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-rw-r--r--libopie2/opiecore/device/odevice_zaurus.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/libopie2/opiecore/device/odevice_zaurus.cpp b/libopie2/opiecore/device/odevice_zaurus.cpp
index 59d4eb0..72378ff 100644
--- a/libopie2/opiecore/device/odevice_zaurus.cpp
+++ b/libopie2/opiecore/device/odevice_zaurus.cpp
@@ -95,34 +95,31 @@ struct z_button z_buttons_c700 [] = {
95 "buttonsettings", "raise()" }, 95 "buttonsettings", "raise()" },
96 { Qt::Key_F11, QT_TRANSLATE_NOOP("Button", "Menu Button"), 96 { Qt::Key_F11, QT_TRANSLATE_NOOP("Button", "Menu Button"),
97 "devicebuttons/z_menu", 97 "devicebuttons/z_menu",
98 "QPE/TaskBar", "toggleMenu()", 98 "QPE/TaskBar", "toggleMenu()",
99 "QPE/TaskBar", "toggleStartMenu()" }, 99 "QPE/TaskBar", "toggleStartMenu()" },
100 { Qt::Key_F13, QT_TRANSLATE_NOOP("Button", "Mail Button"), 100 { Qt::Key_F13, QT_TRANSLATE_NOOP("Button", "Mail Button"),
101 "devicebuttons/z_mail", 101 "devicebuttons/z_mail",
102 "opiemail", "raise()", 102 "opiemail", "raise()",
103 "opiemail", "newMail()" }, 103 "opiemail", "newMail()" },
104 104
105 { Qt::Key_F15, QT_TRANSLATE_NOOP("Button", "Hinge1"), 105 { Qt::Key_F15, QT_TRANSLATE_NOOP("Button", "Hinge1"),
106 "devicebuttons/z_hinge1", 106 "devicebuttons/z_hinge1",
107 "QPE/Rotation", "rotateDefault()", 107 "QPE/Rotation", "rotateDefault()",0},
108 "QPE/Rotation", "rotateDefault()" },
109 { Qt::Key_F16, QT_TRANSLATE_NOOP("Button", "Hinge2"), 108 { Qt::Key_F16, QT_TRANSLATE_NOOP("Button", "Hinge2"),
110 "devicebuttons/z_hinge2", 109 "devicebuttons/z_hinge2",
111 "QPE/Rotation", "rotateDefault()", 110 "QPE/Rotation", "rotateDefault()",0},
112 "QPE/Rotation", "rotateDefault()" },
113 { Qt::Key_F17, QT_TRANSLATE_NOOP("Button", "Hinge3"), 111 { Qt::Key_F17, QT_TRANSLATE_NOOP("Button", "Hinge3"),
114 "devicebuttons/z_hinge3", 112 "devicebuttons/z_hinge3",
115 "QPE/Rotation", "rotateDefault()", 113 "QPE/Rotation", "rotateDefault()",0},
116 "QPE/Rotation", "rotateDefault()" },
117}; 114};
118 115
119// FIXME This gets unnecessary complicated. We should think about splitting the Zaurus 116// FIXME This gets unnecessary complicated. We should think about splitting the Zaurus
120// class up into individual classes. We need three classes 117// class up into individual classes. We need three classes
121// 118//
122// Zaurus-Collie (SA-model w/ 320x240 lcd, for SL5500 and SL5000) 119// Zaurus-Collie (SA-model w/ 320x240 lcd, for SL5500 and SL5000)
123// Zaurus-Poodle (PXA-model w/ 320x240 lcd, for SL5600) 120// Zaurus-Poodle (PXA-model w/ 320x240 lcd, for SL5600)
124// Zaurus-Corgi (PXA-model w/ 640x480 lcd, for C700, C750, C760, C860, C3000) 121// Zaurus-Corgi (PXA-model w/ 640x480 lcd, for C700, C750, C760, C860, C3000)
125// Zaurus-Tosa (PXA-model w/ 480x640 lcd, for SL6000) 122// Zaurus-Tosa (PXA-model w/ 480x640 lcd, for SL6000)
126// 123//
127// Only question right now is: Do we really need to do it? Because as soon 124// Only question right now is: Do we really need to do it? Because as soon
128// as the OpenZaurus kernel is ready, there will be a unified interface for all 125// as the OpenZaurus kernel is ready, there will be a unified interface for all