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-rw-r--r--libopie/odevice.h24
1 files changed, 20 insertions, 4 deletions
diff --git a/libopie/odevice.h b/libopie/odevice.h
index 791d358..fc41079 100644
--- a/libopie/odevice.h
+++ b/libopie/odevice.h
@@ -173,114 +173,130 @@ protected:
virtual void initButtons ( );
ODeviceData *d;
public:
// sandman do we want to allow destructions? -zecke?
virtual ~ODevice ( );
static ODevice *inst ( );
// information
QString modelString ( ) const;
OModel model ( ) const;
inline OModel series ( ) const { return (OModel) ( model ( ) & Model_Series_Mask ); }
QString vendorString ( ) const;
OVendor vendor ( ) const;
QString systemString ( ) const;
OSystem system ( ) const;
QString systemVersionString ( ) const;
- virtual Transformation rotation ( ) const;
- virtual ODirection direction ( ) const;
+ /*virtual*/ Transformation rotation ( ) const;
+ /*virtual*/ ODirection direction ( ) const;
// system
virtual bool setSoftSuspend ( bool on );
virtual bool suspend ( );
virtual bool setDisplayStatus ( bool on );
virtual bool setDisplayBrightness ( int brightness );
virtual int displayBrightnessResolution ( ) const;
virtual bool setDisplayContrast ( int contrast );
virtual int displayContrastResolution ( ) const;
// don't add new virtual methods, use this:
// /*virtual */ void boo(int i ) { return virtual_hook(1,&i); };
// and in your subclass do do overwrite
// protected virtual int virtual_hook(int, void *)
// which is defined below
// input / output
//FIXME playAlarmSound and al might be better -zecke
virtual void alarmSound ( );
virtual void keySound ( );
virtual void touchSound ( );
virtual QValueList <OLed> ledList ( ) const;
virtual QValueList <OLedState> ledStateList ( OLed led ) const;
virtual OLedState ledState ( OLed led ) const;
virtual bool setLedState ( OLed led, OLedState st );
virtual bool hasLightSensor ( ) const;
virtual int readLightSensor ( );
virtual int lightSensorResolution ( ) const;
- virtual bool hasHingeSensor ( ) const;
- virtual OHingeStatus readHingeSensor ( );
+ /*virtual*/ bool hasHingeSensor ( ) const;
+ /*virtual*/ OHingeStatus readHingeSensor ( );
const QStrList &allowedCpuFrequencies() const;
bool setCurrentCpuFrequency(uint index);
/**
* Returns the available buttons on this device. The number and location
* of buttons will vary depending on the device. Button numbers will be assigned
* by the device manufacturer and will be from most preferred button to least preffered
* button. Note that this list only contains "user mappable" buttons.
*
* @todo ### make const
*/
const QValueList<ODeviceButton> &buttons ( ) /** /todo ### make const */;
/**
* Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it
* returns 0L
*/
const ODeviceButton *buttonForKeycode ( ushort keyCode );
/**
* Reassigns the pressed action for \a button. To return to the factory
* default pass an empty string as \a qcopMessage.
*/
void remapPressedAction ( int button, const OQCopMessage &qcopMessage );
/**
* Reassigns the held action for \a button. To return to the factory
* default pass an empty string as \a qcopMessage.
*/
void remapHeldAction ( int button, const OQCopMessage &qcopMessage );
/**
* How long (in ms) you have to press a button for a "hold" action
*/
uint buttonHoldTime ( ) const;
signals:
void buttonMappingChanged ( );
private slots:
void systemMessage ( const QCString &, const QByteArray & );
protected:
void reloadButtonMapping ( );
/* ugly virtual hook */
virtual void virtual_hook( int id, void* data );
+
+protected:
+ enum { VIRTUAL_ROTATION = 0x200, VIRTUAL_DIRECTION,
+ VIRTUAL_HAS_HINGE, VIRTUAL_HINGE };
+ struct VirtRotation {
+ Transformation trans;
+ };
+ struct VirtDirection {
+ ODirection direct;
+ };
+ struct VirtHasHinge {
+ bool hasHinge;
+ };
+ struct VirtHingeStatus {
+ OHingeStatus hingeStat;
+ };
};
}
#endif