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-rw-r--r--inputmethods/multikey/keyboard.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/inputmethods/multikey/keyboard.h b/inputmethods/multikey/keyboard.h
index b692975..1aa7a35 100644
--- a/inputmethods/multikey/keyboard.h
+++ b/inputmethods/multikey/keyboard.h
@@ -18,115 +18,115 @@
**
**********************************************************************/
#include <qframe.h>
#include <qmap.h>
#include "../pickboard/pickboardcfg.h"
#include "../pickboard/pickboardpicks.h"
#include "configdlg.h"
class QTimer;
class KeyboardConfig : public DictFilterConfig
{
public:
KeyboardConfig(PickboardPicks* p) : DictFilterConfig(p), backspaces(0) { nrows = 1; }
virtual void generateText(const QString &s);
void decBackspaces() { if (backspaces) backspaces--; }
void incBackspaces() { backspaces++; }
void resetBackspaces() { backspaces = 0; }
private:
int backspaces;
};
class KeyboardPicks : public PickboardPicks
{
Q_OBJECT
public:
KeyboardPicks(QWidget* parent=0, const char* name=0, WFlags f=0)
: PickboardPicks(parent, name, f) { }
void initialise();
virtual QSize sizeHint() const;
KeyboardConfig *dc;
};
class Keys {
public:
Keys();
Keys(const char * filename);
~Keys();
ushort uni(const int row, const int col);
int qcode(const int row, const int col);
int width(const int row, const int col);
bool pressed(const int row, const int col);
bool *pressedPtr(const int row, const int col);
ushort shift(const ushort);
ushort meta(const ushort);
- QPixmap *pix(const int row, const int col);
+ QImage *pix(const int row, const int col);
int numKeys(const int row);
void setKeysFromFile(const char *filename);
void setKey(const int row, const int qcode, const ushort unicode,
- const int width, QPixmap *pix);
+ const int width, QImage *pix);
void setPressed(const int row, const int col, const bool pressed);
QString lang;
QString label;
private:
typedef struct Key {
int qcode; // are qt key codes just unicode values?
ushort unicode;
int width; // not pixels but relative key width. normal key is 2
// only needed for keys like ctrl that can have multiple keys pressed at once
bool *pressed;
- QPixmap *pix;
+ QImage *pix;
};
QList<Key> keys[6];
QMap<ushort,ushort> shiftMap;
QMap<ushort,ushort> metaMap;
};
class Keyboard : public QFrame
{
Q_OBJECT
public:
Keyboard( QWidget* parent=0, const char* name=0, WFlags f=0 );
~Keyboard();
void resetState();
void mousePressEvent(QMouseEvent*);
void mouseReleaseEvent(QMouseEvent*);
void resizeEvent(QResizeEvent*);
void paintEvent(QPaintEvent* e);
//void timerEvent(QTimerEvent* e);
void drawKeyboard( QPainter &p, int row = -1, int col = -1);
QSize sizeHint() const;
signals:
void key( ushort scancode, ushort unicode, ushort modifiers, bool, bool );
private slots:
void repeat();
void togglePickboard(bool on_off);
void toggleRepeat(bool on_off);
void setMapToDefault();
void setMapToFile(QString map);
// used to redraw keyboard after edited colors
void reloadKeyboard();
private:
int getKey( int &w, int j = -1 );
void clearHighlight();
bool *shift;
bool *lock;
bool *ctrl;
bool *alt;
bool *meta;