-rw-r--r-- | libopie/odevice.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/libopie/odevice.h b/libopie/odevice.h index 0974e8d..7f6f856 100644 --- a/libopie/odevice.h +++ b/libopie/odevice.h @@ -14,24 +14,25 @@ You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _LIBOPIE_ODEVICE_H_ #define _LIBOPIE_ODEVICE_H_ #include <qobject.h> #include <qstring.h> #include <qnamespace.h> +#include <qstrlist.h> #include <opie/odevicebutton.h> #include <qpe/qpeapplication.h> /* for Transformation enum.. */ class ODeviceData; namespace Opie { /** * The available devices */ @@ -143,25 +144,24 @@ private: protected: ODevice ( ); virtual void init ( ); virtual void initButtons ( ); ODeviceData *d; public: // sandman do we want to allow destructions? -zecke? virtual ~ODevice ( ); - static ODevice *inst ( ); // information QString modelString ( ) const; OModel model ( ) const; inline OModel series ( ) const { return (OModel) ( model ( ) & Model_Series_Mask ); } QString vendorString ( ) const; OVendor vendor ( ) const; QString systemString ( ) const; @@ -189,24 +189,28 @@ public: virtual void keySound ( ); virtual void touchSound ( ); virtual QValueList <OLed> ledList ( ) const; virtual QValueList <OLedState> ledStateList ( OLed led ) const; virtual OLedState ledState ( OLed led ) const; virtual bool setLedState ( OLed led, OLedState st ); virtual bool hasLightSensor ( ) const; virtual int readLightSensor ( ); virtual int lightSensorResolution ( ) const; + QStrList &cpuFrequencies() const; + bool setCpuFrequency(uint index); + uint cpuFrequency() const; + /** * Returns the available buttons on this device. The number and location * of buttons will vary depending on the device. Button numbers will be assigned * by the device manufacturer and will be from most preferred button to least preffered * button. Note that this list only contains "user mappable" buttons. */ const QValueList<ODeviceButton> &buttons ( ); /** * Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it * returns 0L */ |