-rw-r--r-- | libopie/odevice.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/libopie/odevice.h b/libopie/odevice.h index 650a2da..d8ad135 100644 --- a/libopie/odevice.h +++ b/libopie/odevice.h @@ -1,26 +1,27 @@ /* This file is part of the OPIE libraries Copyright (C) 2002 Robert Griebl (sandman@handhelds.org) + Copyright (C) 2003 Holger 'zecke' Freyther (zecke@handhelds.org) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _LIBOPIE_ODEVICE_H_ #define _LIBOPIE_ODEVICE_H_ #include <qobject.h> #include <qstring.h> #include <qnamespace.h> #include <qstrlist.h> @@ -192,49 +193,49 @@ public: // input / output //FIXME playAlarmSound and al might be better -zecke virtual void alarmSound ( ); virtual void keySound ( ); virtual void touchSound ( ); virtual QValueList <OLed> ledList ( ) const; virtual QValueList <OLedState> ledStateList ( OLed led ) const; virtual OLedState ledState ( OLed led ) const; virtual bool setLedState ( OLed led, OLedState st ); virtual bool hasLightSensor ( ) const; virtual int readLightSensor ( ); virtual int lightSensorResolution ( ) const; const QStrList &allowedCpuFrequencies() const; bool setCurrentCpuFrequency(uint index); /** * Returns the available buttons on this device. The number and location * of buttons will vary depending on the device. Button numbers will be assigned * by the device manufacturer and will be from most preferred button to least preffered * button. Note that this list only contains "user mappable" buttons. */ - const QValueList<ODeviceButton> &buttons ( ); + const QValueList<ODeviceButton> &buttons ( ) /* ### make const */; /** * Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it * returns 0L */ const ODeviceButton *buttonForKeycode ( ushort keyCode ); /** * Reassigns the pressed action for \a button. To return to the factory * default pass an empty string as \a qcopMessage. */ void remapPressedAction ( int button, const OQCopMessage &qcopMessage ); /** * Reassigns the held action for \a button. To return to the factory * default pass an empty string as \a qcopMessage. */ void remapHeldAction ( int button, const OQCopMessage &qcopMessage ); /** * How long (in ms) you have to press a button for a "hold" action */ uint buttonHoldTime ( ) const; |