-rw-r--r-- | libopie/odevicebutton.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/libopie/odevicebutton.h b/libopie/odevicebutton.h index cf91bbd..abe27d6 100644 --- a/libopie/odevicebutton.h +++ b/libopie/odevicebutton.h @@ -1,101 +1,105 @@ /********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef DEVICE_BUTTON_H #define DEVICE_BUTTON_H #include <qpixmap.h> #include <qstring.h> class OQCopMessageData; namespace Opie { class OQCopMessage { public: OQCopMessage ( ); OQCopMessage ( const OQCopMessage © ); OQCopMessage ( const QCString &m_channel, const QCString &message, const QByteArray &args = QByteArray ( )); OQCopMessage &operator = ( const OQCopMessage &assign ); void setChannel ( const QCString &channel ); void setMessage ( const QCString &message ); void setData ( const QByteArray &ba ); QCString channel ( ) const; QCString message ( ) const; QByteArray data ( ) const; bool send ( ); private: void init ( const QCString &m_channel, const QCString &message, const QByteArray &args ); OQCopMessageData *d; + class Private; + Private* data; }; /** * This class represents a physical button on a Qtopia device. A device may * have n "user programmable" buttons, which are number 1..n. The location * and number of buttons will vary from device to device. userText() and pixmap() * may be used to describe this button to the user in help documentation. * * @version 1.0 * @author Trolltech * @short A representation of buttons */ class ODeviceButton { public: ODeviceButton(); virtual ~ODeviceButton(); ushort keycode ( ) const; QString userText ( ) const; QPixmap pixmap ( ) const; OQCopMessage factoryPresetPressedAction ( ) const; OQCopMessage pressedAction ( ) const; OQCopMessage factoryPresetHeldAction ( ) const; OQCopMessage heldAction ( ) const; void setKeycode ( ushort keycode ); void setUserText ( const QString& text ); void setPixmap ( const QPixmap& picture ); void setFactoryPresetPressedAction ( const OQCopMessage& qcopMessage ); void setPressedAction ( const OQCopMessage& qcopMessage ); void setFactoryPresetHeldAction ( const OQCopMessage& qcopMessage ); void setHeldAction ( const OQCopMessage& qcopMessage ); private: ushort m_Keycode; QString m_UserText; QPixmap m_Pixmap; OQCopMessage m_FactoryPresetPressedAction; OQCopMessage m_PressedAction; OQCopMessage m_FactoryPresetHeldAction; OQCopMessage m_HeldAction; + class Private; + Private *d; }; } #endif |