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-rw-r--r--libopie/odevice.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/libopie/odevice.h b/libopie/odevice.h
index 25910b5..8273761 100644
--- a/libopie/odevice.h
+++ b/libopie/odevice.h
@@ -142,98 +142,98 @@ enum ODirection {
CCW = 1,
Flip = 2,
};
/**
* A singleton which gives informations about device specefic option
* like the Hardware used, LEDs, the Base Distribution and
* hardware key mappings.
*
* @short A small class for device specefic options
* @see QObject
* @author Robert Griebl
* @version 1.0
*/
class ODevice : public QObject {
Q_OBJECT
private:
/* disable copy */
ODevice ( const ODevice & );
protected:
ODevice ( );
virtual void init ( );
virtual void initButtons ( );
ODeviceData *d;
public:
// sandman do we want to allow destructions? -zecke?
virtual ~ODevice ( );
static ODevice *inst ( );
// information
QString modelString ( ) const;
OModel model ( ) const;
inline OModel series ( ) const { return (OModel) ( model ( ) & Model_Series_Mask ); }
QString vendorString ( ) const;
OVendor vendor ( ) const;
QString systemString ( ) const;
OSystem system ( ) const;
QString systemVersionString ( ) const;
- Transformation rotation ( ) const;
- ODirection direction ( ) const;
+ virtual Transformation rotation ( ) const;
+ virtual ODirection direction ( ) const;
// system
virtual bool setSoftSuspend ( bool on );
virtual bool suspend ( );
virtual bool setDisplayStatus ( bool on );
virtual bool setDisplayBrightness ( int brightness );
virtual int displayBrightnessResolution ( ) const;
virtual bool setDisplayContrast ( int contrast );
virtual int displayContrastResolution ( ) const;
// don't add new virtual methods, use this:
// /*virtual */ void boo(int i ) { return virtual_hook(1,&i); };
// and in your subclass do do overwrite
// protected virtual int virtual_hook(int, void *)
// which is defined below
// input / output
//FIXME playAlarmSound and al might be better -zecke
virtual void alarmSound ( );
virtual void keySound ( );
virtual void touchSound ( );
virtual QValueList <OLed> ledList ( ) const;
virtual QValueList <OLedState> ledStateList ( OLed led ) const;
virtual OLedState ledState ( OLed led ) const;
virtual bool setLedState ( OLed led, OLedState st );
virtual bool hasLightSensor ( ) const;
virtual int readLightSensor ( );
virtual int lightSensorResolution ( ) const;
const QStrList &allowedCpuFrequencies() const;
bool setCurrentCpuFrequency(uint index);
/**
* Returns the available buttons on this device. The number and location
* of buttons will vary depending on the device. Button numbers will be assigned
* by the device manufacturer and will be from most preferred button to least preffered
* button. Note that this list only contains "user mappable" buttons.
*/
const QValueList<ODeviceButton> &buttons ( ) /* ### make const */;
/**
* Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it
* returns 0L
*/