE if the point was successfully added. +*/ +bool QIMPenStroke::addPoint( QPoint p ) +{ + if ( links.count() > 500 ) // sanity check (that the user is sane). + return FALSE; + + int dx = p.x() - lastPoint.x(); + int dy = p.y() - lastPoint.y(); + if ( QABS( dx ) > 1 || QABS( dy ) > 1 ) { + // The point is not adjacent to the previous point, so we fill + // in with a straight line. Some kind of non-linear + // interpolation might be better. + int x = lastPoint.x(); + int y = lastPoint.y(); + int ix = 1; + int iy = 1; + if ( dx < 0 ) { + ix = -1; + dx = -dx; + } + if ( dy < 0 ) { + iy = -1; + dy = -dy; + } + int d = 0; + if ( dx < dy ) { + d = dx; + do { + y += iy; + d += dx; + if ( d > dy ) { + x += ix; + d -= dy; + } + internalAddPoint( QPoint( x, y ) ); + } while ( y != p.y() ); + } else { + d = dy; + do { + x += ix; + d += dy; + if ( d > dx ) { + y += iy; + d -= dx; + } + internalAddPoint( QPoint( x, y ) ); + } while ( x != p.x() ); + } + } else { + internalAddPoint( p ); + } + + return TRUE; +} + +/*! + Finish inputting a stroke. +*/ +void QIMPenStroke::endInput() +{ + if ( links.count() < 3 ) { + QIMPenGlyphLink gl; + links.resize(1); + gl.dx = 1; + gl.dy = 0; + links[0] = gl; + } + + //qDebug("Points: %d", links.count() ); +} + +/*! + Return an indicator of the closeness of this stroke to \a pen. + Lower value is better. +*/ +unsigned int QIMPenStroke::match( QIMPenStroke *pen ) +{ + double lratio; + + if ( links.count() > pen->links.count() ) + lratio = (links.count()+2) / (pen->links.count()+2); + else + lratio = (pen->links.count()+2) / (links.count()+2); + + lratio -= 1.0; + + if ( lratio > 2.0 ) { +#ifdef DEBUG_QIMPEN + qDebug( "stroke length too different" ); +#endif + return 400000; + } + + createSignatures(); + pen->createSignatures(); + + // Starting point offset + int vdiff = QABS(startPoint.y() - pen->startPoint.y()); + + // Insanely offset? + if ( vdiff > 18 ) { + return 400000; + } + + vdiff -= 4; + if ( vdiff < 0 ) + vdiff = 0; + + // Ending point offset + int evdiff = QABS(lastPoint.y() - pen->lastPoint.y()); + // Insanely offset? + if ( evdiff > 20 ) { + return 400000; + } + + evdiff -= 5; + if ( evdiff < 0 ) + evdiff = 0; + + // do a correlation with the three available signatures. + int err1 = INT_MAX; + int err2 = INT_MAX; + int err3 = INT_MAX; + + // base has extra points at the start and end to enable + // correlation of a sliding window with the pen supplied. + QArray<int> base = createBase( tsig, 2 ); + for ( int i = 0; i < 4; i++ ) { + int e = calcError( base, pen->tsig, i, TRUE ); + if ( e < err1 ) + err1 = e; + } + if ( err1 > 40 ) { // no need for more matching +#ifdef DEBUG_QIMPEN + qDebug( "tsig too great: %d", err1 ); +#endif + return 400000; + } + + // maybe a sliding window is worthwhile for these too. + err2 = calcError( dsig, pen->dsig, 0, FALSE ); + if ( err2 > 100 ) { +#ifdef DEBUG_QIMPEN + qDebug( "dsig too great: %d", err2 ); +#endif + return 400000; + } + + err3 = calcError( asig, pen->asig, 0, TRUE ); + if ( err3 > 60 ) { +#ifdef DEBUG_QIMPEN + qDebug( "asig too great: %d", err3 ); +#endif + return 400000; + } + + // Some magic numbers here - the addition reduces the weighting of + // the error and compensates for the different error scales. I + // consider the tangent signature to be the best indicator, so it + // has the most weight. This ain't rocket science. + // Basically, these numbers are the tuning factors. + unsigned int err = (err1+1) * ( err2 + 60 ) * ( err3 + 20 ) + + vdiff * 1000 + evdiff * 500 + + (unsigned int)(lratio * 5000.0); + +#ifdef DEBUG_QIMPEN + qDebug( "err %d ( %d, %d, %d, %d)", err, err1, err2, err3, vdiff ); +#endif + + return err; +} + +/*! + Return the bounding rect of this stroke. +*/ +QRect QIMPenStroke::boundingRect() +{ + if ( !bounding.isValid() ) { + int x = startPoint.x(); + int y = startPoint.y(); + bounding = QRect( x, y, 1, 1 ); + + for ( unsigned i = 0; i < links.count(); i++ ) { + x += links[i].dx; + y += links[i].dy; + if ( x < bounding.left() ) + bounding.setLeft( x ); + if ( x > bounding.right() ) + bounding.setRight( x ); + if ( y < bounding.top() ) + bounding.setTop( y ); + if ( y > bounding.bottom() ) + bounding.setBottom( y ); + } + } + + return bounding; +} + + +/*! + Perform a correlation of the supplied arrays. \a base should have + win.count() + 2 * off points to enable sliding \a win over the + \a base data. If \a t is TRUE, the comparison takes into account + the circular nature of the angular data. + Returns the best (lowest error) match. +*/ + +int QIMPenStroke::calcError( const QArray<int> &base, + const QArray<int> &win, int off, bool t ) +{ + int err = 0; + + for ( unsigned i = 0; i < win.count(); i++ ) { + int d = QABS( base[i+off] - win[i] ); + if ( t && d > 128 ) + d -= 256; + err += QABS( d ); + } + + err /= win.count(); + + return err; +} + +/*! + Creates signatures used in matching if not already created. +*/ +void QIMPenStroke::createSignatures() +{ + if ( tsig.isEmpty() ) + createTanSignature(); + if ( asig.isEmpty() ) + createAngleSignature(); + if ( dsig.isEmpty() ) + createDistSignature(); +} + +/*! + Create a signature of the tangents to the user's stroke. +*/ +void QIMPenStroke::createTanSignature() +{ + int dist = 5; // number of points to include in calculation + if ( (int)links.count() <= dist ) { + tsig.resize(1); + int dx = 0; + int dy = 0; + for ( unsigned j = 0; j < links.count(); j++ ) { + dx += links[j].dx; + dy += links[j].dy; + } + tsig[0] = arcTan( dy, dx ); + } else { + tsig.resize( (links.count()-dist+1) / 2 ); + int idx = 0; + for ( unsigned i = 0; i < links.count() - dist; i += 2 ) { + int dx = 0; + int dy = 0; + for ( int j = 0; j < dist; j++ ) { + dx += links[i+j].dx; + dy += links[i+j].dy; + } + tsig[idx++] = arcTan( dy, dx ); + } + } + + tsig = scale( tsig, QIMPEN_CORRELATION_POINTS, TRUE ); +// smooth(tsig); +} + +/*! + Create a signature of the change in angle. +*/ +void QIMPenStroke::createAngleSignature() +{ + QPoint c = calcCenter(); + + int dist = 3; // number of points to include in calculation + if ( (int)links.count() <= dist ) { + asig.resize(1); + asig[0] = 1; + } else { + asig.resize( links.count() ); + QPoint current(0, 0); + int idx = 0; + for ( unsigned i = 0; i < links.count(); i++ ) { + int dx = c.x() - current.x(); + int dy = c.y() - current.y(); + int md = QMAX( QABS(dx), QABS(dy) ); + if ( md > 5 ) { + dx = dx * 5 / md; + dy = dy * 5 / md; + } + asig[idx++] = arcTan( dy, dx ); + current += QPoint( links[i].dx, links[i].dy ); + } + } + + asig = scale( asig, QIMPEN_CORRELATION_POINTS, TRUE ); + +/* + if ( tsig.isEmpty() ) + createTanSignature(); + + if ( tsig.count() < 5 ) { + asig.resize( 1 ); + asig[0] = 0; + } else { + asig.resize( tsig.count() - 5 ); + + for ( unsigned i = 0; i < asig.count(); i++ ) { + asig[i] = QABS(tsig[i] - tsig[i+5]); + } + } +*/ +} + +/*! + Create a signature of the distance from the char's center of gravity + to its points. +*/ +void QIMPenStroke::createDistSignature() +{ + dsig.resize( (links.count()+1)/2 ); + QPoint c = calcCenter(); + QPoint pt( 0, 0 ); + + int minval = INT_MAX; + int maxval = 0; + int idx = 0; + for ( unsigned i = 0; i < links.count(); i += 2 ) { + int dx = c.x() - pt.x(); + int dy = c.y() - pt.y(); + if ( dx == 0 && dy == 0 ) + dsig[idx] = 0; + else + dsig[idx] = dx*dx + dy*dy; + + if ( dsig[idx] > maxval ) + maxval = dsig[idx]; + if ( dsig[idx] < minval ) + minval = dsig[idx]; + pt.rx() += links[i].dx; + pt.ry() += links[i].dy; + idx++; + } + + // normalise 0-255 + int div = maxval - minval; + if ( div == 0 ) div = 1; + for ( unsigned i = 0; i < dsig.count(); i++ ) { + dsig[i] = (dsig[i] - minval ) * 255 / div; + } + + dsig = scale( dsig, QIMPEN_CORRELATION_POINTS ); +} + + +/*! + Scale the points in a array to \a count points. + This is braindead at the moment (no smooth scaling) and fixing this is + probably one of the simpler ways to improve performance. +*/ +QArray<int> QIMPenStroke::scale( const QArray<int> &s, unsigned count, bool t ) +{ + QArray<int> d(count); + + unsigned si = 0; + if ( s.count() > count ) { + unsigned next = 0; + for ( unsigned i = 0; i < count; i++ ) { + next = (i+1) * s.count() / count; + int maxval = 0; + if ( t ) { + for ( unsigned j = si; j < next; j++ ) { + maxval = s[j] > maxval ? s[j] : maxval; + } + } + int sum = 0; + for ( unsigned j = si; j < next; j++ ) { + if ( t && maxval - s[j] > 128 ) + sum += 256; + sum += s[j]; + } + d[i] = sum / (next-si); + if ( t && d[i] > 256 ) + d[i] %= 256; + si = next; + } + } else { + for ( unsigned i = 0; i < count; i++ ) { + si = i * s.count() / count; + d[i] = s[si]; + } + } + + return d; +} + +/*! + Add another point to the stroke's shape. +*/ +void QIMPenStroke::internalAddPoint( QPoint p ) +{ + if ( p == lastPoint ) + return; + + if ( !lastPoint.isNull() ) { + QIMPenGlyphLink gl; + gl.dx = p.x() - lastPoint.x(); + gl.dy = p.y() - lastPoint.y(); + links.resize( links.size() + 1 ); //### resize by 1 is bad + links[links.size() - 1] = gl; + } + + lastPoint = p; + bounding = QRect(); +} + +/*! + Calculate the center of gravity of the stroke. +*/ +QPoint QIMPenStroke::calcCenter() +{ + QPoint pt( 0, 0 ); + int ax = 0; + int ay = 0; + + for ( unsigned i = 0; i < links.count(); i++ ) { + pt.rx() += links[i].dx; + pt.ry() += links[i].dy; + ax += pt.x(); + ay += pt.y(); + } + + ax /= (int)links.count(); + ay /= (int)links.count(); + + return QPoint( ax, ay ); +} + +/*! + Calculate the arctan of the lengths supplied. + The angle returned is in the range 0-255. + \a dy and \a dx MUST be in the range 0-5 - I dont even check :-P +*/ +int QIMPenStroke::arcTan( int dy, int dx ) +{ + if ( dx == 0 ) { + if ( dy >= 0 ) + return 64; + else + return 192; + } + + if ( dy == 0 ) { + if ( dx >= 0 ) + return 0; + else + return 128; + } + + static int table[5][5] = { + { 32, 19, 13, 10, 8 }, + { 45, 32, 24, 19, 16 }, + { 51, 40, 32, 26, 22 }, + { 54, 45, 37, 32, 27 }, + { 56, 49, 42, 37, 32 } }; + + if ( dy > 0 ) { + if ( dx > 0 ) + return table[dy-1][dx-1]; + else + return 128 - table[dy-1][QABS(dx)-1]; + } else { + if ( dx > 0 ) + return 256 - table[QABS(dy)-1][dx-1]; + else + return 128 + table[QABS(dy)-1][QABS(dx)-1]; + } + + return 0; +} + + +/*! + Silly name. Create an array that has \a e points extra at the start and + end to enable a sliding correlation to be performed. +*/ +QArray<int> QIMPenStroke::createBase( const QArray<int> a, int e ) +{ + QArray<int> ra( a.count() + 2*e ); + + for ( int i = 0; i < e; i++ ) { + ra[i] = a[e - i - 1]; + ra[a.count() + i] = a[a.count() - i - 1]; + } + for ( unsigned i = 0; i < a.count(); i++ ) { + ra[i+e] = a[i]; + } + + return ra; +} + + +/*! + Smooth the points in an array. Probably a bad idea. +*/ +void QIMPenStroke::smooth( QArray<int> &sig) +{ + QArray<int> nsig = sig.copy(); + + int a; + for ( unsigned i = 1; i < sig.count()-2; i++ ) { + a = 0; + for ( int j = -1; j <= 1; j++ ) { + a += sig[ i + j ]; + } + nsig[i] = a / 3; + } + + sig = nsig; +} + +/*! + Write the character's data to the stream. +*/ +QDataStream &operator<< (QDataStream &s, const QIMPenStroke &ws) +{ + s << ws.startPoint; + s << ws.links.count(); + for ( unsigned i = 0; i < ws.links.count(); i++ ) { + s << (Q_INT8)ws.links[i].dx; + s << (Q_INT8)ws.links[i].dy; + } + + return s; +} + +/*! + Read the character's data from the stream. +*/ +QDataStream &operator>> (QDataStream &s, QIMPenStroke &ws) +{ + Q_INT8 i8; + s >> ws.startPoint; + ws.lastPoint = ws.startPoint; + unsigned size; + s >> size; + ws.links.resize( size ); + for ( unsigned i = 0; i < size; i++ ) { + s >> i8; + ws.links[i].dx = i8; + s >> i8; + ws.links[i].dy = i8; + ws.lastPoint += QPoint( ws.links[i].dx, ws.links[i].dy ); + } + + return s; +} + + |