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-rw-r--r--libopie2/opieui/oimageeffect.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/libopie2/opieui/oimageeffect.h b/libopie2/opieui/oimageeffect.h
index 4f86d5b..4422741 100644
--- a/libopie2/opieui/oimageeffect.h
+++ b/libopie2/opieui/oimageeffect.h
@@ -174,186 +174,186 @@ public:
*/
static QImage& blend(QImage &image1, QImage &image2,
QImage &blendImage, RGBComponent channel);
/**
* Blend an image into another one, using alpha in the expected way.
* @author Rik Hemsley (rikkus) <rik@kde.org>
*/
static bool blend(const QImage & upper, const QImage & lower, QImage & output);
// Not yet... static bool blend(const QImage & image1, const QImage & image2, QImage & output, const QRect & destRect);
/**
* Blend an image into another one, using alpha in the expected way and
* over coordinates @p x and @p y with respect to the lower image.
* The output is a QImage which is the @p upper image already blended
* with the @p lower one, so its size will be (in general) the same than
* @p upper instead of the same size than @p lower like the method above.
* In fact, the size of @p output is like upper's one only when it can be
* painted on lower, if there has to be some clipping, output's size will
* be the clipped area and x and y will be set to the correct up-left corner
* where the clipped rectangle begins.
*/
static bool blend(int &x, int &y, const QImage & upper, const QImage & lower, QImage & output);
/**
* Blend an image into another one, using alpha in the expected way and
* over coordinates @p x and @p y with respect to the lower image.
* The output is painted in the own @p lower image. This is an optimization
* of the blend method above provided by convenience.
*/
static bool blendOnLower(int x, int y, const QImage & upper, const QImage & lower);
/**
* Modifies the intensity of a pixmap's RGB channel component.
*
* @author Daniel M. Duley (mosfet)
* @param image The QImage to process.
* @param percent Percent value. Use a negative value to dim.
* @param channel Which channel(s) should be modified
* @return The @p image, provided for convenience.
*/
static QImage& channelIntensity(QImage &image, float percent,
RGBComponent channel);
/**
* Fade an image to a certain background color.
*
* The number of colors will not be changed.
*
- * @param image The QImage to process.
+ * @param img The QImage to process.
* @param val The strength of the effect. 0 <= val <= 1.
* @param color The background color.
* @return Returns the @ref image(), provided for convenience.
*/
static QImage& fade(QImage &img, float val, const QColor &color);
/**
* This recolors a pixmap. The most dark color will become color a,
* the most bright one color b, and in between.
*
* @param image A QImage to process.
* @param ca Color a
* @param cb Color b
*/
static QImage& flatten(QImage &image, const QColor &ca,
const QColor &cb, int ncols=0);
/**
* Build a hash on any given @ref QImage
*
* @param image The QImage to process
* @param lite The hash faces the indicated lighting (cardinal poles).
* @param spacing How many unmodified pixels inbetween hashes.
* @return Returns the @ref image(), provided for convenience.
*/
static QImage& hash(QImage &image, Lighting lite=NorthLite,
unsigned int spacing=0);
/**
* Either brighten or dim the image by a specified percent.
* For example, .50 will modify the colors by 50%.
*
* @author Daniel M. Duley (mosfet)
* @param image The QImage to process.
* @param percent The percent value. Use a negative value to dim.
* @return Returns The @ref image(), provided for convenience.
*/
static QImage& intensity(QImage &image, float percent);
/**
* Modulate the image with a color channel of another image.
*
* @param image The QImage to modulate and result.
* @param modImage The QImage to use for modulation.
* @param reverse Invert the meaning of image/modImage; result is image!
* @param type The modulation Type to use.
* @param factor The modulation amplitude; with 0 no effect [-200;200].
* @param channel The RBG channel of image2 to use for modulation.
* @return Returns the @ref image(), provided for convenience.
*/
static QImage& modulate(QImage &image, QImage &modImage, bool reverse,
ModulationType type, int factor, RGBComponent channel);
/**
* Convert an image to grayscale.
*
* @author Daniel M. Duley (mosfet)
* @param image The @ref QImage to process.
* @param fast Set to @p true in order to use a faster but non-photographic
* quality algorithm. Appropriate for things such as toolbar icons.
* @return Returns the @ref image(), provided for convenience.
*/
static QImage& toGray(QImage &image, bool fast = false);
/**
* Desaturate an image evenly.
*
* @param image The QImage to process.
* @param desat A value between 0 and 1 setting the degree of desaturation
* @return Returns the @ref image(), provided for convenience.
*/
static QImage& desaturate(QImage &image, float desat = 0.3);
/**
* Fast, but low quality contrast of an image. Also see contrastHSV.
*
* @author Daniel M. Duley (mosfet)
* @param image The QImage to process.
* @param c A contrast value between -255 to 255.
* @return The @ref image(), provided for convenience.
*/
static QImage& contrast(QImage &image, int c);
/**
* Dither an image using Floyd-Steinberg dithering for low-color
* situations.
*
- * @param image The QImage to process.
+ * @param img The QImage to process.
* @param palette The color palette to use
* @param size The size of the palette
* @return Returns the @ref image(), provided for convenience.
*/
static QImage& dither(QImage &img, const QColor *palette, int size);
/**
* Calculate the image for a selected image, for instance a selected icon
* on the desktop.
* @param img the QImage to select
* @param col the selected color, usually from QColorGroup::highlight().
*/
static QImage& selectedImage( QImage &img, const QColor &col );
/**
* High quality, expensive HSV contrast. You can do a faster one by just
* taking a intensity threshold (ie: 128) and incrementing RGB color
* channels above it and decrementing those below it, but this gives much
* better results.
*
* @author Daniel M. Duley (mosfet)
* @param img The QImage to process.
* @param sharpen If true sharpness is increase, (spiffed). Otherwise
* it is decreased, (dulled).
*/
static void contrastHSV(QImage &img, bool sharpen=true);
/**
* Normalizes the pixel values to span the full range of color values.
* This is a contrast enhancement technique.
* @author Daniel M. Duley (mosfet)
*/
static void normalize(QImage &img);
/**
* Performs histogram equalization on the reference
* image.
* @author Daniel M. Duley (mosfet)
*/
static void equalize(QImage &img);
/**
* Thresholds the reference image. You can also threshold images by using
* ThresholdDither in the various QPixmap/QImage convert methods, but this
* lets you specify a threshold value.
*
* @author Daniel M. Duley (mosfet)
* @param img The QImage to process.
@@ -485,80 +485,80 @@ public:
* @author Daniel M. Duley (mosfet)
* @param src The QImage to process.
* @param factor The percent weight to give to the center pixel.
* @return The sharpened image. The original is not changed.
*/
static QImage sharpen(QImage &src, double factor=30.0);
/**
* Randomly displaces pixels.
*
* @author Daniel M. Duley (mosfet)
* @param src The QImage to process.
* @param amount The vicinity for choosing a random pixel to swap.
* @return The image with pixels displaced. The original is not changed.
*/
static QImage spread(QImage &src, unsigned int amount=3);
/**
* Shades the image using a distance light source.
*
* @author Daniel M. Duley (mosfet)
* @param src The QImage to process.
* @param color_shading If true do color shading, otherwise do grayscale.
* @param azimuth Determines the light source and direction.
* @param elevation Determines the light source and direction.
* @return The shaded image. The original is not changed.
*/
static QImage shade(QImage &src, bool color_shading=true, double azimuth=30.0,
double elevation=30.0);
/**
* Swirls the image by a specified amount
*
* @author Daniel M. Duley (mosfet)
* @param src The QImage to process.
* @param degrees The tightness of the swirl.
* @param background An RGBA value to use for the background. After the
* effect some pixels may be "empty". This value is used for those pixels.
* @return The swirled image. The original is not changed.
*/
static QImage swirl(QImage &src, double degrees=50.0, unsigned int background =
0xFFFFFFFF);
/**
* Modifies the pixels along a sine wave.
*
* @author Daniel M. Duley (mosfet)
* @param src The QImage to process.
* @param amplitude The amplitude of the sine wave.
- * @param wavelength The frequency of the sine wave.
+ * @param frequency The frequency of the sine wave.
* @return The new image. The original is not changed.
*/
static QImage wave(QImage &src, double amplitude=25.0, double frequency=150.0,
unsigned int background = 0xFFFFFFFF);
private:
/**
* Helper function to fast calc some altered (lighten, shaded) colors
*
*/
static unsigned int lHash(unsigned int c);
static unsigned int uHash(unsigned int c);
/**
* Helper function to find the nearest color to the RBG triplet
*/
static int nearestColor( int r, int g, int b, const QColor *pal, int size );
static void hull(const int x_offset, const int y_offset, const int polarity,
const int width, const int height,
unsigned int *f, unsigned int *g);
static unsigned int generateNoise(unsigned int pixel, NoiseType type);
static unsigned int interpolateColor(QImage *image, double x, double y,
unsigned int background);
};
}
}
#endif