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-rw-r--r--libopie/odevice.h14
1 files changed, 12 insertions, 2 deletions
diff --git a/libopie/odevice.h b/libopie/odevice.h
index 8273761..ee0b0ec 100644
--- a/libopie/odevice.h
+++ b/libopie/odevice.h
@@ -122,48 +122,55 @@ enum OLed {
Led_Power,
Led_BlueTooth
};
enum OHardKey {
HardKey_Datebook = Qt::Key_F9,
HardKey_Contacts = Qt::Key_F10,
HardKey_Menu = Qt::Key_F11,
HardKey_Home = Qt::Key_F12,
HardKey_Mail = Qt::Key_F13,
HardKey_Record = Qt::Key_F24,
HardKey_Suspend = Qt::Key_F34,
HardKey_Backlight = Qt::Key_F35,
HardKey_Action = Qt::Key_F10,
HardKey_OK = Qt::Key_F11,
HardKey_End = Qt::Key_F12,
};
enum ODirection {
CW = 0,
CCW = 1,
Flip = 2,
};
+enum OHingeStatus {
+ CASE_CLOSED = 3,
+ CASE_PORTRAIT = 2,
+ CASE_LANDSCAPE = 0,
+ CASE_UNKNOWN = 1,
+};
+
/**
* A singleton which gives informations about device specefic option
* like the Hardware used, LEDs, the Base Distribution and
* hardware key mappings.
*
* @short A small class for device specefic options
* @see QObject
* @author Robert Griebl
* @version 1.0
*/
class ODevice : public QObject {
Q_OBJECT
private:
/* disable copy */
ODevice ( const ODevice & );
protected:
ODevice ( );
virtual void init ( );
virtual void initButtons ( );
ODeviceData *d;
@@ -186,63 +193,66 @@ public:
OSystem system ( ) const;
QString systemVersionString ( ) const;
virtual Transformation rotation ( ) const;
virtual ODirection direction ( ) const;
// system
virtual bool setSoftSuspend ( bool on );
virtual bool suspend ( );
virtual bool setDisplayStatus ( bool on );
virtual bool setDisplayBrightness ( int brightness );
virtual int displayBrightnessResolution ( ) const;
virtual bool setDisplayContrast ( int contrast );
virtual int displayContrastResolution ( ) const;
// don't add new virtual methods, use this:
// /*virtual */ void boo(int i ) { return virtual_hook(1,&i); };
// and in your subclass do do overwrite
// protected virtual int virtual_hook(int, void *)
// which is defined below
-// input / output
- //FIXME playAlarmSound and al might be better -zecke
+ // input / output
+ //FIXME playAlarmSound and al might be better -zecke
virtual void alarmSound ( );
virtual void keySound ( );
virtual void touchSound ( );
virtual QValueList <OLed> ledList ( ) const;
virtual QValueList <OLedState> ledStateList ( OLed led ) const;
virtual OLedState ledState ( OLed led ) const;
virtual bool setLedState ( OLed led, OLedState st );
virtual bool hasLightSensor ( ) const;
virtual int readLightSensor ( );
virtual int lightSensorResolution ( ) const;
+ virtual bool hasHingeSensor ( ) const;
+ virtual OHingeStatus readHingeSensor ( );
+
const QStrList &allowedCpuFrequencies() const;
bool setCurrentCpuFrequency(uint index);
/**
* Returns the available buttons on this device. The number and location
* of buttons will vary depending on the device. Button numbers will be assigned
* by the device manufacturer and will be from most preferred button to least preffered
* button. Note that this list only contains "user mappable" buttons.
*/
const QValueList<ODeviceButton> &buttons ( ) /* ### make const */;
/**
* Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it
* returns 0L
*/
const ODeviceButton *buttonForKeycode ( ushort keyCode );
/**
* Reassigns the pressed action for \a button. To return to the factory
* default pass an empty string as \a qcopMessage.
*/
void remapPressedAction ( int button, const OQCopMessage &qcopMessage );
/**