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-rw-r--r--libopie/big-screen/owidgetstack.cpp404
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diff --git a/libopie/big-screen/owidgetstack.cpp b/libopie/big-screen/owidgetstack.cpp
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+#include <qapplication.h>
+#include <qwidgetstack.h>
+
+#include "owidgetstack.h"
+
+namespace {
+ const int mode_size = 330;
+}
+
+/**
+ * This is the standard widget. For simple usage see the example. Normally this widget
+ * is the central widget of a QMainWindow.
+ * Use removeWidget before you delete a widget yourself. OWidgetStack does not
+ * yet recognize removal of children.
+ *
+ * @param parent The parent widget. It maybe 0 but then you need to take care of deletion.
+ * Or you use QPEApplication::showMainWidget().
+ * @param name Name will be passed on to QObject
+ * @param fl Additional window flags passed to QFrame. see @Qt::WFlags
+ */
+OWidgetStack::OWidgetStack( QWidget* parent, const char* name, WFlags fl)
+ : QFrame( parent, name, fl )
+{
+ m_last = m_mWidget = 0;
+ m_forced = false;
+
+ QApplication::desktop()->installEventFilter( this );
+ setFontPropagation ( AllChildren );
+ setPalettePropagation( AllChildren );
+
+ /* sets m_mode and initializes more */
+ /* if you change this call change switchTop as well */
+ m_stack = 0;
+ switchStack();
+}
+
+/**
+ * The destructor. It deletes also all added widgets.
+ *
+ */
+OWidgetStack::~OWidgetStack() {
+ if (m_mode == BigScreen && !m_list.isEmpty() ) {
+ QMap<int, QWidget*>::Iterator it = m_list.begin();
+ for ( ; it != m_list.end(); ++it )
+ delete it.data();
+ }
+ m_list.clear();
+
+}
+
+/**
+ * return the mode of the desktop. There are currently two modes. SmallScreen
+ * with a normal PDA resolution and BigScreen with resolutions greater than
+ * 330 for width and height.
+ * You can also force the mode this widget is in with forceMode()
+ * Note that NoForce will be never returned from here
+ */
+enum OWidgetStack::Mode OWidgetStack::mode()const {
+ return m_mode;
+}
+
+/**
+ * You can also force one of the modes and then
+ * this widget stops on listening to size changes. You
+ * can revert to the scanning behaviour by setting mode
+ * to NoForce
+ */
+void OWidgetStack::forceMode( enum Mode mode) {
+ m_forced = mode != NoForce;
+
+ /* we need to see which mode we're in */
+ if (!m_forced ) {
+ if ( QApplication::desktop()->width() >=
+ mode_size )
+ mode = BigScreen;
+ else
+ mode = SmallScreen;
+ }
+ switch( mode ) {
+ case NoForce:
+ case SmallScreen:
+ switchStack();
+ break;
+ case BigScreen:
+ switchTop();
+ break;
+
+ }
+
+ m_mode = mode;
+}
+
+/**
+ * Adds a widget to the stack. The first widget added is considered
+ * to be the mainwindow. This is important because if Opie is in
+ * BigScreen mode the sizeHint of the MainWindow will be returned.
+ * In Small Screen the sizeHint of the QWidgetStack is returned.
+ * See QWidgetStack::sizeHint.
+ * This widget takes ownership of the widget and may even reparent.
+ * All windows will be hidden
+ *
+ * @param wid The QWidget to be added
+ * @param id An ID for the Widget. If the ID is duplicated the
+ last set widget will be related to the id
+ *
+ */
+void OWidgetStack::addWidget( QWidget* wid, int id) {
+ if (!wid)
+ return;
+
+ /* set our main widget */
+ if (!m_mWidget)
+ m_mWidget = wid;
+
+ m_list.insert( id, wid );
+
+ /**
+ * adding does not raise any widget
+ * But for our mainwidget we prepare
+ * the right position with the right parent
+ */
+ if (m_mode == SmallScreen )
+ m_stack->addWidget( wid,id );
+ else if ( m_mWidget == wid ) {
+ wid->reparent(this, 0, contentsRect().topLeft() );
+ wid->hide();
+ }else {
+ wid->reparent(0, WType_TopLevel, QPoint(10, 10) );
+ wid->hide();
+ }
+}
+
+
+/**
+ * Remove the widget from the stack it'll be reparented to 0
+ * and ownership is dropped. You need to delete it.
+ * If the removed widget was the mainwindow consider
+ * to call setMainWindow.
+ *
+ * @param wid The QWidget to be removed
+ */
+void OWidgetStack::removeWidget( QWidget* wid) {
+ if (!wid)
+ return;
+
+ if (m_mode == SmallScreen )
+ m_stack->removeWidget( wid );
+
+
+ wid->reparent(0, 0, QPoint(0, 0) );
+ m_list.remove( id(wid) );
+
+ if ( wid == m_mWidget )
+ m_mWidget = 0;
+}
+
+#if 0
+/**
+ * @internal_resons
+ */
+QSizeHint OWidgetStack::sizeHint()const {
+
+}
+
+/**
+ * @internal_reasons
+ */
+QSizeHint OWidgetStack::minimumSizeHint()const {
+
+}
+#endif
+
+/**
+ * This function tries to find the widget with the id.
+ * You supplied a possible id in addWIdget. Note that not
+ * QWidget::winId() is used.
+ *
+ * @param id The id to search for
+ *
+ * @return The widget or null
+ * @see addWidget
+ */
+QWidget* OWidgetStack::widget( int id) const {
+ return m_list[id];
+}
+
+/**
+ * Tries to find the assigned id for the widget
+ * or returns -1 if no widget could be found
+ * @param wid The widget to look for
+ */
+int OWidgetStack::id( QWidget* wid)const{
+ if (m_list.isEmpty() )
+ return -1;
+
+ QMap<int, QWidget*>::ConstIterator it = m_list.begin();
+ for ( ; it != m_list.end(); ++it )
+ if ( it.data() == wid )
+ break;
+
+ /* if not at the end return the key */
+ return it == m_list.end() ? -1 : it.key();
+}
+
+
+/**
+ * This function returns the currently visible
+ * widget. In BigScreen mode the mainwindow
+ * is returned
+ */
+QWidget* OWidgetStack::visibleWidget()const {
+ if (m_mode == SmallScreen )
+ return m_stack->visibleWidget();
+ else
+ return m_mWidget;
+
+}
+
+/**
+ * This method raises the widget wit the specefic id.
+ * Note that in BigScreen mode the widget is made visible
+ * but the other ( previous) visible widget(s) will not
+ * be made invisible. If you need this use hideWidget().
+ *
+ * @param id Raise the widget with id
+ */
+void OWidgetStack::raiseWidget( int id) {
+ return raiseWidget( widget( id ) );
+}
+
+/**
+ * This is an overloaded function and only differs in its parameters.
+ * @see raiseWidget( int )
+ */
+void OWidgetStack::raiseWidget( QWidget* wid) {
+ m_last = wid;
+ if (m_mode == SmallScreen )
+ m_stack->raiseWidget( wid );
+ else {
+ int ide;
+ emit aboutToShow( wid );
+ /* if someone is connected and the widget is actually available */
+ if ( receivers( SIGNAL(aboutToShow(int) ) ) &&
+ ( (ide = id( wid ) ) != -1 ) )
+ emit aboutToShow( ide );
+
+ /* ### FIXME PLACE THE WIDGET right */
+ wid->show();
+ }
+}
+
+/**
+ * This will hide the currently visible widget
+ * and raise the widget specified by the parameter.
+ * Note that this method does not use visibleWIdget but remembers
+ * the last raisedWidget
+ */
+void OWidgetStack::hideWidget( int id) {
+ /* hiding our main widget wouldn't be smart */
+ if ( m_mode == BigScreen && m_last != m_mWidget )
+ m_last->hide();
+ raiseWidget( id );
+}
+
+/**
+ * This is overloaded and only differs in the parameters
+ * it takes.
+ */
+void OWidgetStack::hideWidget( QWidget* wid) {
+ /* still not smart */
+ if ( m_mode == BigScreen && m_last != m_mWidget )
+ m_last->hide();
+
+ raiseWidget( wid );
+}
+
+
+bool OWidgetStack::eventFilter( QObject* obj, QEvent* e) {
+ qWarning(" %s %s", obj->name(), obj->className() );
+ if ( e->type() == QEvent::Resize ) {
+ QResizeEvent *res = static_cast<QResizeEvent*>( e );
+ QSize size = res->size();
+ if ( size.width() >= mode_size )
+ switchTop();
+ else
+ switchStack();
+ }
+ return false;
+}
+
+
+/**
+ * @internal_resons
+ */
+void OWidgetStack::resizeEvent( QResizeEvent* ev ) {
+ QFrame::resizeEvent( ev );
+ if (m_mode == SmallScreen )
+ m_stack->setGeometry( frameRect() );
+ else
+ if (m_mWidget )
+ m_mWidget->setGeometry( frameRect() );
+
+}
+
+/**
+ * setMainWindow gives the OWidgetStack a hint which
+ * window should always stay inside the stack.
+ * Normally the first added widget is considered to be
+ * the mainwindow but you can change this with this
+ * function.
+ * If in BigScreen mode the current mainwindow will be reparented
+ * and hidden. The position will be taken by the new one.
+ * If the old MainWindow was hidden the new window will
+ * also be hidden. If the window was visible the new mainwindow
+ * will be made visible too and the old one hidden. If there
+ * was no mainwindow it will be hidden as well.
+ *
+ * @param wid The new mainwindow
+ */
+void OWidgetStack::setMainWindow( QWidget* wid ) {
+ if (m_mode == BigScreen ) {
+ bool wasVisible = false;
+ if (m_mWidget ) {
+ wasVisible = !m_mWidget->isHidden();
+ /* hidden by default */
+ m_mWidget->reparent(0, WType_TopLevel, QPoint(10, 10) );
+ }
+ wid->reparent(this, 0, frameRect().topLeft() );
+
+ if (wasVisible)
+ wid->show();
+ }
+
+ m_mWidget = wid;
+}
+
+/**
+ * this is an overloaded member and only differs
+ * in the type of arguments.
+ * @see setMainWindow(QWidget*)
+ */
+void OWidgetStack::setMainWindow( int id) {
+ setMainWindow( widget( id ) );
+}
+
+
+/*
+ * this function switches to a stack ;)
+ */
+void OWidgetStack::switchStack() {
+ if (m_stack ) {
+ m_stack->setGeometry( frameRect() );
+ return;
+ }
+
+ m_mode = SmallScreen;
+ m_stack = new QWidgetStack(this);
+
+ connect(m_stack, SIGNAL(aboutToShow(QWidget*) ),
+ this, SIGNAL(aboutToShow(QWidget*) ) );
+ connect(m_stack, SIGNAL(aboutToShow(int) ),
+ this, SIGNAL(aboutToShow(int) ) );
+
+ /* now reparent the widgets... luckily QWidgetSatck does most of the work */
+ if (m_list.isEmpty() )
+ return;
+
+ QMap<int, QWidget*>::Iterator it = m_list.begin();
+ for ( ; it != m_list.end(); ++it )
+ m_stack->addWidget( it.data(), it.key() );
+
+
+}
+
+/*
+ * we will switch to top level mode
+ * reparent the list of widgets and then delete the stack
+ */
+void OWidgetStack::switchTop() {
+ m_mode = BigScreen;
+ /* this works because it is guaranteed that switchStack was called at least once*/
+ if (!m_stack && m_mWidget) {
+ m_mWidget->setGeometry( frameRect() );
+ return;
+ }else if (!m_stack)
+ return;
+
+ if (!m_list.isEmpty() ) {
+ QMap<int, QWidget*>::Iterator it = m_list.begin();
+ for ( ; it != m_list.end(); ++it ) {
+ /* better than reparenting twice */
+ if ( it.data() == m_mWidget ) {
+ m_mWidget->reparent(this, 0, frameRect().topLeft() );
+ m_mWidget->setGeometry( frameRect() );
+ m_mWidget->show();
+ }else
+ /* ### FIXME we need to place the widget better */
+ it.data()->reparent(0, WType_TopLevel, QPoint(10, 10) );
+ }
+ }
+
+ delete m_stack;
+ m_stack = 0;
+}