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-rw-r--r--libopie2/opiecore/device/odevice_zaurus.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/libopie2/opiecore/device/odevice_zaurus.cpp b/libopie2/opiecore/device/odevice_zaurus.cpp
index 59d4eb0..72378ff 100644
--- a/libopie2/opiecore/device/odevice_zaurus.cpp
+++ b/libopie2/opiecore/device/odevice_zaurus.cpp
@@ -95,34 +95,31 @@ struct z_button z_buttons_c700 [] = {
"buttonsettings", "raise()" },
{ Qt::Key_F11, QT_TRANSLATE_NOOP("Button", "Menu Button"),
"devicebuttons/z_menu",
"QPE/TaskBar", "toggleMenu()",
"QPE/TaskBar", "toggleStartMenu()" },
{ Qt::Key_F13, QT_TRANSLATE_NOOP("Button", "Mail Button"),
"devicebuttons/z_mail",
"opiemail", "raise()",
"opiemail", "newMail()" },
{ Qt::Key_F15, QT_TRANSLATE_NOOP("Button", "Hinge1"),
"devicebuttons/z_hinge1",
- "QPE/Rotation", "rotateDefault()",
- "QPE/Rotation", "rotateDefault()" },
+ "QPE/Rotation", "rotateDefault()",0},
{ Qt::Key_F16, QT_TRANSLATE_NOOP("Button", "Hinge2"),
"devicebuttons/z_hinge2",
- "QPE/Rotation", "rotateDefault()",
- "QPE/Rotation", "rotateDefault()" },
+ "QPE/Rotation", "rotateDefault()",0},
{ Qt::Key_F17, QT_TRANSLATE_NOOP("Button", "Hinge3"),
"devicebuttons/z_hinge3",
- "QPE/Rotation", "rotateDefault()",
- "QPE/Rotation", "rotateDefault()" },
+ "QPE/Rotation", "rotateDefault()",0},
};
// FIXME This gets unnecessary complicated. We should think about splitting the Zaurus
// class up into individual classes. We need three classes
//
// Zaurus-Collie (SA-model w/ 320x240 lcd, for SL5500 and SL5000)
// Zaurus-Poodle (PXA-model w/ 320x240 lcd, for SL5600)
// Zaurus-Corgi (PXA-model w/ 640x480 lcd, for C700, C750, C760, C860, C3000)
// Zaurus-Tosa (PXA-model w/ 480x640 lcd, for SL6000)
//
// Only question right now is: Do we really need to do it? Because as soon
// as the OpenZaurus kernel is ready, there will be a unified interface for all