Diffstat (limited to 'libopie2/opieui/big-screen/owidgetstack.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | libopie2/opieui/big-screen/owidgetstack.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libopie2/opieui/big-screen/owidgetstack.cpp b/libopie2/opieui/big-screen/owidgetstack.cpp index de7f83f..9c9f7ec 100644 --- a/libopie2/opieui/big-screen/owidgetstack.cpp +++ b/libopie2/opieui/big-screen/owidgetstack.cpp @@ -249,193 +249,193 @@ QWidget* OWidgetStack::visibleWidget()const { return m_mWidget; } /** * This method raises the widget wit the specefic id. * Note that in BigScreen mode the widget is made visible * but the other ( previous) visible widget(s) will not * be made invisible. If you need this use hideWidget(). * * @param id Raise the widget with id */ void OWidgetStack::raiseWidget( int id) { return raiseWidget( widget( id ) ); } /** * This is an overloaded function and only differs in its parameters. * @see raiseWidget( int ) */ void OWidgetStack::raiseWidget( QWidget* wid) { m_last = wid; if (m_mode == SmallScreen ) m_stack->raiseWidget( wid ); else { int ide; emit aboutToShow( wid ); /* if someone is connected and the widget is actually available */ if ( receivers( SIGNAL(aboutToShow(int) ) ) && ( (ide = id( wid ) ) != -1 ) ) emit aboutToShow( ide ); /* ### FIXME PLACE THE WIDGET right */ wid->show(); } } /** * This will hide the currently visible widget * and raise the widget specified by the parameter. * Note that this method does not use visibleWIdget but remembers * the last raisedWidget */ void OWidgetStack::hideWidget( int id) { /* hiding our main widget wouldn't be smart */ if ( m_mode == BigScreen && m_last != m_mWidget ) m_last->hide(); raiseWidget( id ); } /** * This is overloaded and only differs in the parameters * it takes. */ void OWidgetStack::hideWidget( QWidget* wid) { /* still not smart */ if ( m_mode == BigScreen && m_last != m_mWidget ) m_last->hide(); raiseWidget( wid ); } bool OWidgetStack::eventFilter( QObject* obj, QEvent* e) { owarn << " " << obj->name() << " " << obj->className() << "" << oendl; if ( e->type() == QEvent::Resize ) { QResizeEvent *res = static_cast<QResizeEvent*>( e ); QSize size = res->size(); if ( size.width() >= mode_size ) switchTop(); else switchStack(); } return false; } /** * @internal_resons */ void OWidgetStack::resizeEvent( QResizeEvent* ev ) { QFrame::resizeEvent( ev ); if (m_mode == SmallScreen ) m_stack->setGeometry( frameRect() ); else if (m_mWidget ) m_mWidget->setGeometry( frameRect() ); } /** * setMainWindow gives the OWidgetStack a hint which * window should always stay inside the stack. * Normally the first added widget is considered to be * the mainwindow but you can change this with this * function. * If in BigScreen mode the current mainwindow will be reparented * and hidden. The position will be taken by the new one. * If the old MainWindow was hidden the new window will * also be hidden. If the window was visible the new mainwindow * will be made visible too and the old one hidden. If there * was no mainwindow it will be hidden as well. * * @param wid The new mainwindow */ void OWidgetStack::setMainWindow( QWidget* wid ) { if (m_mode == BigScreen ) { bool wasVisible = false; if (m_mWidget ) { wasVisible = !m_mWidget->isHidden(); /* hidden by default */ m_mWidget->reparent(0, WType_TopLevel, QPoint(10, 10) ); } wid->reparent(this, 0, frameRect().topLeft() ); if (wasVisible) wid->show(); } m_mWidget = wid; } /** * this is an overloaded member and only differs * in the type of arguments. * @see setMainWindow(QWidget*) */ void OWidgetStack::setMainWindow( int id) { setMainWindow( widget( id ) ); } /* * this function switches to a stack ;) */ void OWidgetStack::switchStack() { if (m_stack ) { m_stack->setGeometry( frameRect() ); return; } m_mode = SmallScreen; m_stack = new QWidgetStack(this); connect(m_stack, SIGNAL(aboutToShow(QWidget*) ), this, SIGNAL(aboutToShow(QWidget*) ) ); connect(m_stack, SIGNAL(aboutToShow(int) ), this, SIGNAL(aboutToShow(int) ) ); /* now reparent the widgets... luckily QWidgetSatck does most of the work */ if (m_list.isEmpty() ) return; QMap<int, QWidget*>::Iterator it = m_list.begin(); for ( ; it != m_list.end(); ++it ) m_stack->addWidget( it.data(), it.key() ); } /* * we will switch to top level mode * reparent the list of widgets and then delete the stack */ void OWidgetStack::switchTop() { m_mode = BigScreen; /* this works because it is guaranteed that switchStack was called at least once*/ if (!m_stack && m_mWidget) { m_mWidget->setGeometry( frameRect() ); return; }else if (!m_stack) return; if (!m_list.isEmpty() ) { QMap<int, QWidget*>::Iterator it = m_list.begin(); for ( ; it != m_list.end(); ++it ) { /* better than reparenting twice */ if ( it.data() == m_mWidget ) { m_mWidget->reparent(this, 0, frameRect().topLeft() ); m_mWidget->setGeometry( frameRect() ); m_mWidget->show(); }else /* ### FIXME we need to place the widget better */ it.data()->reparent(0, WType_TopLevel, QPoint(10, 10) ); } } delete m_stack; m_stack = 0; } } -}
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