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-rw-r--r--libopie/odevice.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/libopie/odevice.h b/libopie/odevice.h
index 0974e8d..7f6f856 100644
--- a/libopie/odevice.h
+++ b/libopie/odevice.h
@@ -2,48 +2,49 @@
Copyright (C) 2002 Robert Griebl (sandman@handhelds.org)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#ifndef _LIBOPIE_ODEVICE_H_
#define _LIBOPIE_ODEVICE_H_
#include <qobject.h>
#include <qstring.h>
#include <qnamespace.h>
+#include <qstrlist.h>
#include <opie/odevicebutton.h>
#include <qpe/qpeapplication.h> /* for Transformation enum.. */
class ODeviceData;
namespace Opie {
/**
* The available devices
*/
enum OModel {
Model_Unknown, // = 0
Model_Series_Mask = 0xff000000,
Model_iPAQ = ( 1 << 24 ),
Model_iPAQ_All = ( Model_iPAQ | 0xffffff ),
Model_iPAQ_H31xx = ( Model_iPAQ | 0x000001 ),
Model_iPAQ_H36xx = ( Model_iPAQ | 0x000002 ),
Model_iPAQ_H37xx = ( Model_iPAQ | 0x000004 ),
Model_iPAQ_H38xx = ( Model_iPAQ | 0x000008 ),
@@ -128,97 +129,100 @@ enum ODirection {
* A singleton which gives informations about device specefic option
* like the Hardware used, LEDs, the Base Distribution and
* hardware key mappings.
*
* @short A small class for device specefic options
* @see QObject
* @author Robert Griebl
* @version 1.0
*/
class ODevice : public QObject {
Q_OBJECT
private:
/* disable copy */
ODevice ( const ODevice & );
protected:
ODevice ( );
virtual void init ( );
virtual void initButtons ( );
ODeviceData *d;
public:
- // sandman do we want to allow destructions? -zecke?
+ // sandman do we want to allow destructions? -zecke?
virtual ~ODevice ( );
-
static ODevice *inst ( );
-// information
+ // information
QString modelString ( ) const;
OModel model ( ) const;
inline OModel series ( ) const { return (OModel) ( model ( ) & Model_Series_Mask ); }
QString vendorString ( ) const;
OVendor vendor ( ) const;
QString systemString ( ) const;
OSystem system ( ) const;
QString systemVersionString ( ) const;
Transformation rotation ( ) const;
ODirection direction ( ) const;
// system
virtual bool setSoftSuspend ( bool on );
virtual bool suspend ( );
virtual bool setDisplayStatus ( bool on );
virtual bool setDisplayBrightness ( int brightness );
virtual int displayBrightnessResolution ( ) const;
virtual bool setDisplayContrast ( int contrast );
virtual int displayContrastResolution ( ) const;
// input / output
//FIXME playAlarmSound and al might be better -zecke
virtual void alarmSound ( );
virtual void keySound ( );
virtual void touchSound ( );
virtual QValueList <OLed> ledList ( ) const;
virtual QValueList <OLedState> ledStateList ( OLed led ) const;
virtual OLedState ledState ( OLed led ) const;
virtual bool setLedState ( OLed led, OLedState st );
virtual bool hasLightSensor ( ) const;
virtual int readLightSensor ( );
virtual int lightSensorResolution ( ) const;
+ QStrList &cpuFrequencies() const;
+ bool setCpuFrequency(uint index);
+ uint cpuFrequency() const;
+
/**
* Returns the available buttons on this device. The number and location
* of buttons will vary depending on the device. Button numbers will be assigned
* by the device manufacturer and will be from most preferred button to least preffered
* button. Note that this list only contains "user mappable" buttons.
*/
const QValueList<ODeviceButton> &buttons ( );
/**
* Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it
* returns 0L
*/
const ODeviceButton *buttonForKeycode ( ushort keyCode );
/**
* Reassigns the pressed action for \a button. To return to the factory
* default pass an empty string as \a qcopMessage.
*/
void remapPressedAction ( int button, const OQCopMessage &qcopMessage );
/**
* Reassigns the held action for \a button. To return to the factory
* default pass an empty string as \a qcopMessage.
*/