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path: root/libopie2/opiesecurity/multiauthpassword.cpp
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-rw-r--r--libopie2/opiesecurity/multiauthpassword.cpp45
1 files changed, 39 insertions, 6 deletions
diff --git a/libopie2/opiesecurity/multiauthpassword.cpp b/libopie2/opiesecurity/multiauthpassword.cpp
index 42341f7..8eda554 100644
--- a/libopie2/opiesecurity/multiauthpassword.cpp
+++ b/libopie2/opiesecurity/multiauthpassword.cpp
@@ -32,74 +32,107 @@
*/
/* OPIE */
#include <opie2/multiauthcommon.h>
#include <opie2/multiauthmainwindow.h>
#include <qpe/config.h>
#include <qpe/qlibrary.h>
#include <qpe/qcom.h>
/* QT */
#include <qapplication.h>
#include <qvbox.h>
#include <qpushbutton.h>
#include <qlabel.h>
#include <qdir.h>
#include "multiauthpassword.h"
namespace Opie {
namespace Security {
/**
- * If the users requires authentication... #fixme
+ * Tells if the users requires authentication (used internally to
+ * know whether to repaint the screen on resume)
*
- * @todo fix up at_poweron attribute
+ * \param at_poweron true if we are booting Opie, false if we are resuming it
+ * \return true if authenticate() launched right now would trigger an authentication
*/
bool MultiauthPassword::needToAuthenticate(bool at_poweron)
{
Config cfg("Security");
cfg.setGroup("Misc");
if ( !at_poweron && cfg.readBoolEntry("onStart", false) )
return true;
else if ( at_poweron && cfg.readBoolEntry("onResume", false) )
return true;
else
return false;
}
+
/**
- * \brief Require user authentication to unlock and continue
+ * \brief Require (if configured so) user authentication to unlock and continue
*
* This method will check if you require authentication
* and then will lock the screen and ask for a successful
* authentication (explaining what it does or not, depending
* on your local configuration).
* It may go into an event loop, but anyhow it will only end
* when the user has successfully authenticated to the system.
*/
-void MultiauthPassword::authenticate(bool at_poweron)
+void MultiauthPassword::authenticate(int lockMode)
+{
+ /**
+ * \par Conditions
+ *
+ * If lockMode is an If, it's conditional:
+ * \li IfPowerOn will not trigger an authentication if
+ * onStart is set to false in Security.conf,
+ * \li IfResume will not trigger an authentication if
+ * onResume is set to false in Security.conf.
+ */
+ if ( (lockMode == IfPowerOn) || (lockMode == IfResume) )
{
- if ( ! needToAuthenticate(at_poweron) )
+ Config cfg("Security");
+ cfg.setGroup("Misc");
+ if ( (
+ (lockMode == IfPowerOn) && cfg.readBoolEntry("onStart", false)
+ ) || (
+ (lockMode == IfResume) && cfg.readBoolEntry("onResume", false)
+ ) )
return;
+ }
+
+ /**
+ * \li TestNow will ensure that the authentication window will let
+ * people escape through the last screen (which they can reach skipping
+ * all the authentication steps)
+ * \li LockNow will always go on with the authentication, and won't let
+ * people escape.
+ */
+ bool allowByPass = false;
+
+ if (lockMode == TestNow)
+ allowByPass = true;
/* Constructs the main window, which displays messages and blocks
* access to the desktop
*/
- MultiauthMainWindow win;
+ MultiauthMainWindow win(allowByPass);
// resize the QDialog object so it fills all the screen
QRect desk = qApp->desktop()->geometry();
win.setGeometry( 0, 0, desk.width(), desk.height() );
// the authentication has already succeeded (without win interactions)
if ( win.isAlreadyDone() )
return;
win.exec();
}
}
}