Diffstat (limited to 'libopie2/opiecore/device/odevice.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | libopie2/opiecore/device/odevice.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/libopie2/opiecore/device/odevice.h b/libopie2/opiecore/device/odevice.h index 8ae7ffa..791ccb3 100644 --- a/libopie2/opiecore/device/odevice.h +++ b/libopie2/opiecore/device/odevice.h @@ -216,51 +216,53 @@ public: virtual bool setDisplayBrightness ( int brightness ); virtual int displayBrightnessResolution() const; virtual bool setDisplayContrast ( int contrast ); virtual int displayContrastResolution() const; // don't add new virtual methods, use this: // /*virtual */ void boo(int i ) { return virtual_hook(1,&i); }; // and in your subclass do do overwrite // protected virtual int virtual_hook(int, void *) // which is defined below // input / output - //FIXME playAlarmSound and al might be better -zecke - virtual void alarmSound(); - virtual void keySound(); - virtual void touchSound(); + virtual void playAlarmSound(); + virtual void playKeySound(); + virtual void playTouchSound(); virtual QValueList <OLed> ledList() const; virtual QValueList <OLedState> ledStateList ( OLed led ) const; virtual OLedState ledState ( OLed led ) const; virtual bool setLedState ( OLed led, OLedState st ); virtual bool hasLightSensor() const; virtual int readLightSensor(); virtual int lightSensorResolution() const; virtual bool hasHingeSensor() const; virtual OHingeStatus readHingeSensor(); const QStrList &allowedCpuFrequencies() const; bool setCurrentCpuFrequency(uint index); /** * Returns the available buttons on this device. The number and location * of buttons will vary depending on the device. Button numbers will be assigned * by the device manufacturer and will be from most preferred button to least preffered * button. Note that this list only contains "user mappable" buttons. + * + * @todo Make method const and take care of calling initButtons or make that const too + * */ - const QValueList<ODeviceButton> &buttons() /* ### make const */; + const QValueList<ODeviceButton> &buttons(); /** * Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it * returns 0L */ const ODeviceButton *buttonForKeycode ( ushort keyCode ); /** * Reassigns the pressed action for \a button. To return to the factory * default pass an empty string as \a qcopMessage. */ void remapPressedAction ( int button, const OQCopMessage &qcopMessage ); |