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-rw-r--r--inputmethods/multikey/keyboard.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/inputmethods/multikey/keyboard.h b/inputmethods/multikey/keyboard.h
index dc50e55..b692975 100644
--- a/inputmethods/multikey/keyboard.h
+++ b/inputmethods/multikey/keyboard.h
@@ -53,47 +53,49 @@ public:
class Keys {
public:
Keys();
Keys(const char * filename);
~Keys();
ushort uni(const int row, const int col);
int qcode(const int row, const int col);
int width(const int row, const int col);
bool pressed(const int row, const int col);
bool *pressedPtr(const int row, const int col);
ushort shift(const ushort);
+ ushort meta(const ushort);
QPixmap *pix(const int row, const int col);
int numKeys(const int row);
void setKeysFromFile(const char *filename);
void setKey(const int row, const int qcode, const ushort unicode,
const int width, QPixmap *pix);
void setPressed(const int row, const int col, const bool pressed);
QString lang;
QString label;
private:
typedef struct Key {
int qcode; // are qt key codes just unicode values?
ushort unicode;
int width; // not pixels but relative key width. normal key is 2
// only needed for keys like ctrl that can have multiple keys pressed at once
bool *pressed;
QPixmap *pix;
};
QList<Key> keys[6];
QMap<ushort,ushort> shiftMap;
+ QMap<ushort,ushort> metaMap;
};
class Keyboard : public QFrame
{
Q_OBJECT
public:
Keyboard( QWidget* parent=0, const char* name=0, WFlags f=0 );
~Keyboard();
void resetState();
@@ -118,24 +120,25 @@ private slots:
// used to redraw keyboard after edited colors
void reloadKeyboard();
private:
int getKey( int &w, int j = -1 );
void clearHighlight();
bool *shift;
bool *lock;
bool *ctrl;
bool *alt;
+ bool *meta;
uint useLargeKeys:1;
uint usePicks:1;
uint useRepeat:1;
int pressedKeyRow;
int pressedKeyCol;
KeyboardPicks *picks;
int keyHeight;
int defaultKeyWidth;
int xoffs;